










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everyone Options 1.4.5Starts characters off with category points instead of categories known. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Paradox Mage |
| Level / Exp | 50 / 5856% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 80 (base 38) |
| Dexterity | 40 (base 15) |
| Constitution | 45 (base 12) |
| Magic | 125 (base 60) |
| Willpower | 85 (base 66) |
| Cunning | 107 (base 60) |
Resources
| Life | 1431/1431 |
| Mana | 1089/1089 |
| Paradox | 1000 |
| Positive | 0/197 |
| Healing Factor | 1.5441860465116 |
| Regeneration | 0.3860465116279 |
Speed
| Mental | -1.7963408538435E-11% |
| Attack | -1.7963408538435E-11% |
| Movement | +15.000000000004% |
| Spell | -1.7963408538435E-11% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 7 |
| See Invisible | 35 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 41 |
| Crit Chance | 69% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 41 |
| Crit Chance | 65% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 97 |
| Crit Chance | 100% |
| Speed | 1.0000000000002 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 38% |
| Speed | 1.0000000000002 |
Offense: Damage Bonus
| Acid | +39% |
| Blight | +52% |
| Arcane | +57% |
| Cold | +39% |
| All | +19% |
| Darkness | +38% |
| Light | +39% |
| Temporal | +67% |
| Physical | +48% |
| Fire | +37% |
| Lightning | +39% |
Offense: Damage Penetration
| Darkness | +15% |
| Temporal | +35% |
| Nature | +15% |
| Arcane | +34% |
| Physical | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47.266913101966 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 66 |
| Mental Save | 54 |
Defense: Resistances
| Darkness | + 40%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 56%( 70%) |
| Temporal | + 17%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 17%( 70%) |
| Fire | + 70%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 77% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 725 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 674 damage for 7 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 678 damage for 8 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 818.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Timetravel | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Matter Weaving |
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Empower |
| talent | Energy Decomposition |
| talent | Extension |
| talent | Matrix |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You failed to protect the injured seer from death by naga psyren. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3789. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | This item has one or more egos on your ego wish list.NOTE: Current undeterred pair of drakeskin leather boots of disengagement (0 def, 5 armour) =SCS 50/47/50= 2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +5 Fatigue +5% Silence- +50% Confus- +47% Stun/Frz- +50% Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | lamp of retching =SC+6% He+30% Lg+9=1.0 T5 lite [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +9% blight Res.pen +15% darkness Melee Ret 8 blight ----- def ----- Defense +13 (+6 eff.) Resists +15% blight +15% darkness Phys.save +41 (+11 eff.) Spell.save +16 (+4 eff.) Mind.save +20 (+7 eff.) Heal.mod +30% ---------- misc Mana/s.crit +3.00 Light +9 Infravis +5 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.1 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 34 blight damage or heals 33 life. Creatures standing in the retch also have 6% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | NOTE: SPC Setelven-silk wizard hat 'Skybiter' (3 def, 0 armour) =SC+3% SPC+12 Ma+6 Ph+50%= 2.0 T5 head armor [Rare] Nature While equipped: Stats +2 Wil +6 Mag dps ---------- Spell.crit +3% S.pwr/crit +12 Dmg.mod +12% blight +18% fire Phasing +50% ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning +27% fire Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Max.vim +30.00 A pointy cloth hat, very wizardly... |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) =SC+10% CM+50% Ma+6 Str+6=1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | NOTE: Alt Set, SPC Set (SPC+10)Duatheljustice the elven-wood totem of thorny skin [power 69] (20 cooldown) =SPC+10= 2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Spell.pwr +12 (+3 eff.) S.pwr/crit +10 Dmg.mod +12% blight +12% arcane ----- def ----- Resists +9% darkness ---------- misc Max.mana +101.00 Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Puts all charms on 20 cooldown 100% to regenerate 13 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | NOTE: Current SetBloodcaller =Healing= 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | NOTE: Current, SP Set, Ma Setvoratun ring 'Adima' =Ma+24 Cu+15 SP+47 = 0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +24 Mag +8 Wil +15 Cun dps ---------- Crit.mult +5.00% Spell.pwr +47 (+8 eff.) Phasing +30% Melee Ret 12 arcane ----- def ----- Spell.save +10 (+3 eff.) Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
| Around neck | NOTE: CurrentLimmir's Amulet of the Moon =SC+5% AD+10% Aff+20% LFL= 0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mov.spd +15% Dmg.mod +20% lightning +10% all ----- def ----- Resists +50% light +50% fire Ignore.dmg +8% Affinity +20% lightning +20% fire +20% light Blind- +100% ---------- misc Light +4 See.Invis +20 Amulets can have magical properties. |
| In main hand | dragonbone vilestaff 'Yvuwen' (136% power, 6 apr, temporal element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 arcane While equipped: Stats +1 Str +2 Con dps ---------- Phys.crit +17.0% Spell.crit +8% Crit.mult +28.00% Phys.pwr +5 (+1 eff.) Spell.pwr +24 (+5 eff.) Dmg.mod +30% temporal Acc +11 (+4 eff.) ----- def ----- Resists +11% temporal +12% darkness +5% arcane Anom.red +17 Def/telep +20 Res/telep +11% Dur/telep +26% ---------- misc Infravis +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | NOTE: TP Set, SC SetUnryrak the drakeskin leather belt =SC+6% SPC+10 TP+20%= 1.0 T5 belt armor [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Spell.crit +6% Mind.pwr +12 (+3 eff.) S.pwr/crit +10 Dmg.mod +12% arcane Res.pen +20% arcane +20% temporal ----- def ----- Resists +6% arcane Phys.save +15 (+4 eff.) Spell.save +37 (+10 eff.) ---------- misc Vim/s.crit +4.00 A belt that goes around your waist. |
| In off hand | NOTE: CurrentTelos's Staff (Bottom Half) =SC+8% CM+20% Cf+20%= 5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
| Cloak | Erurin the Bloompython (3 def, 0 armour) =SC+6% CM+65%=2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +1 Dex +4 Con dps ---------- Spell.crit +6% Crit.mult +65.00% Phys.pwr +6 (+1 eff.) Spell.pwr +7 (+2 eff.) Dmg.mod +14% arcane Res.pen +14% arcane +15% nature Acc +15 (+5 eff.) Apr +15 ----- def ----- Defense +3 (+1 eff.) Resists +3% blight Phys.save +15 (+4 eff.) Stealth +15 ---------- misc Stam/turn +0.40 Max.mana +76.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | NOTE: Alt Set (until out of shield)Bethita the Glitterradiance (5 def, 0 armour) =SC+24% TD+18% TP+15% SP66= 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.crit +24% Spell.pwr +60 (+11 eff.) Dmg.mod +18% temporal +19% physical +19% darkness +20% light Res.pen +15% temporal +15% physical Melee Ret 4 blight ----- def ----- Defense +5 (+2 eff.) Resists +3% light Spell.save +9 (+3 eff.) Anom.red +16 ---------- misc Mana/turn +0.33 Max.mana +93.00 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
phase door rune of the psychic (range 20; power 51; dur 8)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 51%, your defense is increased by 51 and all your resistances by 51%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 18; power 53; dur 8)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 53%, your defense is increased by 53 and all your resistances by 53%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 21; power 59; dur 8)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 21. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 59%, your defense is increased by 59 and all your resistances by 59%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 20; power 66; dur 8)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 66%, your defense is increased by 66 and all your resistances by 66%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 591 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 591 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the wizard (range 16)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 16. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Ivylrawen the steel amulet =Si+10% Tp+50% Teleport=0.1 T2 amulet jewelry [Rare] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Resists +12% mind Disease- +15% Cut- +10% Silence- +10% Knockbk- +10% Teleport- +50% Teleport you randomly (rad 39) Puts all charms on 15 cooldown Amulets can have magical properties. |
Satyrquencher the steel amulet =Heal=0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature Res.pen +15% nature +20% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature +12% fire Heal.mod +18% Cut- +60% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 307 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Pendant of the Sun and Moons =SC+5% Sanctity=0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
NOTE: CurrentUnflinching Eye =Telep+10= 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 1.6 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 14 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Blackviper of the Blightspawn =Ma+5 SC+6% TD+7% FW+Mast=0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +7% light +7% temporal +8% darkness +8% physical On Melee Ret: * 29% chance to disease * 43% chance to inflict 15% damage reduction ----- def ----- Resists +3% fire +6% mind +6% light Spell.save +9 (+3 eff.) Mind.save +14 (+5 eff.) Die.at -40.00 life Poison- +5% Cut- +15% Confus- +19% ---------- misc Masteries +0.34 Chronomancy/Fate Weaving Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aeryhek =SC+2% Si+38% CM+15%=0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Crit.mult +15.00% Spell.pwr +12 (+3 eff.) Res.pen +10% blight Phasing +20% ----- def ----- Silence- +38% ---------- misc Mana/turn +0.25 Vim/s.crit +4.00 Max.vim +50.00 Rings can have magical properties. |
Elemental Fury =Keep=0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Dourrip the stralite ring =Ma+9 TP+15%=0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +12% darkness Res.pen +10% darkness +15% temporal Melee Ret 8 temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% darkness +9% temporal Spell.save +18 (+5 eff.) Rings can have magical properties. |
Galequeen the stralite ring =SC+9%=0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +9% Dmg.mod +12% arcane Res.pen +25% arcane Melee Ret 12 mind ----- def ----- Resists +12% lightning Blind- +40% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Max.mana +100.00 Infravis +6 See.Stealth +21 See.Invis +21 Rings can have magical properties. |
Hurudor the stralite ring =Enc+36 Telep+All=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Cun dps ---------- Melee Ret 8 mind ----- def ----- Fatigue -9% Heal/summ +40 Blind- +5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +36 Telepathy All Rings can have magical properties. |
Noonblight =SC+5% Enc+38=0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +12% arcane Res.pen +31% blight +20% light ----- def ----- Fatigue -9% ---------- misc Max.enc +36 Mana/s.crit +6.00 Rings can have magical properties. |
NOTE: TP Set (+15%)Poreyawyn the Dourtaint =HP+82 TD+9% TP+15% Hl+26%= 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +9% temporal Res.pen +15% temporal Melee Ret 24 darkness ----- def ----- Resists +24% darkness +9% temporal Max.HP +82.00 HP.reg +1.40 Heal.mod +26% ---------- misc Psi/ret +0.16 Rings can have magical properties. |
stralite ring 'Torchbait' =TD+30% Lg+3=0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +30% temporal +15% darkness +15% light Res.pen +10% fire Melee Ret 12 fire ----- def ----- Resists +12% temporal +30% darkness +12% fire Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 Rings can have magical properties. |
Chalidas the voratun ring =HP+100 Hl+29% Wi+15 Cu+16=0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +15 Wil +16 Cun +6 Con dps ---------- Mind.pwr +30 (+8 eff.) Dmg.mod +20% acid +9% physical Res.pen +20% physical ----- def ----- Fatigue -4% Resists +40% acid Max.HP +100.00 HP.reg +2.00 Heal.mod +29% Heal/summ +30 ---------- misc Max.hate +2.00 Rings can have magical properties. |
Durildil the voratun ring =TD+6% HP+75 Cf+36% Hl+26%=0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +17 (+3 eff.) Mind.pwr +17 (+4 eff.) Dmg.mod +6% all On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% acid +6% temporal +9% blight Mind.save +11 (+4 eff.) Max.HP +75.00 HP.reg +1.70 Heal.mod +26% Confus- +38% Rings can have magical properties. |
Exiler =TD+15% AnomRed+11=0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 532.52 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 6 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride =Cf+50% Hrdns+20%=0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
NOTE: CurrentGoedalath Rock ring =TD+9% Heal+50%= 0.1 T5 ring jewelry [Ego] While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings can have magical properties. |
Isleta the Gleamresolve =Dex+10 Cun+18=0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Dex +8 Wil +18 Cun dps ---------- Mind.pwr +15 (+4 eff.) Melee+ 22 bleed Ranged+ 21 bleed Dmg.mod +23% darkness +3% arcane Acc +20 (+7 eff.) Melee Ret 4 darkness 4 light On Hit (Melee): * 20% chance to cause random gloom * 35% chance to blind On Hit (Ranged): * 15% chance to cause random gloom ----- def ----- Resists +40% darkness ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Light +3 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Morningbraze the voratun ring =SCS 10/35/35=0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Melee Ret 12 light On Hit (Melee): * 37% chance to blind ----- def ----- Resists +9% light +6% darkness Blind- +50% Silence- +10% Confus- +35% Stun/Frz- +35% ---------- misc Infravis +6 See.Stealth +25 See.Invis +21 Rings can have magical properties. |
Polema the voratun ring =Cf+50%=0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +4 Str dps ---------- Crit.mult +9.00% Res.pen +25% physical Acc +8 (+3 eff.) ----- def ----- Armour +7 Resists +3% physical Phys.save +12 (+4 eff.) Spell.save +39 (+10 eff.) Mind.save +15 (+5 eff.) Max.HP +70.00 Confus- +50% Stun/Frz- +15% Rings can have magical properties. |
Void Orb =SC+5% Sil+30%=0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 394.09 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun ring 'Carriongore' =Str+10 Dex+10=0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Dex +8 Mag +8 Wil +10 Con dps ---------- Spell.crit +3% Crit.mult +5.00% Phys.pwr +10 (+2 eff.) Spell.pwr +20 (+4 eff.) Dmg.mod +12% nature +9% arcane Acc +37 (+13 eff.) Apr +16 ----- def ----- Defense +17 (+8 eff.) ---------- misc Max.mana +60.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun ring 'Lisavea' =SC+13%=0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +13% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning Melee Ret 8 arcane ----- def ----- Resists +40% lightning +12% temporal Spell.save +9 (+3 eff.) Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Max.mana +40.00 Rings can have magical properties. |
voratun ring 'Treebrace' =Str+12=0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Str +2 Dex +9 Wil +8 Cun +8 Con dps ---------- Phys.crit +4.0% Phys.pwr +29 (+7 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +28 (+7 eff.) Dmg.mod +3% nature Res.pen +5% physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue -8% ---------- misc See.Invis +9 Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 55% Mag, 35% Str Dmg Physical Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 28.72 acid and 31.41 blight damage. If not cleared after five turns it will inflict 178.33 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Brightfiend (114% power, 40 apr, mind damage) =SPC+12=3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +79% On Hit: * 63% chance to blind While equipped: Stats +4 Wil +6 Mag dps ---------- Mind.crit +5% Spell.pwr +6 (+1 eff.) Mind.pwr +10 (+3 eff.) S.pwr/crit +12 Dmg.mod +18% light +12% blight Melee Ret 24 acid ----- def ----- Mind.save +10 (+4 eff.) ---------- misc Mana/turn +0.20 Max.psi +50.00 Light +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
NOTE: CurrentThe Untouchable (14 def, 12 armour) =Keep= 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 537.34 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Cloth of Dreams (10 def, 0 armour) =Asleep=2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 58 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+5 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 223.19 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
NOTE: CurrentZubudhewen the elven-silk cloak (3 def, 0 armour) =SC+13% Ma+6 Wi+9= 2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +6 Mag +9 Wil dps ---------- Spell.crit +13% Res.pen +10% blight Phasing +50% On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +0.16 Vim/s.crit +5.00 Max.vim +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Eclipsepulverizer of the Blightspawn (0 def, 3 armour) =Ma+27 Hl+20% Dispersion=1.5 T5 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +27 Mag -2 Wil dps ---------- Phys.pwr +2 (+0 eff.) Melee+ 9 acid 9 lightning 10 cold 19 arcane 7 fire Dmg.mod +9% arcane +6% physical Acc +10 (+4 eff.) ----- def ----- Armour +3 Resists +9% arcane Phys.save +9 (+3 eff.) Mind.save +10 (+4 eff.) Heal.mod +20% Disarm- +50% ---------- misc Stam/turn +0.60 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
NOTE: SC Set (+8%)Branolekor the drakeskin leather cap (0 def, 5 armour) =SC+13%= 2.0 T5 head armor [Random Unique] Nature While equipped: Stats +17 Lck dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +7% Dmg.mod +3% acid +6% blight Phasing +20% ----- def ----- Armour +5 Fatigue +5% Resists +27% acid +13% fire +15% lightning +25% cold Spell.save +9 (+3 eff.) ---------- misc Mana/s.crit +3.00 Max.mana +40.00 Breathe water A cap made of leather. |
NOTE: SC Set(+8%) CM Set(+25%)Manehir the Kindletitan (0 def, 5 armour) 2.0 T5 head armor [Rare] Master While equipped: Stats +10 Str +12 Wil dps ---------- Spell.crit +8% Crit.mult +25.00% Res.pen +15% arcane Melee Ret 12 fire ----- def ----- Armour +5 Fatigue +5% Spell.save +12 (+3 eff.) A cap made of leather. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+3 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+8 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Helm of Knowledge (0 def, 12 armour) =Carry=3.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% mind +10% arcane +15% light HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
NOTE: Current Set, Telep SetLisimikira the Dourtickler (0 def, 5 armour) =Telep+All= 3.0 T5 head armor [Rare] Nature While equipped: Stats +7 Str +8 Wil dps ---------- Phys.crit +2.0% Phys.pwr +14 (+3 eff.) Res.pen +10% physical Apr +2 ----- def ----- Armour +5 Fatigue +5% Resists +15% physical Phys.save +23 (+6 eff.) ---------- misc Telepathy All A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
NOTE: SanctuaryLisodawyn the Morbusspire (0 def, 5 armour) 3.0 T5 head armor [Rare] Arcane While equipped: Stats +5 Str +7 Cun +5 Con dps ---------- Melee Ret 12 nature On Hit (Melee): * Slows global speed by 37% ----- def ----- Armour +5 Fatigue -1% Resists +15% blight +15% darkness +6% nature Spell.save +14 (+4 eff.) Mind.save +11 (+4 eff.) ---------- misc Telepathy Dragon Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
23 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
29 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death =Keep=2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
DarkBright =Lg-2 Ma+16 Enc-1=-1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +16 Mag +2 Wil +11 Cun +1 Con dps ---------- Mind.crit +12% Spell.pwr +30 (+6 eff.) Mind.pwr +12 (+3 eff.) Res.pen +5% light +20% acid ----- def ----- Fatigue -4% Crit.dmg- 5.00% Mind.save +12 (+4 eff.) ---------- misc Light -2 Infravis +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
NOTE: CM Set(+19%)dwarven lantern 'Aerindur' =CM+19% HP+78 Cf+30% Lg+10= 1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Mind.crit +12% Crit.mult +19.00% Phys.pwr +10 (+2 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +3% acid Melee Ret 16 acid ----- def ----- Armour +6 Resists +6% mind +2% physical Mind.save +12 (+4 eff.) Max.HP +78.00 Blind- +50% Disarm- +15% Confus- +30% Knockbk- +10% ---------- misc Light +10 See.Stealth +21 See.Invis +19 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
NOTE: Current SetLightningorder (dig speed 30 turns) =SC+7% TD+15% Ma+4 Ph+15%= 3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +4 Mag dps ---------- Spell.crit +7% Dmg.mod +15% temporal On Hit (Melee): * 30% chance to daze at end of turn * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +42.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mayorin the Torchbliss (dig speed 7 turns) =Aff+30% (darkness)=3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +9% physical +6% fire Res.pen +25% physical Acc +6 (+2 eff.) ----- def ----- Armour +6 Resists +30% darkness Affinity +30% darkness HP.reg +0.60 ---------- misc Max.stam +10.00 Infravis +16 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Unrurantir (dig speed 25 turns) =SC+10% CM+15% Ma+6=3.0 T5 digger tool [Rare] Arcane While equipped: Stats +3 Str +6 Mag dps ---------- Phys.crit +7.0% Spell.crit +10% Crit.mult +15.00% Spell.pwr +6 (+1 eff.) Res.pen +15% physical Apr +2 ----- def ----- Defense +12 (+6 eff.) Rng.Def +12 (+6 eff.) Phys.save +40 (+11 eff.) HP.reg +1.00 ---------- misc Mana/turn +0.08 Max.mana +60.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) =Keep=2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 833.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Xanne [power 31] (30 cooldown) =Will+10 PsychoPort Silenc=2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Dex +10 Wil +5 Cun +3 Con dps ---------- Melee Ret 12 mind ---------- misc Talents +3 Silence Cooldown Silence -1 Teleport randomly (rad 31) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
Poralralle the stralite torque of thermal psionic shield [power 123] (20 cooldown) =Silence+5=2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% temporal ----- def ----- Armour +4 Resists +21% acid +9% lightning Spell.save +30 (+8 eff.) Die.at -60.00 life Poison- +15% Disease- +20% ---------- misc Talents +5 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 123 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Armedonik [power 3] (10 cooldown) =TP+20%=2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% blight Res.pen +10% blight +20% temporal On Hit (Melee): * 20% chance to disease ----- def ----- Resists +3% temporal ---------- misc Wards +3 acid +3 nature +4 light Talents +3 Lay Web +1 Ward Cooldown Lay Web -1 Remove up to 3 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 9 stamina. Natural totems are made by powerful wilders to store nature power. |
NOTE: SPC Set (+12)Strikeveil [power 13] (6 cooldown) =SC+2% SPC+12= 2.0 T4 wand charm [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +2% S.pwr/crit +12 Dmg.mod +18% arcane +12% blight ----- def ----- Resists +9% lightning Spell.save +46 (+12 eff.) ---------- misc Max.mana +80.00 Reveal the area around you, dispelling darkness (radius 13, power 97 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Home, Horrific Home" =Carry=2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By GhoulDox11 the Ghoul Paradox Mage level 22
79th Haze 122nd year of Ascendancy at 09:26 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By GhoulDox11 the Ghoul Paradox Mage level 38
6th Allure 124th year of Ascendancy at 15:39 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By GhoulDox11 the Ghoul Paradox Mage level 41
59th Regrowth 124th year of Ascendancy at 16:05 see stats
A living one! (Insane (Roguelike) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By GhoulDox11 the Ghoul Paradox Mage level 50
31st Pyre 125th year of Ascendancy at 08:44 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By GhoulDox11 the Ghoul Paradox Mage level 38
78th Haze 123rd year of Ascendancy at 23:54 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By GhoulDox11 the Ghoul Paradox Mage level 43
4th Pyre 124th year of Ascendancy at 18:59 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By GhoulDox11 the Ghoul Paradox Mage level 50
70th Regrowth 125th year of Ascendancy at 08:46 see stats
Atamathoned! (Insane (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By GhoulDox11 the Ghoul Paradox Mage level 50
7th Dusk 125th year of Ascendancy at 21:48 see stats
Ay ay captain! (Insane (Roguelike) difficulty)
Turn into a pirate!By GhoulDox11 the Ghoul Paradox Mage level 50
52nd Regrowth 125th year of Ascendancy at 23:35 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By GhoulDox11 the Ghoul Paradox Mage level 50
66th Dusk 124th year of Ascendancy at 15:24 see stats
Best album ever! (Insane (Roguelike) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By GhoulDox11 the Ghoul Paradox Mage level 23
60th Regrowth 123rd year of Ascendancy at 22:29 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By GhoulDox11 the Ghoul Paradox Mage level 50
17th Dusk 125th year of Ascendancy at 07:05 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By GhoulDox11 the Ghoul Paradox Mage level 42
78th Regrowth 124th year of Ascendancy at 10:31 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By GhoulDox11 the Ghoul Paradox Mage level 41
59th Regrowth 124th year of Ascendancy at 05:09 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By GhoulDox11 the Ghoul Paradox Mage level 30
75th Pyre 123rd year of Ascendancy at 20:29 see stats
Clone War (Insane (Roguelike) difficulty)
Destroyed your own Shade.By GhoulDox11 the Ghoul Paradox Mage level 50
36th Regrowth 125th year of Ascendancy at 00:07 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By GhoulDox11 the Ghoul Paradox Mage level 12
34th Dusk 122nd year of Ascendancy at 23:53 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By GhoulDox11 the Ghoul Paradox Mage level 40
39th Regrowth 124th year of Ascendancy at 02:57 see stats
Dethroned (Insane (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By GhoulDox11 the Ghoul Paradox Mage level 50
74th Regrowth 125th year of Ascendancy at 12:40 see stats
Deus Ex Machina (Insane (Roguelike) difficulty)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By GhoulDox11 the Ghoul Paradox Mage level 33
56th Dusk 123rd year of Ascendancy at 12:51 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By GhoulDox11 the Ghoul Paradox Mage level 35
17th Haze 123rd year of Ascendancy at 14:42 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By GhoulDox11 the Ghoul Paradox Mage level 31
1st Summertide 123rd year of Ascendancy at 06:49 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By GhoulDox11 the Ghoul Paradox Mage level 25
23rd Pyre 123rd year of Ascendancy at 03:49 see stats
Entropy's End (Insane (Roguelike) difficulty)
Destroyed the Hypostasis of Entropy.By GhoulDox11 the Ghoul Paradox Mage level 50
25th Dusk 125th year of Ascendancy at 21:27 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By GhoulDox11 the Ghoul Paradox Mage level 50
5th Flare 125th year of Ascendancy at 14:52 see stats
Explorer (Insane (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By GhoulDox11 the Ghoul Paradox Mage level 50
25th Pyre 125th year of Ascendancy at 16:46 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By GhoulDox11 the Ghoul Paradox Mage level 21
75th Haze 122nd year of Ascendancy at 18:43 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By GhoulDox11 the Ghoul Paradox Mage level 31
1st Summertide 123rd year of Ascendancy at 19:00 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By GhoulDox11 the Ghoul Paradox Mage level 40
57th Regrowth 124th year of Ascendancy at 15:38 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By GhoulDox11 the Ghoul Paradox Mage level 50
66th Pyre 125th year of Ascendancy at 02:39 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By GhoulDox11 the Ghoul Paradox Mage level 50
78th Haze 124th year of Ascendancy at 03:46 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By GhoulDox11 the Ghoul Paradox Mage level 34
77th Dusk 123rd year of Ascendancy at 03:57 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By GhoulDox11 the Ghoul Paradox Mage level 50
70th Regrowth 125th year of Ascendancy at 17:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By GhoulDox11 the Ghoul Paradox Mage level 10
5th Dusk 122nd year of Ascendancy at 11:31 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By GhoulDox11 the Ghoul Paradox Mage level 20
65th Haze 122nd year of Ascendancy at 10:59 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By GhoulDox11 the Ghoul Paradox Mage level 30
68th Pyre 123rd year of Ascendancy at 02:54 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By GhoulDox11 the Ghoul Paradox Mage level 40
37th Regrowth 124th year of Ascendancy at 19:48 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By GhoulDox11 the Ghoul Paradox Mage level 50
27th Dusk 124th year of Ascendancy at 02:40 see stats
Now, this is impressive! (Insane (Roguelike) difficulty)
Killed Linaniil, the Supreme Archmage of Angolwen.By GhoulDox11 the Ghoul Paradox Mage level 50
21st Dusk 125th year of Ascendancy at 15:45 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By GhoulDox11 the Ghoul Paradox Mage level 50
55th Regrowth 125th year of Ascendancy at 09:09 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By GhoulDox11 the Ghoul Paradox Mage level 50
7th Dusk 125th year of Ascendancy at 17:35 see stats
Portal ender (Insane (Roguelike) difficulty)
Fought the two Sorcerers and closed three invocation portals.By GhoulDox11 the Ghoul Paradox Mage level 50
5th Flare 125th year of Ascendancy at 14:49 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By GhoulDox11 the Ghoul Paradox Mage level 50
8th Decay 124th year of Ascendancy at 00:34 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By GhoulDox11 the Ghoul Paradox Mage level 18
14th Haze 122nd year of Ascendancy at 10:15 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By GhoulDox11 the Ghoul Paradox Mage level 26
32nd Pyre 123rd year of Ascendancy at 22:32 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By GhoulDox11 the Ghoul Paradox Mage level 38
78th Haze 123rd year of Ascendancy at 23:43 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By GhoulDox11 the Ghoul Paradox Mage level 30
76th Pyre 123rd year of Ascendancy at 03:49 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By GhoulDox11 the Ghoul Paradox Mage level 41
74th Regrowth 124th year of Ascendancy at 17:03 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By GhoulDox11 the Ghoul Paradox Mage level 23
54th Regrowth 123rd year of Ascendancy at 06:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By GhoulDox11 the Ghoul Paradox Mage level 8
1st Dusk 122nd year of Ascendancy at 07:03 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By GhoulDox11 the Ghoul Paradox Mage level 41
59th Regrowth 124th year of Ascendancy at 16:05 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By GhoulDox11 the Ghoul Paradox Mage level 50
73rd Pyre 125th year of Ascendancy at 11:21 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By GhoulDox11 the Ghoul Paradox Mage level 8
8th Flare 122nd year of Ascendancy at 20:13 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By GhoulDox11 the Ghoul Paradox Mage level 45
71st Pyre 124th year of Ascendancy at 00:23 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By GhoulDox11 the Ghoul Paradox Mage level 20
73rd Haze 122nd year of Ascendancy at 21:27 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By GhoulDox11 the Ghoul Paradox Mage level 14
53rd Dusk 122nd year of Ascendancy at 06:34 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By GhoulDox11 the Ghoul Paradox Mage level 38
78th Haze 123rd year of Ascendancy at 11:21 see stats
Well trained (Insane (Roguelike) difficulty)
Deal one million damage to training dummies in a single training session.By GhoulDox11 the Ghoul Paradox Mage level 50
19th Dusk 125th year of Ascendancy at 08:08 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By GhoulDox11 the Ghoul Paradox Mage level 50
71st Regrowth 125th year of Ascendancy at 03:47 see stats
Log
Talent Hidden Resources is ready to use.
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The teleport fizzles!
The teleport fizzles!
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GhoulDox11 is no longer tethered.
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Talent Ghoulish Leap is ready to use.
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Talent Time Stop is ready to use.
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GhoulDox11 retunes the fabric of spacetime.
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GhoulDox11 casts Spacetime Tuning.
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GhoulDox11 deactivates Empower.
GhoulDox11 deactivates Reality Smearing.
GhoulDox11 deactivates Energy Decomposition.
GhoulDox11 deactivates Extension.
GhoulDox11 deactivates Disintegration.
GhoulDox11 deactivates Matter Weaving.
GhoulDox11 deactivates Matrix.
GhoulDox11 deactivates Phase Pulse.


























































































































