









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Archmage Options Addon 1.4.5Mod to set most archmage talents/talent categories to unlearnt and give them talent/talent category points to make up for it. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 50 / 580% |
| Size | big |
| Lifes / Deaths | Killed by Muuar the Invader at level 50 on the 16th Haze 124th year of Ascendancy at 11:26 / 2Killed by unknown at level 50 on the 16th Haze 124th year of Ascendancy at 11:51 |
Primary Stats
| Strength | 86 (base 14) |
| Dexterity | 51 (base 35) |
| Constitution | 28 (base 9) |
| Magic | 102 (base 62) |
| Willpower | 80 (base 60) |
| Cunning | 75 (base 58) |
Resources
| Life | -126/1204 |
| Mana | 827/827 |
| Paradox | 334 |
| Positive | 196/197 |
| Healing Factor | 1.3863636363637 |
| Regeneration | 4.9215909090911 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +71.428571428571% |
Vision
| Sight | 10 |
| Lite | 20 |
| Infravision | 9 |
| See Stealth | 61 |
| See Invisible | 84 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/major, demon/minor |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 40 |
| Crit Chance | 43% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 82 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +30% |
| Arcane | +30% |
| Cold | +17% |
| All | +9% |
| Lightning | +17% |
| Light | +23% |
| Temporal | +79% |
| Physical | +17% |
| Darkness | +25% |
| Fire | +17% |
| Mind | +18% |
Offense: Damage Penetration
| Physical | +25% |
| Darkness | +10% |
| Temporal | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 34.5 (80%) |
| Defense | 30 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 63 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 35%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 38%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 27%( 70%) |
| Darkness | + 39%( 70%) |
| Fire | + 32%( 70%) |
| Mind | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 72% |
| Confusion Resistance | 100% |
| Teleport Resistance | 30% |
| Blind Resistance | 100% |
| Silence Resistance | 90% |
| Disarm Resistance | 73% |
| Pinning Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 68% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 18% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 610 damage for 8 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 872% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 760 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Matter | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Flux | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Light | 0.80 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's accuracy and power have been increased by 14. 2 Fateweaver |
| beneficial effect | This target is splitting all damage with its fugue clones. Temporal Fugue |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target's defense and saves have been increased by 6. 2 Spin |
| detrimental effect | Reduces global action speed by 40%. Slow |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1867. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | NOTE: SP SetIssidir (0 def, 3 armour) =SC+4% SCS 35/35/37= 2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +4% S.pwr/crit +6 Melee Ret 8 blight ----- def ----- Armour +3 Fatigue +3% Spell.save +42 (+10 eff.) Mind.save +30 (+8 eff.) Silence- +35% Confus- +37% Stun/Frz- +37% ---------- misc Vim/s.crit +4.00 A pair of boots made of leather. This item has been sent to the Item's Vault. |
| Light source | Bright Frickin Light =Lg+17 Bd+49% Cf+30%=0.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag dps ---------- Spell.pwr +17 (+4 eff.) Dmg.mod +6% light Res.pen +25% physical ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Phys.save +35 (+11 eff.) Mind.save +14 (+4 eff.) Blind- +49% Confus- +30% ---------- misc Max.stam +30.00 Light +17 See.Stealth +50 See.Invis +48 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | NOTE: TP Set, SP Sethardened leather cap 'Mayuwen' (0 def, 3 armour) =TD+15% TP+20% SC+2% SPC+8= 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +2% Crit.mult +10.00% S.pwr/crit +8 Dmg.mod +12% blight +15% temporal Res.pen +20% temporal ----- def ----- Armour +3 Fatigue +3% Spell.save +20 (+5 eff.) ---------- misc Stam/ret +1.90 Equi/ret +2.10 Mana/s.crit +2.00 A cap made of leather. |
| Tool | Boremarand the iron pickaxe (dig speed 37 turns) =Str+1 SC+4% TD+9%=3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +4% Dmg.mod +9% blight +9% temporal On Hit (Melee): * 10% chance to disease ----- def ----- Resists +3% blight +6% temporal ---------- misc Max.mana +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Neragarenne =HP+47 Sil+35 Bld+45=0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Wil +2 Cun +4 Con ----- def ----- Max.HP +35.00 Blind- +45% Silence- +35% Disarm- +48% Pinning- +35% Knockbk- +48% ---------- misc Mana/turn +0.33 Light +1 Infravis +4 See.Stealth +11 See.Invis +17 Rings can have magical properties. |
| On fingers | stralite ring 'Deepsmoon' =HP+36 Cf+31% Dmg+7%=0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +3 Dex +2 Mag +9 Con dps ---------- Phys.pwr +25 (+6 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +7% all On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Crit.dmg- 5.00% Mind.save +12 (+3 eff.) Confus- +31% ---------- misc Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
| Around waist | Branaresus =SC+3% SPC+4 HP+36=1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +3 Wil +5 Cun +7 Lck dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) S.pwr/crit +4 ----- def ----- Resists +8% cold +7% fire Stealth +8 Max.HP +36.00 ---------- misc T.Disarm +7 Mana/turn +0.08 Infravis +5 A belt that goes around your waist. |
| In main hand | NOTE: SC Set, CM SetFuluregohek the dragonbone vilestaff (136% power, 6 apr, temporal element) =CM+35% 33/21/30= 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 arcane On Hit.r1 +4 arcane On Crit.r2 +8 blight While equipped: dps ---------- Spell.crit +33% Crit.mult +35.00% Spell.pwr +21 (+4 eff.) Melee+ 30 fire Dmg.mod +3% arcane +30% temporal Melee Ret 4 blight ---------- misc See.Invis +19 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | NOTE: SC Set, TP SetCrystle's Astral Bindings (0 def, 0 armour) =SC+3% TP+10% TD+8% SPC+4= 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | NOTE: SC SetSunraven the voratun mail armour (5 def, 18 armour) =SC+6 HP+92 Bd+35 SP++= 14.0 T5 heavy armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +8 Mag +10 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +7% Phys.pwr +21 (+5 eff.) Spell.pwr +21 (+4 eff.) Mind.pwr +21 (+5 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +16% Resists +27% lightning +13% physical +6% light +16% cold +12% acid +13% fire Max.HP +92.00 HP.reg +3.30 Heal.mod +25% Blind- +35% A suit of armour made of mail. |
| Cloak | Islyrin (3 def, 0 armour) =HP+131 SF+35% Bd+20 Si+10=2.0 T5 cloak armor [Rare] Master While equipped: Stats +2 Str +6 Con dps ---------- Dmg.mod +18% arcane ----- def ----- Defense +3 (+1 eff.) Phys.save +13 (+5 eff.) Mind.save +30 (+8 eff.) Max.HP +107.00 Blind- +15% Silence- +20% Disarm- +25% Stun/Frz- +35% Knockbk- +20% Teleport- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | NOTE: SC Setvoratun amulet 'Gunne' =SC+11% TD+8% Bd+46% Ma+13= 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Str +2 Dex +13 Mag dps ---------- Spell.crit +11% Spell.pwr +12 (+3 eff.) Dmg.mod +8% lightning +8% temporal +8% darkness +8% fire +8% acid +8% physical +8% cold +9% mind +8% light ----- def ----- Resists +6% mind +30% light +20% darkness Blind- +46% ---------- misc Max.mana +60.00 Max.vim +30.00 Amulets can have magical properties. |
Inventory
regeneration infusion of the duelist (heal 607 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 607 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 475 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 475 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 571 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 571 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 762 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 762 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 527 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 527 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 571 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 571 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 655 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 655 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (753% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 753% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (673% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 673% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (544% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 544% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (634% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 634% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (698% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 698% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (728% speed; 8 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 728% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (584% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 584% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (577% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 577% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the titan (384% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 384% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the titan (551% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 551% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the titan (711% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 711% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (723% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 723% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (736% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 736% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (848% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 848% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (626% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 626% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the duelist (+12 for 10 turns, die at -553)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 10 turns. While Heroism is active, you will only die when reaching -553 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+19 for 11 turns, die at -871)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 11 turns. While Heroism is active, you will only die when reaching -871 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+17 for 11 turns, die at -862)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 11 turns. While Heroism is active, you will only die when reaching -862 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+17 for 10 turns, die at -576)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 10 turns. While Heroism is active, you will only die when reaching -576 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+17 for 10 turns, die at -667)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 10 turns. While Heroism is active, you will only die when reaching -667 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+17 for 10 turns, die at -670)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 10 turns. While Heroism is active, you will only die when reaching -670 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+18 for 11 turns, die at -563)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 11 turns. While Heroism is active, you will only die when reaching -563 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+16 for 11 turns, die at -703)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 11 turns. While Heroism is active, you will only die when reaching -703 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+16 for 9 turns, die at -562)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 9 turns. While Heroism is active, you will only die when reaching -562 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+16 for 11 turns, die at -665)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 11 turns. While Heroism is active, you will only die when reaching -665 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+9 for 11 turns, die at -579)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 11 turns. While Heroism is active, you will only die when reaching -579 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+18 for 10 turns, die at -946)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -946 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 448 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 478 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 478 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 461 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 461 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 441 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 441 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 455 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 455 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 504 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 504 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the sneak (range 13)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 12)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 14)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying copper amulet =Cf+22%=0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% mind Confus- +22% Amulets can have magical properties. |
starlit copper amulet of mastery (0.14 Chronomancy / Matter)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% light +12% darkness Blind- +23% ---------- misc Masteries +0.14 Chronomancy/Matter Amulets can have magical properties. |
wanderer's copper amulet =Con+4 Dex+4 Spd+10%=0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +0.40 ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
NOTE: TP SetElymina the steel amulet =Mag+5 TP+10% TD+9%= 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Str +5 Mag dps ---------- Dmg.mod +9% temporal Res.pen +10% temporal ----- def ----- Resists +12% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Telepathy Dragon Humanoid/Orc Amulets can have magical properties. |
Gawe =Dex+7=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex +4 Mag dps ---------- On Hit (Melee): * 20% chance to disease ---------- misc Infravis +3 See.Invis +6 Amulets can have magical properties. |
Gilidedar the Blindtouch =Heal=0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Lck +3 Dex dps ---------- Dmg.mod +3% mind Res.pen +10% mind Acc +7 (+3 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Defense +9 (+4 eff.) Resists +3% mind Unseen.red 10% Heal.mod +13% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 327 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Layinne the steel amulet =PD+12% PR+10%=0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +12% physical Res.pen +20% physical ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Max.HP +30.00 ---------- misc Stam/turn +0.40 Masteries +0.17 Chronomancy/Spacetime Folding Amulets can have magical properties. |
Relguruivor the Ichorvein =Wi+6 Ar+14=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Wil dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +14 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +15% light +9% lightning Silence- +10% Amulets can have magical properties. |
starlit steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +15% darkness Heal.mod +12% Blind- +26% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 384 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
steel amulet 'Harubers' =SC+5% Mag+9=0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Spell.crit +5% Res.pen +25% blight ---------- misc Max.mana +60.00 Max.vim +50.00 Amulets can have magical properties. |
wanderer's steel amulet of manastreaming =+Mana Spd+10%=0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Mag +4 Cun +4 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.60 ---------- misc Stam/turn +0.40 Mana/turn +0.14 Max.mana +25.00 Amulets can have magical properties. |
Choker of Dread =Bd+100%=0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Ebonytaint =HP+28 Dex+7 Cun+5=0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +5 Cun +7 Con dps ---------- Mov.spd +10% Res.pen +25% blight +25% darkness Melee Ret 20 blight On Hit (Melee): * 20% chance to disease * 30% chance to inflict 15% damage reduction ----- def ----- Fatigue -7% HP.reg +0.90 ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 354 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
NOTE: SC Setgold amulet 'Gloomquencher' =SC+3% TD+6% Ar+5= 0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Dex +3 Mag +6 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +5% physical +6% temporal +6% light +10% darkness On Hit (Melee): * 15% chance to blind ----- def ----- Armour +5 Defense +7 (+3 eff.) Resists +9% darkness Res.Cap +5% all Phys.save +7 (+3 eff.) Amulets can have magical properties. |
gold amulet 'Lisaribeth' =Telep+37=0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Wil +2 Cun +8 Lck dps ---------- Crit.mult +13.00% Spell.pwr +8 (+2 eff.) Dmg.mod +8% blight +7% fire +3% arcane Acc +13 (+5 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +5% arcane Unseen.red 13% Teleport- +50% ---------- misc Max.psi +20.00 Teleport you randomly (rad 37) Puts all charms on 15 cooldown Amulets can have magical properties. |
gold amulet 'Serpentpyre' =Str+10 HP+20 Lf-60=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +10 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +12% nature Melee Ret 12 physical ----- def ----- Die.at -60.00 life ---------- misc Max.stam +10.00 Amulets can have magical properties. |
gold amulet of mastery (0.28 Chronomancy / Timetravel)0.1 T3 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.28 Chronomancy/Timetravel Amulets can have magical properties. |
Unflinching Eye =Bd+100% Cf+50%=0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 1.6 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 14 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
stralite amulet0.1 T4 amulet jewelry [Normal] Amulets can have magical properties. |
NOTE: SC Set, CM SetAerebeth =SC+6% CM+20% Cf+25%= 0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +2 Dex +6 Mag +5 Wil dps ---------- Spell.crit +6% Crit.mult +20.00% Spell.pwr +6 (+1 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +7% acid +8% fire +8% cold +8% lightning Res.pen +15% mind Acc +10 (+4 eff.) Apr +14 Melee Ret 16 mind ----- def ----- Resists +6% acid Mind.save +15 (+4 eff.) Confus- +25% ---------- misc Light +2 Infravis +3 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Poralaith the copper ring =Str+2 Dex+6 Con+1 Lg+3=0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +6 Dex +1 Wil +1 Con ----- def ----- Blind- +22% ---------- misc Light +3 Infravis +3 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
Zubyba =Str+1 Con+4 Lg+3=0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Str +4 Wil +4 Con dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight ---------- misc Light +3 Rings can have magical properties. |
Cracklesting the steel ring =Dex+13=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +13 Dex +2 Cun +3 Con dps ---------- Dmg.mod +9% lightning Acc +8 (+3 eff.) ----- def ----- Resists +15% lightning Rings can have magical properties. |
Lisybrelle the steel ring =CM+15% Wil+8=0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +8 Wil dps ---------- Crit.mult +15.00% Mind.pwr +4 (+1 eff.) Dmg.mod +11% darkness +15% mind Res.pen +25% mind ----- def ----- Resists +22% darkness Rings can have magical properties. |
Searvalor the steel ring =Mag+10 Wil+3 Cun+3=0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex +10 Mag +3 Wil +3 Cun dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +6% fire ----- def ----- Fatigue -12% Rings can have magical properties. |
NOTE: Normal Set (SC)Turyladin the Noontreason =Mag+7 SF+37% Lg+3= 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Mag +3 Wil dps ---------- Dmg.mod +6% arcane ----- def ----- Resists +9% acid +15% light HP.reg +2.20 Stun/Frz- +31% ---------- misc Vim/s.crit +3.00 Light +3 Rings can have magical properties. |
Ulferand =Str+6 Wil+8=0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +6 Str +8 Wil dps ---------- Dmg.mod +12% blight +12% fire ----- def ----- Resists +24% fire Crit.dmg- 15.00% Rings can have magical properties. |
conjurer's steel ring of clarity =Ma+5 Wi+5 SP+5 Cf+22%=0.1 T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Mind.save +7 (+2 eff.) Confus- +22% Rings can have magical properties. |
steel ring 'Chalufast' =Dex+7 Cun+6 Cf+15% Si+15%=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Acc +9 (+3 eff.) Melee Ret 16 mind ----- def ----- Resists +20% darkness Mind.save +6 (+2 eff.) Silence- +15% Confus- +15% Teleport- +5% Rings can have magical properties. |
steel ring 'Murkjam' =SF+47% Poison+15%=0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% darkness ----- def ----- Resists +12% acid +6% darkness +6% lightning Mind.save +12 (+3 eff.) HP.reg +1.40 Poison- +15% Stun/Frz- +47% Rings can have magical properties. |
steel ring 'Radianceveil' =TD+9% Lg+2=0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +9% temporal Res.pen +10% light Melee Ret 20 temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +24% lightning ---------- misc Light +2 Rings can have magical properties. |
Adiwe =Cf+38%=0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +3 Dex +3 Mag +5 Con dps ---------- Dmg.mod +30% mind ----- def ----- Mind.save +11 (+3 eff.) Confus- +38% ---------- misc See.Invis +9 Rings can have magical properties. |
Bethissra the Rootwilter =Cun+6 Dex+6=0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +12% blight +14% light Acc +5 (+2 eff.) ----- def ----- Resists +12% blight +28% light +5% arcane Disarm- +10% Pinning- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Rings can have magical properties. |
Elemental Fury =Keep=0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Flashvenom the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +27% fire Res.pen +25% darkness +25% fire Melee Ret 16 fire ----- def ----- Phys.save +14 (+5 eff.) Rings can have magical properties. |
Glomira the Sootsting =Cf+37%=0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% darkness Melee Ret 12 fire On Hit (Melee): * 20% chance to disease ----- def ----- Resists +15% blight +3% fire Mind.save +11 (+3 eff.) Confus- +37% Rings can have magical properties. |
Inertial Twine =Knock+100%=0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ravenfury =HP+55 Heal+13%=0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid Res.pen +25% acid Melee Ret 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% darkness Max.HP +55.00 HP.reg +0.80 Heal.mod +13% Rings can have magical properties. |
Rootpain0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +8 Dex +7 Cun dps ---------- Dmg.mod +15% physical Res.pen +20% nature Acc +11 (+4 eff.) Melee Ret 12 physical ----- def ----- Phys.save +15 (+5 eff.) Rings can have magical properties. |
Zubowen the gold ring =ResistLightning+30%=0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Mag dps ---------- Dmg.mod +15% lightning +12% arcane Melee Ret 20 arcane ----- def ----- Fatigue -4% Resists +30% lightning +5% arcane ---------- misc See.Invis +6 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
conjurer's gold ring of clarity0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Wil +6 Mag dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Mind.save +6 (+2 eff.) Confus- +25% Rings can have magical properties. |
gold ring 'Samyrab' =HP+84=0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +6% blight Melee Ret 8 acid ----- def ----- Resists +15% blight Spell.save +15 (+3 eff.) Max.HP +68.00 HP.reg +1.10 Heal.mod +16% Disarm- +34% Pinning- +34% Knockbk- +33% ---------- misc Max.stam +22.00 Rings can have magical properties. |
Flashream the stralite ring =SF+25% HP+35=0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +9% lightning Melee Ret 12 lightning 12 darkness On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +9% blight +10% nature +6% lightning HP.reg +2.80 Poison- +15% Disease- +21% Stun/Frz- +26% Rings can have magical properties. |
Mayuvena =Mag+7 Cun+7 Bd+20%=0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Cun +7 Mag dps ---------- Spell.pwr +13 (+3 eff.) ----- def ----- Resists +15% mind +5% arcane Crit.dmg- 15.00% Spell.save +30 (+7 eff.) Mind.save +38 (+10 eff.) Blind- +15% Rings can have magical properties. |
Samisagomnir =Sil+30% Cf+25% HP+32=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +13 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Crit.dmg- 15.00% Spell.save +9 (+2 eff.) Silence- +30% Confus- +25% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
stralite ring 'Deepsorder' =SF+42%=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% physical Res.pen +15% darkness +10% physical Apr +4 ----- def ----- Armour +6 Resists +5% physical HP.reg +3.90 Stun/Frz- +42% ---------- misc Stam/turn +0.80 Rings can have magical properties. |
stralite ring 'Elenelar' =Cu+9 Lf-80 Si+25%=0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +9 Cun dps ---------- Melee+ 21 bleed Ranged+ 17 bleed On Hit (Melee): * 18% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Resists +27% lightning Crit.dmg- 15.00% Die.at -80.00 life Disease- +30% Silence- +25% ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Max.psi +50.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
stralite ring 'Mardegar' =Sil+32% Bd+33%=0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +9% mind Res.pen +10% mind Melee Ret 4 mind On Hit (Melee): * 10% chance to disease ----- def ----- Resists +12% blight Blind- +32% Silence- +33% ---------- misc Mana/turn +0.22 Infravis +5 See.Stealth +18 See.Invis +5 Rings can have magical properties. |
wizard's stralite ring of arcana(+0.34/turn) =Sil+36%=0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +5 Mag ----- def ----- Spell.save +10 (+2 eff.) Silence- +36% ---------- misc Mana/turn +0.34 Rings can have magical properties. |
Nuthad the Galerip =HP+56 SF+40% AD+8% Ar+6=0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +14 Con dps ---------- Phys.pwr +34 (+9 eff.) Spell.pwr +19 (+4 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +6% lightning +20% light +8% all Res.pen +15% lightning ----- def ----- Armour +6 Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Resists +40% light Spell.save +18 (+4 eff.) Stun/Frz- +40% ---------- misc Max.stam +40.00 Rings can have magical properties. |
Zeruldil the voratun ring =Dex+10 Mag+9 Cun+13 HP+39=0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Dex +9 Mag +13 Cun dps ---------- Melee+ 15 bleed Ranged+ 16 bleed Acc +12 (+4 eff.) Melee Ret 12 temporal On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Max.HP +38.00 Disarm- +40% Pinning- +45% Knockbk- +44% ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
voratun ring 'Poliwen' =Cf+50%=0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to disease ----- def ----- Resists +12% blight +4% physical +9% nature +9% acid Mind.save +33 (+8 eff.) Cut- +25% Confus- +50% Rings can have magical properties. |
shimmering ash vilestaff of might (111% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +6 (+1 eff.) Dmg.mod +15% blight ---------- misc Mana/turn +0.20 Max.mana +55.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen elven-wood vilestaff of power (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +24 (+5 eff.) Dmg.mod +25% blight ----- def ----- Armour +6 Hardiness +7% Phys.save +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Stormrend' (140% power, 5 apr, lightning element) =Ar+17 4/16/37=5.0 T4 staff 2H weapon [Random Unique] Arcane Power 141% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 lightning While equipped: dps ---------- Spell.crit +4% Spell.pwr +16 (+3 eff.) Dmg.mod +37% lightning +6% mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +14 Hardiness +8% Defense +10 (+5 eff.) Resists +6% lightning Phys.save +6 (+2 eff.) ---------- misc Wards +3 lightning Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. |
Blazequill (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 mind While equipped: dps ---------- Spell.crit +5% Mind.crit +7% Crit.mult +25.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% light +30% temporal ----- def ----- Resists +15% darkness +15% temporal Anom.red +25 Def/telep +35 Res/telep +24% Dur/telep +38% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
NOTE: SP SetEilinobrenne (144% power, 8 apr, temporal element) =1H CM+11% 8/44/36*2= 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 145% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +8 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +8% Crit.mult +11.00% Phys.pwr +12 (+3 eff.) Spell.pwr +44 (+9 eff.) Dmg.mod +36% temporal +36% darkness +36% light +3% arcane +36% physical Acc +11 (+4 eff.) ----- def ----- HP.reg +0.60 Heal.mod +5% ---------- misc Mana/turn +0.24 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
NOTE: TP Set, TD SetRod of Sarrilon (136% power, 4 apr, temporal element) =TR+30% 15/40/40 CDs= 5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 150% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Stokepiety (136% power, 6 apr, fire element) =1H SPC+7 CM+14% 12/31/30=5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 fire On Crit.r2 +12 fire While equipped: dps ---------- Phys.crit +8.0% Spell.crit +12% Crit.mult +14.00% Phys.pwr +8 (+2 eff.) Spell.pwr +31 (+6 eff.) S.pwr/crit +7 Dmg.mod +30% fire Res.pen +10% lightning Acc +11 (+4 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% fire Phys.save +9 (+3 eff.) Spell.save +11 (+2 eff.) Mind.save +9 (+2 eff.) ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 27.52 to 33.03 fire damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
NOTE: SC SetTelos's Staff (Top Half) (143% power, 0 apr, cold element) =1H 15/30/35= 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
dragonbone starstaff 'Blazewrither' (142% power, 10 apr, temporal element) =CM+18% SPC+8 Ar+6 5/15/34=5.0 T5 staff 2H weapon [Rare] Arcane Power 142% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +10 Crit +5.0% Atk.spd 100% On Crit.r2 +8 lightning On Hit: * 41% chance to daze at end of turn While equipped: Stats +4 Str dps ---------- Spell.crit +5% Crit.mult +18.00% Phys.pwr +6 (+2 eff.) Spell.pwr +15 (+3 eff.) S.pwr/crit +8 Dmg.mod +34% temporal ----- def ----- Armour +6 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
NOTE: SC Set, CM SetTelos's Staff (Bottom Half) =SC+8% CM+20% Ma+4= 5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Duskpython (176% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 177% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +8 darkness +8 arcane On Crit.r2 +8 arcane While equipped: dps ---------- Dmg.mod +30% darkness +6% arcane Melee Ret 20 darkness On Hit (Melee): * 31% chance to inflict 15% damage reduction Massive two-handed battleaxes. |
voratun greatmaul (180% power, 4 apr)5.0 T5 greatmaul 2H weapon [Normal] Power 181% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Massive two-handed mauls. |
Bethobrebeth the dwarven-steel dagger (119% power, 7 apr) =Ar+6 Cf+25% SF+50%=1.0 T3 dagger 1H weapon [Rare] Master Power 120% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% ----- def ----- Armour +6 Resists +9% fire Confus- +25% Pinning- +30% Stun/Frz- +50% Sharp, short and deadly. |
Life Drinker (152% power, 11 apr) =SC+10%=1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 55% Mag, 35% Str Dmg Physical Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 5.97 acid and 6.63 blight damage. If not cleared after five turns it will inflict 37.67 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Murkpython the voratun dagger (147% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 147% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +12 darkness On Hit: * 40% chance to inflict 15% damage reduction While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.pwr +12 (+3 eff.) Res.pen +25% nature Melee Ret 12 nature ----- def ----- Resists +6% nature Sharp, short and deadly. |
voratun dagger 'Flashgrinder' (146% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 146% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 fire On Hit.r1 +12 fire On Crit.r2 +12 light On Hit: * 40% chance to blind * 41% chance to daze at end of turn While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +15% fire Res.pen +15% lightning +15% fire On Hit (Melee): * 30% chance to daze at end of turn Sharp, short and deadly. |
Demonwrest (22/22, 179% power, 38 apr) =TimeWarden=3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 179% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +38 Crit +18.0% Capacity 22 Proj.spd +400% Ranged+ +16 physical +27 mind +24 darkness On Hit.r1 +8 darkness +30 fire On Hit: * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
Titanic (20 def, 18 armour, 320 block)7.0 T3 shield armor [Unique] Master While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+10 eff.) Rng.Def +10 (+5 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Summertide (17 def, 15 armour, 260 block) =Bd+100% Cf+25%=7.0 T5 shield armor [Unique] Nature While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+8 eff.) Rng.Def +17 (+8 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 20.38 to 25.48 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
mindwoven cashmere robe of Angolwen (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +4 Wil +4 Mag dps ---------- Mind.crit +3% Spell.pwr +13 (+3 eff.) Mind.pwr +4 (+1 eff.) S.pwr/crit +4 ----- def ----- Defense +2 (+1 eff.) Mind.save +22 (+6 eff.) Silence- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of nature (+25%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +6 (+2 eff.) Dmg.mod +17% nature ----- def ----- Defense +5 (+2 eff.) Resists +25% nature Mind.save +24 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of protection (9 def, 3 armour)2.0 T5 cloth armor [Ego] Disrupt/Master While equipped: dps ---------- On Melee Ret: * Slows global speed by 6% * 8 arcane resource burn ----- def ----- Armour +3 Defense +9 (+4 eff.) Phys.save +20 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
NOTE: TP SetHellbolt the reinforced leather armour (4 def, 7 armour) =TD+20% TP+25%= 9.0 T4 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +27% fire +21% temporal Res.pen +25% temporal ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +27% lightning A suit of armour made of leather. |
prismatic reinforced leather armour of stability (4 def, 7 armour)9.0 T4 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Resists +8% physical +17% light +15% darkness Phys.save +17 (+6 eff.) A suit of armour made of leather. |
Betholraba (5 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +4 Con dps ---------- Spell.crit +4% S.pwr/crit +10 Dmg.mod +18% blight Res.pen +15% blight On Hit (Melee): * 20% chance to disease ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +30% acid ---------- misc Max.vim +30.00 Telepathy Demon/Minor Demon/Major A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour) =Ar+18 Hardiness+15 CM+20%=9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+9 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 40, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Masochism (0 def, 0 armour) =Disease+100%=9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 113.51 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Normal] While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% A suit of armour made of mail. |
voratun mail armour 'Xanuleba' (5 def, 10 armour) =HP+75 TD+12%=14.0 T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +9% blight +12% temporal +21% arcane ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +21% fire Mind.save +17 (+4 eff.) Max.HP +75.00 HP.reg +4.00 Heal.mod +28% A suit of armour made of mail. |
Dourstrider the stralite plate armour (7 def, 13 armour) =TD+12% TP+20%=17.0 T4 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind +12% temporal Res.pen +20% darkness +20% temporal Melee Ret 12 darkness ----- def ----- Armour +13 Defense +7 (+3 eff.) Fatigue +26% Resists +26% acid +18% temporal +12% mind +12% darkness A suit of armour made of metal plates. |
NOTE: TD SetChargebreacher the voratun plate armour (24 def, 26 armour) =TD+30%, Ar+26= 17.0 T5 massive armor [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +30% temporal Res.pen +25% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +26 Defense +24 (+11 eff.) Fatigue +26% Resists +21% lightning Mind.save +20 (+5 eff.) A suit of armour made of metal plates. |
Plate of the Blackened Mind (15 def, 40 armour) =Ar+40 Cf+100%=17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+7 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+5 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 13 Armour, 19 Defense and your attacks will gain 42% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Unragorn the Flametooth (9 def, 16 armour) =HP+86 Ar+16=17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Melee Ret 7 light 12 fire ----- def ----- Armour +16 Defense +9 (+4 eff.) Fatigue +26% Resists +8% physical +19% darkness +26% blight +6% light +5% arcane +3% nature Phys.save +23 (+8 eff.) Spell.save +30 (+7 eff.) Max.HP +86.00 HP.reg +2.50 Heal.mod +17% ---------- misc Light +2 A suit of armour made of metal plates. |
rough leather belt of unlife =Breathing=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Salewen the hardened leather belt =Telep-All=1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +25% acid ----- def ----- Resists +11% cold +11% fire Mind.save +18 (+5 eff.) ---------- misc Telepathy All A belt that goes around your waist. |
hardened leather belt 'Ulfedil' =Mag+6 Str+4 Dex+2=1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Str +2 Dex +6 Mag +2 Wil dps ---------- Spell.pwr +6 (+1 eff.) Melee Ret 8 blight ----- def ----- Resists +9% blight Mind.save +8 (+2 eff.) ---------- misc Telepathy Dragon Humanoid/Orc A belt that goes around your waist. |
Thats a nice belt. =HP+54 CM+12% Si+10% Ar+6 =1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Wil +7 Cun dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +12 (+3 eff.) Acc +4 (+2 eff.) ----- def ----- Armour +6 Resists +15% cold +13% fire Crit.dmg- 10.00% Phys.save +14 (+5 eff.) Spell.save +17 (+4 eff.) Mind.save +20 (+5 eff.) Die.at -20.00 life Max.HP +54.00 Cut- +15% Silence- +10% A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) =Sleeping=2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 63 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+6 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 128.83 cold damage and condensing the air into freezing vapors that deal 42.94 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Noonwedge the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Dmg.mod +12% light Res.pen +20% light +10% temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Resists +20% light +15% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
NOTE: SC Setelven-silk cloak 'Blazesaw' (3 def, 13 armour) =SC+6% Ar+13 Stats= 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +6 Dex +6 Mag +8 Wil +3 Cun +10 Con dps ---------- Spell.crit +6% Dmg.mod +9% light Res.pen +15% arcane +20% mind Melee Ret 12 light ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +30% cold Spell.save -25 (-8 eff.) ---------- misc Stam/turn +1.50 Mana/turn -0.60 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Issyhir' (0 def, 15 armour) =Ar+15 Dex+3 Wil+8 Cun+5=2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Dex +8 Wil +5 Cun ----- def ----- Armour +15 Fatigue +3% Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Aetherwalk (6 def, 0 armour) =Cun+8 Mag+8=2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +6 (+3 eff.) Fatigue +1% Resists +12% arcane Res.Cap +5% arcane Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
NOTE: SP SetIslymira the pair of dwarven-steel boots (7 def, 4 armour) =SC+3% SPC+10= 3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Spell.crit +3% S.pwr/crit +10 Dmg.mod +6% blight +12% temporal Res.pen +10% temporal ----- def ----- Armour +4 Defense +7 (+3 eff.) Rng.Def +7 (+4 eff.) Fatigue +3% ---------- misc Mana/turn +0.16 Mana/s.crit +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Scorched Boots (4 def, 4 armour) =SC+6%=3.0 T5 feet armor [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+3 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 5 for 8 turns. Each creature hit by the storm takes 9.77 blight damage and is poisoned for 39.07 blight damage over 4 turns. The blight poison is especially virulent, and has a 61% chance to ignore poison immunity. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Unbreakable Greaves (8 def, 20 armour) =Ar+20 Str+20 Dex-6=3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+4 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of voratun boots 'Splendourhack' (0 def, 13 armour)3.0 T5 feet armor [Rare] Master While equipped: ----- def ----- Armour +13 Fatigue +4% Resists +9% darkness +6% light +6% fire +6% nature +12% mind Blind- +20% Silence- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
NOTE: SP SetCe'Notira (0 def, 2 armour) =SPC+10= 1.0 T3 hands armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- S.pwr/crit +10 Dmg.mod +6% arcane Res.pen +15% arcane +15% blight ----- def ----- Armour +2 HP.reg +2.40 ---------- misc Stam/turn +1.40 Mana/s.crit +5.00 Max.stam +21.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blazenight the dwarven-steel gauntlets (0 def, 10 armour) =Ar+10 Hrd+9% HP+40=1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +9% lightning Acc +16 (+6 eff.) ----- def ----- Armour +10 Hardiness +9% Resists +6% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Glimmerwasp the dwarven-steel gauntlets (0 def, 7 armour) =HP+51 Lg+2 Ar+7=1.5 T3 hands armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +18% mind Res.pen +20% light ----- def ----- Armour +7 Mind.save +10 (+3 eff.) Max.HP +51.00 ---------- misc Light +2 Metal gloves protecting the hands up to the middle of the lower arm. |
Ruthless Grip (0 def, 5 armour) =D-100=1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Frost Grab: Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 42.76 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
storm voratun gauntlets of dexterity (+5) (0 def, 3 armour)1.5 T5 hands armor [Ego] Nature/Master While equipped: Stats +5 Dex dps ---------- Melee+ 11 lightning Dmg.mod +8% lightning Acc +24 (+8 eff.) ----- def ----- Armour +3 Resists +8% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Ragamnir the cashmere wizard hat (11 def, 14 armour) =Ar+15=2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Str dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +14% darkness +7% physical Apr +3 ----- def ----- Armour +14 Defense +11 (+5 eff.) Rng.Def +9 (+5 eff.) Resists +14% darkness +15% physical HP.reg +0.40 ---------- misc Max.hate +11.00 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Dourquencher' (11 def, 0 armour) =Lf-80=2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +6% darkness +9% physical Acc +4 (+2 eff.) Melee Ret 8 physical ----- def ----- Defense +11 (+5 eff.) Rng.Def +9 (+5 eff.) Die.at -80.00 life ---------- misc Equi/ret +1.80 Psi/ret +2.10 Hate/ret +1.30 Max.stam +25.00 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Ragunik' (8 def, 12 armour) =Bd+25% Ar+12 TD+9% PD+10%=2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% physical +9% temporal +11% light +9% darkness ----- def ----- Armour +12 Defense +8 (+4 eff.) Rng.Def +6 (+3 eff.) Crit.dmg- 15.00% Die.at -40.00 life Blind- +25% Disease- +20% A pointy cloth hat, very wizardly... |
mindwoven elven-silk wizard hat of nature (+25%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+1 eff.) Dmg.mod +17% nature ----- def ----- Defense +3 (+1 eff.) Resists +25% nature ---------- misc Psi/turn +0.37 A pointy cloth hat, very wizardly... |
Leludokan the rough leather cap (0 def, 1 armour) =Str+3 Mag+8 Wil+9=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +8 Mag +9 Wil dps ---------- Melee Ret 6 physical ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane ---------- misc Infravis +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 118.3 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Daimarak (2 def, 0 armour) =ArcaneEye=2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Con +4 Mag dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +11% darkness +9% arcane +10% mind Res.pen +15% acid +5% blight On Hit (Melee): * 10% chance to disease ----- def ----- Defense +2 (+1 eff.) Resists +9% blight +13% mind +16% darkness Phys.save +11 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Max.psi +16.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Hat of Arcane Understanding (2 def, 0 armour) =Mana+=2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Eilinydhethra (0 def, 5 armour) =Dex+9 Mag+3 Cf+47%=2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Dex +3 Mag dps ---------- Spell.crit +1% Dmg.mod +18% arcane ----- def ----- Armour +5 Fatigue +5% Resists +13% lightning +11% temporal +18% mind Mind.save +28 (+7 eff.) Confus- +47% ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 A cap made of leather. |
Glowstreaker (3 def, 0 armour) =Cun+9=2.0 T5 head armor [Rare] Psionic While equipped: Stats +9 Cun dps ---------- Spell.pwr +14 (+3 eff.) Res.pen +15% light ----- def ----- Defense +3 (+1 eff.) Resists +9% light Mind.save +11 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +100.00 A pointy cloth hat, very wizardly... |
Omniscience (7 def, 0 armour) =Cf+40% Map=1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+3 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
NOTE: SC SetBelinor (0 def, 3 armour) =SC+5% Cf+20%= 3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +5% S.pwr/crit +4 Res.pen +10% blight ----- def ----- Armour +3 Fatigue +5% Resists +5% lightning +6% temporal +6% mind Crit.dmg- 10.00% Confus- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Sun Flare: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 21.97 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Stardare the dwarven-steel helm (6 def, 10 armour) =Str+10 Wil+9 Ar+10=3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +3 Dex +9 Wil +3 Cun dps ---------- Phys.pwr +16 (+4 eff.) Res.pen +5% light Apr +5 ----- def ----- Armour +10 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +4% Resists +6% lightning +16% physical +3% nature +9% light Phys.save +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of sanctity (0 def, 4 armour) =Sanctity=3.0 T3 head armor [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +7% blight +10% darkness Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Camafast the voratun helm (0 def, 5 armour) =Wil+19=3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +19 Wil +5 Cun +4 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +6% lightning -34% light +36% blight +3% cold +3% mind Mind.save +24 (+6 eff.) HP.reg +5.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Flashblur (0 def, 5 armour) =TD+6% TP+25% Ar+5=3.0 T5 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% lightning +6% temporal Res.pen +25% temporal Melee Ret 12 blight On Hit (Melee): * 20% chance to disease * 30% chance to daze at end of turn * 41% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +13% cold +15% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging voratun helm of fortune (0 def, 5 armour) =SC+8% Cf+41%=3.0 T5 head armor [Ego++] Nature/Psionic While equipped: Stats +16 Lck dps ---------- Phys.crit +5.0% Spell.crit +8% Mind.crit +7% ----- def ----- Armour +5 Fatigue +5% Resists +19% mind Mind.save +10 (+3 eff.) Confus- +41% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull =Carry=3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2020 Little Gems =Carry=0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2020/2020 A set of 2020 tiny explosive spheres. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Telos's Staff Crystal =Carry=0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
NOTE: CM SetCoalsweep the alchemist's lamp =Lg+7 CM+15%= 1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Mind.crit +7% Crit.mult +15.00% Phys.pwr +8 (+2 eff.) Mind.pwr +9 (+2 eff.) Res.pen +15% blight +10% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% blight Mind.save +9 (+2 eff.) ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 123 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Eldritch Pearl =Lg+6=0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 13.50 cold damage and 13.50 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang =Carry=1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Don't Axe Me. (dig speed 7 turns) =Str+23 PerfStrike+87=3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +23 Str +9 Wil dps ---------- Phys.crit +9.0% Mind.crit +13% Dmg.mod +15% mind +15% fire Apr +15 ----- def ----- Armour +2 Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Fatigue -14% Resists +12% darkness +18% lightning Mind.save +15 (+4 eff.) Die.at -40.00 life While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Bladed Rift =TD+10%=2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator =Carry=2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 170.42 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) =Keep=2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 191.53 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Glotta the steel torque of psychoportation [power 29] (30 cooldown) =TD+6% Teleport=2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% temporal Melee Ret 8 temporal ----- def ----- Resists +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +2 Silence Cooldown Silence -1 Teleport randomly (rad 29) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
forceful dragonbone totem of thorny skin [power 74] (20 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 74 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to regenerate 12 stamina. Natural totems are made by powerful wilders to store nature power. |
supercharged dragonbone totem of thorny skin [power 107] (25 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 107 and armour hardiness by 70% Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Branogolach [power 295] (10 cooldown) =Lf+30=2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Acc +16 (+6 eff.) Melee Ret 12 physical ----- def ----- Armour +6 Max.HP +30.00 ---------- misc Stam/turn +0.40 Max.vim +7.00 Fire a bolt of a random element with (base) damage 148 to 295 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Flashwreath [power 295] (10 cooldown) =Str+3 Dex+7=2.0 T3 wand charm [Rare] Arcane While equipped: Stats +3 Str +7 Dex dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -8% Resists +6% lightning Crit.dmg- 15.00% Fire a bolt of a random element with (base) damage 148 to 295 Puts all charms on 10 cooldown 100% to regenerate 9 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Yverakira the Flarewind [power 16] (6 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% mind +9% fire Res.pen +5% fire ----- def ----- Resists +15% mind ---------- misc Wards +2 lightning +2 temporal +4 blight +4 fire +3 cold Talents +3 Strike +1 Ward Cooldown Strike -1 Reveal the area around you, dispelling darkness (radius 16, power 92 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 10 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Parmadox the Shalore Paradox Mage level 40
15th Pyre 124th year of Ascendancy at 05:54 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Parmadox the Shalore Paradox Mage level 39
13rd Pyre 124th year of Ascendancy at 10:34 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Parmadox the Shalore Paradox Mage level 43
48th Pyre 124th year of Ascendancy at 16:23 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Parmadox the Shalore Paradox Mage level 49
53rd Dusk 124th year of Ascendancy at 09:56 see stats
Best album ever! (Insane (Roguelike) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By Parmadox the Shalore Paradox Mage level 34
48th Regrowth 124th year of Ascendancy at 18:28 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Parmadox the Shalore Paradox Mage level 42
42nd Pyre 124th year of Ascendancy at 06:16 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Parmadox the Shalore Paradox Mage level 24
27th Dusk 123rd year of Ascendancy at 11:34 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Parmadox the Shalore Paradox Mage level 32
6th Regrowth 124th year of Ascendancy at 05:36 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Parmadox the Shalore Paradox Mage level 12
4th Haze 122nd year of Ascendancy at 11:45 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Parmadox the Shalore Paradox Mage level 50
69th Dusk 124th year of Ascendancy at 15:08 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Parmadox the Shalore Paradox Mage level 50
59th Dusk 124th year of Ascendancy at 00:45 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Parmadox the Shalore Paradox Mage level 41
37th Pyre 124th year of Ascendancy at 20:48 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Parmadox the Shalore Paradox Mage level 34
37th Regrowth 124th year of Ascendancy at 23:47 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Parmadox the Shalore Paradox Mage level 32
5th Regrowth 124th year of Ascendancy at 00:12 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Parmadox the Shalore Paradox Mage level 30
57th Haze 123rd year of Ascendancy at 21:08 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Parmadox the Shalore Paradox Mage level 22
62nd Regrowth 123rd year of Ascendancy at 01:25 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Parmadox the Shalore Paradox Mage level 33
11st Regrowth 124th year of Ascendancy at 03:15 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Parmadox the Shalore Paradox Mage level 33
22nd Regrowth 124th year of Ascendancy at 19:04 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Parmadox the Shalore Paradox Mage level 50
58th Dusk 124th year of Ascendancy at 20:30 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Parmadox the Shalore Paradox Mage level 38
9th Pyre 124th year of Ascendancy at 21:11 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Parmadox the Shalore Paradox Mage level 29
71st Dusk 123rd year of Ascendancy at 01:26 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Parmadox the Shalore Paradox Mage level 50
1st Haze 124th year of Ascendancy at 20:02 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Parmadox the Shalore Paradox Mage level 10
54th Dusk 122nd year of Ascendancy at 17:28 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Parmadox the Shalore Paradox Mage level 20
54th Regrowth 123rd year of Ascendancy at 13:30 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Parmadox the Shalore Paradox Mage level 30
30th Haze 123rd year of Ascendancy at 14:34 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Parmadox the Shalore Paradox Mage level 40
13rd Pyre 124th year of Ascendancy at 10:34 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Parmadox the Shalore Paradox Mage level 50
57th Dusk 124th year of Ascendancy at 04:14 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Parmadox the Shalore Paradox Mage level 35
62nd Regrowth 124th year of Ascendancy at 22:22 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Parmadox the Shalore Paradox Mage level 18
78th Haze 122nd year of Ascendancy at 09:23 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Parmadox the Shalore Paradox Mage level 46
22nd Dusk 124th year of Ascendancy at 19:17 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Parmadox the Shalore Paradox Mage level 31
2nd Regrowth 124th year of Ascendancy at 03:00 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Parmadox the Shalore Paradox Mage level 41
37th Pyre 124th year of Ascendancy at 22:24 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Parmadox the Shalore Paradox Mage level 10
61st Dusk 122nd year of Ascendancy at 23:27 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Parmadox the Shalore Paradox Mage level 22
73rd Regrowth 123rd year of Ascendancy at 23:09 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Parmadox the Shalore Paradox Mage level 4
10th Flare 122nd year of Ascendancy at 14:36 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Parmadox the Shalore Paradox Mage level 45
3rd Dusk 124th year of Ascendancy at 15:56 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Parmadox the Shalore Paradox Mage level 22
73rd Regrowth 123rd year of Ascendancy at 06:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Parmadox the Shalore Paradox Mage level 22
62nd Regrowth 123rd year of Ascendancy at 05:51 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Parmadox the Shalore Paradox Mage level 16
54th Haze 122nd year of Ascendancy at 10:05 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Parmadox the Shalore Paradox Mage level 50
16th Haze 124th year of Ascendancy at 11:26 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Parmadox the Shalore Paradox Mage level 39
11st Pyre 124th year of Ascendancy at 14:47 see stats
Log
Cauterize hits Parmadox for 69 fire damage.
Burning from Yeqarki the uruivellas hits Parmadox for 44 fire damage.
Parmadox receives 14 healing.
--------------------------------
Parmadox activates Reality Smearing.
Reality smears around Parmadox.
Talent Rune: Shielding is ready to use.
Parmadox converts damage to paradox!
Parmadox receives 32 healing from Temporal Restoration Field.
Cauterize hits Parmadox for 48 fire damage.
Burning from Yeqarki the uruivellas hits Parmadox for (13 converted), 31 fire (31 total damage).
Reality Smearing hits Parmadox for (20 converted) damage.
Parmadox receives 14 healing.
Yeqarch the quasit uses Explosive Steam Engine.
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Thaurhereg casts Manathrust.
Parmadox converts damage to paradox!
Thaurhereg hits Parmadox for (78 converted), 182 arcane (182 total damage).
Skeleton master archer receives 75 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Thaurhereg for 56 blight damage.
Ghast's purging blight area effect hits Halk the dolleg for 56 blight damage.
Ghoulking receives 94 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Yeqor the daelach for (16 resist armour), 0 blight (0 total damage).
Skeleton master archer receives 75 healing from Ghast's purging blight area effect.
Skeleton warrior receives 75 healing from Ghast's purging blight area effect.
Your summoned Parmadox disappears.
Character control switched to Parmadox.
Saving game...




































































































































































