



















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 50 / 1462% |
Size | medium |
Lifes / Deaths | Killed by Silulrada the assassin at level 16 on the 28th Haze 122nd year of Ascendancy at 16:09 / 134Killed by Aeriyatta the treant at level 16 on the 28th Haze 122nd year of Ascendancy at 16:32 Killed by HigherNecro1's Inner Demon at level 16 on the 28th Haze 122nd year of Ascendancy at 17:37 Killed by Porevea the weaver young at level 16 on the 29th Haze 122nd year of Ascendancy at 00:07 Killed by Porevea the weaver young at level 16 on the 29th Haze 122nd year of Ascendancy at 00:28 Killed by Isarenn the patchwork troll at level 16 on the 29th Haze 122nd year of Ascendancy at 17:52 Killed by Isarenn the patchwork troll at level 16 on the 29th Haze 122nd year of Ascendancy at 19:14 Killed by Isarenn the patchwork troll at level 16 on the 29th Haze 122nd year of Ascendancy at 20:01 Killed by Isarenn the patchwork troll at level 16 on the 29th Haze 122nd year of Ascendancy at 21:00 Killed by Urkis, the High Tempest at level 16 on the 30th Haze 122nd year of Ascendancy at 02:18 Killed by Urkis, the High Tempest at level 16 on the 30th Haze 122nd year of Ascendancy at 03:21 Killed by Urkis, the High Tempest at level 16 on the 30th Haze 122nd year of Ascendancy at 03:41 Killed by Urkis, the High Tempest at level 16 on the 30th Haze 122nd year of Ascendancy at 05:35 Killed by Urkis, the High Tempest at level 16 on the 30th Haze 122nd year of Ascendancy at 05:44 Killed by Urkis, the High Tempest at level 16 on the 30th Haze 122nd year of Ascendancy at 05:54 Killed by Poruma the giant brown ant at level 16 on the 30th Haze 122nd year of Ascendancy at 06:04 Killed by Urkis, the High Tempest at level 17 on the 30th Haze 122nd year of Ascendancy at 06:51 Killed by Burb the snow giant champion at level 17 on the 30th Haze 122nd year of Ascendancy at 08:33 Killed by Urkis, the High Tempest at level 17 on the 30th Haze 122nd year of Ascendancy at 08:41 Killed by Burb the snow giant champion at level 17 on the 30th Haze 122nd year of Ascendancy at 08:51 Killed by Urkis, the High Tempest at level 17 on the 30th Haze 122nd year of Ascendancy at 09:03 Killed by Urkis, the High Tempest at level 18 on the 30th Haze 122nd year of Ascendancy at 10:34 Killed by Urkis, the High Tempest at level 18 on the 30th Haze 122nd year of Ascendancy at 10:54 Killed by Urkis, the High Tempest at level 18 on the 30th Haze 122nd year of Ascendancy at 11:06 Killed by Urkis, the High Tempest at level 18 on the 30th Haze 122nd year of Ascendancy at 11:19 Killed by Urkis, the High Tempest at level 18 on the 30th Haze 122nd year of Ascendancy at 11:33 Killed by Urkis, the High Tempest at level 18 on the 30th Haze 122nd year of Ascendancy at 11:48 Killed by Urkis, the High Tempest at level 18 on the 30th Haze 122nd year of Ascendancy at 11:57 Killed by naga myrmidon at level 20 on the 65th Haze 122nd year of Ascendancy at 15:03 Killed by naga myrmidon at level 20 on the 65th Haze 122nd year of Ascendancy at 16:51 Killed by skeleton mage at level 20 on the 65th Haze 122nd year of Ascendancy at 17:06 Killed by shadow at level 20 on the 65th Haze 122nd year of Ascendancy at 20:39 Killed by Layovea the chitinous spider at level 22 on the 20th Pyre 123rd year of Ascendancy at 09:50 Killed by Arolramivea the ghoul at level 22 on the 20th Pyre 123rd year of Ascendancy at 19:21 Killed by Layarewen the skeleton warrior at level 25 on the 10th Flare 123rd year of Ascendancy at 04:35 Killed by Celia at level 25 on the 10th Flare 123rd year of Ascendancy at 05:06 Killed by Lisyravea the skeleton warrior at level 25 on the 10th Flare 123rd year of Ascendancy at 05:13 Killed by Ivebeth the ghoulking at level 25 on the 10th Flare 123rd year of Ascendancy at 05:24 Killed by Xomina the bone giant at level 25 on the 10th Flare 123rd year of Ascendancy at 06:02 Killed by Xomina the bone giant at level 25 on the 10th Flare 123rd year of Ascendancy at 06:12 Killed by armoured skeleton warrior at level 25 on the 10th Flare 123rd year of Ascendancy at 06:21 Killed by Celia at level 25 on the 10th Flare 123rd year of Ascendancy at 06:37 Killed by ghoulking at level 25 on the 10th Flare 123rd year of Ascendancy at 06:41 Killed by Celia at level 25 on the 10th Flare 123rd year of Ascendancy at 06:48 Killed by Mayurassra the master vampire at level 25 on the 10th Flare 123rd year of Ascendancy at 07:09 Killed by Aeruba the skeleton warrior at level 25 on the 10th Flare 123rd year of Ascendancy at 07:23 Killed by skeleton warrior at level 25 on the 10th Flare 123rd year of Ascendancy at 07:47 Killed by Ce'Nuthra the ghoul at level 25 on the 10th Flare 123rd year of Ascendancy at 08:21 Killed by Ce'Nuthra the ghoul at level 25 on the 10th Flare 123rd year of Ascendancy at 08:29 Killed by Goyatira the master vampire at level 25 on the 10th Flare 123rd year of Ascendancy at 09:17 Killed by Isalaith the elder vampire at level 25 on the 10th Flare 123rd year of Ascendancy at 09:35 Killed by Xanamina the vampire at level 25 on the 10th Flare 123rd year of Ascendancy at 09:54 Killed by Goyatira the master vampire at level 25 on the 10th Flare 123rd year of Ascendancy at 10:09 Killed by Xanamina the vampire at level 25 on the 10th Flare 123rd year of Ascendancy at 10:42 Killed by Xanamina the vampire at level 25 on the 10th Flare 123rd year of Ascendancy at 10:55 Killed by Xanamina the vampire at level 25 on the 10th Flare 123rd year of Ascendancy at 11:13 Killed by Xanamina the vampire at level 25 on the 10th Flare 123rd year of Ascendancy at 11:23 Killed by Isywe the bone giant at level 25 on the 10th Flare 123rd year of Ascendancy at 11:29 Killed by Voroletira the slimy ooze at level 25 on the 16th Dusk 123rd year of Ascendancy at 15:14 Killed by faerlhing at level 25 on the 17th Dusk 123rd year of Ascendancy at 12:59 Killed by HigherNecro1 at level 25 on the 17th Dusk 123rd year of Ascendancy at 13:50 Killed by Aranor the skeleton archer at level 27 on the 23rd Dusk 123rd year of Ascendancy at 15:07 Killed by Lisomira the skeleton warrior at level 27 on the 24th Dusk 123rd year of Ascendancy at 08:50 Killed by Cyrelle the skeleton archer at level 28 on the 24th Dusk 123rd year of Ascendancy at 23:01 Killed by Silobrewyn the skeleton master archer at level 28 on the 25th Dusk 123rd year of Ascendancy at 06:21 Killed by Nerunne the skeleton archer at level 29 on the 30th Dusk 123rd year of Ascendancy at 15:08 Killed by venom drake at level 30 on the 30th Dusk 123rd year of Ascendancy at 23:35 Killed by The Master at level 30 on the 34th Dusk 123rd year of Ascendancy at 15:00 Killed by Lord of Skulls (warrior) at level 30 on the 34th Dusk 123rd year of Ascendancy at 17:49 Killed by Aereldalaith the corrupted plasmic disruptor at level 32 on the 41st Dusk 123rd year of Ascendancy at 13:19 Killed by Eilinowen the fire drake at level 33 on the 28th Haze 123rd year of Ascendancy at 20:46 Killed by Ivilethra the tiger at level 33 on the 30th Haze 123rd year of Ascendancy at 19:50 Killed by Siladhekira the tiger at level 33 on the 31st Haze 123rd year of Ascendancy at 08:03 Killed by Siladhekira the tiger at level 33 on the 31st Haze 123rd year of Ascendancy at 08:07 Killed by shadow at level 33 on the 31st Haze 123rd year of Ascendancy at 11:54 Killed by shadow at level 33 on the 31st Haze 123rd year of Ascendancy at 13:10 Killed by Nerevea the fire drake hatchling at level 33 on the 31st Haze 123rd year of Ascendancy at 13:21 Killed by Nerevea the fire drake hatchling at level 33 on the 31st Haze 123rd year of Ascendancy at 13:40 Killed by Nerevea the fire drake hatchling at level 33 on the 31st Haze 123rd year of Ascendancy at 13:54 Killed by Cyrita the teluvorta at level 34 on the 32nd Haze 123rd year of Ascendancy at 04:26 Killed by armoured skeleton warrior at level 35 on the 2nd Decay 123rd year of Ascendancy at 11:42 Killed by Ivuwen the bone giant at level 35 on the 4th Decay 123rd year of Ascendancy at 04:55 Killed by Xerewen the orc blood mage at level 39 on the 26th Regrowth 124th year of Ascendancy at 14:16 Killed by Ivissra the orc warrior at level 42 on the 66th Dusk 124th year of Ascendancy at 20:55 Killed by Ivissra the orc warrior at level 42 on the 66th Dusk 124th year of Ascendancy at 21:16 Killed by disarming trap at level 45 on the 71st Dusk 124th year of Ascendancy at 03:59 Killed by Emiba the orc fighter at level 46 on the 46th Haze 124th year of Ascendancy at 06:47 Killed by minotaur at level 46 on the 46th Haze 124th year of Ascendancy at 06:53 Killed by Xovena the orc high cryomancer at level 46 on the 46th Haze 124th year of Ascendancy at 07:16 Killed by Isyta the orc archer at level 48 on the 75th Haze 124th year of Ascendancy at 21:41 Killed by Xytha the elder vampire at level 49 on the 77th Haze 124th year of Ascendancy at 00:46 Killed by Xytha the elder vampire at level 49 on the 77th Haze 124th year of Ascendancy at 01:43 Killed by overpowered greater multi-hued wyrm at level 49 on the 77th Haze 124th year of Ascendancy at 19:55 Killed by overpowered greater multi-hued wyrm at level 49 on the 77th Haze 124th year of Ascendancy at 20:04 Killed by overpowered greater multi-hued wyrm at level 49 on the 77th Haze 124th year of Ascendancy at 20:12 Killed by orc high pyromancer at level 50 on the 78th Haze 124th year of Ascendancy at 08:25 Killed by Elovena the cutpurse at level 50 on the 80th Haze 124th year of Ascendancy at 10:16 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 00:00 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 00:33 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 00:43 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 01:36 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 01:51 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 02:01 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 02:14 Killed by armoured skeleton warrior at level 50 on the 3rd Decay 124th year of Ascendancy at 02:30 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 02:46 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 03:01 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 03:15 Killed by Belilravea the orc pyromancer at level 50 on the 3rd Decay 124th year of Ascendancy at 03:32 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 03:43 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 03:56 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 04:10 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 04:18 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 04:31 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 3rd Decay 124th year of Ascendancy at 04:43 Killed by Adigalle the orc high cryomancer at level 50 on the 3rd Decay 124th year of Ascendancy at 11:46 Killed by Adoleldann the orc soldier at level 50 on the 2nd Allure 125th year of Ascendancy at 18:18 Killed by Isyriavea the orc summoner at level 50 on the 4th Allure 125th year of Ascendancy at 06:20 Killed by Mayuthra the Storm Terror at level 50 on the 5th Allure 125th year of Ascendancy at 22:08 Killed by Elaba the Herald at level 50 on the 5th Allure 125th year of Ascendancy at 22:30 Killed by Aeruwe the Flame Terror at level 50 on the 6th Allure 125th year of Ascendancy at 10:45 Killed by Silyriakira the Frozen Terror at level 50 on the 6th Allure 125th year of Ascendancy at 11:13 Killed by Aeruwe the Flame Terror at level 50 on the 6th Allure 125th year of Ascendancy at 11:31 Killed by Aeruwe the Flame Terror at level 50 on the 6th Allure 125th year of Ascendancy at 11:56 Killed by Aeruwe the Flame Terror at level 50 on the 6th Allure 125th year of Ascendancy at 12:14 Killed by The One That Writes at level 50 on the 15th Regrowth 125th year of Ascendancy at 08:24 Killed by The One That Writes at level 50 on the 15th Regrowth 125th year of Ascendancy at 09:34 Killed by The One That Writes at level 50 on the 15th Regrowth 125th year of Ascendancy at 09:59 Killed by The One That Writes at level 50 on the 15th Regrowth 125th year of Ascendancy at 10:53 Killed by The One That Writes at level 50 on the 15th Regrowth 125th year of Ascendancy at 10:57 Killed by The One That Writes at level 50 on the 15th Regrowth 125th year of Ascendancy at 13:19 Killed by Doomed Shade of HigherNecro1 at level 50 on the 43rd Regrowth 125th year of Ascendancy at 20:15 Killed by Doomed Shade of HigherNecro1 at level 50 on the 43rd Regrowth 125th year of Ascendancy at 20:29 Killed by shadow at level 50 on the 43rd Regrowth 125th year of Ascendancy at 20:41 |
Primary Stats
Strength | 30 (base 19) |
Dexterity | 32 (base 14) |
Constitution | 69 (base 60) |
Magic | 201 (base 60) |
Willpower | 83 (base 22) |
Cunning | 119 (base 60) |
Resources
Life | 960/960 |
Mana | 780/780 |
Soul | 17/17 |
Healing Factor | 1.742721986691 |
Regeneration | 2.526946880702 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 6 |
Infravision | 8 |
See Stealth | 67.09323641641 |
See Invisible | 73.09323641641 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 89 |
Accuracy | 26 |
Crit Chance | 42% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 116 |
Crit Chance | 63% |
Speed | 1 |
Offense: Mind
Mindpower | 84 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Physical | +59% |
Lightning | +6% |
Light | +6% |
Temporal | +35% |
Darkness | +32% |
Arcane | +25% |
Cold | +32% |
All | 0% |
Offense: Damage Penetration
Darkness | +39% |
Temporal | +9% |
Mind | +20% |
Physical | +13% |
Cold | +39% |
All | 0% |
Defense: Base
Armour (hardiness) | 33 (65.324392949321%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 88 |
Mental Save | 75 |
Defense: Resistances
Darkness | + 70%( 70%) |
Acid | + 37%( 70%) |
Lightning | + 41%( 70%) |
Temporal | + 46%( 70%) |
Cold | + 58%( 70%) |
Arcane | + 57%( 70%) |
Fire | + 11%( 70%) |
All | + 23%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 23% |
Bleed Resistance | 100% |
Knockback Resistance | 20% |
Fear Resistance | 40% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 34% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 699% for 10 turns (546 total) and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 5 blight, 3 mind, 3 arcane, 5 nature |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 823 damage for 6 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of bones | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Spell / Master necromancer | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Death | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Undead / Lich | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Doomed For Eternity |
talent | Spikes of Decrepitude |
talent | Eternal Night |
talent | Utterly Destroyed |
talent | Aura of Undeath |
talent | Grim Shadow |
talent | Discarded Refuse |
talent | Erupting Shadows |
beneficial effect | Physical power, spellpower and all saves increased by 75. Commander of the Dead |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3191. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 372 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 18 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Light source | ![]() 1.0 T1 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +6% light ----- def ----- Resists +6% darkness Affinity +5% light ---------- misc Light +7 Sun Flare: Puts all charms on 22 cooldown Level 4.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 362.37 light damage. At talent level 3 you gain 64% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+2 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 73 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Tool | ![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 11 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +15 (+2 eff.) Mind.pwr +9 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +11 (+2 eff.) Melee Ret 10 blight ----- def ----- Resists +18% acid Spell.save +9 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Around waist | ![]() 1.0 T5 belt armor [Rare] Arcane While equipped: Stats +4 Str +7 Dex +11 Mag +9 Wil +3 Cun +3 Con dps ---------- Spell.crit +5% Melee Ret 6 fire ----- def ----- Resists +12% lightning ---------- misc See.Invis +6 A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +14 Mag +19 Wil +15 Cun +6 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+3 eff.) S.pwr/crit +8 Dmg.mod +30% physical ----- def ----- HP.reg +1.20 Heal.mod +25% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T2 hands armor [Ego+] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +6 (+3 eff.) Apr +7 ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +10 Mag dps ---------- Spell.crit +12% Spell.pwr +29 (+4 eff.) Dmg.mod +6% lightning +25% temporal +25% darkness +24% physical Res.pen +9% temporal +20% mind +13% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 44 ----- def ----- Resists +12% lightning +37% darkness +15% all Anom.red +13 ---------- misc Mana/turn +0.31 Max.mana +97.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 897.47 cold damage and condensing the air into freezing vapors that deal 299.16 cold damage (based on Magic) each turn for 10 turns. Uses 22 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +15% temporal Heal.mod +12% Cut- +40% Pinning- +23% Knockbk- +20% Heal: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 521 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1105 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 38% faster, and you are invisible (power 9). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 44% faster, and you are invisible (power 10). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1219% for 10 turns (952 total) and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1679% for 10 turns (1311 total) and instantly restoring 84 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 436 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 323 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 232 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 259 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 155 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 964 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 236 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Melee Ret 6 mind ----- def ----- Resists +2% physical +12% light +10% darkness Phys.save +14 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Blind- +22% Silence- +10% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() 0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +4 Dex +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +6% physical +6% darkness +15% cold +6% temporal +6% light ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 See.Invis +12 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 44 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 2.5 Pwr.cost 37 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() 0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 8 light 7 darkness Dmg.mod +8% light +9% darkness On Melee Ret: * 8% chance to reduce damage dealt by 35% * 5% chance to blind ----- def ----- Resists +14% fire +20% cold Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +12 (+2 eff.) Dmg.mod +12% blight +11% fire ----- def ----- Fatigue -9% HP.reg +4.00 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +15% light +13% darkness Blind- +53% ---------- misc Infravis +6 Sight +2 See.Invis +5 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego] Arcane While equipped: Stats +6 Mag Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +23% ---------- misc Infravis +5 Sight +2 See.Invis +5 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +10 Wil +8 Cun +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +9% physical Res.pen +27% lightning On Hit (Melee): * 22% chance to slow global speed by 73% ----- def ----- Fatigue -8% Resists +6% lightning +5% arcane HP.reg +5.00 ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 44 ----- def ----- Resists +6% mind +9% nature +6% light Max.HP +28.00 Disarm- +26% Pinning- +28% Knockbk- +28% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +20 (+6 eff.) Resists +18% light Phys.save +12 (+4 eff.) Die.at -80.00 life HP.reg +2.00 Stun/Frz- +28% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Str +3 Wil +2 Cun dps ---------- Phys.crit +5.0% Dmg.mod +6% physical Acc +15 (+7 eff.) ----- def ----- Armour +6 HP.reg +4.00 Stun/Frz- +38% ---------- misc Infravis +3 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +20% lightning +20% fire +25% arcane Melee Ret 8 fire ----- def ----- Resists +5% arcane Max.HP +33.00 Disarm- +32% Pinning- +25% Knockbk- +31% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() 0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +9 (+1 eff.) Dmg.mod +15% arcane ----- def ----- Resists +15% arcane Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +13 (+4 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +6% all Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +3 Con dps ---------- Acc +11 (+5 eff.) Apr +11 ----- def ----- Defense +10 (+3 eff.) Spell.save +14 (+3 eff.) ---------- misc Max.stam +18.00 Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Acc +19 (+9 eff.) Apr +7 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Wil +12 Mag dps ---------- Mind.crit +9% Melee+ 34 light Ranged+ 34 light Dmg.mod +14% light Res.pen +20% lightning ----- def ----- Spell.save +9 (+2 eff.) Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Max.psi +55.68 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +4% Dmg.mod +18% mind Res.pen +15% light +25% lightning ----- def ----- Resists +12% nature +13% blight Poison- +25% Disease- +22% ---------- misc Psi/ret +0.20 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +18% acid +24% fire +10% lightning +26% cold Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+1 eff.) Max.HP +24.00 Disarm- +28% Pinning- +23% Knockbk- +28% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Mind.crit +3% Spell.pwr +15 (+2 eff.) Dmg.mod +17% acid ----- def ----- Resists +34% acid Spell.save +22 (+5 eff.) Max.HP +42.00 Disarm- +47% Pinning- +34% Knockbk- +36% ---------- misc Psi/ret +0.16 Max.mana +60.00 Max.stam +25.00 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 233.07 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 24 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 5 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 425.64 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +8 Mag +7 Wil +5 Cun dps ---------- Spell.pwr +13 (+2 eff.) Melee+ 17 physical Ranged+ 19 physical On Hit (Melee): * 18% chance to reduce all saves and defense by 44 On Hit (Ranged): * 18% chance to reduce all saves and defense by 44 ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +37% nature +18% acid Res.pen +25% nature Melee Ret 6 mind On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Resists +47% nature +9% acid Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
![]() 5.0 T4 staff 2H weapon [Ego+] Arcane Power 31.0 - 37.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +30 (+5 eff.) Dmg.mod +31% lightning ---------- misc Mana/turn +0.37 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 22 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +5% Crit.mult +23.00% Spell.pwr +32 (+5 eff.) S.pwr/crit +9 Melee+ 25 arcane 29 fire Dmg.mod +6% nature +30% darkness Res.pen +15% mind +10% nature ----- def ----- Resists +15% nature +3% mind ---------- misc Max.mana +120.00 See.Invis +19 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +21.0% Spell.crit +5% Spell.pwr +45 (+7 eff.) Melee+ 74 arcane Dmg.mod +12% acid +30% lightning +6% blight +30% cold +30% arcane +30% fire Res.pen +5% blight Melee Ret 6 blight ----- def ----- Resists +15% acid ---------- misc Max.mana +214.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +26 (+4 eff.) Dmg.mod +30% acid +30% cold Res.pen +5% darkness +10% acid ----- def ----- Resists +6% darkness ---------- misc Vim/s.crit +5.00 Max.vim +72.00 Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +27.00% Spell.pwr +31 (+5 eff.) Melee+ 26 fire Dmg.mod +30% darkness ---------- misc See.Invis +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +30 (+5 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +15% all Spell.save +25 (+5 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil +5 Cun dps ---------- Spell.crit +8% Spell.pwr +21 (+3 eff.) S.pwr/crit +5 Dmg.mod +30% light +30% darkness ----- def ----- Resists +15% all Silence- +47% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+6 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% darkness +35% fire Res.pen +30% darkness ----- def ----- Armour +5 Resists +9% temporal +21% darkness +12% blight +24% fire +11% cold Def/telep +18 Res/telep +18% Dur/telep +18% A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego+] Master While equipped: Stats +3 Str +6 Dex +2 Con +10 Lck ----- def ----- Armour +5 Stealth +13 Rush: Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +8 (+3 eff.) Silence- +26% Confus- +29% Stun/Frz- +50% Evasion: (Instant) Puts all charms on 22 cooldown Level 4.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +6% Mind.pwr +11 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +3% lightning +4% physical Shield.pwr +15% Spell.save +3 (+1 eff.) Max.HP +20.00 HP.reg +5.70 Blind- +10% Pinning- +10% Stun/Frz- +20% ---------- misc Psi/turn +0.23 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 3.5 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 276.03 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 276.03 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 58 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 55 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +6 Mag +3 Con dps ---------- Res.pen +15% blight ----- def ----- Fatigue -6% Spell.save +12 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +3 Str +1 Mag dps ---------- Spell.crit +7% ---------- misc Max.mana +57.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 15 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% nature +15% fire Res.pen +10% darkness +25% nature Melee Ret 4 fire On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Resists +24% fire Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Resists +15% acid +12% temporal +15% cold +6% blight Phys.save +15 (+5 eff.) Max.HP +80.00 Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +28% lightning +10% light Melee Ret 11 lightning ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 11 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By HigherNecro1 the Lich Necromancer level 50
20th Regrowth 125th year of Ascendancy at 11:34 see stats
By HigherNecro1 the Lich Necromancer level 32
38th Dusk 123rd year of Ascendancy at 09:40 see stats
By HigherNecro1 the Lich Necromancer level 50
4th Decay 124th year of Ascendancy at 16:23 see stats
By HigherNecro1 the Lich Necromancer level 31
36th Dusk 123rd year of Ascendancy at 15:44 see stats
By HigherNecro1 the Lich Necromancer level 36
6th Regrowth 124th year of Ascendancy at 09:00 see stats
By HigherNecro1 the Lich Necromancer level 49
77th Haze 124th year of Ascendancy at 19:35 see stats
By HigherNecro1 the Lich Necromancer level 50
15th Regrowth 125th year of Ascendancy at 13:18 see stats
By HigherNecro1 the Lich Necromancer level 42
44th Pyre 124th year of Ascendancy at 03:19 see stats
By HigherNecro1 the Lich Necromancer level 35
67th Haze 123rd year of Ascendancy at 13:44 see stats
By HigherNecro1 the Lich Necromancer level 50
43rd Regrowth 125th year of Ascendancy at 21:32 see stats
By HigherNecro1 the Lich Necromancer level 38
20th Regrowth 124th year of Ascendancy at 03:33 see stats
By HigherNecro1 the Lich Necromancer level 33
31st Haze 123rd year of Ascendancy at 03:40 see stats
By HigherNecro1 the Lich Necromancer level 33
42nd Dusk 123rd year of Ascendancy at 07:24 see stats
By HigherNecro1 the Higher Necromancer level 24
1st Mirth 123rd year of Ascendancy at 03:32 see stats
By HigherNecro1 the Higher Necromancer level 19
36th Haze 122nd year of Ascendancy at 04:29 see stats
By HigherNecro1 the Lich Necromancer level 27
24th Dusk 123rd year of Ascendancy at 08:14 see stats
By HigherNecro1 the Lich Necromancer level 46
45th Haze 124th year of Ascendancy at 12:53 see stats
By HigherNecro1 the Lich Necromancer level 37
15th Regrowth 124th year of Ascendancy at 13:24 see stats
By HigherNecro1 the Higher Necromancer level 20
66th Haze 122nd year of Ascendancy at 03:51 see stats
By HigherNecro1 the Lich Necromancer level 50
77th Haze 124th year of Ascendancy at 21:33 see stats
By HigherNecro1 the Lich Necromancer level 33
42nd Dusk 123rd year of Ascendancy at 07:24 see stats
By HigherNecro1 the Higher Necromancer level 10
29th Dusk 122nd year of Ascendancy at 16:20 see stats
By HigherNecro1 the Higher Necromancer level 20
65th Haze 122nd year of Ascendancy at 05:36 see stats
By HigherNecro1 the Lich Necromancer level 30
30th Dusk 123rd year of Ascendancy at 18:38 see stats
By HigherNecro1 the Lich Necromancer level 40
28th Regrowth 124th year of Ascendancy at 20:18 see stats
By HigherNecro1 the Lich Necromancer level 50
77th Haze 124th year of Ascendancy at 20:53 see stats
By HigherNecro1 the Lich Necromancer level 25
16th Dusk 123rd year of Ascendancy at 15:14 see stats
By HigherNecro1 the Lich Necromancer level 50
11st Regrowth 125th year of Ascendancy at 20:23 see stats
By HigherNecro1 the Lich Necromancer level 48
55th Haze 124th year of Ascendancy at 20:59 see stats
By HigherNecro1 the Lich Necromancer level 34
39th Haze 123rd year of Ascendancy at 11:32 see stats
By HigherNecro1 the Lich Necromancer level 44
71st Dusk 124th year of Ascendancy at 03:34 see stats
By HigherNecro1 the Lich Necromancer level 25
17th Dusk 123rd year of Ascendancy at 12:39 see stats
By HigherNecro1 the Lich Necromancer level 41
38th Pyre 124th year of Ascendancy at 14:04 see stats
By HigherNecro1 the Lich Necromancer level 50
20th Regrowth 125th year of Ascendancy at 22:43 see stats
By HigherNecro1 the Higher Necromancer level 7
26th Dusk 122nd year of Ascendancy at 23:26 see stats
By HigherNecro1 the Lich Necromancer level 50
11st Regrowth 125th year of Ascendancy at 12:14 see stats
By HigherNecro1 the Higher Necromancer level 12
35th Dusk 122nd year of Ascendancy at 17:08 see stats
By HigherNecro1 the Lich Necromancer level 50
50th Regrowth 125th year of Ascendancy at 22:27 see stats
By HigherNecro1 the Higher Necromancer level 24
79th Pyre 123rd year of Ascendancy at 08:18 see stats
By HigherNecro1 the Higher Necromancer level 19
32nd Haze 122nd year of Ascendancy at 23:28 see stats
By HigherNecro1 the Lich Necromancer level 30
34th Dusk 123rd year of Ascendancy at 18:38 see stats
By HigherNecro1 the Lich Necromancer level 50
14th Regrowth 125th year of Ascendancy at 01:28 see stats
Log
Shadow casts Phase Door.
Shadow casts Phase Door.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).
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You gain 4.69 gold from the transmogrification of radiant stralite mail armour of clarity (4 def, 8 armour).
You gain 6.48 gold from the transmogrification of elven-silk robe of alchemy (0 def, 0 armour).
You gain 7.69 gold from the transmogrification of dreamer's Rags of the Sanctuary of Linaniil (0 def, 0 armour).
You gain 6.12 gold from the transmogrification of chilling voratun greatsword of crippling (62-99 power, 4 apr).
You gain 10.23 gold from the transmogrification of warbringer's stralite greatsword of erosion (46-74 power, 3 apr).
You gain 3.78 gold from the transmogrification of quick dwarven-steel greatsword of projection (36-58 power, 2 apr).
You gain 4.95 gold from the transmogrification of quick steel greatsword of crippling (28-45 power, 2 apr).
You gain 8.15 gold from the transmogrification of magewarrior's short ash starstaff of protection (15-18 power, 3 apr, darkness element).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
--------------------------------
Today is the 59th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:16.
Ran for 3 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the southeast (ziguranth patrol)).
--------------------------------
There is a A mysterious hole in the beach here (press '' or right click to use).
--------------------------------
There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.