Zyx the level 7 Ghoul Cursed by monotonouslangour

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceGhoul
ClassCursed
Level / Exp7 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 18)
Dexterity13 (base 10)
Constitution29 (base 17)
Magic10 (base 10)
Willpower23 (base 25)
Cunning8 (base 10)

Resources

Life290/290
Hate13/100
Healing Factor0.83865299269197
Regeneration0.20966324817299

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage47
Accuracy28
Crit Chance9%
APR4
Speed1.00

Offense: Spell

Spellpower15
Crit Chance0%
Speed1

Offense: Mind

Mindpower25
Crit Chance0%
Speed1

Offense: Damage Bonus

Blight+4%

Defense: Base

Armour (hardiness)15.335093952971 (47.857809501309%)
Defense4
Ranged Defense4
Fatigue14
Physical Save23
Spell Save11
Mental Save10

Defense: Resistances

Blight+ 6%( 70%)
Physical+ 2%( 71%)
Mind -4%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Confusion Resistance0%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cursed / Gloom1.30
1/5
1/5
0/5
0/5
Cursed / Predator1.30
1/5
1/5
0/5
0/5
Cursed / Slaughter1.30
3/5
1/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
1/5
0/5
0/5
Cursed / Strife1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
3/5
2/5
0/5
0/5
Cursed / Cursed form1.00
2/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
active
active
done

Equipment

On feet
On hands
On head
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

You gain 2.50 gold from the transmogrification of Skullcleaver (Nightmares) (20-28 power, 4 apr).
You gain 1.41 gold from the transmogrification of
slime-covered iron mace of massacre (Madness) (18-24 power, 2 apr).
You gain 1.93 gold from the transmogrification of
shimmering elm magestaff (Shrouds) (10-12 power, 2 apr, lightning element).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 15).
You gain 1.20 gold from the transmogrification of
shielding rune (absorb 67; dur 3; cd 17).
You gain 1.18 gold from the transmogrification of
shielding rune (absorb 60; dur 4; cd 17).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the titan (absorb 49; cd 17).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 21; cd 14).
You gain 1.56 gold from the transmogrification of
blink rune (range 4; phase 11; cd 20).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 18%; mental; dur 3; cd 14).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 42; cd 10).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


--------------------------------

There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


--------------------------------

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.