










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ShowEnemy 1.6.6修改了自动探索时,敌人的提示粒子效果,修改了敌人边框(游戏中需要开启)和血条(血条在下方)。 machine translation: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Higher |
| Class | Wanderer3in1 |
| Level / Exp | 9 / 80% |
| Size | 中等 |
| Lifes / Deaths | Killed by Shardskin at level 3 on the 75 派尔月 122 year of Ascendancy at 19:10 3 / 1 |
Primary Stats
| Strength | 25 (base 12) |
| Dexterity | 22 (base 12) |
| Constitution | 32 (base 19) |
| Magic | 13 (base 12) |
| Willpower | 32 (base 29) |
| Cunning | 18 (base 12) |
Resources
| Life | 351/367 |
| Insanity | 0/100 |
| Stamina | 189/189 |
| Equilibrium | 109 |
| Healing Factor | 1.2624420161895 |
| Regeneration | 4.1029365526158 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 39 |
| Crit Chance | 14% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| 精神 | +3% |
| 酸性 | +3% |
| 寒冷 | +15% |
| 物理 | +8% |
| 自然 | +20% |
| All | 0% |
Offense: Damage Penetration
| 火焰 | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 12 |
| Physical Save | 19 |
| Spell Save | 15 |
| Mental Save | 26 |
Defense: Resistances
| 精神 | + 17%( 70%) |
| 闪电 | + 22%( 70%) |
| 枯萎 | + 13%( 70%) |
| 寒冷 | + 29%( 70%) |
| All | + 7%( 70%) |
| 暗影 | + 15%( 70%) |
| 酸性 | + 13%( 70%) |
| 物理 | + 8%( 70%) |
| 光系 | + 10%( 70%) |
| 自然 | + 30%( 70%) |
| 火焰 | + 24%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 17% |
| Poison Resistance | 50% |
| Confusion Resistance | 22% |
Inscriptions (4/4)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 146 生命值,持续 5 回合。 效果随你的敏捷属性提升。 |
Class Talents
| 格斗 / 战斗技巧 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 召唤(近战) | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 自然 / 史莱姆 | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 自然 / 土龙形态 | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Adventure / Partner | 1.00 |
| 0/18 |
| 0/41 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| 疯狂 / 末日 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 种族技能 / 高等人类 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 蒸汽科技 / 铁匠 | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
你进入了无限地下城。你已不能再走回头路了。 无尽地下城深入地下城去战斗吧,胜利或者为荣耀而死! | 正在进行 |
杀死这一层的所有敌人。 无尽地下城挑战 (楼层 3): 屠夫You completed the challenge and received: 随机神器:神奇蝴蝶 (0 闪避, 0 护甲) | 结束 |
杀死这一层的所有敌人。 无尽地下城挑战 (楼层 4): 屠夫You completed the challenge and received: +3 属性点 | 结束 |
Equipment
| 在手上 | 试炼之叛徒 (0 闪避, 14 护甲)2阶随机史诗手部护甲(1.5负重) 自然力量 词缀:沙/两极 装备时: ------ 进攻 ------ 伤害加成 +3% 酸性 +3% 寒冷 +8% 物理 近战命中 12 物理 5 寒冷 近战命中: * 20%几率降低17%护甲 ------ 防御 ------ 护甲 +14 抗性 +6% 枯萎 +6% 寒冷 +3% 酸性 ------ 其他 ------ 疲劳值 +3% 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
| 在头上 | 迷宫灾难 (0 闪避, 1 护甲)1阶稀有头部护甲(2.0负重) 大师杰作 词缀:敏捷 装备时: 属性 +1力量 +4敏捷 ------ 进攻 ------ 精神暴击 +1% ------ 防御 ------ 护甲 +1 ------ 其他 ------ 资源 +20.00 灵能上限 疲劳值 +1% 一顶皮帽。 |
| 主护甲 | 神奇蝴蝶 (0 闪避, 0 护甲)1阶稀有长袍护甲(2.0负重) 自然力量/灵能力量 词缀:冰冻/心灵编织/自然 装备时: 属性 +2体质 +2意志 ------ 进攻 ------ 伤害加成 +10% 自然 +12% 寒冷 精神暴击 +2% 精神强度 +3(+1有效) 近战命中: * 10%几率获得10%回合(每回合限3次) ------ 防御 ------ 抗性 +18% 寒冷 +15% 自然 +7% 所有 精神豁免 +15(+7有效) 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
| 在手指上 | 铜戒指 弑神预言1阶稀有戒指首饰(0.1负重) 大师杰作 词缀:神射手 装备时: 属性 +3敏捷 +3灵巧 ------ 进攻 ------ 伤害加成 +3% 精神 命中 +4(+2有效) ------ 防御 ------ 被暴伤害减免 5.00% 戒指让你的手指更加美丽! |
| 在手指上 | 铜戒指 '狱火粉碎者'1阶稀有戒指首饰(0.1负重) 大师杰作 词缀:盗贼 装备时: 属性 +2灵巧 ------ 进攻 ------ 抗性穿透 +5% 火焰 ------ 防御 ------ 闪避 +4(+4有效) 抗性 +9% 暗影 +9% 火焰 戒指让你的手指更加美丽! |
| 在主手 | 蛇灵怒视 (91% 伤害, 15 护甲穿透, 自然 伤害)1阶神器灵晶单手武器(3.0负重) 自然力量 当作武器使用时: 武器伤害: 92% 波动范围:1.1x 使用 50%意志, 30%灵巧 伤害 自然 掌握 心灵利刃 命中加成 +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +15 暴击率 +7.0% 攻击速度 100% 伤害转换 30% 毒素 装备时: ------ 进攻 ------ 伤害加成 +10% 自然 精神暴击 +2% 精神强度 +4(+2有效) ------ 防御 ------ 抗性 +10% 自然 状态免疫 +50% 毒素 毒性喷吐: 有效技能等级:2.0 能量消耗 8,总计8/8. 使用范围:10 飞行速度:瞬间 是:自然力量 介绍:向目标喷射毒液造成共计 146.49 毒素伤害,持续 6 回合。 伤害受力量或敏捷(取较高值)加成。 凝厚的毒液不断地从这个灵晶上滴落。 |
| 工具 | 穿透的闪电风暴之榆木魔杖 [能量 116] (15 冷却)1阶词缀魔杖护符(2.0负重) 奥术能量 词缀:穿刺/闪电风暴 制造一场半径3的风暴,持续 5 回合。每回合将对卷入其中的生物造成 23 闪电伤害,并眩晕1回合。(总伤害116) 让所有护符进入15回合冷却 100%几率在2回合内增加11%全体伤害抗性穿透. 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
| 在脖子上 | 铜项链 眩光部长1阶稀有项链首饰(0.1负重) 自然力量 词缀:清晰 装备时: 属性 +1敏捷 ------ 进攻 ------ 命中 +15(+6有效) ------ 防御 ------ 抗性 +11% 精神 +3% 光系 状态免疫 +22% 混乱 ------ 其他 ------ 资源 +10.00 体力上限 项链让你的脖子更加美丽! |
| 斗篷 | 恢复之艾德瑞尔之亚麻斗篷 (1 闪避, 0 护甲)1阶词缀斗篷护甲(2.0负重) 自然力量/大师杰作 词缀:恢复/艾德瑞尔 装备时: 属性 +1灵巧 +1敏捷 ------ 防御 ------ 闪避 +1(+1有效) 生命值 +30.00 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 在副手 | 铁盾 恶意的群星 (0 闪避, 2 护甲, 56.5 格挡)1阶稀有盾牌护甲(7.0负重) 大师杰作 词缀:闪电 学习盾牌攻击技能,或者开启 '强制显示盾牌战斗数据' 选项来查看战斗数据 装备时: ------ 防御 ------ 护甲 +2 抗性 +16% 闪电 +3% 酸性 生命底限 -60.00 生命 生命值 +20.00 ------ 其他 ------ 疲劳值 +8% 技能 +1 格挡 手持防护装备。 |
| 光源 | 黄铜灯笼 绿色痛苦1阶稀有 光照 (2.0 负重) 大师杰作 词缀:明亮 装备时: ------ 防御 ------ 抗性 +9% 火焰 治疗系数 +5% 状态免疫 +10% 疾病 ------ 其他 ------ 光照 +5 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
电弧的铁质大剑 (107% 伤害, 1 护甲穿透)1阶词缀大剑双手武器(3.0负重) 奥术能量 词缀:电弧 当作武器使用时: 武器伤害:107% 波动范围:1.6x 使用 120%力量 命中加成 +0.4% 暴击伤害(最大40%) 护甲穿透 +1 暴击率 +2.5% 攻击速度 100% 命中时: * 25%几率造成连锁闪电,从这个目标跳跃到另一个目标,造成15伤害 沉重的双手大剑。 |
生命之青苔灵晶 (77% 伤害, 12 护甲穿透, 自然 伤害)1阶词缀灵晶单手武器(3.0负重) 自然力量 词缀:生命 当作武器使用时: 武器伤害: 77% 波动范围:1.1x 使用 50%意志, 30%灵巧 伤害 自然 掌握 心灵利刃 命中加成 +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +12 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 精神暴击 +1% 精神强度 +2(+1有效) ------ 防御 ------ 生命值 +10.00 生命回复 +0.50 ------ 其他 ------ 技能 +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
青苔灵晶 '地狱黑暗' (75% 伤害, 12 护甲穿透, 自然 伤害)1阶稀有灵晶单手武器(3.0负重) 自然力量/灵能力量 词缀:清晰 当作武器使用时: 武器伤害: 75% 波动范围:1.1x 使用 50%意志, 30%灵巧 伤害 自然 掌握 心灵利刃 命中加成 +0.2% 暴击率(最大25%) 命中属性 意志 护甲穿透 +12 暴击率 +2.5% 攻击速度 100% 近战命中 +4 火焰 命中溅射一格 +8 暗影 装备时: ------ 进攻 ------ 抗性穿透 +5% 暗影 精神暴击 +1% 精神强度 +2(+1有效) ------ 防御 ------ 抗性 +3% 火焰 精神豁免 +2(+1有效) ------ 其他 ------ 资源 +10.00 灵能上限 技能 +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
榆木邪恶法杖 (100% 伤害, 2 护甲穿透, 酸性 伤害)1阶普通法杖双手武器(5.0负重) 当作武器使用时: 武器伤害:100% 波动范围:1.2x 使用 80%魔力 掌握 法杖掌握 命中加成 +2.0% 触发伤害(最大200%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +10% 酸性 法术暴击 +1% 法术强度 +3(+3有效) ------ 其他 ------ 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
绿色嫉妒 懦弱汗水 (100% 伤害, 2 护甲穿透, 暗影 伤害)1阶稀有法杖双手武器(5.0负重) 大师杰作 词缀:残忍 当作武器使用时: 武器伤害:100% 波动范围:1.2x 使用 80%魔力 掌握 法杖掌握 命中加成 +2.0% 触发伤害(最大200%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 暴击系数 +11.00% 伤害加成 +10% 暗影 +6% 自然 抗性穿透 +10% 自然 法术暴击 +7% 法术强度 +3(+3有效) 近战命中: * 10%几率降低45%整体速度 ------ 其他 ------ 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
铁斧 '无名之骷髅' (104% 伤害, 2 护甲穿透)1阶稀有战斧单手武器(3.0负重) 自然力量 词缀:侵蚀 当作武器使用时: 武器伤害:105% 波动范围:1.4x 使用 100%力量 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +2 暴击率 +3.5% 攻击速度 100% 近战命中 +5 自然 装备时: ------ 进攻 ------ 近战命中: * 10法力燃烧 * 10%几率降低19闪避和豁免 ------ 防御 ------ 抗性 +3% 闪电 +3% 光系 单手战斧。 |
钢铁王座之遮盖的亚麻斗篷 (7 闪避, 0 护甲)1阶词缀斗篷护甲(2.0负重) 大师杰作 词缀:遮盖/钢铁王座 装备时: 属性 +1力量 +1体质 ------ 防御 ------ 闪避 +7(+7有效) 物理豁免 +5(+3有效) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
闪烁的亚麻长袍 (0 闪避, 0 护甲)1阶词缀长袍护甲(2.0负重) 奥术能量 词缀:闪烁 装备时: ------ 进攻 ------ 伤害加成 +11% 奥术 ------ 防御 ------ 抗性 +7% 所有 ------ 其他 ------ 资源 +12.00 法力上限 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
永夜绷带 (12 闪避, 12 护甲)4阶神器木乃伊护甲(6.0负重) 奥术能量 能与其匹敌的只有永夜无上的荣耀。 装备时: 属性 +5意志 +5魔力 ------ 进攻 ------ 伤害加成 +15% 寒冷 +15% 奥术 +20% 暗影 近战反伤 10 暗影 ------ 防御 ------ 护甲 +12 闪避 +12(+9有效) 抗性 +30% 枯萎 -10% 火焰 +30% 暗影 -10% 光系 生命回复 +1.00 状态免疫 +100% 疾病 +100% 毒素 ------ 其他 ------ 光照 -1 装备者将被视为不死族。 这根由亡灵能量编织成的绷带,给任何它们接触到的东西带来死亡。任何穿上它们的人会发现他处于生死的边缘。 |
木乃伊的裹尸布 (5 闪避, 2 护甲)4阶普通木乃伊护甲(6.0负重) 装备时: 属性 +1魔力 ------ 进攻 ------ 伤害加成 +15% 寒冷 +15% 奥术 +15% 暗影 法术强度 +6(+6有效) ------ 防御 ------ 护甲 +2 闪避 +5(+5有效) 抗性 -25% 火焰 ------ 其他 ------ 疲劳值 +2% 腐烂的木乃伊裹尸布。 |
铁盾 生活之菊花 (0 闪避, 5 护甲, 21.5 格挡)1阶稀有盾牌护甲(7.0负重) 大师杰作 词缀:火焰 学习盾牌攻击技能,或者开启 '强制显示盾牌战斗数据' 选项来查看战斗数据 装备时: ------ 进攻 ------ 暴击系数 +5.00% ------ 防御 ------ 护甲 +5 抗性 +15% 火焰 ------ 其他 ------ 资源 +10.00 灵能上限 疲劳值 +8% 技能 +1 格挡 手持防护装备。 |
2 玛瑙石1阶普通黑曜石珠宝(0.0负重) 装备时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 镶嵌时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
海蓝宝石2阶普通蓝宝石珠宝(0.0负重) 装备时: 护甲 +2 抗性 +2% 所有 镶嵌时: 护甲 +2 抗性 +2% 所有 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
铁质鹤嘴锄 (挖掘速度38回合)1阶普通鹤嘴锄工具(3.0负重) 装备时: 属性 +1力量 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
5 尖晶石1阶普通绿宝石珠宝(0.0负重) 装备时: 闪避 +2(+2有效) 物理豁免 +2(+1有效) 法术豁免 +2(+2有效) 精神豁免 +2(+1有效) 镶嵌时: 闪避 +2(+2有效) 物理豁免 +2(+1有效) 法术豁免 +2(+2有效) 精神豁免 +2(+1有效) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
黄铜灯笼1阶普通 光照 (2.0 负重) 装备时: ------ 其他 ------ 光照 +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
鉴定水晶球任务 水晶球 (1.0 负重) 未知力量 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
转化之盒任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
灵能护盾之铁质项圈 [能量 25] (25 冷却)1阶词缀项圈护符(2.0负重) 灵能力量 词缀:灵能护盾 制造灵能护盾,5回合内受到的所有伤害减少25 让所有护符进入25回合冷却 项圈是由强大的精神能量制造而成,用来储存灵能。 |
紫黄晶1阶普通黄宝石珠宝(0.0负重) 装备时: 伤害加成 +2% 所有 法术暴击 +1% 精神暴击 +1% 物理暴击 +1.0% 镶嵌时: 伤害加成 +2% 所有 法术暴击 +1% 精神暴击 +1% 物理暴击 +1.0% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
黄水晶1阶普通黄宝石珠宝(0.0负重) 装备时: 光照 +4 暗视 +4 镶嵌时: 光照 +4 暗视 +4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
2 锆石1阶普通黄宝石珠宝(0.0负重) 装备时: 护甲 +1 抗性 +1% 所有 镶嵌时: 护甲 +1 抗性 +1% 所有 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
Log
你获得了0.10金币,转化了一袋榆木箭矢 (19/19, 109% 伤害, 5 护甲穿透)。
你获得了0.25金币,转化了铁盾 (0 闪避, 2 护甲, 16.5 格挡)。
你获得了0.25金币,转化了铁盾 (0 闪避, 2 护甲, 20 格挡)。
你获得了0.50金币,转化了粗制皮甲 (3 闪避, 2 护甲)。
你获得了6.45金币,转化了沥青病房 (0 闪避, 1 护甲)。
你获得了5.67金币,转化了沥青使者 闪耀的许愿者 (0 闪避, 2 护甲)。
你获得了4.58金币,转化了和蔼灾难 (0 闪避, 7 护甲)。
你获得了0.25金币,转化了粗制手套 (0 闪避, 1 护甲)。
你获得了0.25金币,转化了铁臂铠 (0 闪避, 1 护甲)。
你获得了0.02金币,转化了亚麻长袍 (0 闪避, 0 护甲)。
你获得了5.41金币,转化了自然研磨 懦弱之强力 (1 闪避, 0 护甲)。
你获得了0.10金币,转化了亚麻斗篷 (1 闪避, 0 护甲)。
你获得了5.74金币,转化了钢斧 先知幸福 (112% 伤害, 3 护甲穿透)。
你获得了0.25金币,转化了铁斧 (102% 伤害, 2 护甲穿透)。
你获得了0.25金币,转化了粗皮投石索。
你获得了0.25金币,转化了青苔灵晶 (75% 伤害, 12 护甲穿透, 精神 伤害)。
你获得了0.25金币,转化了青苔灵晶 (75% 伤害, 12 护甲穿透, 精神 伤害)。
你获得了4.91金币,转化了梦幻明星 (101% 伤害, 2 护甲穿透)。
你获得了0.25金币,转化了铁剑 (104% 伤害, 2 护甲穿透)。
你获得了0.25金币,转化了铁剑 (102% 伤害, 2 护甲穿透)。
你获得了0.25金币,转化了铁剑 (103% 伤害, 2 护甲穿透)。
你获得了3.19金币,转化了强大的冰冷之榆木长弓。
你获得了0.25金币,转化了榆木长弓。
你获得了0.50金币,转化了白蜡长弓。
你获得了7.38金币,转化了钢化大剑 '黎明尖顶' (128% 伤害, 2 护甲穿透)。
你获得了0.25金币,转化了铁质大剑 (117% 伤害, 1 护甲穿透)。
你获得了0.25金币,转化了铁匕首 (100% 伤害, 5 护甲穿透)。
你获得了0.25金币,转化了铁匕首 (98% 伤害, 5 护甲穿透)。
你获得了8.10金币,转化了静寂之刃 (129% 伤害, 10 护甲穿透)。
你获得了0.60金币,转化了法力风暴符文 (回复 709% 持续 10 回合 ; 35 法力瞬回; 冷却 13)。


































































