Archer the level 18 Outlander Archer by naului

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Adventurer's Guild 1.7.4
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceOutlander
ClassArcher
Level / Exp18 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity43 (base 37)
Constitution34 (base 29)
Magic9 (base 10)
Willpower13 (base 10)
Cunning29 (base 25)

Resources

Life576/576
Stamina168/168
Healing Factor1.2853365646231
Regeneration5.4626803996481

Speed

Mental0%
Attack0%
Movement-58.333333333333%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision7
See Stealth35.84903874937
See Invisible44.84903874937

Offense: Mainhand

Damage46
Accuracy55
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower9
Crit Chance10%
Speed1

Offense: Mind

Mindpower32
Crit Chance12%
Speed1

Offense: Damage Bonus

Blight+6%
Acid+24%
Light+16%
Mind+3%

Offense: Damage Penetration

Acid+5%

Defense: Base

Armour (hardiness)13 (49.007671158813%)
Defense45
Ranged Defense45
Fatigue0
Physical Save21
Spell Save9
Mental Save16

Defense: Resistances

Mind+ 17%( 70%)
Acid+ 42%( 70%)
Light+ 35%( 70%)
Nature+ 13%( 70%)
Blight+ 13%( 70%)
Arcane+ 12%( 70%)
Cold+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Knockback Resistance40%
Stun Resistance23%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
1/5
0/5
Technique / Archery prowess1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
3/5
2/5
1/5
1/5
Technique / Marksmanship1.30
5/5
1/5
1/5
0/5

Generic Talents

Technique / Combat training1.30
2/5
0/5
2/5
5/5
0/5
0/5
Race / Outlander1.00
5/5
0/5
0/5
0/5
Technique / Mobility1.00
2/5
2/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5

Prodigies

1/1

Effects

talent
detrimental effect
beneficial effect

Quests

done
done
active
done
done
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Archer the Outlander Archer level 10
10th Mirth 122nd year of Ascendancy at 21:47
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Archer the Outlander Archer level 8
8th Mirth 122nd year of Ascendancy at 08:38
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Archer the Outlander Archer level 17
17th Dusk 122nd year of Ascendancy at 22:25
see stats

Log

Talent Vital Shot is ready to use.
Deadly Poison from Lisybeth the multi-hued drake hatchling hits
Archer for 13 nature damage.
Deep Wound from Lisybeth the multi-hued drake hatchling hits
Archer for 23 physical damage.
Lisybeth the multi-hued drake hatchling shoots!

Talent Steady Shot is ready to use.
Deadly Poison from Lisybeth the multi-hued drake hatchling hits
Archer for 13 nature damage.
Deep Wound from Lisybeth the multi-hued drake hatchling hits
Archer for 23 physical damage.
Lisybeth the multi-hued drake hatchling activates his
glistening linen wizard hat!
Archer has heard the hateful whisper!


Lisybeth the multi-hued drake hatchling hits Archer for 46 mind damage.
Giant army ant slows down.

Deadly Poison from Lisybeth the multi-hued drake hatchling hits
Archer for 13 nature damage.
Deep Wound from Lisybeth the multi-hued drake hatchling hits
Archer for 23 physical damage.
Archer the level 18 outlander archer was naturalised to death by Lisybeth the multi-hued drake hatchling on level 3 of Old Forest.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Deep Wound from Lisybeth the multi-hued drake hatchling killed Archer!
Saving game...

Resting starts...

Talent Dig is ready to use.
Archer activates
Concealment.
Talent Infusion: Wild is ready to use.
Talent Rune: Shielding is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 11 turns.


Saving done.