Skelemancer the level 5 Skeleton Archmage by McKwack

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp5 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic25 (base 25)
Willpower16 (base 16)
Cunning13 (base 13)

Resources

Life128/128
Mana93/93
Healing Factor1
Regeneration2.55

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)10 (30%)
Defense7
Ranged Defense7
Fatigue7
Physical Save20
Spell Save14
Mental Save10

Defense: Resistances

Acid+ 15%( 70%)
Arcane+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

Tool
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Skelemancer killed Sanguine experiment!

Talent Manathrust is ready to use.

Talent Arcane Power is ready to use.

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Skelemancer activates
Arcane Power.

You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of acid resistance (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 4.05 gold from the transmogrification of
overgrown iron steamgun.
You gain 0.25 gold from the transmogrification of
iron longsword (11-15 power, 2 apr).
You gain 2.45 gold from the transmogrification of
flaming iron longsword of phasing (12-18 power, 7 apr).
You gain 0.75 gold from the transmogrification of
acidic iron battleaxe (14-21 power, 1 apr).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.