









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Infinite |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 60 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Emelossra the skeleton mage at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:43 / 46Killed by Rozoaloc the Bringer of Doom at level 5 on the 79th Pyre 122nd year of Ascendancy at 22:01 Killed by Rozoaloc the Bringer of Doom at level 5 on the 1st Mirth 122nd year of Ascendancy at 00:17 Killed by Rozoaloc the Bringer of Doom at level 5 on the 1st Mirth 122nd year of Ascendancy at 03:02 Killed by elven guard at level 7 on the 2nd Mirth 122nd year of Ascendancy at 14:59 Killed by shivgoroth at level 7 on the 2nd Mirth 122nd year of Ascendancy at 19:33 Killed by fiery orc wyrmic at level 9 on the 3rd Mirth 122nd year of Ascendancy at 06:14 Killed by blade horror at level 9 on the 3rd Mirth 122nd year of Ascendancy at 17:40 Killed by poison spore at level 10 on the 4th Mirth 122nd year of Ascendancy at 00:53 Killed by poison spore at level 10 on the 4th Mirth 122nd year of Ascendancy at 03:48 Killed by armoured skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 11:09 Killed by armoured skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 12:45 Killed by armoured skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 17:04 Killed by eternal bone giant at level 10 on the 4th Mirth 122nd year of Ascendancy at 21:27 Killed by armoured skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 00:57 Killed by armoured skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 03:25 Killed by Zubimibeth the golem at level 12 on the 8th Mirth 122nd year of Ascendancy at 05:46 Killed by aether beam at level 14 on the 1st Flare 122nd year of Ascendancy at 05:57 Killed by Isleth the forest troll at level 15 on the 2nd Flare 122nd year of Ascendancy at 11:32 Killed by Layylaith the hornet swarm at level 16 on the 6th Flare 122nd year of Ascendancy at 08:24 Killed by aether beam at level 17 on the 10th Flare 122nd year of Ascendancy at 08:56 Killed by Zubevea the giant venus flytrap at level 20 on the 4th Dusk 122nd year of Ascendancy at 18:16 Killed by Cyrenor the spitting spider at level 20 on the 5th Dusk 122nd year of Ascendancy at 03:49 Killed by Mayerabeth the bandit at level 21 on the 8th Dusk 122nd year of Ascendancy at 16:24 Killed by Adoseyalaith the ghoul at level 21 on the 8th Dusk 122nd year of Ascendancy at 20:50 Killed by Mayerabeth the bandit at level 21 on the 8th Dusk 122nd year of Ascendancy at 23:42 Killed by Mayerabeth the bandit at level 21 on the 9th Dusk 122nd year of Ascendancy at 01:39 Killed by Mayerabeth the bandit at level 21 on the 9th Dusk 122nd year of Ascendancy at 04:49 Killed by Zubara the dredgling at level 21 on the 9th Dusk 122nd year of Ascendancy at 21:12 Killed by Emuta the orc assassin at level 22 on the 10th Dusk 122nd year of Ascendancy at 23:11 Killed by Lisyssra the lesser vampire at level 23 on the 14th Dusk 122nd year of Ascendancy at 08:23 Killed by snow giant thunderer at level 24 on the 16th Dusk 122nd year of Ascendancy at 00:02 Killed by Yvudhetira the xaren at level 25 on the 20th Dusk 122nd year of Ascendancy at 10:59 Killed by Glyra the ghoul at level 27 on the 23rd Dusk 122nd year of Ascendancy at 15:10 Killed by Zubythra the ink squid at level 29 on the 28th Dusk 122nd year of Ascendancy at 17:52 Killed by Xadarin the large white snake at level 30 on the 29th Dusk 122nd year of Ascendancy at 07:08 Killed by Mirror Challenge of Faedris at level 31 on the 34th Dusk 122nd year of Ascendancy at 06:34 Killed by Mirror Challenge of Faedris at level 31 on the 34th Dusk 122nd year of Ascendancy at 11:29 Killed by Mirror Challenge of Faedris at level 31 on the 34th Dusk 122nd year of Ascendancy at 14:11 Killed by Mayonor the multi-hued drake hatchling at level 34 on the 42nd Dusk 122nd year of Ascendancy at 08:32 Killed by multi-hued drake at level 35 on the 43rd Dusk 122nd year of Ascendancy at 10:08 Killed by naga psyren at level 36 on the 44th Dusk 122nd year of Ascendancy at 11:01 Killed by Mirror Challenge of Faedris at level 41 on the 54th Dusk 122nd year of Ascendancy at 03:41 Killed by Mirror Challenge of Faedris at level 41 on the 54th Dusk 122nd year of Ascendancy at 07:42 Killed by Adina the brown bear at level 41 on the 54th Dusk 122nd year of Ascendancy at 12:46 Killed by Mayiyada the orc blood mage at level 44 on the 58th Dusk 122nd year of Ascendancy at 04:48 |
Primary Stats
| Strength | 50 (base 41) |
| Dexterity | 49 (base 41) |
| Constitution | 57 (base 37) |
| Magic | 112 (base 70) |
| Willpower | 113 (base 70) |
| Cunning | 63 (base 46) |
Resources
| Life | 1192/1192 |
| Mana | 402/406 |
| Healing Factor | 1.1151118176839 |
| Regeneration | 0.27877795442098 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +438.28005600909% |
| Spell | 0% |
| Global | +135.64398265179% |
Vision
| Sight | 10 |
| Lite | 19.004496630053 |
| Infravision | 9 |
| See Stealth | 94.463438118076 |
| See Invisible | 160.93179357776 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 31 |
| Crit Chance | 30% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 103 |
| Crit Chance | 90% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +30% |
| Blight | +15% |
| Arcane | +64% |
| Cold | +70% |
| All | +5% |
| Darkness | +12% |
| Light | +11% |
| Temporal | +15% |
| Physical | +16% |
| Fire | +105% |
| Lightning | +104% |
Offense: Damage Penetration
| Arcane | +63% |
| Lightning | +119% |
| Fire | +25% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 79 |
| Ranged Defense | 88 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 49 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 20%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 60%( 70%) |
| Temporal | + 24%( 70%) |
| Physical | + 24%( 70%) |
| Fire | + 70%( 70%) |
| Lightning | + 56%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 36% |
| Poison Resistance | 0% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 20% |
| Disarm Resistance | 39% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 41% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 6 up to 5 times. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1210 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (649 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 886 damage for 7 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 532 damage for 6 turns. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Temporal | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 6/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Thaumaturgy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.60 |
| 5/5 |
| 6/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Aether | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 6/5 |
| Spell / Wildfire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.50 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 3/5 |
| 6/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Aether Permeation |
| talent | Hurricane |
| talent | Essence of Speed |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Slipstream |
| talent | Thunderstorm |
| talent | Multicaster |
| talent | Tempest |
| talent | Phantasmal Shield |
| talent | Spellcraft |
| talent | Premonition |
| talent | Shielding |
| talent | Feather Wind |
| beneficial effect | The target is surrounded by a time distortion, absorbing 2865/1303 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 0%. Time Shield |
| beneficial effect | All beam spells are duplicated to the orb. Orb Of Thaumaturgy |
| detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
| beneficial effect | The target assumes the form of a shivgoroth. Shivgoroth Form |
| beneficial effect | The target is protected a raging storm deflecting up to 5 instances of damage over 6. Stormshield |
| beneficial effect | Movement speed increased by 393%. Elemental Surge: Lightning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The mana surge engulfs the target, regenerating 7.05 mana per turn. Surging mana |
| beneficial effect | Target is protected by a mirror image. Increases damage dealt to blind or dazzled creatures by 12% Protected by a Mirror Image |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: Random Artifact: Abyssking (0 def, 2 armour, 23 block) | done |
Proceed directly to the next Infinite Dungeon level in less than 329 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (329)Turns left: 182 You completed the challenge and received: Random Artifact: Singespar (18/18, 22-31 power, 7 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 16): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 18): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 22): Near SightedYou completed the challenge and received: Random Artifact: Behemoth Hide (4 def, 6 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: Random Artifact: Hellveil (18-27 power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 27): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 33): MultiplicityTurns left: 64 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 35): Mirror MatchYou completed the challenge and received: Random Artifact: dwarven-steel pickaxe (dig speed 30 turns) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorYou completed the challenge and received: Random Artifact: Poroba (48-71 power, 3 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 38): Mirror MatchYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 40): Near SightedYou completed the challenge and received: Random Artifact: Robe of the Archmage (10 def, 10 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 41): Near SightedYou completed the challenge and received: Random Artifact: Shocksteel (24 def, 20 armour) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 43): Headhunter0 / 2 demon spawn killed. | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 46): Near SightedYou completed the challenge and received: Random Artifact: Pitchnail (30-36 power, 6 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 51): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 52): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 53): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 57): ExterminatorYou completed the challenge and received: Random Artifact: Blazewither (47 def, 17 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 59): Rush Hour (113)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 6): Near SightedYou completed the challenge and received: Random Artifact: Freezestriker (12-16 power, 7 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Rainnail the pair of hardened leather boots (0 def, 6 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +5 (+0 eff.) Dmg.mod +3% temporal +6% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Resists +6% temporal Silence- +32% Confus- +36% Stun/Frz- +38% ---------- misc Infravis +2 A pair of boots made of leather. |
| Light source | Strikespawner1.0 T5 lite [Rare] Master While equipped: dps ---------- Res.pen +25% lightning ----- def ----- Defense +15 (+3 eff.) Resists +15% blight Max.HP +100.00 ---------- misc Max.hate +6.00 Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 cold 10 lightning Dmg.mod +25% acid +25% fire +25% lightning +25% cold ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% lightning +25% cold This jeweled crown shimmers with colors. This item has been sent to the Item's Vault. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 6.4 Pwr.cost 4 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 540.30 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| On fingers | Beloth the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +7 Cun +9 Con dps ---------- Melee+ 20 physical Ranged+ 22 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 35 On Hit (Ranged): * 12% chance to reduce all saves and defense by 35 ----- def ----- Defense +30 (+6 eff.) Phys.save +12 (+6 eff.) Max.HP +40.00 Disarm- +39% Pinning- +25% Knockbk- +41% ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around waist | Samuzor the Scaldpain1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +9 Mag +5 Wil +4 Cun dps ---------- Dmg.mod +21% fire Against +27% Summoned Melee Ret 4 fire ----- def ----- D.Red.from +24% Summoned ---------- misc Mana/turn +0.28 Max.mana +49.00 A belt that goes around your waist. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, lightning element)5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +25% Spell.pwr +40 (+6 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Arcane Vortex -2 Ice Storm -2 Chain Lightning -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
| On hands | Dazzlezeal (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +5 Dex +3 Mag +7 Wil dps ---------- Phys.crit +13.0% Spell.crit +19% Mind.crit +12% Crit.mult +14.00% Res.pen +15% arcane ----- def ----- Armour +3 ---------- misc Light +3 Infravis +3 See.Invis +12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+3 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +50% fire +50% light +13% all Affinity +20% light +20% fire Proj.slow +15% Blind- +100% ---------- misc Light +4 See.Invis +20 Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | elven-silk cloak 'Chidublek' (33 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Crit.mult +15.00% Spell.pwr +8 (+1 eff.) Dmg.mod +14% arcane Res.pen +13% arcane ----- def ----- Defense +33 (+7 eff.) Resists +24% acid +9% fire +5% arcane +5% physical Silence- +20% Teleport- +20% ---------- misc Max.mana +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Camydrathel'0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Str +4 Mag +10 Con dps ---------- Spell.crit +5% Spell.pwr +35 (+5 eff.) Dmg.mod +6% light +7% temporal +7% darkness +7% physical ---------- misc Mana/turn +0.08 Amulets make your neck look great! |
Inventory
Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
blink rune of the wizard (range 7; phase 24; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 14; resist 15%; move 41%; dur 5; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 15% all resistance, you move 41% faster, and you are invisible (power 14). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 15; resist 32%; move 48%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 48% faster, and you are invisible (power 15). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 23; resist 28%; move 43%; dur 5; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 43% faster, and you are invisible (power 23). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1106% over 10 turns; mana 55; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1106% for 10 turns (875 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune (regen 1173% over 10 turns; mana 59; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1173% for 10 turns (928 total) and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune of the warrior (regen 1447% over 10 turns; mana 72; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1447% for 10 turns (1145 total) and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 218; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 218 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 172; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 172 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 651; dur 6; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 651 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 427; dur 7; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 427 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 491; dur 7; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 491 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 462; dur 9; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 9 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 497; dur 6; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 497 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 35; blocks 5; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 35 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 47; blocks 5; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune (range 20; cd 10)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 66; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 66 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Galewrack the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Crit.mult +21.00% Spell.pwr +30 (+5 eff.) S.pwr/crit +3 Dmg.mod +3% blight Melee Ret 6 lightning 10 temporal ----- def ----- Resists +9% temporal Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Mana/turn +0.19 Max.mana +129.02 Amulets make your neck look great! |
Tulyruimas the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Fatigue -4% Resists +9% cold HP.reg +1.00 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
starlit copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% light +10% darkness Blind- +21% Amulets make your neck look great! |
serendipitous steel amulet of murder0.1 T2 amulet jewelry [Ego++] Nature/Master While equipped: Stats +7 Lck dps ---------- Crit.mult +12.00% Acc +14 (+7 eff.) Apr +14 ----- def ----- Defense +7 (+2 eff.) Unseen.red 12% Amulets make your neck look great! |
Demonsaw0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Mag dps ---------- Spell.pwr +25 (+4 eff.) Dmg.mod +12% arcane Res.pen +25% darkness Melee Ret 6 blight ---------- misc Mana/s.crit +2.00 Max.mana +100.00 Masteries +0.20 Spell/Stone Amulets make your neck look great! |
starlit gold amulet of strength (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% light +11% darkness Blind- +22% Amulets make your neck look great! |
Arthybar the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Armour +4 Resists +12% nature +9% blight Mind.save +9 (+3 eff.) Blind- +20% Cut- +20% Disarm- +20% Amulets make your neck look great! |
Darkstar the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +3 Str +7 Dex dps ---------- Crit.mult +20.62% Melee Ret 8 darkness ----- def ----- Defense +20 (+4 eff.) Resists +5% arcane Phys.save +21 (+9 eff.) Spell.save +10 (+3 eff.) Mind.save +18 (+6 eff.) ---------- misc Max.stam +30.93 Amulets make your neck look great! |
stralite amulet of magic (+6)0.1 T4 amulet jewelry [Ego] Arcane While equipped: Stats +6 Mag Amulets make your neck look great! |
Infernoripper the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +8 Dex +8 Wil +7 Con dps ---------- Res.pen +15% light Melee Ret 2 light 8 fire ----- def ----- Resists +3% fire +29% mind +6% light Confus- +47% Amulets make your neck look great! |
Salathra the Tidewish0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +11 Cun +3 Con dps ---------- Melee+ 7 light 13 darkness Dmg.mod +11% light +14% darkness Res.pen +25% cold On Melee Ret: * 9% chance to reduce damage dealt by 29% * 6% chance to blind ----- def ----- Resists +18% cold ---------- misc Light +3 Infravis +3 Amulets make your neck look great! |
vitalizing voratun amulet of cunning (+4)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +4 Cun +5 Con ----- def ----- Phys.save +13 (+6 eff.) Max.HP +49.00 HP.reg +7.00 Amulets make your neck look great! |
Morningspawner0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Resists +6% acid +5% arcane +3% nature Max.HP +20.00 Disarm- +22% Pinning- +20% Knockbk- +24% ---------- misc Light +1 Rings make your fingers look great! |
Zyzilarin the Sparkpain0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Mag +1 Con dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +9% lightning Max.HP +23.00 Disarm- +20% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +20% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
Aerotta the Rainrace0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +12% arcane Melee Ret 6 cold ----- def ----- Resists +12% arcane +12% cold ---------- misc Mana/turn +0.04 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 35.96 cold and 24.54 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 36 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
marksman's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Blind- +22% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
savior's steel ring of arcana (+0.10/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Silence- +20% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
savior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Phys.save +8 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +14 (+5 eff.) Confus- +20% Rings make your fingers look great! |
steel ring 'Cuthinariblek'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +5 Dex dps ---------- Phys.crit +4.0% Dmg.mod +14% darkness +12% physical Apr +11 ----- def ----- Armour +6 Defense +15 (+3 eff.) Resists +28% darkness +6% temporal Phys.save +9 (+5 eff.) Rings make your fingers look great! |
steel ring 'Sunvengeance'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.crit +3% ----- def ----- Resists +12% light Mind.save +6 (+2 eff.) Confus- +23% ---------- misc Light +2 Rings make your fingers look great! |
Runorak the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Acc +9 (+4 eff.) Apr +9 ----- def ----- Defense +10 (+2 eff.) Resists +5% arcane +6% light Spell.save +9 (+3 eff.) Mind.save +9 (+3 eff.) Heal.mod +15% Pinning- +20% Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring of speed0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +12% Acc +8 (+4 eff.) ----- def ----- Defense +7 (+2 eff.) Blinding Speed: Puts all charms on 24 cooldown Level 4.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Gulaith the Ravenpain0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +6% all Res.pen +5% darkness ----- def ----- Resists +6% lightning +12% temporal +9% blight +5% arcane +11% nature Mind.save +9 (+3 eff.) Poison- +20% Disease- +20% Confus- +42% Rings make your fingers look great! |
mule's stralite ring of the mountain (+11%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Fatigue -5% Resists +11% physical ---------- misc Max.enc +22 Rings make your fingers look great! |
pixie's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +6 Mag dps ---------- Spell.pwr +6 (+1 eff.) Acc +11 (+5 eff.) Apr +9 ----- def ----- Defense +11 (+3 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's stralite ring of sensing0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +7 Cun ----- def ----- Defense +14 (+3 eff.) Blind- +31% ---------- misc Infravis +4 See.Stealth +16 See.Invis +5 Rings make your fingers look great! |
stralite ring 'Yvurin'0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Dmg.mod +6% arcane Melee Ret 4 blight ----- def ----- Resists +15% mind Spell.save +15 (+5 eff.) Max.HP +20.00 Blind- +24% Confus- +10% ---------- misc Infravis +5 See.Stealth +12 See.Invis +11 Rings make your fingers look great! |
treant's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +9% nature +8% blight Max.HP +61.00 HP.reg +9.00 Heal.mod +14% Poison- +18% Disease- +18% Rings make your fingers look great! |
Filth's kiss0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +8% Dmg.mod +24% nature +12% fire Res.pen +10% fire On Hit (Melee): * 21% chance to slow global speed by 63% ----- def ----- Resists +6% fire Max.HP +32.00 Disarm- +36% Pinning- +42% Knockbk- +38% ---------- misc Psi/ret +0.12 Max.hate +8.00 Rings make your fingers look great! |
Radiancefury0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +8 Dex +7 Mag +8 Wil dps ---------- Phys.pwr +14 (+6 eff.) Spell.pwr +31 (+5 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +7% all Melee Ret 4 light ----- def ----- Armour +6 Max.HP +35.00 Disarm- +42% Pinning- +37% Knockbk- +39% Rings make your fingers look great! |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+5 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
conjurer's voratun ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +5 Wil dps ---------- Spell.pwr +10 (+1 eff.) Rings make your fingers look great! |
conjurer's voratun ring of misery0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +11 (+1 eff.) Melee+ 17 physical Ranged+ 26 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 35 On Hit (Ranged): * 11% chance to reduce all saves and defense by 35 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gladiator's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +8 Con dps ---------- Phys.pwr +12 (+5 eff.) ----- def ----- Resists +19% acid +19% fire +20% lightning +24% cold Rings make your fingers look great! |
rogue's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun ----- def ----- Defense +14 (+3 eff.) Max.HP +100.00 HP.reg +16.00 Heal.mod +16% Rings make your fingers look great! |
rogue's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun ----- def ----- Defense +14 (+3 eff.) Max.HP +93.00 HP.reg +15.00 Heal.mod +17% Rings make your fingers look great! |
rogue's voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +7 Mag dps ---------- Melee+ 16 light Ranged+ 28 light Dmg.mod +13% light ----- def ----- Defense +12 (+3 eff.) Rings make your fingers look great! |
voratun ring 'Anybar'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex +6 Mag +10 Wil +5 Cun +2 Con dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +16% fire ----- def ----- Resists +32% fire HP.reg +4.00 Stun/Frz- +21% ---------- misc Infravis +1 See.Invis +6 Rings make your fingers look great! |
voratun ring 'Winterspire'0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Res.pen +26% arcane ----- def ----- Resists +15% temporal +5% arcane +15% cold Max.HP +104.07 Silence- +29% Disarm- +21% Teleport- +21% ---------- misc Mana/turn +0.24 Rings make your fingers look great! |
Eclipse (18-22 power, 4 apr, darkness element)5.0 T2 staff 2H weapon [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+2 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Muckpierce the ash starstaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +15 (+2 eff.) Dmg.mod +15% lightning Res.pen +20% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% nature ---------- misc Mana/turn +0.24 Max.mana +40.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Urthuthel' (18-22 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +2% Spell.pwr +13 (+2 eff.) Dmg.mod +18% lightning +3% blight ----- def ----- Armour +7 Defense +7 (+2 eff.) Crit.chn- 10.00% ---------- misc Max.mana +46.00 Infravis +2 See.Invis +3 Wards +3 lightning Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Radianceparry the yew magestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 1H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +17% Crit.mult +12.00% Phys.pwr +7 (+3 eff.) Spell.pwr +16 (+2 eff.) Dmg.mod +20% fire +9% light +12% temporal Acc +7 (+3 eff.) ---------- misc Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's yew magestaff of invocation (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +3% Spell.pwr +21 (+3 eff.) S.pwr/crit +6 Melee+ 21 arcane Dmg.mod +20% arcane ---------- misc Max.mana +34.00 Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 47.47 to 56.96 arcane damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
potent yew magestaff of fate (22-26 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego] Arcane Power 22.0 - 26.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +13 (+2 eff.) Dmg.mod +22% lightning ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lustremight the elven-wood vilestaff (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Dex +1 Wil dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +25% fire +6% light +6% arcane Res.pen +10% light ----- def ----- Crit.chn- 15.00% ---------- misc Mana/turn +0.18 Max.mana +37.00 Infravis +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Layiralle the Rimelady (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +7 Dex dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +16% physical +30% fire Res.pen +15% fire +16% cold Apr +5 ----- def ----- Armour +14 Defense +25 (+5 eff.) ---------- misc Stam/turn +3.26 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+6 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+5 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
shimmering dragonbone starstaff (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% darkness ---------- misc Mana/turn +0.25 Max.mana +70.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe of evisceration (30-44 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 29.5 - 44.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +10 (+5 eff.) Massive two-handed battleaxes. |
Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 50 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Champion's Will (67-107 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 20% Con, 115% Str Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 114 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 18 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+8 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
stralite longsword of enduring (31-43 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Nature Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +13 Con +12 Wil ----- def ----- Max.HP +74.00 Sharp, long, and deadly. |
Poltergeist's Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 25% Mag, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+1 eff.) Dmg.mod +20% light Res.pen +25% light ----- def ----- Armour +5 Resists +5% all ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 331.89 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 21 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
enhanced steel mace (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Nature Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +6 Str +7 Dex +7 Mag +6 Wil +6 Cun +6 Con Blunt and deadly. |
blazebringer's stralite mace of massacre (50-71 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Nature/Master Power 50.5 - 70.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +17 fire While equipped: dps ---------- All.spd +8% Res.pen +17% fire Blunt and deadly. |
Polerin the Icemark (58-81 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 58.0 - 81.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Dmg.mod +3% lightning Res.pen +5% cold Melee Ret 11 blight 4 cold ----- def ----- Resists +6% blight +21% cold Blunt and deadly. |
voratun waraxe of massacre (55-77 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Master Power 55.0 - 77.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% One-handed war axes. |
Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+5 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
plaguebringer's stralite dagger (30-40 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane Power 30.5 - 39.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 40 While equipped: ----- def ----- Disease- +24% Sharp, short and deadly. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 30% Cun, 35% Str, 35% Dex Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Ulfalathayon (50-66 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 50.5 - 65.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +19 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Str +3 Dex +3 Mag +2 Cun ----- def ----- Resists +9% nature +12% acid ---------- misc Infravis +1 Sharp, short and deadly. |
Eremymarig (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Wil +7 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Res.pen +15% acid Phasing +30% ----- def ----- Resists +21% acid Crit.chn- 16.31% Mind.save +9 (+3 eff.) ---------- misc Max.psi +35.00 See.Invis +9 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of gales (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% lightning +7% cold +9% physical ----- def ----- Defense +28 (+6 eff.) Pinning- +34% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+5 eff.) Mind.pwr +16 (+4 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+5 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 31.63 mind damage, 61.64 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.72 mind and 5.30 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
hungering living mindstar of balance (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Phys.save +5 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Equi/ret +1.70 Hate/kill +4.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 139.65 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 12 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
acidic dwarven-steel steamsaw of massacre (34-51 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Power 34.0 - 51.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 On Crit: * Splash the target with acid dealing 255 damage over 5 turns and reducing armor and accuracy by 32 Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of resistance (40-61 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +9% acid +13% fire +11% lightning +6% cold ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Thaloren-Tree Longbow4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Nature Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
Void Quiver (0/0, 45-63 power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 70% Dex, 40% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
shocking dwarven-steel shield of purity (0 def, 6 armour, 82.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 17 lightning Melee Ret 13 lightning ----- def ----- Armour +6 Fatigue +8% Resists +13% nature +16% blight ---------- misc Talents +1 Block Handheld deflection devices. |
Lunar Shield (0 def, 20 armour, 250 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +40% darkness ----- def ----- Armour +20 Fatigue +2% Resists +25% darkness ---------- misc Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
dreamer's Robe of the Worm of life (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: ----- def ----- Resists +6% blight +12% darkness +11% mind +7% all Phys.save +10 (+5 eff.) Spell.save +11 (+4 eff.) Mind.save +22 (+8 eff.) Max.HP +45.00 HP.reg +1.90 Heal.mod +12% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Velogawen (20 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +12 Con dps ---------- Dmg.mod +19% nature +9% acid Res.pen +25% acid ----- def ----- Defense +20 (+4 eff.) Resists +15% acid +11% all Die.at -60.00 life Max.HP +100.00 Poison- +31% Disease- +25% Disarm- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xosetira (2 def, 4 armour)2.0 T3 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex dps ---------- Dmg.mod +15% acid ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +22% acid +16% darkness +3% lightning +3% cold +12% mind +11% all Phys.save +32 (+13 eff.) Spell.save +13 (+4 eff.) Mind.save +26 (+9 eff.) Blind- +20% Cut- +20% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of protection (3 def, 3 armour)2.0 T3 cloth armor [Ego+] Master/Psionic While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +11% darkness +13% mind +11% all Phys.save +34 (+13 eff.) Spell.save +12 (+4 eff.) Mind.save +20 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +2% Spell.pwr +15 (+2 eff.) Dmg.mod +8% temporal +7% arcane +10% all ----- def ----- Resists +11% all ---------- misc Max.mana +26.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% fire +10% cold +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. This item has been sent to the Item's Vault. |
Robe of the Archmage (10 def, 15 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +15 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +18% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+3 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 30 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+2 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 9 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
dreamer's silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +10% darkness +10% mind +13% all Phys.save +13 (+6 eff.) Spell.save +13 (+4 eff.) Mind.save +22 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +8 Cun dps ---------- Spell.crit +13% Crit.mult +10.00% Spell.pwr +20 (+3 eff.) ----- def ----- Resists +13% all ---------- misc Mana/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +3.00 Max.mana +60.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+5 eff.) Spell.pwr +30 (+5 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +15% all Spell.save +25 (+8 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Ebonypall (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag +5 Wil +4 Cun dps ---------- Spell.crit +8% Spell.pwr +24 (+4 eff.) S.pwr/crit +6 Dmg.mod +31% darkness +15% arcane +42% light Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +5% arcane +33% light +15% all Silence- +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of blight (+10%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% arcane +10% blight ----- def ----- Resists +10% blight +15% all ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cured leather armour of Toknor (6 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+3 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% A suit of armour made of leather. |
cured leather armour of the hero (6 def, 4 armour)9.0 T2 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +6 Str +5 Dex +5 Mag +5 Wil +5 Cun ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +37.00 A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+1 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 40, based on Cunning and Magic) for 10 turns. Uses 30 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 8 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 277.18 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
cleansing drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +19% nature +16% blight Max.HP +58.00 HP.reg +8.00 Heal.mod +17% A suit of armour made of leather. |
prismatic stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +23% acid +14% light +18% darkness A suit of armour made of mail. |
Flarebreaker (25 def, 32 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun ----- def ----- Armour +32 Defense +25 (+5 eff.) Fatigue +2% Resists +12% lightning +6% fire +3% mind Phys.save +15 (+7 eff.) Mind.save +24 (+8 eff.) HP.reg +8.00 Blind- +20% Cut- +22% ---------- misc Stam/turn +2.20 A suit of armour made of mail. |
impenetrable voratun mail armour of acid resistance (5 def, 25 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +25 Defense +5 (+1 eff.) Fatigue +12% Resists +25% acid A suit of armour made of mail. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Xereda1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +6% acid Phasing +30% Melee Ret 6 mind 2 arcane ----- def ----- Resists +6% acid Spell.save +6 (+2 eff.) ---------- misc Mana/turn +0.20 Size +1 A belt that goes around your waist. |
insulating rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Resists +5% fire +5% cold Mind.save +5 (+2 eff.) A belt that goes around your waist. |
spiritwalker's rough leather belt of burglary1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Mag +4 Cun +6 Lck ----- def ----- Stealth +6 ---------- misc T.Disarm +5 Mana/turn +0.12 Max.mana +22.00 Infravis +3 A belt that goes around your waist. |
Blazeobeisance the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% lightning +21% darkness Melee Ret 6 lightning ----- def ----- Resists +6% lightning +10% temporal +12% darkness A belt that goes around your waist. |
Drufang the Bleakkin1.0 T3 belt armor [Rare] Arcane While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.crit +5% Dmg.mod +6% arcane Res.pen +27% darkness +27% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 21% chance to reduce damage dealt by 29% ----- def ----- Resists +21% darkness +16% temporal A belt that goes around your waist. |
spiritwalker's hardened leather belt of transcendence1.0 T3 belt armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Mana/turn +0.19 Max.mana +34.00 A belt that goes around your waist. |
spiritwalker's hardened leather belt of valiance1.0 T3 belt armor [Ego++] Arcane/Psionic While equipped: Stats +4 Wil +5 Mag ----- def ----- Mind.save +8 (+3 eff.) Max.HP +62.00 ---------- misc Mana/turn +0.16 Max.mana +30.00 A belt that goes around your waist. |
drakeskin leather belt 'Starwedge'1.0 T5 belt armor [Rare] Master While equipped: Stats +2 Str +2 Dex +12 Wil +5 Cun dps ---------- Res.pen +10% light Against +18% Summoned Melee Ret 6 physical ----- def ----- Resists +5% arcane +20% light D.Red.from +40% Summoned A belt that goes around your waist. |
insulating drakeskin leather belt of containment1.0 T5 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +12% fire +6% cold Anom.red +16 Max.HP +98.00 ---------- misc Max.mana +65.00 Max.stam +46.00 Max.hate +17.00 Max.psi +35.00 Max.vim +40.00 Max.P.En +33.00 Max.N.En +39.00 A belt that goes around your waist. |
Glorura the Dourblur (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Str +3 Mag +4 Wil +1 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 63% * 10% chance to reduce damage dealt by 29% ----- def ----- Defense +1 (+1 eff.) Spell.save +12 (+4 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivadatta (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +1 Wil dps ---------- Spell.crit +2% ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness Silence- +20% ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentshear the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Str +2 Mag +1 Con ----- def ----- Defense +1 (+1 eff.) Resists +3% nature +12% fire Crit.chn- 10.00% Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aryldir (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +2 Mag dps ---------- Crit.mult +20.00% Spell.pwr +15 (+2 eff.) S.pwr/crit +6 Dmg.mod +6% arcane +12% blight Melee Ret 4 blight ----- def ----- Defense +10 (+2 eff.) Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayoritha the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.crit +4.0% Phys.pwr +30 (+11 eff.) Dmg.mod +15% physical Acc +10 (+5 eff.) Apr +2 ----- def ----- Defense +2 (+1 eff.) Spell.save +7 (+2 eff.) ---------- misc Stam/turn +2.00 Max.mana +51.00 Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
cashmere cloak 'Obsidianjustice' (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Dex ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +3% fire +12% darkness +13% cold ---------- misc Infravis +1 See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 6 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 61 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Flashorder the elven-silk cloak (14 def, 9 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +9% fire +3% darkness +21% light Res.pen +15% fire ----- def ----- Armour +9 Defense +14 (+3 eff.) Resists +8% acid +7% fire +7% lightning +10% cold Phys.save +22 (+9 eff.) Spell.save +14 (+5 eff.) Mind.save +20 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gina (0 def, 8 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +4 Wil +4 Cun +4 Con dps ---------- Acc +15 (+7 eff.) Melee Ret 4 physical ----- def ----- Armour +8 Phys.save +8 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +9 (+3 eff.) ---------- misc Stam/turn +3.00 Max.stam +20.00 Infravis +2 Rush: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
wanderer's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Cun +2 Con ----- def ----- Armour +3 Phys.save +15 (+7 eff.) Mind.save +14 (+5 eff.) ---------- misc Stam/turn +0.80 Max.stam +18.00 A pair of boots made of leather. |
Chargerupture the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +9% lightning +30% cold Res.pen +25% lightning +25% cold Melee Ret 6 arcane ----- def ----- Armour +5 Resists +9% lightning Rush: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Ivodarin the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +12 Str +7 Dex +2 Cun +6 Con +13 Lck dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Dmg.mod +9% physical Res.pen +20% acid +15% physical On Hit (Melee): * 10% chance to reduce armor by 51% ----- def ----- Armour +5 Resists +3% acid Stealth +15 ---------- misc Light +2 Size +1 A pair of boots made of leather. |
Sootreaper the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +4 (+2 eff.) Spell.pwr +4 (+0 eff.) Dmg.mod +12% blight +9% darkness Res.pen +10% blight Apr +10 ----- def ----- Armour +5 Fatigue -7% Phys.save +9 (+5 eff.) ---------- misc Max.enc +29 A pair of boots made of leather. |
pair of drakeskin leather boots 'Corruptionpanic' (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +6 Dex +6 Wil dps ---------- Spell.crit +8% Dmg.mod +15% physical Melee Ret 6 nature ----- def ----- Armour +5 ---------- misc Stam/turn +0.70 Max.stam +24.00 Light +3 See.Invis +9 A pair of boots made of leather. |
pair of drakeskin leather boots 'Khelugas' (10 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +9 Mag dps ---------- Phys.crit +3.0% Crit.mult +15.00% Phys.pwr +5 (+2 eff.) Spell.pwr +10 (+1 eff.) Dmg.mod +10% acid +3% arcane +15% blight Res.pen +11% physical Melee Ret 8 arcane ----- def ----- Armour +5 Defense +10 (+2 eff.) Disease- +38% Def/telep +5 Res/telep +5% Dur/telep +5% Evasion: (Instant) Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: Stats +2 Mag +4 Wil ----- def ----- Armour +5 Blink to a nearby random location (rad 7) Puts all charms on 15 cooldown A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
steady rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+3 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +9 (+1 eff.) Melee+ 12 arcane Dmg.mod +6% arcane ----- def ----- Armour +2 Resists +6% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Singeshine (0 def, 15 armour)1.0 T4 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 14 temporal Ranged+ 5 temporal Dmg.mod +8% temporal Res.pen +10% fire ----- def ----- Armour +15 Resists +27% fire +11% temporal Crit.chn- 10.00% Max.HP +40.00 Blind- +21% Disease- +21% Silence- +21% Stun/Frz- +21% Teleport- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +5 Mag +6 Wil +3 Con dps ---------- Melee+ 4 acid 7 fire 8 cold 6 lightning ----- def ----- Armour +3 Disarm- +28% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glovea the Scorpionumbra (0 def, 15 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +5 Dex +17 Con dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 20 temporal 28 darkness 27 mind Ranged+ 9 temporal Dmg.mod +9% temporal On Hit (Melee): * 19% chance to reduce all saves and defense by 35 * 20% chance to slow global speed by 63% ----- def ----- Armour +15 Hardiness +11% Fatigue +5% Resists +8% temporal +11% physical Mind.save -9 (-3 eff.) ---------- misc See.Invis +12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Melee+ 34 mind 37 darkness On Hit (Melee): * 23% chance to reduce all saves and defense by 35 ----- def ----- Armour +3 Fatigue +5% Mind.save -9 (-3 eff.) HP.reg +8.00 ---------- misc Stam/turn +1.80 Max.stam +37.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
clarifying linen wizard hat of the sentry (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +2 Cun ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Circle of Warding: (Instant) Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 92% and attempts to push all creatures other than yourself out of its radius, inflicting 20.38 light damage and 20.56 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
shielding linen wizard hat of light (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% light ----- def ----- Defense +1 (+1 eff.) Resists +15% light Spell.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Cobrawinnow' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +5 Wil dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +8% acid +8% lightning +12% mind +6% fire +8% cold +6% nature +7% arcane Res.pen +15% mind Melee Ret 8 nature ----- def ----- Defense +2 (+1 eff.) Resists +6% mind Phys.save +9 (+5 eff.) ---------- misc Mana/turn +1.60 Mana/ret +2.10 Max.mana +67.00 Manaflow: Puts all charms on 24 cooldown Level 1.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Isserand' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Spell.crit +4% Spell.pwr +15 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +6% nature Spell.save +3 (+1 eff.) Mind.save +19 (+7 eff.) Blind- +10% Silence- +20% A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Issoregoleg' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +6 Wil +3 Cun dps ---------- Spell.pwr +4 (+0 eff.) Mind.pwr +10 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +3% blight Spell.save +10 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +3.00 Max.psi +10.00 A pointy cloth hat, very wizardly... |
eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Con dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +6% arcane ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +0.70 Mana/ret +1.00 Max.mana +40.00 Arcane Eye: (Instant) Puts all charms on 6 cooldown Level 6.5 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
3 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
3 Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
1111 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
41 alchemist diamond0.0 T5 white alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
Frostbringer2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +20% cold On Hit (Melee): * 20% chance to reduce armor by 51% ----- def ----- Resists +12% acid +3% cold ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(159 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Brodidedur the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% light Melee Ret 14 fire ----- def ----- Resists +13% darkness +7% fire Affinity +5% light Mind.save +3 (+1 eff.) Heal.mod +20% Disease- +10% ---------- misc Light +9 Sun Flare: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 281.19 light damage. At talent level 3 you gain 47% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Lightquill1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.pwr +25 (+6 eff.) Res.pen +10% light Melee Ret 10 blight ----- def ----- Mind.save +7 (+3 eff.) ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Max.psi +20.00 Light +4 See.Stealth +8 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) Blind- +34% Confus- +21% ---------- misc Light +8 See.Stealth +11 See.Invis +10 Track: Puts all charms on 24 cooldown Level 4.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Abysssage1.0 T5 lite [Rare] Master While equipped: dps ---------- Res.pen +15% fire +20% cold ----- def ----- Armour +16 Resists +5% arcane Heal.mod +15% Confus- +20% Teleport- +20% ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Brenydan the Greenkiller0.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag dps ---------- Crit.mult +15.00% Spell.pwr +15 (+2 eff.) Melee Ret 8 mind ----- def ----- Resists +9% cold +6% nature +9% temporal Mind.save +14 (+5 eff.) Def/telep +20 Res/telep +20% Dur/telep +30% ---------- misc Max.hate +2.00 Max.psi +10.00 Light +7 See.Stealth +22 See.Invis +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Guidance1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +6 Wil +6 Cun +6 Con ----- def ----- Resists +20% blight Res.Cap +10% blight Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) ---------- misc Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
bright dwarven lantern of corpselight1.0 T5 lite [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+0 eff.) ----- def ----- Resists +14% blight +10% darkness ---------- misc Light +8 Infravis +4 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 33 blight damage or heals 43 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) ----- def ----- Resists +7% blight +13% darkness Blind- +31% Confus- +21% ---------- misc Light +9 Infravis +5 See.Stealth +22 See.Invis +30 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 28 blight damage or heals 36 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 15 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 395.42 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 395.42 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Hathuromichak (dig speed 12 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +5 Str +3 Dex +5 Wil +6 Con dps ---------- Crit.mult +13.00% Phys.pwr +7 (+3 eff.) Apr +6 ---------- misc Light +1 Infravis +2 See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Gyrin (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +16 Str +2 Mag +8 Wil +2 Cun dps ---------- Phys.crit +11.0% Mind.crit +13% Dmg.mod +6% temporal ----- def ----- Fatigue -8% Resists +12% temporal Max.HP +37.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. This item has been sent to the Item's Vault. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 12 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 9 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1072.29 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Nimbussmash the iron torque of gale force [power 105] (9 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +1% S.pwr/crit +2 ----- def ----- Resists +12% lightning Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 122 physical damage Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Xotta' [power 2] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +3% light +3% cold Phys.save +6 (+3 eff.) Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
Ce'Netha the elm totem of healing [power 116] (9 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Defense +5 (+1 eff.) Resists +6% darkness Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 9 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Rainwish [power 404] (9 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +15% nature Acc +20 (+9 eff.) Apr +15 ----- def ----- Resists +6% acid +9% light Silence- +22% Def/telep +16 Res/telep +16% Dur/telep +16% Sting an enemy dealing 424 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to reduce fatigue by 48% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing elm wand of conjuration [power 105] (9 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 136 acid damage Puts all charms on 9 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing elm wand of lightning storm [power 122] (9 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 49 lightning damage and will be dazed for 1 turn (248 total damage) Puts all charms on 9 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elm wand of lightning storm [power 140] (12 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 57 lightning damage and will be dazed for 1 turn (285 total damage) Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged ash wand of shielding [power 248] (15 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 455 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Boltclash the elven-wood wand of lightning storm [power 344] (9 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% lightning Acc +20 (+9 eff.) Apr +3 Melee Ret 2 lightning ----- def ----- Resists +1% physical ---------- misc Stam/turn +2.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 140 lightning damage and will be dazed for 1 turn (700 total damage) Puts all charms on 9 cooldown 100% to increase all damage by 13% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Faedris the Thalore Archmage level 48
66th Dusk 122nd year of Ascendancy at 04:49 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Faedris the Thalore Archmage level 5
1st Mirth 122nd year of Ascendancy at 05:18 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Faedris the Thalore Archmage level 48
65th Dusk 122nd year of Ascendancy at 16:26 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Faedris the Thalore Archmage level 32
38th Dusk 122nd year of Ascendancy at 09:33 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Faedris the Thalore Archmage level 23
13rd Dusk 122nd year of Ascendancy at 02:35 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Faedris the Thalore Archmage level 34
41st Dusk 122nd year of Ascendancy at 04:55 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Faedris the Thalore Archmage level 14
1st Flare 122nd year of Ascendancy at 23:40 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Faedris the Thalore Archmage level 25
19th Dusk 122nd year of Ascendancy at 11:38 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Faedris the Thalore Archmage level 32
38th Dusk 122nd year of Ascendancy at 09:33 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By Faedris the Thalore Archmage level 44
57th Dusk 122nd year of Ascendancy at 22:06 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By Faedris the Thalore Archmage level 51
73rd Dusk 122nd year of Ascendancy at 01:33 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Faedris the Thalore Archmage level 36
44th Dusk 122nd year of Ascendancy at 18:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Faedris the Thalore Archmage level 10
3rd Mirth 122nd year of Ascendancy at 19:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Faedris the Thalore Archmage level 20
4th Dusk 122nd year of Ascendancy at 08:59 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Faedris the Thalore Archmage level 30
29th Dusk 122nd year of Ascendancy at 02:47 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Faedris the Thalore Archmage level 40
51st Dusk 122nd year of Ascendancy at 02:25 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Faedris the Thalore Archmage level 50
69th Dusk 122nd year of Ascendancy at 18:10 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Faedris the Thalore Archmage level 39
50th Dusk 122nd year of Ascendancy at 13:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Faedris the Thalore Archmage level 29
28th Dusk 122nd year of Ascendancy at 17:52 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Faedris the Thalore Archmage level 37
47th Dusk 122nd year of Ascendancy at 10:58 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Faedris the Thalore Archmage level 24
16th Dusk 122nd year of Ascendancy at 18:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Faedris the Thalore Archmage level 14
1st Flare 122nd year of Ascendancy at 23:40 see stats
Log
Thunderstorm killed Giant spider!
Arcane Vortex from Faedris hits Dolleg for 193 arcane damage.
Arcane Vortex from Faedris hits Orc berserker for 175 arcane damage.
Orc berserker receives 240 healing from Pride of the Orcs.
Faedris casts Aegis.
Faedris restores Disruption Shield (+0) with Aegis!
Faedris casts Rune: Stormshield.
Faedris summons a storm to protect them!
Faedris casts Rune: Manasurge.
Faedris starts to surge mana.
Faedris's spell attains critical power!
The demonic soul releases a burst of fire around dolleg!
Dolleg resists!
Thunderstorm hits Dolleg for 166 lightning damage.
Demonic Soul hits Dolleg for 221 fire damage.
Dolleg misses Faedris.
Arcane Vortex from Faedris hits Dolleg for 275 arcane damage.
Faedris casts Nova.
You collect a new ingredient: vial of greater demon bile (1).
Faedris surges with lightning power!
Faedris hits Dolleg for 449 lightning damage.
Faedris hits Mirror Image (Faedris) for 1 lightning damage.
Elemental Surge hits Orc berserker for 463 lightning damage.
Lava floor hits Orc berserker for 238 fire damage.
Faedris killed Dolleg!
Ran for 2 turns (stop reason: hostile spotted to the northwest (orc berserker)).
Saving game...
Saving done.
The furious lightning storm around Faedris calms down and disappears.































































































































































































































