





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Additional Randart Properties 1.5.5 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Talent Training 1.5.10Add an option to buy points at Last Hope's Elder True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Cat Point Cap Boost 1.5.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Less Shaders 1.5.10Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Higher |
Class | Adventurer |
Level / Exp | 1870 / 60% |
Size | medium |
Lifes / Deaths | Killed by Ivuldara the crimson ooze at level 1708 on the 7th Mirth 122nd year of Ascendancy at 04:30 5 / 3Killed by Eilinalralravena the crimson ooze at level 1861 on the 7th Mirth 122nd year of Ascendancy at 10:48 Killed by 19.08.023 at level 1870 on the 7th Mirth 122nd year of Ascendancy at 10:49 |
Primary Stats
Strength | 1077 (base 100) |
Dexterity | 740 (base 100) |
Constitution | 734 (base 100) |
Magic | 757 (base 100) |
Willpower | 101 (base 100) |
Cunning | 737 (base 100) |
Resources
Mana | 11715/11769 |
Equilibrium | 0 |
Vim | 7540/7576 |
Life | 499116/503992 |
Psi | 462/462 |
Stamina | 6018/6044 |
Paradox | 400 |
Healing Factor | 2.3184107478624 |
Regeneration | 0.57960268696561 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +4.7219521485942% |
Spell | 0% |
Global | +100% |
Vision
Sight | 19 |
Lite | 3 |
Infravision | 14 |
See Stealth | 139.19203978813 |
See Invisible | 190.19203978813 |
Offense: Mainhand
Damage | 208 |
Accuracy | 167 |
Crit Chance | 236% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 538 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 110 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Blight | +29% |
Cold | +40% |
All | +14% |
Offense: Damage Penetration
Physical | +50% |
Defense: Base
Armour (hardiness) | 22 (35.65183292883%) |
Defense | 183 |
Ranged Defense | 183 |
Fatigue | 0 |
Physical Save | 149 |
Spell Save | 129 |
Mental Save | 99 |
Defense: Resistances
Lightning | + 70%( 70%) |
Physical | + 70%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | +114%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 95% |
Poison Resistance | 95% |
Blind Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cunning / Shadow magic | 3.00 |
| 1/5 |
| 167/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.60 |
| 170/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 37/5 |
| 20/5 |
| 94/5 |
Wild-gift / Ooze | 1.00 |
| 21/5 |
| 1/5 |
| 1/5 |
| 36/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 17/5 |
| 36/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 6.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 170/5 |
Chronomancy / Spellbinding | 1.00 |
| 25/5 |
| 0/5 |
| 23/5 |
| 0/5 |
Chronomancy / Timetravel | 2.60 |
| 139/5 |
| 124/5 |
| 50/5 |
| 167/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 40/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.00 |
| 5/5 |
| 127/5 |
| 0/5 |
| 0/5 |
Celestial / Eclipse | 1.00 |
| 16/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 4/5 |
| 3/5 |
| 3/5 |
| 6/5 |
Spell / Necrosis | 1.00 |
| 37/5 |
| 10/5 |
| 8/5 |
| 0/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 167/5 |
| 8/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.00 |
| 33/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 53/5 |
| 25/5 |
| 37/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 78/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 20/5 |
| 11/5 |
| 7/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 8/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 1/5 |
| 18/5 |
| 5/5 |
| 9/5 |
Spell / Divination | 1.00 |
| 1/5 |
| 1/5 |
| 11/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You failed to protect the lost sun paladin from death by Belovea the giant red ant. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
Psionic focus | ![]() 0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: Additional 20 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Accuracy: +55 (+6 eff.) Physical crit. chance: +11.0% Physical power: +55 (+5 eff.) Armour: +22 Defense: +125 (+12 eff.) Effects on melee hit: * 109% chance to reduce armor by 118% Damage (Melee): 44 cold Changes stats: +11 Str / +18 Dex / +35 Mag / +11 Cun / +15 Con Changes resistances: +135% cold / +11% physical / +13% all Changes resistances penetration: +50% physical Changes damage: +14% all / +26% cold Critical mult.: +70.00% Stamina each turn: +11.00 Hate per kill: +58.00 Psi per kill: +80.00 Maximum stamina: +110.00 Maximum psi: +271.34 Mental crit. chance: +42% See invisible: +51 Movement speed: +110% Talent on hit(mindpower): Distortion Bolt (25% chance level 3). Talent on hit(mindpower): Slime Spit (10% chance level 3). A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 1 When used as an alchemist bomb: Additional 30 fire burn damage Gems can be sold for money or used in arcane rituals. |
In main hand | ![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Physical save: +5 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +6 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 (+0 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 42 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+1 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+0 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+0 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
3 nuummite 3 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 verdite 3 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+1 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+1 eff.) Changes damage: +2% all When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used as an alchemist bomb: Additional 75 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 140 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 tiny geode 3 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used as an alchemist bomb: Additional 30 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By 19.08.023 the Higher Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:56 see stats
By 19.08.023 the Higher Adventurer level 20
74th Pyre 122nd year of Ascendancy at 11:56 see stats
By 19.08.023 the Higher Adventurer level 30
74th Pyre 122nd year of Ascendancy at 11:56 see stats
By 19.08.023 the Higher Adventurer level 40
74th Pyre 122nd year of Ascendancy at 11:56 see stats
By 19.08.023 the Higher Adventurer level 50
74th Pyre 122nd year of Ascendancy at 11:56 see stats
By 19.08.023 the Higher Adventurer level 401
76th Pyre 122nd year of Ascendancy at 19:31 see stats
By 19.08.023 the Higher Adventurer level 1674
79th Pyre 122nd year of Ascendancy at 16:27 see stats
By 19.08.023 the Higher Adventurer level 290
75th Pyre 122nd year of Ascendancy at 18:38 see stats
By 19.08.023 the Higher Adventurer level 169
74th Pyre 122nd year of Ascendancy at 21:27 see stats
By 19.08.023 the Higher Adventurer level 378
76th Pyre 122nd year of Ascendancy at 12:42 see stats
By 19.08.023 the Higher Adventurer level 979
78th Pyre 122nd year of Ascendancy at 08:38 see stats
By 19.08.023 the Higher Adventurer level 1870
7th Mirth 122nd year of Ascendancy at 10:49 see stats
Log
Bloated ooze deactivates Through The Crowd.
Bloated ooze deactivates Through The Crowd.
Bloated ooze deactivates Through The Crowd.
Bloated ooze deactivates Through The Crowd.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Mayakira the poison ooze killed 19.08.023!
Saving game...
Saving done.
Welcome to level 1862 [19.08.023].
19.08.023 has 5068 stat point(s), 749 class talent point(s), 905 generic talent point(s), 4 category point(s) to spend. Press p to use them.
Welcome to level 1863 [19.08.023].
19.08.023 has 5071 stat point(s), 750 class talent point(s), 906 generic talent point(s), 4 category point(s) to spend. Press p to use them.
Welcome to level 1864 [19.08.023].
19.08.023 has 5074 stat point(s), 751 class talent point(s), 907 generic talent point(s), 5 category point(s) to spend. Press p to use them.
Welcome to level 1865 [19.08.023].
19.08.023 has 5077 stat point(s), 753 class talent point(s), 907 generic talent point(s), 5 category point(s) to spend. Press p to use them.
Welcome to level 1866 [19.08.023].
19.08.023 has 5080 stat point(s), 754 class talent point(s), 908 generic talent point(s), 5 category point(s) to spend. Press p to use them.
Welcome to level 1867 [19.08.023].
19.08.023 has 5083 stat point(s), 755 class talent point(s), 909 generic talent point(s), 5 category point(s) to spend. Press p to use them.
Welcome to level 1868 [19.08.023].
19.08.023 has 5086 stat point(s), 756 class talent point(s), 910 generic talent point(s), 5 category point(s) to spend. Press p to use them.
Welcome to level 1869 [19.08.023].
19.08.023 has 5089 stat point(s), 757 class talent point(s), 911 generic talent point(s), 5 category point(s) to spend. Press p to use them.
Most stores should have new stock now.
Welcome to level 1870 [19.08.023].
19.08.023 has 5092 stat point(s), 759 class talent point(s), 911 generic talent point(s), 5 category point(s) to spend. Press p to use them.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!