


Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Additional Randart Properties 1.5.5 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Talent Training 1.5.10Add an option to buy points at Last Hope's Elder True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Cat Point Cap Boost 1.5.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Less Shaders 1.5.10Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Mardrop |
Class | Adventurer |
Level / Exp | 146 / 14% |
Size | medium |
Lifes / Deaths | Killed by Bethodara the fox at level 134 on the 76th Pyre 122nd year of Ascendancy at 16:49 6 / 2Killed by 14.08.023 at level 146 on the 76th Pyre 122nd year of Ascendancy at 16:51 |
Primary Stats
Strength | 61 (base 12) |
Dexterity | 36 (base 12) |
Constitution | 59 (base 28) |
Magic | 116 (base 88) |
Willpower | 88 (base 88) |
Cunning | 110 (base 88) |
Resources
Mana | 1288/1360 |
Equilibrium | 0 |
Vim | 632/680 |
Life | 2444/2720 |
Stamina | 694/730 |
Psi | 686/746 |
Healing Factor | 1.3251133323992 |
Regeneration | 9.6070716598942 |
Speed
Mental | +2% |
Attack | +2% |
Movement | -38.30860985981% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Barehand
Damage | 110 |
Accuracy | 25 |
Crit Chance | 33% |
APR | 4 |
Speed | 0.98 |
Offense: Spell
Spellpower | 78 |
Crit Chance | 64% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 31% |
Speed | 0.98039215686275 |
Offense: Damage Bonus
Acid | +23% |
Blight | +23% |
Arcane | +24% |
Cold | +23% |
Lightning | +47% |
Light | +24% |
Temporal | +24% |
Physical | +23% |
Darkness | +23% |
Fire | +47% |
Nature | +51% |
Offense: Damage Penetration
Acid | +36% |
Blight | +36% |
Arcane | +26% |
Cold | +36% |
All | +2% |
Darkness | +36% |
Light | +26% |
Temporal | +26% |
Physical | +36% |
Lightning | +60% |
Fire | +60% |
Nature | +60% |
Defense: Base
Armour (hardiness) | 9 (65.65183292883%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 0 |
Physical Save | 33.4 |
Spell Save | 43 |
Mental Save | 43 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 40%( 94%) |
Cold | + 32%( 70%) |
All | + 21%( 70%) |
Darkness | + 32%( 70%) |
Light | + 40%( 94%) |
Temporal | + 40%( 94%) |
Physical | + 24%( 70%) |
Lightning | + 60%( 94%) |
Fire | + 43%( 94%) |
Nature | + 45%( 94%) |
Defense: Immunities
Knockback Resistance | 52% |
Stun Resistance | 26% |
Instadeath Resistance | 100% |
Blind Resistance | 26% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Corruption / Blight | 1.00 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
Spell / Air | 1.00 |
| 13/5 |
| 13/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 11/5 |
| 12/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 13/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 13/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 7/5 |
| 9/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 9/5 |
| 0/5 |
| 0/5 |
Celestial / Eclipse | 1.00 |
| 13/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Necrosis | 1.00 |
| 7/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Unarmed training | 1.00 |
| 11/5 |
| 11/5 |
| 2/5 |
| 9/5 |
Technique / Combat training | 1.00 |
| 6/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Race / Mardrop | 1.00 |
| 1/5 |
| 12/5 |
| 7/5 |
| 0/5 |
Effects
Quests
You failed to protect the injured seer from death by Bethodara the fox. Escort: injured seer (level 2 of Trollmire) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
Most of the soldiers are out in skirmishes with the hated Orcs, as a green recruit you must stay in the relative safety of the Sunwall. Holding the FortThough you itch to fight Orcs, you have been assigned two mundane tasks instead. * Vermin are eating the crops in the Sunwall Orchards. * Exterminate them or we will all go hungry. * The shadows that were summoned to hide the Midnight Training Camp are restless and becoming aggressive. * Quell them and seek out the cause. | active |
Equipment
Psionic focus | ![]() 0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Con / +3 Mag Changes resistances: +7% all Spellpower: +5 (+1 eff.) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Dex Changes resistances: +10% darkness / +10% cold When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 darkness It can be used to activate talent Sigil of Shrouding (costing 15 power out of 18/18) : Effective talent level: 1.0 Power cost: 15 out of 18/18. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You bind darkness in a sigil on the floor. All targets walking over the sigil will be blinded for 4 turns. The sigil is a hidden trap (29 detection and 36 disarm power based on your Magic) and lasts for 6 turns. At raw talent level 5, these sigils are placed in a radius 1 around the target. They appear to be made of a metal you have never seen before. Shadows cling to them. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 1 When used as an alchemist bomb: Additional 30 fire burn damage Gems can be sold for money or used in arcane rituals. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (99 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() blazebringer's iron dagger of evisceration (10-12 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +22 fire When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+1 eff.) Changes resistances penetration: +9% fire Global speed: +3% Sharp, short and deadly. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
4 nuummite 4 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By 14.08.023 the Mardrop Adventurer level 10
74th Pyre 122nd year of Ascendancy at 15:23 see stats
By 14.08.023 the Mardrop Adventurer level 20
74th Pyre 122nd year of Ascendancy at 15:23 see stats
By 14.08.023 the Mardrop Adventurer level 30
74th Pyre 122nd year of Ascendancy at 15:23 see stats
By 14.08.023 the Mardrop Adventurer level 40
74th Pyre 122nd year of Ascendancy at 16:16 see stats
By 14.08.023 the Mardrop Adventurer level 50
74th Pyre 122nd year of Ascendancy at 20:08 see stats
By 14.08.023 the Mardrop Adventurer level 118
76th Pyre 122nd year of Ascendancy at 15:22 see stats
By 14.08.023 the Mardrop Adventurer level 86
75th Pyre 122nd year of Ascendancy at 16:36 see stats
By 14.08.023 the Mardrop Adventurer level 146
76th Pyre 122nd year of Ascendancy at 16:51 see stats
Log
14.08.023 unleashes a blast of frostdusk as he crosses the veil!
Ran for 2 turns (stop reason: interesting character).
Saving done.
Welcome to level 135 [14.08.023].
14.08.023 has 171 stat point(s), 8 class talent point(s), 22 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 136 [14.08.023].
14.08.023 has 174 stat point(s), 9 class talent point(s), 23 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 137 [14.08.023].
14.08.023 has 177 stat point(s), 10 class talent point(s), 24 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 138 [14.08.023].
14.08.023 has 180 stat point(s), 11 class talent point(s), 25 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 139 [14.08.023].
14.08.023 has 183 stat point(s), 12 class talent point(s), 26 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Most stores should have new stock now.
Welcome to level 140 [14.08.023].
14.08.023 has 186 stat point(s), 14 class talent point(s), 26 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 141 [14.08.023].
14.08.023 has 189 stat point(s), 15 class talent point(s), 27 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 142 [14.08.023].
14.08.023 has 192 stat point(s), 16 class talent point(s), 28 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 143 [14.08.023].
14.08.023 has 195 stat point(s), 17 class talent point(s), 29 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 144 [14.08.023].
14.08.023 has 198 stat point(s), 18 class talent point(s), 30 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 145 [14.08.023].
14.08.023 has 201 stat point(s), 20 class talent point(s), 30 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 146 [14.08.023].
14.08.023 has 204 stat point(s), 21 class talent point(s), 31 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!