





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Additional Randart Properties 1.5.5 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Talent Training 1.5.10Add an option to buy points at Last Hope's Elder True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Cat Point Cap Boost 1.5.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Less Shaders 1.5.10Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Mardrop |
Class | Adventurer |
Level / Exp | 510 / 6% |
Size | medium |
Lifes / Deaths | Killed by Gloralle the brown bear at level 509 on the 79th Pyre 122nd year of Ascendancy at 03:37 6 / 2Killed by 02.09.023 at level 510 on the 79th Pyre 122nd year of Ascendancy at 03:42 |
Primary Stats
Strength | 175 (base 12) |
Dexterity | 89 (base 12) |
Constitution | 157 (base 61) |
Magic | 184 (base 100) |
Willpower | 111 (base 100) |
Cunning | 181 (base 100) |
Resources
Mana | 3653/3659 |
Equilibrium | 0 |
Vim | 2132/2136 |
Life | 34942/35066 |
Psi | 201/201 |
Stamina | 1876/1880 |
Paradox | 300 |
Healing Factor | 1.6800630061703 |
Regeneration | 27.301023850267 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 80 |
Accuracy | 50 |
Crit Chance | 54% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 131 |
Crit Chance | 92% |
Speed | 1 |
Offense: Mind
Mindpower | 70 |
Crit Chance | 70% |
Speed | 1 |
Offense: Damage Bonus
Acid | +60% |
Blight | +6% |
Arcane | +160% |
Mind | +3% |
Lightning | +160% |
Light | +187% |
Temporal | +293% |
Fire | +160% |
Nature | +165% |
Offense: Damage Penetration
Acid | +54% |
Lightning | +160% |
Light | +235% |
Temporal | +215% |
Mind | +50% |
Arcane | +160% |
Fire | +160% |
Nature | +160% |
Defense: Base
Armour (hardiness) | 49.551211628464 (77.607947236566%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 19 |
Physical Save | 60 |
Spell Save | 54 |
Mental Save | 63 |
Defense: Resistances
Acid | + 55%( 70%) |
Blight | + 58%( 70%) |
Arcane | +100%(230%) |
Cold | + 55%( 70%) |
All | + 51%( 70%) |
Physical | + 55%( 70%) |
Lightning | +100%(230%) |
Light | +100%(230%) |
Temporal | +100%(230%) |
Mind | + 67%( 70%) |
Darkness | + 58%( 70%) |
Fire | +100%(230%) |
Nature | +100%(230%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 47% |
Bleed Resistance | 84% |
Knockback Resistance | 43% |
Stun Resistance | 23% |
Pinning Resistance | 24% |
Poison Resistance | 100% |
Blind Resistance | 84% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Spell / Meta | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spellbinding | 1.00 |
| 22/5 |
| 0/5 |
| 22/5 |
| 0/5 |
Corruption / Blight | 1.20 |
| 50/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 50/5 |
| 1/5 |
| 18/5 |
Wild-gift / Ooze | 1.00 |
| 15/5 |
| 2/5 |
| 12/5 |
| 16/5 |
Celestial / Eclipse | 1.00 |
| 16/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.60 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Spell / Enhancement | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 50/5 |
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 50/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 50/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.00 |
| 1/5 |
| 50/5 |
| 5/5 |
| 2/5 |
Chronomancy / Chronomancy | 1.00 |
| 19/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 28/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Race / Mardrop | 1.60 |
| 1/5 |
| 50/5 |
| 10/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 18/5 |
| 1/5 |
| 1/5 |
| 50/5 |
Prodigies
| 1/1 |
Effects
Quests
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
Most of the soldiers are out in skirmishes with the hated Orcs, as a green recruit you must stay in the relative safety of the Sunwall. Holding the FortThough you itch to fight Orcs, you have been assigned two mundane tasks instead. * You have killed the strange horror causing most of the crop destruction. * The shadows that were summoned to hide the Midnight Training Camp are restless and becoming aggressive. * Quell them and seek out the cause. | active |
Equipment
Psionic focus | ![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Quiver | 46 alchemist nuummite 46 alchemist nuummite0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Life regen 2% of max life Gems can be sold for money or used in arcane rituals. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 125% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +6 (+1 eff.) Changes stats: +1 Str Critical mult.: +12.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 16 acid Changes damage: +3% mind Disarm immunity: +23% Pinning immunity: +24% Knockback immunity: +20% Maximum life: +21.00 Mindpower: +10 (+3 eff.) Rings make your fingers look great! |
In main hand | ![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +4% Effects on melee hit: * 72% chance to reduce all saves and defense by 39 Damage when hit (Melee): 20 acid / 24 mind Changes resistances: +33% mind / +27% light Changes resistances penetration: +54% acid / +55% temporal / +50% mind / +75% light Changes damage: +54% acid / +133% temporal / +27% light Talent granted: +1 Command Staff Physical save: +4 (+1 eff.) Mental save: +30 (+7 eff.) Hate when firing a critical mind attack: +9.00 Psi when firing a critical mind attack: +9.00 Maximum pos.energy: +72.47 Maximum neg.energy: +72.47 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Mental crit. chance: +18% Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +2 Wil Changes resistances: +7% acid / +7% physical / +14% darkness / +14% blight / +7% fire / +7% lightning / +7% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +24% Stun/Freeze immunity: +23% Knockback immunity: +23% Light radius: +2 A suit of armour made of metal plates. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +5 (+2 eff.) Changes stats: +4 Mag Changes damage: +6% acid / +6% blight Disease immunity: +26% Spellpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 43 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() stormshield rune (threshold 83; blocks 6; dur 4; cd 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() elemental iron dagger of corruption (10-14 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 1). On weapon hit: * Create an explosion dealing 181 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +9% lightning Changes damage: +10% lightning Sharp, short and deadly. |
![]() chilling iron mace of massacre (19-27 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +9 cold Blunt and deadly. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Con / +3 Mag Changes resistances: +7% all Spellpower: +5 (+1 eff.) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+1 eff.) Maximum life: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 silence Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() Requires: - Shield usage training - Strength 20 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: +12% Damage when hit (Melee): 10 light Changes resistances: +10% light Talent granted: +1 Block Its either a mirror, or the shield of a Sun Paladin that liked polishing too much. |
2 nuummite 2 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 tiny geode 4 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By 02.09.023 the Mardrop Adventurer level 10
74th Pyre 122nd year of Ascendancy at 12:15 see stats
By 02.09.023 the Mardrop Adventurer level 20
74th Pyre 122nd year of Ascendancy at 12:15 see stats
By 02.09.023 the Mardrop Adventurer level 30
74th Pyre 122nd year of Ascendancy at 12:15 see stats
By 02.09.023 the Mardrop Adventurer level 40
74th Pyre 122nd year of Ascendancy at 12:15 see stats
By 02.09.023 the Mardrop Adventurer level 50
74th Pyre 122nd year of Ascendancy at 12:15 see stats
By 02.09.023 the Mardrop Adventurer level 437
78th Pyre 122nd year of Ascendancy at 09:41 see stats
By 02.09.023 the Mardrop Adventurer level 382
76th Pyre 122nd year of Ascendancy at 09:29 see stats
By 02.09.023 the Mardrop Adventurer level 270
75th Pyre 122nd year of Ascendancy at 05:39 see stats
By 02.09.023 the Mardrop Adventurer level 179
74th Pyre 122nd year of Ascendancy at 21:46 see stats
By 02.09.023 the Mardrop Adventurer level 330
75th Pyre 122nd year of Ascendancy at 14:32 see stats
By 02.09.023 the Mardrop Adventurer level 510
79th Pyre 122nd year of Ascendancy at 03:42 see stats
Log
Talent Echoes From The Past is ready to use.
02.09.023 casts Echoes From The Past.
02.09.023's spell attains critical power!
Gloralle the brown bear uses Thermal Strike.
Gloralle the brown bear's mind surges with critical power!
Gloralle the brown bear performs a melee critical strike against 02.09.023!
Your time shield crumbles under the damage!
The fabric of time around 02.09.023 stabilizes to normal.
The powerful time-altering energies generate a restoration field on 02.09.023.
Your shield crumbles under the damage!
The shield around 02.09.023 crumbles.
02.09.023 hits Gloralle the brown bear for (591 to psi shield), 27493 temporal, (591 to psi shield), 46056 temporal (73548 total damage).
Melee retaliation hits Gloralle the brown bear for (12 to psi shield), 18 acid, (5 to psi shield), 7 mind (26 total damage).
Gloralle the brown bear hits 02.09.023 for (1293 to time), (1788 absorbed), 38560 cold (38560 total damage).
02.09.023 the level 509 mardrop adventurer was cooled to death by Gloralle the brown bear on level 3 of Norgos Lair.
You have 6 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gloralle the brown bear killed 02.09.023!
Saving game...
Talent Realign is ready to use.
Talent Temporal Bolt is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Most stores should have new stock now.
Welcome to level 510 [02.09.023].
02.09.023 has 1227 stat point(s), 31 class talent point(s), 161 generic talent point(s), 1 category point(s), 1 prodigies point(s) to spend. Press p to use them.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!