






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Additional Randart Properties 1.5.5 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Talent Training 1.5.10Add an option to buy points at Last Hope's Elder True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Cat Point Cap Boost 1.5.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Less Shaders 1.5.10Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Yeek |
Class | Adventurer |
Level / Exp | 760 / 67% |
Size | small |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 698 (base 100) |
Dexterity | 729 (base 100) |
Constitution | 537 (base 100) |
Magic | 404 (base 100) |
Willpower | 186 (base 100) |
Cunning | 386 (base 100) |
Resources
Mana | 5262/5454 |
Negative | 2302/2302 |
Life | 43218/43218 |
Paradox | 300 |
Equilibrium | 10 |
Vim | 3116/3116 |
Positive | 2307/2307 |
Stamina | 2762/2835 |
Psi | 4295/4417 |
Healing Factor | 2.2124936480334 |
Regeneration | 0.55312341200836 |
Speed
Mental | +2% |
Attack | +2% |
Movement | 0% |
Spell | 0% |
Global | +230.10336212249% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 15 |
See Stealth | 185.78113149061 |
See Invisible | 185.78113149061 |
Offense: Mainhand
Damage | 252 |
Accuracy | 162 |
Crit Chance | 135% |
APR | 15 |
Speed | 0.98 |
Offense: Spell
Spellpower | 253 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 105 |
Crit Chance | 100% |
Speed | 0.98039215686275 |
Offense: Damage Bonus
Darkness | +294% |
Light | +219% |
Temporal | +6% |
Blight | +93% |
Nature | +4% |
Fire | +249% |
All | 0% |
Offense: Damage Penetration
Light | +32% |
Cold | +57% |
Blight | +52% |
Mind | +81% |
Fire | +82% |
All | +12% |
Defense: Base
Armour (hardiness) | 70.551211628464 (73.607947236566%) |
Defense | 133 |
Ranged Defense | 133 |
Fatigue | 12 |
Physical Save | 142.2 |
Spell Save | 139.1 |
Mental Save | 144 |
Defense: Resistances
Darkness | + 70%( 70%) |
Acid | + 63%( 70%) |
Light | + 53%( 70%) |
Nature | + 65%( 70%) |
Blight | + 55%( 70%) |
Physical | + 57%( 70%) |
Cold | + 70%( 70%) |
All | + 50%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 95% |
Bleed Resistance | 83% |
Disarm Resistance | 43% |
Instadeath Resistance | 100% |
Knockback Resistance | 66% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Spell / Meta | 1.00 |
| 1/5 |
| 39/5 |
| 5/5 |
| 0/5 |
Celestial / Circles | 1.00 |
| 54/5 |
| 56/5 |
| 51/5 |
| 53/5 |
Corruption / Blight | 1.00 |
| 73/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 20/5 |
| 8/5 |
| 8/5 |
| 6/5 |
Wild-gift / Ooze | 1.00 |
| 29/5 |
| 1/5 |
| 16/5 |
| 15/5 |
Celestial / Eclipse | 1.00 |
| 13/5 |
| 48/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.60 |
| 1/5 |
| 75/5 |
| 1/5 |
| 17/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 36/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.00 |
| 13/5 |
| 52/5 |
| 70/5 |
| 63/5 |
Spell / Enhancement | 3.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 75/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 14/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 17/5 |
| 3/5 |
| 7/5 |
| 4/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 65/5 |
| 2/5 |
| 8/5 |
Celestial / Hymns | 1.00 |
| 19/5 |
| 42/5 |
| 7/5 |
| 66/5 |
Technique / Combat training | 1.00 |
| 31/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 1/5 |
| 12/5 |
| 5/5 |
| 10/5 |
Celestial / Chants | 1.00 |
| 8/5 |
| 6/5 |
| 4/5 |
| 35/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Divination | 1.00 |
| 1/5 |
| 3/5 |
| 21/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 12/5 |
| 51/5 |
| 51/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 8/5 |
| 22/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 33/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Through The Crowd |
talent | Hymn Nocturnalist |
talent | Chant of Fortitude |
talent | Dark Ritual |
talent | Mitosis |
talent | Augmentation |
talent | Hymn of Perseverance |
talent | Spellcraft |
talent | Beyond the Flesh |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+41% global speed). Clarity |
Quests
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
Psionic focus | ![]() 0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +38 Effects on melee hit: * 94% chance to reduce armor by 80% * 94% chance to reduce strength, dexterity, and constitution by 69 Damage (Melee): 116 acid Changes stats: +10 Wil / +17 Mag Changes resistances: +27% acid / +14% physical / +27% nature / +33% darkness Changes resistances penetration: +40% blight / +70% fire Changes damage: +84% blight / +30% fire Physical save: +30 (+0 eff.) Spell save: +69 (+1 eff.) Poison immunity: +94% Spellpower on spell critical (stacks up to 3 times): +47 Only die when reaching: -374.38 life Spellpower: +95 (+7 eff.) Light radius: +8 Defense after a teleport: +70 Resist all after a teleport: +70% New effects duration reduction after a teleport: +70% Talent on hit(spell): Bone Spear (10% chance level 3). Talent on hit(spell): Manathrust (35% chance level 10). A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Wil Changes resistances: +11% blight Mental save: +11 (+1 eff.) A cap made of leather. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +23.00 Maximum stamina: +18.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -9% Changes resistances: +36% darkness Changes damage: +18% darkness Maximum encumbrance: +34 Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spell crit. chance: +4% A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 20.0 - 32.0 Uses stat: 222% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +8 temporal Damage (radius 2) on crit: +4 temporal When wielded/worn: Accuracy: +32 (+4 eff.) Armour penetration: +13 Defense: +13 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 8 blight / 8 arcane Changes stats: +10 Str / +10 Dex / +10 Mag / +12 Wil / +10 Cun / +10 Con Changes resistances penetration: +20% light / +12% all Changes damage: +9% blight / +6% temporal Disarm immunity: +43% Stun/Freeze immunity: +30% Mana each turn: +0.12 Mana when firing critical spell: +2.00 Damage Shield penetration: +10% Talent on hit(spell): Blood Grasp (5% chance level 3). Massive two-handed swords. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Mag Changes resistances: +6% light / +6% darkness Infravision radius: +2 When used to modify unarmed attacks: Base power: 9.0 - 12.6 Uses stats: 74% Wil, 114% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 100% Damage (radius 2) on crit: +18 light / +16 darkness It can be used to activate talent Starfall, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 910.96 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +19.0% Armour: +9 Fatigue: +22% Effects on melee hit: * 55% chance to reduce damage dealt by 41% Damage (Melee): 32 physical / 32 cold Damage when hit (Melee): 24 mind Changes stats: +8 Str Changes resistances: +57% cold Changes resistances penetration: +69% mind / +45% cold Changes damage: +36% darkness Critical mult.: +50.00% Mental save: +36 (+4 eff.) Stamina each turn: +8.26 Equilibrium when hit: +0.24 Hate per kill: +16.00 Psi per kill: +32.00 Mindpower: +45 (+8 eff.) A suit of armour made of metal plates. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 633% for 10 turns (408 total) and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +12 (+1 eff.) Defense: +14 (+2 eff.) Changes stats: +14 Lck Reduce all damage from unseen attackers: 16% Amulets make your neck look great! |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 222% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Poisonous Spores (5% chance level 1). On weapon hit: * 20% chance to slow global speed by 81% * 10% chance to reduce armor by 80% Damage (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +38 (+4 eff.) Armour penetration: +13 Defense: +15 (+2 eff.) Changes stats: +7 Str Changes resistances: +6% mind / +2% physical / +27% light / +9% nature Changes resistances penetration: +13% physical Changes damage: +6% lightning / +13% physical / +6% acid Reduces incoming crit damage: 30.00% Silence immunity: +10% Confusion immunity: +30% Stun/Freeze immunity: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 222% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 2). When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 30% chance to slow global speed by 81% * 14% chance to reduce strength, dexterity, and constitution by 69 On weapon crit: * Splash the target with acid dealing 465 damage over 5 turns and reducing armor and accuracy by 59 Damage (Melee): +16 blight When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Damage (Melee): 4 physical Changes stats: +2 Wil Changes resistances: +9% acid / +1% physical / +3% light / +10% arcane / +9% nature Changes resistances penetration: +5% arcane / +5% nature Critical mult.: +20.00% Disease immunity: +28% Confusion immunity: +20% Vim when firing critical spell: +4.00 Maximum life: +140.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +4% Mental crit. chance: +4% Talent on hit(mindpower): Ravage (5% chance level 1). Massive two-handed mauls. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 52.0 - 72.8 Uses stat: 185% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Warshout (20% chance level 2). On weapon hit: * 40% chance to slow global speed by 81% Damage (Melee): +16 physical / +20 nature Damage (radius 1) on hit: +8 lightning / +18 fire / +8 physical When wielded/worn: Accuracy: +77 (+9 eff.) Armour penetration: +15 Physical power: +10 (+1 eff.) Armour: +6 Effects on melee hit: * 40% chance to slow global speed by 81% Changes stats: +11 Str / +3 Con Changes resistances: +5% physical / +9% cold / +6% nature / +9% temporal Changes resistances penetration: +20% fire / +20% physical / +10% nature / +15% all Changes damage: +9% fire / +12% physical Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Mental save: +18 (+2 eff.) Stun/Freeze immunity: +30% Teleport immunity: +50% Only die when reaching: -60.00 life Sharp, long, and deadly. |
Burning Basher (10-14 power, 4 apr) Burning Basher (10-14 power, 4 apr)Requires: - Magic 10 - Constitution 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 1 Base power: 10.0 - 14.0 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +20 fire burn Damage (radius 2) on crit: +10 acid When wielded/worn: Changes damage: +10% acid / +10% fire Spellpower: +6 (+1 eff.) Sight radius: -1 The end of this sceptre emits an acrid smoke and burns painfully if you touch it. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 101.36 to 304.08 lightning damage (202.72 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
5 nuummite 5 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +30 (+5 eff.) Changes damage: +10% all When used to imbue an object: Defense: +30 (+5 eff.) Changes damage: +10% all When used as an alchemist bomb: Additional 50 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
malachite malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+2 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+2 eff.) Changes damage: +4% all When used as an alchemist bomb: Additional 20 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+2 eff.) Changes damage: +2% all When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 140 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 geode 2 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used as an alchemist bomb: Additional 30 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used as an alchemist bomb: Additional 20 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used to imbue an object: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used as an alchemist bomb: Additional 50 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: Additional 20 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By 28.08.0 the Yeek Adventurer level 699
10th Mirth 122nd year of Ascendancy at 23:09 see stats
By 28.08.0 the Yeek Adventurer level 10
77th Pyre 122nd year of Ascendancy at 20:35 see stats
By 28.08.0 the Yeek Adventurer level 20
77th Pyre 122nd year of Ascendancy at 20:35 see stats
By 28.08.0 the Yeek Adventurer level 30
77th Pyre 122nd year of Ascendancy at 20:35 see stats
By 28.08.0 the Yeek Adventurer level 40
77th Pyre 122nd year of Ascendancy at 20:35 see stats
By 28.08.0 the Yeek Adventurer level 50
77th Pyre 122nd year of Ascendancy at 20:35 see stats
By 28.08.0 the Yeek Adventurer level 584
5th Mirth 122nd year of Ascendancy at 13:07 see stats
By 28.08.0 the Yeek Adventurer level 280
3rd Mirth 122nd year of Ascendancy at 09:12 see stats
By 28.08.0 the Yeek Adventurer level 86
79th Pyre 122nd year of Ascendancy at 05:13 see stats
By 28.08.0 the Yeek Adventurer level 562
5th Mirth 122nd year of Ascendancy at 10:07 see stats
By 28.08.0 the Yeek Adventurer level 698
6th Mirth 122nd year of Ascendancy at 12:39 see stats
By 28.08.0 the Yeek Adventurer level 661
5th Mirth 122nd year of Ascendancy at 22:24 see stats
Log
You extract onyx from enlightening dwarven-steel mail armour of implacability (3 def, 16 armour)
You gain 12.00 gold from the transmogrification of onyx.
You extract lapis lazuli from plaguebringer's dwarven-steel waraxe (19-27 power, 4 apr)
You gain 12.00 gold from the transmogrification of lapis lazuli.
Connection to online server lost, trying to reconnect.
Connection to online server established.
28.08.0 deactivates Through The Crowd.
28.08.0 activates Through The Crowd.
28.08.0 deactivates Hymn Nocturnalist.
28.08.0 activates Hymn Nocturnalist.
28.08.0 deactivates Chant of Fortitude.
28.08.0 activates Chant of Fortitude.
28.08.0 deactivates Dark Ritual.
28.08.0 activates Dark Ritual.
28.08.0 deactivates Mitosis.
28.08.0 activates Mitosis.
28.08.0 deactivates Augmentation.
28.08.0 activates Augmentation.
28.08.0 deactivates Hymn of Perseverance.
28.08.0 activates Hymn of Perseverance.
28.08.0 deactivates Spellcraft.
28.08.0 activates Spellcraft.
28.08.0 deactivates Beyond the Flesh.
28.08.0 activates Beyond the Flesh.
There is a next level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
A shield forms around 28.08.0.