



Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Additional Randart Properties 1.5.5 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Talent Training 1.5.10Add an option to buy points at Last Hope's Elder True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Cat Point Cap Boost 1.5.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Less Shaders 1.5.10Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Mardrop |
Class | Adventurer |
Level / Exp | 263 / 59% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 12 (base 12) |
Dexterity | 12 (base 12) |
Constitution | 14 (base 12) |
Magic | 91 (base 88) |
Willpower | 88 (base 88) |
Cunning | 106 (base 56) |
Resources
Mana | 2062/2062 |
Equilibrium | 0 |
Paradox | 300 |
Life | 13001/13001 |
Positive | 816/816 |
Stamina | 1081/1081 |
Negative | 811/816 |
Healing Factor | 1.0326086956522 |
Regeneration | 2.3233695652175 |
Speed
Mental | +2% |
Attack | +2% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 29 |
Accuracy | 6 |
Crit Chance | 31% |
APR | 2 |
Speed | 0.98 |
Offense: Spell
Spellpower | 100 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 30% |
Speed | 0.98039215686275 |
Offense: Damage Bonus
Darkness | +17% |
Lightning | +50% |
Light | +125% |
Temporal | +50% |
Blight | +10% |
Arcane | +50% |
Fire | +125% |
Nature | +54% |
Offense: Damage Penetration
Lightning | +50% |
Light | +50% |
Temporal | +50% |
Arcane | +50% |
Fire | +50% |
Nature | +50% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 9 |
Spell Save | 40 |
Mental Save | 67 |
Defense: Resistances
Lightning | + 50%(120%) |
Light | + 50%(120%) |
Temporal | + 50%(120%) |
Arcane | + 50%(120%) |
Fire | + 50%(120%) |
Nature | + 53%(120%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 48% |
Blind Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 83% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Cunning / Shadow magic | 2.40 |
| 1/5 |
| 25/5 |
| 0/5 |
| 0/5 |
Celestial / Circles | 1.00 |
| 1/5 |
| 25/5 |
| 7/5 |
| 23/5 |
Spell / Shades | 1.00 |
| 1/5 |
| 25/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 25/5 |
| 0/5 |
Chronomancy / Timetravel | 1.00 |
| 1/5 |
| 1/5 |
| 8/5 |
| 11/5 |
Celestial / Radiance | 1.00 |
| 7/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 25/5 |
Generic Talents
Spell / Stone alchemy | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 25/5 |
Celestial / Hymns | 1.00 |
| 7/5 |
| 1/5 |
| 1/5 |
| 25/5 |
Race / Mardrop | 1.00 |
| 1/5 |
| 25/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Chant of Fortitude |
talent | Hymn of Perseverance |
Quests
Most of the soldiers are out in skirmishes with the hated Orcs, as a green recruit you must stay in the relative safety of the Sunwall. Holding the FortThough you itch to fight Orcs, you have been assigned two mundane tasks instead. * Vermin are eating the crops in the Sunwall Orchards. * Exterminate them or we will all go hungry. * The shadows that were summoned to hide the Midnight Training Camp are restless and becoming aggressive. * Quell them and seek out the cause. | active |
Equipment
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | ![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+10 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+10 eff.) Changes damage: +2% all When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 tiny geode 2 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By 2022.12.07 the Mardrop Adventurer level 10
74th Pyre 122nd year of Ascendancy at 13:48 see stats
By 2022.12.07 the Mardrop Adventurer level 20
74th Pyre 122nd year of Ascendancy at 13:48 see stats
By 2022.12.07 the Mardrop Adventurer level 30
74th Pyre 122nd year of Ascendancy at 13:48 see stats
By 2022.12.07 the Mardrop Adventurer level 40
74th Pyre 122nd year of Ascendancy at 13:48 see stats
By 2022.12.07 the Mardrop Adventurer level 50
74th Pyre 122nd year of Ascendancy at 13:48 see stats
Log
Human guard uses Perfect Strike.
Human guard aims carefully.
2022.12.07's spell attains critical power!
Welcome to level 260 [2022.12.07].
2022.12.07 has 594 stat point(s), 120 class talent point(s), 104 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 261 [2022.12.07].
2022.12.07 has 597 stat point(s), 121 class talent point(s), 105 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 262 [2022.12.07].
2022.12.07 has 600 stat point(s), 122 class talent point(s), 106 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 263 [2022.12.07].
2022.12.07 has 603 stat point(s), 123 class talent point(s), 107 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Ran for 2 turns (stop reason: hostile spotted to the north (High Sun Paladin Aeryn)).
Hymn of Perseverance hits Human guard for 155 darkness damage.
Hymn of Perseverance killed Human guard!
Ran for 2 turns (stop reason: hostile spotted to the north (High Sun Paladin Aeryn)).
Talent Shadow Combat is ready to use.
Talent Venomous Breath is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the north (High Sun Paladin Aeryn)).
Ran for 2 turns (stop reason: hostile spotted to the north (High Sun Paladin Aeryn)).
2022.12.07 deactivates Hymn Nocturnalist.
2022.12.07 deactivates Hymn of Perseverance.
2022.12.07 activates Hymn of Perseverance.
2022.12.07 deactivates Chant of Fortitude.
2022.12.07 deactivates Hymn of Perseverance.
A shield forms around 2022.12.07.