




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Additional Randart Properties 1.5.5 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Talent Training 1.5.10Add an option to buy points at Last Hope's Elder True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Cat Point Cap Boost 1.5.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Less Shaders 1.5.10Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Higher |
Class | Adventurer |
Level / Exp | 459 / 12% |
Size | medium |
Lifes / Deaths | Killed by Mayalravea the cutpurse at level 457 on the 1st Mirth 122nd year of Ascendancy at 15:41 6 / 2Killed by 31.08.023 at level 459 on the 1st Mirth 122nd year of Ascendancy at 15:46 |
Primary Stats
Strength | 193 (base 12) |
Dexterity | 178 (base 81) |
Constitution | 224 (base 100) |
Magic | 205 (base 100) |
Willpower | 101 (base 100) |
Cunning | 196 (base 100) |
Resources
Paradox | 300 |
Mana | 3291/3303 |
Equilibrium | 0 |
Vim | 1924/1932 |
Life | 34777/35053 |
Psi | 191/191 |
Stamina | 1696/1702 |
Soul | 10/10 |
Healing Factor | 1.8362214307379 |
Regeneration | 0.45905535768448 |
Speed
Mental | +2% |
Attack | +2% |
Movement | -61.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 19 |
Lite | 3 |
Infravision | 10 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Barehand
Damage | 80 |
Accuracy | 73 |
Crit Chance | 56% |
APR | 0 |
Speed | 0.78 |
Offense: Spell
Spellpower | 134 |
Crit Chance | 57% |
Speed | 1 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 57% |
Speed | 0.98039215686275 |
Offense: Damage Bonus
Acid | +31% |
Blight | +31% |
Physical | +31% |
Cold | +51% |
All | 0% |
Lightning | +41% |
Darkness | +31% |
Fire | +31% |
Nature | +35% |
Offense: Damage Penetration
Cold | +49% |
Lightning | +41% |
Acid | +41% |
Darkness | +41% |
Blight | +41% |
Physical | +41% |
Fire | +41% |
Nature | +41% |
Defense: Base
Armour (hardiness) | 12 (35.65183292883%) |
Defense | 71 |
Ranged Defense | 71 |
Fatigue | 0 |
Physical Save | 66 |
Spell Save | 91 |
Mental Save | 54 |
Defense: Resistances
Acid | + 69%( 70%) |
Blight | + 69%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 67%( 70%) |
Lightning | + 70%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 69%( 70%) |
Darkness | + 69%( 70%) |
Fire | + 69%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 21% |
Bleed Resistance | 80% |
Confusion Resistance | 48% |
Knockback Resistance | 98% |
Stun Resistance | 92% |
Poison Resistance | 80% |
Blind Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 45/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 45/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.00 |
| 1/5 |
| 1/5 |
| 44/5 |
| 45/5 |
Chronomancy / Gravity | 1.00 |
| 43/5 |
| 43/5 |
| 16/5 |
| 45/5 |
Corruption / Blight | 1.00 |
| 45/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 23/5 |
| 19/5 |
Wild-gift / Ooze | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 13/5 |
Spell / Stone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 45/5 |
Spell / Enhancement | 3.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 45/5 |
Generic Talents
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 45/5 |
Spell / Necrosis | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 45/5 |
| 7/5 |
| 8/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 43/5 |
| 32/5 |
| 27/5 |
| 8/5 |
Technique / Combat training | 1.00 |
| 39/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+1 eff.) Blindness immunity: +22% Infravision radius: +3 See stealth: +5 See invisible: +5 Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% temporal Pinning immunity: +21% Knockback immunity: +22% Amulets make your neck look great! |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 72.55 to 217.66 lightning damage (145.11 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Psionic focus | ![]() 0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 42 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
2 nuummite 2 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 verdite 3 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+2 eff.) Changes damage: +2% all When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 307/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By 31.08.023 the Higher Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:20 see stats
By 31.08.023 the Higher Adventurer level 20
74th Pyre 122nd year of Ascendancy at 11:20 see stats
By 31.08.023 the Higher Adventurer level 30
74th Pyre 122nd year of Ascendancy at 11:20 see stats
By 31.08.023 the Higher Adventurer level 40
74th Pyre 122nd year of Ascendancy at 11:20 see stats
By 31.08.023 the Higher Adventurer level 50
74th Pyre 122nd year of Ascendancy at 11:20 see stats
By 31.08.023 the Higher Adventurer level 272
75th Pyre 122nd year of Ascendancy at 14:08 see stats
By 31.08.023 the Higher Adventurer level 185
74th Pyre 122nd year of Ascendancy at 14:50 see stats
By 31.08.023 the Higher Adventurer level 444
77th Pyre 122nd year of Ascendancy at 19:15 see stats
By 31.08.023 the Higher Adventurer level 459
1st Mirth 122nd year of Ascendancy at 15:46 see stats
Log
The shield around 31.08.023 crumbles.
The shield around Mayalravea the cutpurse crumbles.
Mayalravea the cutpurse resists the knockback!
31.08.023 hits Mayalravea the cutpurse for (208 blocked), (943 absorbed), (3676 absorbed), 1628 physical (1628 total damage).
Mayalravea the cutpurse receives 128 healing from Shield of Light.
Mayalravea the cutpurse hits 31.08.023 for (2276 absorbed), 6076 light (6076 total damage).
Mayalravea the cutpurse casts Providence.
Talent Born into Magic is ready to use.
Mayalravea the cutpurse performs a melee critical strike against 31.08.023!
Mayalravea the cutpurse casts Curse of Death.
31.08.023 resists Mayalravea the cutpurse's 'Curse of Death'!
Shield of Light performs a melee critical strike against 31.08.023!
Mayalravea the cutpurse hits 31.08.023 for 234 physical, 1536 light, 17 lightning, 14 cold (1801 total damage).
Shield of Light hits 31.08.023 for 5492 light, 10 physical, 101 light, 15 darkness, 2335 light (7952 total damage).
Shield of Light hits Mayalravea the cutpurse for 128 healing, 128 healing, 128 healing, 128 healing (0 total damage) [512 healing].
Melee retaliation hits Mayalravea the cutpurse for 10 physical, 5 cold, 10 physical, 5 cold (31 total damage).
31.08.023 the level 457 higher adventurer was radiated to death by Mayalravea the cutpurse on level 1 of Unknown tunnels.
You have 6 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Shield of Light killed 31.08.023!
Saving game...
Ran for 2 turns (stop reason: interesting character).
Saving done.
Welcome to level 458 [31.08.023].
31.08.023 has 963 stat point(s), 25 class talent point(s), 75 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 459 [31.08.023].
31.08.023 has 966 stat point(s), 26 class talent point(s), 76 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!