





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Additional Randart Properties 1.5.5 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Talent Training 1.5.10Add an option to buy points at Last Hope's Elder True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Cat Point Cap Boost 1.5.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Less Shaders 1.5.10Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 567 / 2% |
| Size | small |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 173 (base 84) |
| Dexterity | 106 (base 12) |
| Constitution | 187 (base 100) |
| Magic | 192 (base 100) |
| Willpower | 198 (base 100) |
| Cunning | 308 (base 100) |
Resources
| Mana | 4171/4171 |
| Equilibrium | 0 |
| Vim | 2344/2344 |
| Life | 19225/19225 |
| Psi | 3498/3498 |
| Stamina | 2268/2268 |
| Paradox | 348 |
| Healing Factor | 1.7436974789916 |
| Regeneration | 0.4359243697479 |
Speed
| Mental | +2% |
| Attack | +2% |
| Movement | 0% |
| Spell | 0% |
| Global | +219.89210542456% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 51.186656381297 |
| See Stealth | 224.23169863456 |
| See Invisible | 334.43055079411 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 53 |
| Crit Chance | 92% |
| APR | 2 |
| Speed | 0.98 |
Offense: Spell
| Spellpower | 221 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 92 |
| Crit Chance | 90% |
| Speed | 0.98039215686275 |
Offense: Damage Bonus
| Lightning | +40% |
| Fire | +40% |
| Acid | +40% |
| Physical | +40% |
| Cold | +50% |
| Nature | +4% |
Offense: Damage Penetration
| Lightning | +72% |
| Acid | +72% |
| Physical | +72% |
| Cold | +72% |
| Fire | +72% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 5 |
| Physical Save | 94.3 |
| Spell Save | 94.6 |
| Mental Save | 98 |
Defense: Resistances
| Nature | + 28%( 70%) |
| Acid | + 33%( 70%) |
| Lightning | + 33%( 70%) |
| Cold | + 33%( 70%) |
| Mind | + 35%( 70%) |
| Physical | + 33%( 70%) |
| Fire | + 33%( 70%) |
| All | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 78% |
| Confusion Resistance | 100% |
| Silence Resistance | 93% |
| Knockback Resistance | 92% |
| Instadeath Resistance | 100% |
| Blind Resistance | 78% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 56/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.00 |
| 1/5 |
| 56/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 29/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Chronomancy / Spellbinding | 1.00 |
| 0/5 |
| 0/5 |
| 56/5 |
| 0/5 |
| Chronomancy / Timetravel | 2.00 |
| 33/5 |
| 33/5 |
| 33/5 |
| 56/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 37/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.00 |
| 56/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.00 |
| 1/5 |
| 1/5 |
| 15/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 56/5 |
| 52/5 |
| Spell / Meta | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Enhancement | 2.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 56/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 10/5 |
| 6/5 |
| 3/5 |
| 3/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 14/5 |
| 11/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 10/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 40/5 |
| 40/5 |
| 0/5 |
Effects
| talent | Matrix |
| talent | Inner Power |
| talent | Keen Senses |
| talent | Spellcraft |
| talent | Quicken Spells |
| talent | Dark Ritual |
| talent | Gravity Locus |
| beneficial effect | The target is surrounded by a time distortion, absorbing 2458/2954 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 60%. Time Shield |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+46% global speed). Clarity |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindcaging iron helm of dexterity (+4) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Dex Changes resistances: +13% mind Mental save: +14 (+2 eff.) Confusion immunity: +26% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| In main hand | elm magestaff (10-12 power, 2 apr, cold element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (675% regen over 10 turns; 34 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 675% for 10 turns and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) It can be used to activate talent Flamespit (costing 5 power out of 24/24) : Effective talent level: 3.0 Power cost: 5 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 148.58 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
nuummite nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 verdite 6 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+5 eff.) Changes damage: +2% all When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 112 power out of 347/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 tiny geode 4 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By 2022.12.07 the Yeek Adventurer level 10
74th Pyre 122nd year of Ascendancy at 20:17 see stats
Level 20
Got a character to level 20.By 2022.12.07 the Yeek Adventurer level 20
74th Pyre 122nd year of Ascendancy at 20:17 see stats
Level 30
Got a character to level 30.By 2022.12.07 the Yeek Adventurer level 30
74th Pyre 122nd year of Ascendancy at 20:17 see stats
Level 40
Got a character to level 40.By 2022.12.07 the Yeek Adventurer level 40
74th Pyre 122nd year of Ascendancy at 20:17 see stats
Level 50
Got a character to level 50.By 2022.12.07 the Yeek Adventurer level 50
74th Pyre 122nd year of Ascendancy at 20:17 see stats
Overpowered!
Did over 6000 damage in one attack.By 2022.12.07 the Yeek Adventurer level 414
77th Pyre 122nd year of Ascendancy at 01:31 see stats
Size is everything
Did over 1500 damage in one attack.By 2022.12.07 the Yeek Adventurer level 293
76th Pyre 122nd year of Ascendancy at 12:07 see stats
Size matters
Did over 600 damage in one attack.By 2022.12.07 the Yeek Adventurer level 179
74th Pyre 122nd year of Ascendancy at 23:27 see stats
The bigger the better!
Did over 3000 damage in one attack.By 2022.12.07 the Yeek Adventurer level 296
76th Pyre 122nd year of Ascendancy at 12:19 see stats
Log
Yeek Wayist uses Telekinetic Smash.
Yeek Wayist performs a melee critical strike against 2022.12.07!
Yeek Wayist hits 2022.12.07 for (206 to time), 0 physical (0 total damage).
Charged Aura hits 2022.12.07 for (21 to time), 0 lightning (0 total damage).
Talent Time Shield is ready to use.
Burning from Yeek Wayist hits 2022.12.07 for (77 to time), 0 fire (0 total damage).
Yeek Wayist performs a melee critical strike against 2022.12.07!
Yeek Wayist hits 2022.12.07 for (17 to time), 0 physical (0 total damage).
Charged Aura hits 2022.12.07 for (21 to time), 0 lightning (0 total damage).
2022.12.07 casts Echoes From The Past.
2022.12.07's spell attains critical power!
Welcome to level 566 [2022.12.07].
2022.12.07 has 1284 stat point(s), 19 class talent point(s), 303 generic talent point(s), 3 category point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 567 [2022.12.07].
2022.12.07 has 1287 stat point(s), 20 class talent point(s), 304 generic talent point(s), 3 category point(s), 2 prodigies point(s) to spend. Press p to use them.
2022.12.07 hits Yeek Wayist for (97 to psi shield), 14032 physical, (97 to psi shield), 5537 temporal (19569 total damage).
2022.12.07 stops burning.
2022.12.07 killed Yeek Wayist!
The dark tendrils dissipate.
2022.12.07 deactivates Spellcraft.
2022.12.07 deactivates Inner Power.
2022.12.07 deactivates Keen Senses.
2022.12.07 deactivates Dark Ritual.
2022.12.07 deactivates Quicken Spells.
2022.12.07 deactivates Matrix.
2022.12.07 deactivates Gravity Locus.
















































































