




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Additional Randart Properties 1.5.5 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Talent Training 1.5.10Add an option to buy points at Last Hope's Elder True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Cat Point Cap Boost 1.5.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Less Shaders 1.5.10Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Yeek |
Class | Adventurer |
Level / Exp | 578 / 1% |
Size | small |
Lifes / Deaths | Killed by Aeari the shalore at level 576 on the 8th Mirth 122nd year of Ascendancy at 13:48 6 / 2Killed by 05.09.023 at level 578 on the 8th Mirth 122nd year of Ascendancy at 13:49 |
Primary Stats
Strength | 301 (base 100) |
Dexterity | 204 (base 100) |
Constitution | 248 (base 100) |
Magic | 207 (base 100) |
Willpower | 118 (base 100) |
Cunning | 214 (base 100) |
Resources
Mana | 4090/4102 |
Equilibrium | 0 |
Vim | 2400/2408 |
Life | 18630/18761 |
Psi | 3303/3313 |
Stamina | 2095/2101 |
Paradox | 300 |
Healing Factor | 1.8821044354574 |
Regeneration | 0.47052610886435 |
Speed
Mental | +2% |
Attack | +2% |
Movement | -43.477299689223% |
Spell | 0% |
Global | +211.49942894288% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 13 |
See Stealth | 136.81536243753 |
See Invisible | 136.81536243753 |
Offense: Mainhand
Damage | 99 |
Accuracy | 81 |
Crit Chance | 64% |
APR | 2 |
Speed | 0.98 |
Offense: Spell
Spellpower | 147 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 82 |
Crit Chance | 70% |
Speed | 0.98039215686275 |
Offense: Damage Bonus
Acid | +24% |
Blight | +42% |
Arcane | +24% |
Mind | +24% |
Lightning | +24% |
Physical | +34% |
Temporal | +30% |
Darkness | +51% |
Cold | +24% |
Fire | +96% |
Nature | +28% |
Offense: Damage Penetration
Acid | +35% |
Blight | +35% |
Physical | +35% |
Cold | +35% |
Lightning | +35% |
Temporal | +45% |
Darkness | +35% |
Mind | +45% |
Fire | +35% |
Nature | +35% |
Defense: Base
Armour (hardiness) | 9 (35.65183292883%) |
Defense | 73 |
Ranged Defense | 73 |
Fatigue | 0 |
Physical Save | 88.3 |
Spell Save | 86.2 |
Mental Save | 89 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 76%( 70%) |
Lightning | + 70%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 70%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 13% |
Confusion Resistance | 100% |
Silence Resistance | 95% |
Knockback Resistance | 27% |
Instadeath Resistance | 100% |
Blind Resistance | 13% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 56/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.00 |
| 56/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Eclipse | 1.00 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 37/5 |
| 8/5 |
| 8/5 |
| 3/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 10/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 7/5 |
| 31/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spellbinding | 1.00 |
| 18/5 |
| 0/5 |
| 25/5 |
| 0/5 |
Chronomancy / Timetravel | 1.00 |
| 51/5 |
| 51/5 |
| 51/5 |
| 52/5 |
Chronomancy / Gravity | 1.00 |
| 1/5 |
| 1/5 |
| 18/5 |
| 0/5 |
Spell / Enhancement | 2.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 57/5 |
Spell / Stone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 29/5 |
Spell / Meta | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 10/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 56/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 13/5 |
| 10/5 |
| 13/5 |
| 3/5 |
Spell / Necrosis | 1.00 |
| 52/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 56/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 46/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 3/5 |
| 25/5 |
| 10/5 |
| 3/5 |
Chronomancy / Energy | 1.00 |
| 6/5 |
| 8/5 |
| 7/5 |
| 10/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 11/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 51/5 |
| 53/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 56/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
Psionic focus | ![]() 0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Wil / +3 Cun Physical save: +12 (+0 eff.) Spell save: +12 (+0 eff.) Mental save: +12 (+3 eff.) A belt that goes around your waist. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 83% chance to reduce damage dealt by 35% * 83% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 48 arcane Damage when hit (Melee): 16 arcane / 22 fire Changes resistances: +21% temporal / +18% blight / +63% fire / +21% arcane / +9% all Changes resistances penetration: +45% mind / +45% temporal Changes damage: +30% temporal / +27% darkness / +18% blight / +72% fire / +24% arcane / +24% mind Stealth bonus: +80 Maximum hate: +14.00 Mindpower: +40 (+8 eff.) Mental crit. chance: +8% Talent on hit(mindpower): Slime Spit (55% chance level 7). Talent on hit(mindpower): Distortion Bolt (25% chance level 6). A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / violet ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag Spellpower: +8 (+1 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +4 Cun / +8 Wil Physical save: +7 (+0 eff.) Mindpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
In main hand | ![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Wil / +6 Mag Changes resistances: +7% all Changes resistances penetration: +7% temporal / +7% physical Changes damage: +10% temporal / +10% physical Silence immunity: +26% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +8 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+0 eff.) Maximum life: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 silence Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+4 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 12 power out of 50/50) : Effective talent level: 2.0 Power cost: 12 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 101.80 to 305.40 lightning damage (203.60 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
2 nuummite 2 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+2 eff.) Changes damage: +2% all When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 94 power out of 392/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By 05.09.023 the Yeek Adventurer level 10
74th Pyre 122nd year of Ascendancy at 21:04 see stats
By 05.09.023 the Yeek Adventurer level 20
74th Pyre 122nd year of Ascendancy at 23:30 see stats
By 05.09.023 the Yeek Adventurer level 30
74th Pyre 122nd year of Ascendancy at 23:30 see stats
By 05.09.023 the Yeek Adventurer level 40
74th Pyre 122nd year of Ascendancy at 23:30 see stats
By 05.09.023 the Yeek Adventurer level 50
74th Pyre 122nd year of Ascendancy at 23:30 see stats
By 05.09.023 the Yeek Adventurer level 334
77th Pyre 122nd year of Ascendancy at 12:21 see stats
By 05.09.023 the Yeek Adventurer level 331
77th Pyre 122nd year of Ascendancy at 11:04 see stats
By 05.09.023 the Yeek Adventurer level 169
75th Pyre 122nd year of Ascendancy at 00:18 see stats
By 05.09.023 the Yeek Adventurer level 331
77th Pyre 122nd year of Ascendancy at 11:04 see stats
By 05.09.023 the Yeek Adventurer level 578
8th Mirth 122nd year of Ascendancy at 13:49 see stats
Log
Something hits 05.09.023 for (117 dissipated), 829 light (829 total damage).
Something hits 05.09.023 for (117 dissipated), 323 light (323 total damage).
05.09.023 casts Arcane Reconstruction.
05.09.023's spell attains critical power!
A shield forms around 05.09.023.
05.09.023 receives 1313 healing (7220 psi heal).
Something performs a melee critical strike against 05.09.023!
Your shield crumbles under the damage!
The shield around 05.09.023 crumbles.
Shield of Light performs a melee critical strike against 05.09.023!
05.09.023's mind surges with critical power!
Something performs a melee critical strike against 05.09.023!
05.09.023 mentally dismisses some damage!
05.09.023 converts some damage to Psi!
Something hits 05.09.023 for (117 dissipated), (3393 absorbed), 2253 to psi, 4522 light, (117 dissipated), 120 to psi, 240 light, (59 dissipated), 11 to psi, 21 fire, (117 dissipated), 30 to psi, 5345 light (12541 total damage).
Shield of Light hits 05.09.023 for (117 dissipated), 346 to psi, 694 light, (5 dissipated), (11 dismissed), 0 to psi, 0 physical, (117 dissipated), 348 to psi, 699 light (2087 total damage).
05.09.023 the level 576 yeek adventurer was sun baked to death by Aeari the shalore on level 1 of Ambush!.
You have 6 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Shield of Light killed 05.09.023!
Saving game...
Ran for 2 turns (stop reason: interesting character).
Saving done.
Welcome to level 577 [05.09.023].
05.09.023 has 1213 stat point(s), 11 class talent point(s), 6 generic talent point(s) to spend. Press p to use them.
Welcome to level 578 [05.09.023].
05.09.023 has 1216 stat point(s), 12 class talent point(s), 7 generic talent point(s) to spend. Press p to use them.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!