











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Shadowblade |
| Level / Exp | 7 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 7 on the 3rd Dusk 122nd year of Ascendancy at 01:21 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 26 (base 25) |
| Constitution | 12 (base 10) |
| Magic | 20 (base 17) |
| Willpower | 14 (base 10) |
| Cunning | 20 (base 18) |
Resources
| Life | -23/209 |
| Mana | 126/156 |
| Stamina | 85/140 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 0.25478815428144 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 36 |
| Crit Chance | 11% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 36 |
| Crit Chance | 11% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (51.69962066283%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 15 |
| Mental Save | 21 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Nature | + 11%( 70%) |
| Blight | + 11%( 70%) |
| Cold | + 10%( 70%) |
| Fire | + 26%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Confusion Resistance | 23% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Duelist | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
Quests
You failed to protect the lost tinker from death by black bear. Escort: lost tinker (level 3 of Trollmire) | failed |
Escort the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | [vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) ---------- misc Stam/turn +0.40 (-) Max.stam +12.00 (-) A pair of boots made of leather. |
| Quiver | [vs. self-loading pouch of iron shots (14/14, 15-18 power, 1 apr) (Quiver)]self-loading pouch of iron shots (14/14, 15-18 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 14 (-) Rld cld 5 (-) Shots are used with slings to pummel your foes to death. |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+2 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 28.51 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On fingers | [vs. titan's copper ring of tenacity (On fingers, 1 of 2)]titan's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2(-) Con ----- def ----- Phys.save +4 (+4 eff.) (-) Max.HP +21.00 (-) Disarm- +20% (-) Pinning- +20% (-) Knockbk- +20% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's copper ring of tenacity (On fingers, 1 of 2)]wizard's steel ring of clarity 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +0(-2) Con +2 Mag ----- def ----- Phys.save +0 (+0 eff.) (-4 (-4 eff.)) Spell.save +4 (+4 eff.) Mind.save +5 (+2 eff.) Max.HP +0.00 (-21.00) Disarm- +0% (-20%) Confus- +23% Pinning- +0% (-20%) Knockbk- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. insulating copper amulet of strength (+3) (Around neck)]insulating copper amulet of strength (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Str ----- def ----- Resists +11%(-) fire +10%(-) cold Amulets make your neck look great! |
| In main hand | [vs. balanced iron dagger of daylight (10-12 power, 5 apr) (In main hand, 1 of 2)]balanced iron dagger of daylight (10-12 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Power 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +5(-) light Against +5% (-)Undead While equipped: dps ---------- Acc +6 (+3 eff.) (-) ----- def ----- Defense +6 (+3 eff.) (-) Disarm- +20% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| Light source | [vs. scorching brass lantern of clarity (Light source)]scorching brass lantern of clarity 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 11(-) fire ----- def ----- Resists +5%(-) fire Mind.save +6 (+5 eff.) (-) ---------- misc Light +3 (-) See.Stealth +5 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | [vs. balanced iron dagger of daylight (10-12 power, 5 apr) (In main hand, 1 of 2)]arcing iron dagger of massacre (14-18 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Power 14.0 - 18.2(+4.5 - +5.8) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-5) light Against +0% (-5% )Undead On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Acc +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Disarm- +0% (-20%) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping linen cloak (6 def, 0 armour) (Cloak)]enveloping linen cloak (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+3 eff.) (-) Phys.save +6 (+6 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. cleansing rough leather armour of lightning resistance (3 def, 2 armour) (Main armor)]cleansing rough leather armour of lightning resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resists +11%(-) blight +11%(-) nature +16%(-) lightning A suit of armour made of leather. |
Inventory
[vs. balanced iron dagger of daylight (10-12 power, 5 apr) (In main hand, 1 of 2)]iron dagger (10-12 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-5) light Against +0% (-5% )Undead While equipped: dps ---------- Acc +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Disarm- +0% (-20%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. balanced iron dagger of daylight (10-12 power, 5 apr) (In main hand, 1 of 2)]iron dagger (9-12 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 9.0 - 11.7(-0.5 - -0.6) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +4.0% (-) Atk.spd 100% (-) Melee+ +0(-5) light Against +0% (-5% )Undead While equipped: dps ---------- Acc +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Disarm- +0% (-20%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. cleansing rough leather armour of lightning resistance (3 def, 2 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resists +0%(-11%) blight +0%(-11%) nature +0%(-16%) lightning A suit of armour made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. scorching brass lantern of clarity (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee Ret 0(-11) fire ----- def ----- Resists +0%(-5%) fire Mind.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Light +3 (-) See.Stealth +0 (-5) See.Invis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Log
Burning from Spellblaze Crystal hits Luna for 6 fire damage.
Luna hits Brown bear for 34 physical, 5 light, 23 physical, 14 lightning (76 total damage).
Luna hits Spellblaze Crystal for 14 lightning damage.
Geteruikan, the lost warrior says: 'Help! Spellblaze Crystal to the southwest!'
Spellblaze Crystal's Elemental Bolt hits Luna for 64 fire damage.
Spellblaze Crystal casts Soul Rot.
Burning from Spellblaze Crystal hits Luna for 6 fire damage.
Spellblaze Crystal's Soul Rot hits Luna for 37 blight damage.
Luna casts Phase Door.
Brown bear misses Luna.
Luna stops burning.
Luna performs a melee critical strike against Brown bear!
You collect a new ingredient: bear paw (1).
Luna hits Brown bear for 43 physical damage.
Luna killed Brown bear!
Spellblaze Crystal casts Elemental Bolt!
Spellblaze Crystal casts Ice Shards.
Talent Infusion: Regeneration is ready to use.
Talent Dual Strike is ready to use.
Luna uses Infusion: Regeneration.
Luna starts regenerating health quickly.
Spellblaze Crystal casts Soul Rot.
Spellblaze Crystal's Soul Rot hits Luna for 37 blight damage.
Luna the level 7 higher shadowblade was fouled to death by Spellblaze Crystal and vaporised into nothingness on level 3 of Scintillating Caves.












































































