










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Adventurers Pack 1.5.10Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Items Vault 1.5.0Donators/Buyers bonus! Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Vor'tep 1.5.10Adds the Vor'tep as a new Giant sub-race, a breed of altered trolls. Get it right here or on the Steam Workshop. Vor'tep have a life rating of 13 and an experience penalty of 15% and start with +3STR, +3WIL, +3CON,+3MAG, -2DEX, and -2CUN. Vor'tep posses the strength and will to wield any one-handed weapon in their offhand innately. Vor'tep have the following racial talents: Trollkin Fortitude Trollblood Blood Rush Internal Inscription Talent icons from game-icons.net. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 25 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 6 on the 78th Pyre 122nd year of Ascendancy at 06:23 0 / 8Killed by gwelgoroth at level 14 on the 55th Haze 122nd year of Ascendancy at 20:30 Killed by elven blood mage at level 25 on the 12nd Pyre 123rd year of Ascendancy at 08:38 Killed by elven blood mage at level 25 on the 12nd Pyre 123rd year of Ascendancy at 08:52 Killed by Poryriawen the elven tempest at level 25 on the 12nd Pyre 123rd year of Ascendancy at 09:58 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 12nd Pyre 123rd year of Ascendancy at 21:26 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 12nd Pyre 123rd year of Ascendancy at 22:17 Killed by elven tempest at level 25 on the 12nd Pyre 123rd year of Ascendancy at 22:27 |
Primary Stats
| Strength | 66 (base 55) |
| Dexterity | 11 (base 11) |
| Constitution | 62 (base 51) |
| Magic | 11 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -5/858 |
| Stamina | 187/187 |
| Healing Factor | 1.4362068965517 |
| Regeneration | 11.866246369198 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
| See Stealth | 7 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 43 |
| Crit Chance | 27% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Darkness | +11% |
| Light | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Fire | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 44.723073231957 (93.924050632911%) |
| Defense | 21 |
| Ranged Defense | 24 |
| Fatigue | 14 |
| Physical Save | 47 |
| Spell Save | 45 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 20%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 39%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 25%( 70%) |
| Lightning | + 25%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Bleed Resistance | 10% |
| Disarm Resistance | 56% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Two-handed weapons | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 2/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | The target is on fire, taking 108.07 fire damage per turn. Burning |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Wolfmire. Escort: lost anorithil (level 3 of Wolfmire)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by giant spider. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Wolfmire. Escort: lost warrior (level 2 of Wolfmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed giant spider spinneret. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Armylathakor (0 def, 7 armour)3.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue -3% Phys.save +17 (+5 eff.) Mind.save +3 (+2 eff.) Cut- +10% ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of steel shots 'Hudig' (18/18, 22-26.4 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Rare] Arcane Power 22.0 - 26.4 Acid Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 18 Ranged+ +20 acid +6 light Against +10% Undead On Hit.r1 +20 acid On Crit.r2 +4 acid On Hit: * 40% chance to corrode armour by 30% Shots are used with slings to pummel your foes to death. |
| Light source | scorching alchemist's lamp of clarity1.0 T3 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 20 fire ----- def ----- Resists +6% fire Mind.save +7 (+4 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Bethokira' (6 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +1 Mag +4 Wil +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +3 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +3% Phys.save +3 (+1 eff.) Max.HP +50.00 HP.reg +0.40 A cap made of leather. |
| Tool | Mucusbile the yew totem of cure ailments [power 2] (10 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) Res.pen +10% nature +10% mind Melee Ret 12 nature ---------- misc Max.hate +8.00 Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring of blinding strikes0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Str dps ---------- Melee+ 21 light Ranged+ 20 light On Hit (Melee): * 14% chance to blind On Hit (Ranged): * 12% chance to blind ----- def ----- Armour +6 Rings can have magical properties. |
| On fingers | Huldir the Heatpulverizer0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% darkness Res.pen +15% fire ----- def ----- Resists +28% darkness +6% nature Phys.save +3 (+1 eff.) Spell.save +12 (+4 eff.) Rings can have magical properties. |
| Around waist | grounding rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +6% temporal HP.reg +0.60 Heal.mod +10% A belt that goes around your waist. |
| In main hand | Isywyn the voratun greatmaul (67.5-101.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Disrupt/Master/Psionic Power 67.5 - 101.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 darkness Against +16% Living +16% Unnatural On Hit: * disrupts spell-casting On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% ----- def ----- Fatigue -8% ---------- misc Light +2 Infravis +2 See.Invis +9 Massive two-handed mauls. |
| On hands | Flashschism the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light Acc +7 (+2 eff.) ----- def ----- Armour +2 Resists +15% light +6% temporal Phys.save +7 (+2 eff.) Mind.save +7 (+4 eff.) Disarm- +32% Def/telep +15 Res/telep +15% Dur/telep +15% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | fortifying steel plate armour of the dragon (4 def, 9 armour)17.0 T2 massive armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +6% acid +7% physical +6% cold +7% fire +7% lightning Max.HP +32.00 Disarm- +24% Stun/Frz- +22% Knockbk- +23% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | Ulfarab (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% mind Acc +8 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+2 eff.) ---------- misc Stam/turn +0.80 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warrior's steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
Inventory
phase door rune of the warrior (range 11; power 32; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (214.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 214.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
marksman's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% light Acc +6 (+2 eff.) ----- def ----- Resists +22% light Rings can have magical properties. |
volcanic hardened leather armour of the deep (3 def, 15 armour)9.0 T3 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 5 fire ----- def ----- Armour +15 Defense +3 (+2 eff.) Fatigue +8% Resists +8% acid +17% fire +14% physical +7% cold ---------- misc Breathe water A suit of armour made of leather. |
radiant iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 light Dmg.mod +3% light Acc +11 (+3 eff.) ----- def ----- Armour +1 Resists +5% light Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Duvynik' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +1 Dex +1 Cun +7 Con ----- def ----- Armour +1 Fatigue +1% Resists +11% light +11% darkness A cap made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
154 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Islurevena'1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +8% mind ----- def ----- Resists +6% lightning +2% physical +9% fire +3% nature +5% arcane Stun/Frz- +15% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Othina the Cornac Berserker level 21
65th Regrowth 123rd year of Ascendancy at 02:52 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Othina the Cornac Berserker level 9
5th Flare 122nd year of Ascendancy at 09:42 see stats
Exterminator
Killed 1000 creatures.By Othina the Cornac Berserker level 17
79th Haze 122nd year of Ascendancy at 04:48 see stats
Level 10
Got a character to level 10.By Othina the Cornac Berserker level 10
13rd Dusk 122nd year of Ascendancy at 09:55 see stats
Level 20
Got a character to level 20.By Othina the Cornac Berserker level 20
7th Decay 122nd year of Ascendancy at 15:01 see stats
Size matters
Did over 600 damage in one attack.By Othina the Cornac Berserker level 16
62nd Haze 122nd year of Ascendancy at 14:40 see stats
That was close
Killed your target while having only 1 life left.By Othina the Cornac Berserker level 25
12nd Pyre 123rd year of Ascendancy at 08:25 see stats
The Arena
Unlocked Arena mode.By Othina the Cornac Berserker level 7
79th Pyre 122nd year of Ascendancy at 01:17 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Othina the Cornac Berserker level 12
69th Dusk 122nd year of Ascendancy at 01:04 see stats
The secret city
Discovered the truth about mages.By Othina the Cornac Berserker level 10
37th Dusk 122nd year of Ascendancy at 01:09 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Othina the Cornac Berserker level 17
64th Haze 122nd year of Ascendancy at 10:31 see stats
Unstoppable
Returned from the dead.By Othina the Cornac Berserker level 25
12nd Pyre 123rd year of Ascendancy at 22:17 see stats
Log
Burning from Acolyte of the Sect of Kryl-Feijan hits Kryl-Feijan for 24 fire damage.
Kryl-Feijan casts Virulent Disease.
Othina shrugs off the effect 'Weakness Disease'!
Burning from Acolyte of the Sect of Kryl-Feijan hits Othina for 24 fire damage.
Acolyte of the Sect of Kryl-Feijan casts Flame.
Acolyte of the Sect of Kryl-Feijan hits Othina for 73 fire damage.
Acolyte of the Sect of Kryl-Feijan stops surging mana.
Kryl-Feijan casts Rune: Heat Beam.
Kryl-Feijan stops burning.
Burning from Acolyte of the Sect of Kryl-Feijan hits Kryl-Feijan for 24 fire damage.
Burning from Acolyte of the Sect of Kryl-Feijan hits Othina for 55 fire damage.
Acolyte of the Sect of Kryl-Feijan casts Flame.
Acolyte of the Sect of Kryl-Feijan hits Othina for 73 fire damage.
Acolyte of the Sect of Kryl-Feijan stops surging mana.
Thunderstorm hits Othina for 19 lightning damage.
Kryl-Feijan casts Rune: Heat Beam.
Othina hits Kryl-Feijan for 16 fire, 11 nature (26 total damage).
Kryl-Feijan hits Othina for 36 physical damage.
Burning from Acolyte of the Sect of Kryl-Feijan hits Othina for 80 fire damage.
Elven tempest casts Timeless.
Thunderstorm hits Othina for 19 lightning damage.
Talent Vitality is ready to use.
Burning from Acolyte of the Sect of Kryl-Feijan hits Othina for 80 fire damage.
Elven tempest casts Lightning.
Elven tempest hits Othina for 136 lightning damage.
Saving game...












































































