Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 19 / 19% |
Size | medium |
Lifes / Deaths | Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:58 1 / 4Killed by Ce'Nille the storm drake hatchling at level 7 on the 74th Dusk 122nd year of Ascendancy at 13:19 Killed by Cyreta the elven guard at level 9 on the 76th Dusk 122nd year of Ascendancy at 11:46 Killed by Zubonn the shivgoroth at level 18 on the 30th Haze 122nd year of Ascendancy at 21:39 |
Primary Stats
Strength | 12 (base 12) |
Dexterity | 33.340449927278 (base 12) |
Constitution | 15 (base 15) |
Magic | 46 (base 34) |
Willpower | 37 (base 24) |
Cunning | 44 (base 32) |
Resources
Mana | 343/343 |
Equilibrium | 10 |
Life | 406/406 |
Psi | 107/107 |
Stamina | 221/221 |
Hate | 54/110 |
Healing Factor | 0.82103112194179 |
Regeneration | 6.3001335218072 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -994 |
Infravision | 8 |
See Stealth | 41.94360525379 |
See Invisible | 55.284055181068 |
Stealth | 49 |
Offense: Mainhand
Damage | 39 |
Accuracy | 44 |
Crit Chance | 13% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 25 |
Accuracy | 44 |
Crit Chance | 16% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +23% |
Nature | +20% |
Blight | +14% |
Arcane | +14% |
Cold | +17% |
All | +8% |
Offense: Damage Penetration
Darkness | +30% |
Temporal | +10% |
Blight | +15% |
Nature | +10% |
Mind | +10% |
All | +5% |
Defense: Base
Armour (hardiness) | 7 (35.65183292883%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 34 |
Mental Save | 40 |
Defense: Resistances
Acid | + 19%( 70%) |
Blight | + 11%( 70%) |
Physical | + 18%( 70%) |
Cold | + 42%( 70%) |
All | + 9%( 70%) |
Darkness | + 27%( 73%) |
Temporal | + 8%( 70%) |
Lightning | + 19%( 70%) |
Mind | + 11%( 70%) |
Fire | + 20%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 35% |
Confusion Resistance | 22% |
Fear Resistance | 35% |
Poison Resistance | 19% |
Blind Resistance | 19% |
Disarm Resistance | 60% |
Bleed Resistance | 19% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 561% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Stealth | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Ooze | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Ambush | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
talent | Kinetic Shield |
talent | Charged Shield |
talent | Stealth |
talent | Savage Hunter |
talent | Mitosis |
talent | Beyond the Flesh |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.2)Penalty : Fractured Sanity: -9% Mind Resistance, -12% Confusion Immunity Power 1+: Unleashed: +9% critical damage, +12% off-hand weapon damage Power 2+: -3 Luck, +5 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 51% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Hunting: Marked Prey8% Received damage reduction against: - Ice |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.2)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 3.0 and stamina regeneration by 1.0. Soothing Darkness |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 8% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +0 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 34 mind and 34 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 54 Mind damage, and deal 54 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | Nani is feeding from shivgoroth. Feeding |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +4 Darkness Resistance, +3% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bear paw. * You've found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
Psionic focus | Chugavor the steel greatsword (Madness) (31-50 power, 2 apr) Chugavor the steel greatsword (Madness) (31-50 power, 2 apr)3.0 T2 greatsword 1H weapon [Random Unique] Master/Psionic Power 31.5 - 50.4 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Crit.mult +10.00% Phasing +20% Melee Ret 2 blight ----- def ----- Spell.save +3 (+1 eff.) Curse of Madness Massive two-handed swords. |
On hands | Darkgrind (0 def, 3 armour) Darkgrind (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid Res.pen +25% darkness Acc +9 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 29% * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +3 Phys.save +7 (+4 eff.) Mind.save +7 (+2 eff.) Disarm- +35% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Willowravager Willowravager2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Res.pen +5% nature ----- def ----- Resists +3% fire Mind.save +3 (+1 eff.) Max.HP +41.00 ---------- misc Psi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | hardened leather hat 'Layota' (Shrouds) (0 def, 3 armour) hardened leather hat 'Layota' (Shrouds) (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Melee Ret 4 temporal ----- def ----- Armour +3 Fatigue +3% Resists +8% acid +7% fire +11% lightning +8% cold ---------- misc Equi/ret +0.12 Psi/ret +0.04 Light +3 Curse of Shrouds A hat made of leather. Very stylish. |
On feet | stealthy pair of rough leather boots of speed (0 def, 1 armour) stealthy pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: Stats +5 Lck +3 Dex dps ---------- Mov.spd +25% ----- def ----- Armour +1 Stealth +6 A pair of boots made of leather. |
Tool | Glorota the elven-wood totem of summon tentacle [power 295] (25 cooldown) Glorota the elven-wood totem of summon tentacle [power 295] (25 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +10 Dex +2 Wil +2 Cun dps ---------- Spell.crit +2% Res.pen +5% blight ---------- misc Infravis +2 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 711 Base Damage: 297 Armor: 5 All Resist: 15 Puts all charms on 25 cooldown 100% to increase all damage by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | stralite ring 'Ragulathahor' stralite ring 'Ragulathahor'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex +5 Mag +6 Wil +6 Cun dps ---------- Spell.crit +2% Mind.pwr +6 (+2 eff.) Phasing +30% ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
On fingers | wizard's copper ring of power wizard's copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Around neck | copper amulet 'Blizzardzephyr' copper amulet 'Blizzardzephyr'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight +9% cold +6% arcane Melee Ret 4 arcane ----- def ----- Resists +3% blight +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
In main hand | steel longsword 'Gerimira' (Madness) (15-21 power, 3 apr) steel longsword 'Gerimira' (Madness) (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Master/Psionic Power 15.5 - 21.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +5% temporal +5% all Acc +12 (+4 eff.) Apr +7 On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Defense +5 (+2 eff.) Resists +3% acid Disarm- +25% Curse of Madness Sharp, long, and deadly. |
Around waist | Dureneg Dureneg1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +3% cold +3% fire Phys.save +5 (+3 eff.) ---------- misc Infravis +3 See.Invis +9 A belt that goes around your waist. |
In off hand | dwarven-steel dagger 'Ebonyknight' (Madness) (27-35 power, 7 apr) dwarven-steel dagger 'Ebonyknight' (Madness) (27-35 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 27.0 - 35.1 Physical Uses 30% Cun, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +16 darkness While equipped: Stats +3 Wil dps ---------- Spell.crit +3% S.pwr/crit +6 Res.pen +5% blight ----- def ----- Resists +6% darkness Curse of Madness Sharp, short and deadly. |
Cloak | Sewerwedge (Corpses) (7 def, 0 armour) Sewerwedge (Corpses) (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +6% acid Res.pen +5% mind Melee Ret 2 nature ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+3 eff.) ---------- misc Max.hate +10.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dreamer's woollen robe of nature (+18%) (Nightmares) (0 def, 0 armour) dreamer's woollen robe of nature (+18%) (Nightmares) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Resists +12% mind +10% darkness +18% nature +9% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +22 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the titan (die at -361; dur 5; cd 26) heroism infusion of the titan (die at -361; dur 5; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -361 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 361 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 24%; mental; dur 4; cd 16) wild infusion of the sneak (res 24%; mental; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Glimmerslice the voratun waraxe (Corpses) (40-56 power, 6 apr) Glimmerslice the voratun waraxe (Corpses) (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Mag 48 [Rare] Arcane Power 40.5 - 56.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 light On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage While equipped: ----- def ----- Resists +6% blight +6% light Phys.save +9 (+5 eff.) Heal.mod +20% Cut- +10% Curse of Corpses One-handed war axes. |
Airobsidian (Madness) Airobsidian (Madness)4.0 T4 steamgun 1H weapon Reqs Dex 35 Steam Pool [Rare] Master/Steamtech Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit.r1 +8 acid On Crit.r2 +16 fire Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +3% acid Res.pen +15% lightning Acc +11 (+4 eff.) Melee Ret 6 lightning ----- def ----- Resists +6% fire ---------- misc Cooldown Strafe -2 Curse of Madness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite shield 'Arebrebeth' (Misfortune) (0 def, 8 armour, 136.5 block) stralite shield 'Arebrebeth' (Misfortune) (0 def, 8 armour, 136.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Res.pen +5% arcane On shield block: * Deals 93 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +5% light +6% fire Mind.save +12 (+4 eff.) ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
focusing woollen robe of lightning (+15%) (Madness) (0 def, 0 armour) focusing woollen robe of lightning (+15%) (Madness) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +9% all ---------- misc Mana/turn +0.12 Psi/turn +0.10 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eclipseblood the dwarven-steel plate armour (Shrouds) (0 def, 11 armour) Eclipseblood the dwarven-steel plate armour (Shrouds) (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% darkness Res.pen +10% mind ----- def ----- Armour +11 Fatigue +22% Resists +15% blight +28% darkness +9% mind ---------- misc Light +1 Curse of Shrouds A suit of armour made of metal plates. |
Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
cashmere wizard hat 'Hanyrach' (Misfortune) (2 def, 0 armour) cashmere wizard hat 'Hanyrach' (Misfortune) (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Spell.crit +2% Spell.pwr +20 (+8 eff.) Dmg.mod +14% acid +9% arcane Res.pen +10% temporal ----- def ----- Defense +2 (+1 eff.) Resists +21% acid ---------- misc Vim/s.crit +2.00 Curse of Misfortune A pointy cloth hat, very wizardly... |
Dimreeve (Nightmares) (0 def, 3 armour) Dimreeve (Nightmares) (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% darkness Res.pen +10% darkness +25% arcane ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane +6% darkness Curse of Nightmares A cap made of leather. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
113 alchemist agate 113 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Nani the Cornac Adventurer level 18
19th Haze 122nd year of Ascendancy at 11:31 see stats
By Nani the Cornac Adventurer level 10
77th Dusk 122nd year of Ascendancy at 05:04 see stats
By Nani the Cornac Adventurer level 12
3rd Haze 122nd year of Ascendancy at 18:35 see stats
By Nani the Cornac Adventurer level 16
10th Haze 122nd year of Ascendancy at 07:37 see stats
Log
Golem (servant of Gyma the greater shivgoroth) has temporarily forgotten Self-destruction for 4 turns!
Nani hits Golem (servant of Gyma the greater shivgoroth) for 58 physical, 35 physical (94 total damage).
Nani killed Golem (servant of Gyma the greater shivgoroth)!
Nani has finished recovering.
Nani receives 13 healing from Unnatural Body.
Resting starts...
Nani feels pain again.
Talent Infusion: Healing is ready to use.
Talent Shadow Grasp is ready to use.
Your summoned bloated ooze disappears.
Talent Shadowguard is ready to use.
Talent Vitality is ready to use.
Talent Stealth is ready to use.
Nani activates Stealth.
Talent Infusion: Movement is ready to use.
Talent Reabsorb is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).
Nani wears (replacing Goyanne (Misfortune) (0 def, 3 armour)): hardened leather hat 'Layota' (Shrouds) (0 def, 3 armour).
You gain 11.23 gold from the transmogrification of Goyanne (Misfortune) (0 def, 3 armour).
Nani wears (replacing Eye of the Dreaming One): Glorota the elven-wood totem of summon tentacle [power 295] (25 cooldown).
Resting starts...
Talent Shadow Dance is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the northeast (shivgoroth)).