











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Proper Possession 1.7.0
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Infinite Cat Points 1.4.0One Cat Point per level. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Doctornull's Class Pack Creep Fix 1.7.4A fix for the creep skill not working in the current version 1.7.4 original description: NOTE: use this one instead, not both Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here: This revision is mostly about removing incompatible bits which changed between 1.4 and 1.5, so the classes are rather bare at the moment. I'm registering it so I can play online. I'll post when the additional content is ready. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Drem |
| Class | Possessor |
| Level / Exp | 12 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 17:10 / 31Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 17:24 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 17:39 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 17:56 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 18:08 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 18:21 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 18:35 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 18:43 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 19:05 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 19:23 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 19:37 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 19:57 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 20:19 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 20:49 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 21:13 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 21:34 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 21:56 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 22:08 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 22:20 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 22:30 Killed by The Spinal Cord at level 2 on the 18th Voratun 122nd year of Ascendancy at 22:42 Killed by Nerewen the green worm mass at level 5 on the 20th Voratun 122nd year of Ascendancy at 16:54 Killed by skeleton mage at level 6 on the 22nd Voratun 122nd year of Ascendancy at 07:49 Killed by Glorulena the wolf at level 11 on the 11st Profit 122nd year of Ascendancy at 08:07 Killed by Arelle the ghoul at level 11 on the 11st Profit 122nd year of Ascendancy at 08:20 Killed by onilug at level 11 on the 11st Profit 122nd year of Ascendancy at 08:43 Killed by onilug at level 11 on the 11st Profit 122nd year of Ascendancy at 09:24 Killed by Emyma the fire drake hatchling at level 11 on the 11st Profit 122nd year of Ascendancy at 12:12 Killed by Eletira the fire drake hatchling at level 12 on the 11st Profit 122nd year of Ascendancy at 12:39 Killed by Eletira the fire drake hatchling at level 12 on the 11st Profit 122nd year of Ascendancy at 12:49 Killed by Eletira the fire drake hatchling at level 12 on the 11st Profit 122nd year of Ascendancy at 13:02 |
Primary Stats
| Strength | 35 (base 14) |
| Dexterity | 21 (base 18) |
| Constitution | 21 (base 13) |
| Magic | 16 (base 10) |
| Willpower | 41 (base 33) |
| Cunning | 16 (base 14) |
Resources
| Life | 216/216 |
| Psi | 219/219 |
| Vim | 144/144 |
| Healing Factor | 1.2048044672221 |
| Regeneration | 3.5541731783051 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 27.300317620788 |
| See Invisible | 27.300317620788 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 44 |
| Crit Chance | 4% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 44 |
| Crit Chance | 5% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Darkness | +3% |
| Light | +11% |
| Nature | +12% |
| Fire | +3% |
| Arcane | +3% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Lightning | +5% |
| Light | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 4 (35.65183292883%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 26.31 |
| Spell Save | 21.48 |
| Mental Save | 27 |
Defense: Resistances
| Darkness | + 10%( 70%) |
| Light | + 10%( 70%) |
| Nature | + 15%( 70%) |
| Arcane | + 12%( 70%) |
| Lightning | + 10%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 173 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Psionic / Possession | 2.10 |
| 4 |
| 2 |
| 0 |
| 0 |
| Psionic / Deep horror | 1.70 |
| 2 |
| 0 |
| 0 |
| 0 |
| Psionic / Psionic menace | 1.30 |
| 2 |
| 0 |
| 0 |
| 0 |
| Psionic / Battle psionics | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Body snatcher | 2.10 |
| 2 |
| 1 |
| 1 |
| 0 |
| Psionic / Psychic blows | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Solipsism | 2.10 |
| 3 |
| 1 |
| 0 |
| 0 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2 |
| 0 |
| 0 |
| 0 |
| Psionic / Ravenous mind | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Race / Drem | 1.80 |
| 5 |
| 1 |
| 0 |
| 0 |
| Psionic / Mentalism | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat training | 1.00 |
| 0 |
| 1 |
| 1 |
| 3 |
| 0 |
| 0 |
Effects
| beneficial effect | Increases defense by 9. Mobile Defense |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed green worm. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Voravea (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ When Hit 4 mind defense ------ Armor +3 Resistance +5% arcane +6% nature +3% light Life Regen +2.00 other ------- Infravision +2 A pair of boots made of leather. |
| Light source | Bogbane2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Wil offense ------ Physical Power +5 (+3 eff.) Damage +6% mind +9% nature Ignore resists +10% nature Ignore Armor +1 On-Hit (Melee): * 20 arcane resource burn other ------- Stamina/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Balydemas the Shockjeer (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Ignore resists +5% light +5% lightning When Hit 2 lightning 6 cold defense ------ Defense +1 (+0 eff.) other ------- Talents +1 Citadel Citadel: Passive - Increases Resistance to all damage by 4.80% per each enemy you can see in a radius of 2, to a maximum of 30%. The increase is based on the average of your Strength, Cunning, and Constitution stats. A pointy cloth hat, very wizardly... |
| On hands | Manydrakath (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +3 Str offense ------ On-Hit 3 nature 4 fire Damage +3% nature +3% fire Ignore resists +10% mind defense ------ Armor +1 Physical save +5 (+2 eff.) other ------- EQ when Hit +0.04 Psi when Hit +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron pickaxe of endurance (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Fogstalker the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 10 light On-Ranged-Hit 12 light Damage +3% arcane +11% light +3% darkness When Hit 2 arcane 8 darkness Rings make your fingers look great! |
| On fingers | Mayatha0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +4 Str offense ------ When Hit 5 temporal 6 physical defense ------ Life +20.00 Confus Resist +10% other ------- Max hate +4.00 Rings make your fingers look great! |
| Around neck | copper amulet of the heavens0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +2 Cun +2 Con Amulets make your neck look great! |
| In main hand | Aralathathad (2-2 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On Hit: * 20% chance to slow global speed by 48% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% darkness Healmod +11% Heal-on-summon +13 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Ce'Nilekira the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Physical Power +15 (+6 eff.) Mindpower +3 (+1 eff.) Damage +3% physical defense ------ Physical save +9 (+3 eff.) other ------- Max mana +40.00 A belt that goes around your waist. |
| In off hand | Aliyarim (3-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Str offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) defense ------ Resistance +3% nature +3% lightning Life +12.00 Life Regen +0.70 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cracklenull the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +1 Dex +1 Mag +3 Wil +3 Con defense ------ Defense +1 (+0 eff.) Crit Resistance 12.00% other ------- Light +3 Infravision +3 Talents +2 Glorious Presence Glorious Presence: When you fail a save against a detrimental effect, your glorious presence grants you a 25.0% chance for an additional save against it and 20.5 bonus armor for 2 turns. (Based on your Constitution and Willpower) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Erysachik the linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +4 Str +2 Wil +2 Con offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) defense ------ Resistance +7% all Mind save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, light, cold, nature, darkness)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 light, 4 cold, 4 nature, 3 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
bloodstone copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Resistance +6% nature +6% physical Life +10.00 Life Regen +3.00 Amulets make your neck look great! |
slagged steel battleaxe of daylight (23-34 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Arcane Weapon Damage 23.0 - 34.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +9 acid Damage Against +7% Undead On-Hit, radius 1 +9 fire While equipped: offense ------ Ignore resists +9% fire Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 30.0 - 51.0 Physical Uses 130% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
frostbitten steel mace of massacre (20-29 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Arcane/Master Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * 25% chance to afflict the target with Frostburn, causing 39 Cold damage over 5 turns. While equipped: offense ------ Spellpower +3 (+3 eff.) Damage +5% cold Blunt and deadly. |
Beyregodir (13-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Nature Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +7 nature While equipped: defense ------ Defense +15 (+7 eff.) Resistance +12% cold Physical save +3 (+1 eff.) Cut Resist +20% other ------- Max psi +20.00 One-handed war axes. |
steel dagger (10-13 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Normal] Weapon Damage 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Sharp, short and deadly. |
Kindletrail the linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: offense ------ Damage +12% blight +12% fire Ignore resists +10% light +20% fire defense ------ Resistance +12% blight +9% fire +3% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 21.71 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Blazeravage the linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun offense ------ Ignore Armor +2 defense ------ Defense +7 (+3 eff.) Resistance +3% lightning Physical save +6 (+2 eff.) other ------- Stamina/turn +3.00 See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Beteriatira' (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Ignore resists +5% mind Ignore Armor +5 defense ------ Armor +3 Physical save +6 (+2 eff.) Spell save +7 (+3 eff.) Mind save +6 (+3 eff.) other ------- EQ when Hit +0.08 Hate-on-crit +1.00 A pair of boots made of leather. |
wanderer's pair of iron boots of repreive (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +1 Cun +1 Con offense ------ Damage +10% blight defense ------ Armor +3 Fatigue -2% Physical save +11 (+4 eff.) Mind save +11 (+5 eff.) other ------- Stamina/turn +2.00 Second Wind: (Instant) Puts all charms on 60 turn cooldown Effective talent level: 1.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 39 stamina. The stamina recovery improves with your Strength and Willpower. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. It was corrupted by the digestive sack. |
Camyran the Fogflash (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +10 (+4 eff.) Ignore resists +5% darkness +20% blight When Hit 4 darkness 10 blight On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +2 Fatigue +3% Resistance +3% blight Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Arorig the Duskwarden2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ When Hit 2 acid 2 fire On-Hit (Melee): * 20% chance to reduce damage dealt by 18% * 10% chance to reduce armor by 19% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Doga converts some damage to Psi!
Acid Splash from Eletira the fire drake hatchling hits Doga for 4 to psi, 5 acid (9 total damage).
Doga is recovering from the damage!
Doga converts some damage to Psi!
Black Blood Bleeding from Doga hits Eletira the fire drake hatchling for 10 darkness damage.
Melee retaliation hits Fire drake hatchling for 2 lightning, 5 temporal, 8 darkness, 6 physical, 6 cold, 2 arcane, 4 mind (34 total damage).
Black Blood Bleeding from Doga hits Fire drake hatchling for 11 darkness damage.
Fire drake hatchling hits Doga for 14 to psi, 18 physical (32 total damage).
Eletira the fire drake hatchling performs a melee critical strike against Doga!
Doga converts some damage to Psi!
Eletira the fire drake hatchling hits Doga for 44 to psi, 59 physical (104 total damage).
Melee retaliation hits Eletira the fire drake hatchling for 2 lightning, 5 temporal, 7 darkness, 6 physical, 6 cold, 2 arcane, 4 mind (32 total damage).
Doga overcomes the gloom
Doga converts some damage to Psi!
Acid Splash from Eletira the fire drake hatchling hits Doga for 4 to psi, 5 acid (9 total damage).
Doga converts some damage to Psi!
Black Blood Bleeding from Doga hits Eletira the fire drake hatchling for 10 darkness damage.
Melee retaliation hits Fire drake hatchling for 2 lightning, 5 temporal, 8 darkness, 6 physical, 6 cold, 2 arcane, 4 mind (34 total damage).
Black Blood Bleeding from Doga hits Fire drake hatchling for 11 darkness damage.
Fire drake hatchling hits Doga for 17 to psi, 22 physical (39 total damage).
Doga is no longer being stalked by Eletira the fire drake hatchling.
Doga converts some damage to Psi!
Eletira the fire drake hatchling hits Doga for 39 to psi, 52 physical (92 total damage).
Melee retaliation hits Eletira the fire drake hatchling for 2 lightning, 5 temporal, 7 darkness, 6 physical, 6 cold, 2 arcane, 4 mind (32 total damage).
Doga the level 12 drem possessor was tortured to death by Eletira the fire drake hatchling on level 1 of Zigen.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Eletira the fire drake hatchling killed Doga!

























































