










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 50 / 2753% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 32 (base 9) |
| Dexterity | 112 (base 60) |
| Constitution | 66 (base 31) |
| Magic | 112 (base 64) |
| Willpower | 38 (base 9) |
| Cunning | 116 (base 62) |
Resources
| Life | 1493/1493 |
| Mana | 334/334 |
| Stamina | 364/364 |
| Healing Factor | 2.2288369623247 |
| Regeneration | 270.95733388288 |
Speed
| Mental | +3.93344297714% |
| Attack | 0% |
| Movement | +15% |
| Spell | +13.93344297714% |
| Global | +130.07221286943% |
Vision
| Sight | 10 |
| Lite | -1001 |
| Infravision | 9 |
| See Stealth | 92.920255555891 |
| See Invisible | 108.0418137311 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 147 |
| Accuracy | 96 |
| Crit Chance | 113% |
| APR | 50 |
| Speed | 0.96 |
Offense: Offhand
| Damage | 113 |
| Accuracy | 96 |
| Crit Chance | 99% |
| APR | 47 |
| Speed | 0.96 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 49% |
| Speed | 0.87770541631103 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +60% |
| Physical | +36% |
| Nature | +61% |
| Lightning | +37% |
| Arcane | +17% |
| Cold | +31% |
| All | +11% |
Offense: Damage Penetration
| Darkness | +18% |
| Lightning | +15% |
| Temporal | +28% |
| Nature | +15% |
| Physical | +29% |
| Acid | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 42 (63.304188961773%) |
| Defense | 87 |
| Ranged Defense | 87 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 40 |
| Mental Save | 57 |
Defense: Resistances
| Blight | + 52%( 70%) |
| Physical | + 48%( 70%) |
| Cold | + 62%( 70%) |
| All | + 47%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 62%( 80%) |
| Temporal | + 70%( 70%) |
| Mind | + 57%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Bleed Resistance | 21% |
| Confusion Resistance | 51% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 313 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 197 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 877% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Cunning / Stealth | 1.60 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Spell / Phantasm | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Dual techniques | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Spell / Conveyance | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Trained Reactions |
| talent | Premonition |
| talent | Precise Strikes |
| talent | Shadow Combat |
| talent | Essence of Speed |
| talent | Keen Senses |
| talent | Phantasmal Shield |
| talent | Shadow Feed |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 63.3, stamina regeneration by 15.2 and all damage resistance by 25%. Soothing Darkness |
| beneficial effect | The target's critical strike damage bonus is increased by 36%. Shadowstrike |
| beneficial effect | Parrying melee and ranged attacks: Has a 82% chance to deflect up to 31 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by onilug. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Emydaba the barrow wight. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2698. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Giyalle the Coalquench (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag offense ------ Damage +9% darkness Ignore resists +18% darkness +18% temporal When Hit 2 lightning 4 darkness defense ------ Armor +5 Fatigue -7% Resistance +42% darkness +25% temporal Physical save +15 (+5 eff.) Out-of-Phase Defense +25 Out-of-Phase Resistance +19% Out-of-Phase Resilience +30% other ------- Encumbrance +38 Spell cooldown 10% A pair of boots made of leather. |
| Light source | Dúathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+2 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+2 eff.) Mind save +12 (+4 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 3.5 Power cost 30 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Silethra (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +4 Mag offense ------ Spellpower/crit +6 Damage +6% arcane Ignore resists +10% temporal When Hit 4 arcane On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +2 Resistance +3% mind Life Regen +5.00 other ------- Stamina/turn +1.00 Max mana +100.00 Max stamina +25.00 Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Glylaith the Blazewake [power 296] (13 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +3 Str +5 Con offense ------ Physical Power +30 (+7 eff.) When Hit 6 fire defense ------ Resistance +15% fire other ------- Stamina/turn +3.00 Max stamina +30.00 Sting an enemy dealing 476 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to reduce fatigue by 41% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Gessra the Strikewolf0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +2 Cun +10 Con offense ------ Physical Power +13 (+3 eff.) Damage +6% lightning Ignore resists +15% lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 31 defense ------ Resistance +6% mind Life +185.00 Life Regen +37.00 Healmod +40% other ------- Psi when Hit +0.28 Rings make your fingers look great! |
| On fingers | Ganik the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: offense ------ Accuracy +14 (+3 eff.) Ignore Armor +17 defense ------ Armor +2 Defense +25 (+5 eff.) Mind save +13 (+4 eff.) Life +47.00 Life Regen +14.00 Healmod +17% Blind Resist +21% Cut Resist +21% Disarm Resist +10% Confus Resist +41% Stun Resist +60% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 4.5 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +8 Dex +8 Cun +15 Con offense ------ Move Speed +15% Damage +20% lightning defense ------ Defense +8 (+2 eff.) Resistance +10% blight Damage Avoidance +8% Affinity +15% nature +20% lightning Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Life Regen +2.00 Healmod +30% Stun Resist +30% Amulets make your neck look great! |
| In main hand | Mandible of Ungolmor (150% power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 150% Range: 1.0x-1.3x Uses 35% Dex, 64% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Around waist | Obsidianlash the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex offense ------ Physical Crit +10.0% Critical power +13.00% Physical Power +5 (+1 eff.) Damage +25% physical Ignore resists +19% physical defense ------ Defense +15 (+3 eff.) Resistance +9% darkness +1% physical Anomaly Control +14 Life +130.00 other ------- Max mana +80.00 Max stamina +52.00 Max hate +19.00 Max psi +40.00 Max vim +36.00 Max positive +36.00 Max negative +37.00 A belt that goes around your waist. |
| In off hand | Yvatha (136% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Rare] Psionic Weapon Damage 136% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +8 physical +17 mind On Hit: * 24% chance to reduce all saves and defense by 31 * 20% chance to reduce armor by 41% While equipped: Stats +5 Cun +5 Wil offense ------ Ignore resists +20% acid +10% physical Accuracy +15 (+3 eff.) defense ------ Resistance +2% physical Physical save +15 (+5 eff.) other ------- Stamina/turn +3.00 Sharp, short and deadly. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+6 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+3 eff.) Resistance +10% darkness +10% mind Mind save +10 (+3 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Death's Embrace (18 def, 18 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun offense ------ Critical power +20.00% Spellpower +10 (+3 eff.) Damage +20% darkness +20% cold When Hit 15 darkness 15 cold defense ------ Armor +18 Hardiness +15% Defense +18 (+4 eff.) Resistance +30% temporal +30% darkness +30% cold Stealth +10 other ------- Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 48, based on Cunning and Magic) for 10 turns. Uses 43 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
movement infusion of the sneak (speed 1020%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1020% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 660 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the wizard (damage 488; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 488.84 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 580; dur 5; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 580 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 755; dur 8; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 755 damage for 8 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 681; dur 6; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 681 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 521; dur 8; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 521 damage for 8 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 59; blocks 6; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 59 up to 6 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 3.5 Power cost 30 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 334 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Yarohor the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex +3 Mag +6 Con offense ------ Physical Crit +3.0% Critical power +10.00% Spellpower/crit +3 Ignore resists +10% physical defense ------ Armor +4 Defense +20 (+4 eff.) Resistance +1% physical other ------- Mana/turn +0.29 Max mana +36.00 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 31 out of 36/36. Range 10 Cooldown: 27 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (169). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Venomspar'0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +9 Mag +5 Wil +9 Cun +12 Con offense ------ Move Speed +10% Ignore resists +15% nature defense ------ Fatigue -8% Life Regen +4.00 other ------- Stamina/turn +1.10 Amulets make your neck look great! |
restful gold amulet of strength (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Str defense ------ Fatigue -6% Life Regen +2.00 Amulets make your neck look great! |
Adobeth0.1 Encumbrance T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag offense ------ Spell Crit +5% Critical power +15.00% Physical Power +8 (+2 eff.) Spellpower +17 (+5 eff.) Mindpower +10 (+3 eff.) Combat Speed +10% Damage +7% temporal +6% light +10% blight +12% fire +14% physical +6% darkness When Hit 2 mind On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max hate +6.00 Max psi +20.00 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 4.5 Power cost 26 out of 60/60. Range melee/personal Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 25 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 2.5 Power cost 43 out of 80/80. Range melee/personal Cooldown: 34 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
starlit stralite amulet of constitution (+7)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +7 Con defense ------ Resistance +18% light +21% darkness Blind Resist +34% Amulets make your neck look great! |
stralite amulet 'Shockwyrd'0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +15% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 31 defense ------ Resistance +12% lightning +9% physical Physical save +32 (+11 eff.) Spell save +35 (+12 eff.) Mind save +33 (+9 eff.) other ------- Stamina/turn +0.70 Amulets make your neck look great! |
Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+6 eff.) Mind save +18 (+5 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 5.5 Power cost 9 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 386.51 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
voratun amulet 'Hailzeal'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Lck offense ------ Damage +6% cold +6% temporal Ignore resists +20% cold Accuracy +13 (+3 eff.) When Hit 6 temporal defense ------ Defense +17 (+4 eff.) Fatigue -7% Resistance +3% temporal +10% physical Resist unseen 12% Life Regen +2.00 other ------- Stamina/turn +0.70 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 21/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +2 Mag offense ------ Physical Power +6 (+1 eff.) Spellpower +13 (+4 eff.) Mindpower +6 (+2 eff.) Move Speed +12% Ignore resists +25% lightning +15% nature Accuracy +6 (+1 eff.) defense ------ Defense +6 (+1 eff.) other ------- Light +4 Infravision +4 Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 4.5 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings make your fingers look great! |
Adabeth0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: defense ------ Armor +4 Defense +25 (+5 eff.) Resistance +6% blight +21% fire Spell save +3 (+1 eff.) Mind save +7 (+3 eff.) Disarm Resist +20% Confus Resist +20% Rings make your fingers look great! |
Eilinuldassra the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +7 Str offense ------ Critical power +10.00% Damage +12% mind defense ------ Blind Resist +27% other ------- Hate-on-crit +2.00 Infravision +4 See Stealth +9 See Invisibility +8 Rings make your fingers look great! |
Frigidblack0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +15 (+5 eff.) Damage +6% cold Ignore resists +25% cold When Hit 4 darkness defense ------ Mind save +9 (+3 eff.) Confus Resist +31% Rings make your fingers look great! |
Fuluhell the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: defense ------ Resistance +15% mind +15% fire Unlife -80.00 life Life +40.00 Life Regen +7.00 Disarm Resist +20% Stun Resist +26% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 17.01 cold and 17.66 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
Yvawe the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil offense ------ On-Hit (Melee): * 10% chance to slow global speed by 59% defense ------ Resistance +9% nature +20% darkness Crit Resistance 15.00% Mind save +8 (+3 eff.) other ------- See Invisibility +9 Rings make your fingers look great! |
gladiator's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+1 eff.) Rings make your fingers look great! |
mule's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +6 (+1 eff.) Spellpower +6 (+2 eff.) Mindpower +6 (+2 eff.) defense ------ Fatigue -5% other ------- Encumbrance +21 Rings make your fingers look great! |
psionicist's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+3 eff.) Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
rogue's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Physical Power +6 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +6 (+2 eff.) defense ------ Defense +6 (+1 eff.) Rings make your fingers look great! |
rogue's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Physical Power +7 (+2 eff.) Spellpower +7 (+2 eff.) Mindpower +7 (+2 eff.) defense ------ Defense +6 (+1 eff.) Rings make your fingers look great! |
steel citrine ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+2 eff.) Ignore Armor +8 defense ------ Defense +9 (+2 eff.) other ------- Light +4 Infravision +4 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 4.5 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
titan's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Life +28.00 Disarm Resist +25% Pinning Resist +24% Knockbk Resist +20% Rings make your fingers look great! |
treant's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +7% nature +6% blight Poison Resist +15% Disease Resist +13% Rings make your fingers look great! |
wizard's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
Camudehor the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% mind Accuracy +13 (+3 eff.) Ignore Armor +13 defense ------ Defense +10 (+2 eff.) Resistance +24% lightning +15% temporal Unlife -40.00 life other ------- Stamina/turn +2.00 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 4.5 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Fireslicer0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +3 Con offense ------ Physical Crit +4.0% Damage +9% temporal Ignore Armor +8 defense ------ Resistance +15% fire Life +31.00 Disarm Resist +31% Pinning Resist +32% Knockbk Resist +38% other ------- Max stamina +30.00 Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Naturegasher0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +6 Mag +7 Wil offense ------ Damage +16% acid +30% arcane Ignore resists +15% nature defense ------ Resistance +32% acid Rings make your fingers look great! |
The Black Ring0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +3% defense ------ Spell save +7 (+3 eff.) other ------- Masteries +0.20 Corruption/Fearfire Shadow Power +5 On Spell Hit: 10% Darkfire level 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
conjurer's gold ring of sensing0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spellpower +8 (+2 eff.) defense ------ Blind Resist +28% other ------- Infravision +4 See Stealth +14 See Invisibility +12 Rings make your fingers look great! |
gold citrine ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +55.00 Life Regen +10.00 Healmod +12% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature While equipped: offense ------ Damage +13% lightning +13% physical +6% darkness +12% cold Ignore resists +10% darkness defense ------ Resistance +26% lightning +13% physical +12% darkness +11% blight +6% cold +10% nature Poison Resist +12% Disease Resist +15% Stun Resist +30% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +8 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
mule's gold ring of the mind (+15%)0.1 Encumbrance T3 ring jewelry [Ego] Master/Psionic While equipped: offense ------ Damage +15% mind defense ------ Fatigue -6% Resistance +15% mind other ------- Encumbrance +26 Rings make your fingers look great! |
psionicist's gold ring of lightning (+22%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Mind save +8 (+3 eff.) Rings make your fingers look great! |
sneakthief's gold ring of corrosion (+26%)0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +4 Dex offense ------ Damage +13% acid Accuracy +9 (+2 eff.) defense ------ Resistance +26% acid Rings make your fingers look great! |
titan's gold ring of speed0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Con offense ------ Move Speed +16% Accuracy +8 (+2 eff.) defense ------ Defense +10 (+2 eff.) Physical save +12 (+4 eff.) Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 3.5 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
treant's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +6% nature +8% blight Poison Resist +16% Disease Resist +11% Rings make your fingers look great! |
wizard's gold ring of the mind (+13%)0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Mag offense ------ Damage +13% mind defense ------ Resistance +13% mind Spell save +8 (+3 eff.) Rings make your fingers look great! |
Aloblek the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +7 Dex +4 Wil +14 Cun offense ------ Damage +18% arcane +9% blight Accuracy +12 (+2 eff.) When Hit 10 arcane other ------- Mana-on-crit +2.00 Infravision +3 Rings make your fingers look great! |
Bleakwind0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +5 Wil +5 Con offense ------ Spell Crit +3% Spellpower +30 (+8 eff.) Spellpower/crit +10 Damage +6% darkness +6% acid defense ------ Resistance +20% darkness Spell save +18 (+6 eff.) other ------- Mana/turn +0.12 Vim-on-crit +2.04 Max stamina +34.00 Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Brandsaw0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +15% darkness +12% temporal Ignore resists +15% temporal On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% blight +30% fire +30% darkness Rings make your fingers look great! |
Flashking0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +18% temporal +12% light +6% nature Ignore resists +20% lightning +20% light defense ------ Resistance +15% lightning +18% temporal +6% light +12% fire other ------- Light +3 Rings make your fingers look great! |
Lustrepunish the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: offense ------ Physical Crit +3.0% Critical power +10.00% Physical Power +15 (+4 eff.) Ignore resists +15% light defense ------ Armor +6 Resistance +12% blight +15% light +12% mind Mind save +13 (+4 eff.) Confus Resist +44% Rings make your fingers look great! |
Mayevea0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: offense ------ Accuracy +15 (+3 eff.) Ignore Armor +15 On-Hit (Melee): * 20% chance to reduce all saves and defense by 31 defense ------ Armor +16 Defense +14 (+3 eff.) Resistance +31% lightning Spell save +18 (+7 eff.) Life Regen +4.18 Disease Resist +20% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 4.5 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+2 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+3 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Mag +7 Wil offense ------ Spellpower +8 (+2 eff.) Accuracy +7 (+1 eff.) Ignore Armor +11 defense ------ Defense +10 (+2 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 4.5 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex offense ------ Accuracy +10 (+2 eff.) defense ------ Life +40.00 Life Regen +9.00 Healmod +14% Rings make your fingers look great! |
pixie's stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +9 (+3 eff.) defense ------ Resistance +16% acid +13% fire +22% lightning +21% cold Rings make your fingers look great! |
solipsist's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +9 (+3 eff.) defense ------ Life +84.00 Life Regen +8.00 Healmod +12% Rings make your fingers look great! |
stralite bloodstone ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +21% Accuracy +7 (+1 eff.) defense ------ Defense +10 (+2 eff.) Stun Resist +60% Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 3.5 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mindpower +10 (+3 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
stralite ring 'Naturesin'0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Con offense ------ Ignore Armor +2 On-Hit (Melee): * 20% chance to slow global speed by 59% defense ------ Resistance +9% light +12% darkness Mind save +13 (+4 eff.) Unlife -60.00 life Confus Resist +44% Rings make your fingers look great! |
stralite ring 'Zeruvor'0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Con +9 Mag offense ------ Physical Power +17 (+4 eff.) Spellpower +17 (+5 eff.) Mindpower +17 (+5 eff.) Damage +8% all defense ------ Resistance +6% acid +3% blight +6% mind +6% light Spell save +36 (+12 eff.) Mind save +3 (+1 eff.) Unlife -100.00 life Healmod +15% Silence Resist +28% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max stamina +34.00 Rings make your fingers look great! |
Dralagorn0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +5 Mag +7 Wil +8 Cun offense ------ Critical power +27.20% Spellpower +40 (+10 eff.) Mindpower +14 (+4 eff.) Spellpower/crit +8 When Hit 10 arcane 12 mind defense ------ Resistance +15% temporal other ------- Mana/turn +0.36 Rings make your fingers look great! |
Exiler0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) On-Hit 15 temporal Damage +15% temporal +10% physical defense ------ Resistance +15% temporal Anomaly Control +10 other ------- Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread level 2 Attempt to inflict 135.56 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 28 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glorumina the Squalorblack0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +14 Str +10 Dex +4 Cun offense ------ Ignore resists +26% lightning Accuracy +20 (+4 eff.) When Hit 10 nature On-Hit (Melee): * 20% chance to slow global speed by 59% defense ------ Resistance +12% nature Crit Resistance 15.66% Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+15 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+4 eff.) defense ------ Resistance +25% mind Mind save +20 (+6 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 3.5 Power cost 26 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Tekalthothel the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +7 Wil offense ------ Mindpower +10 (+3 eff.) Ignore resists +20% mind defense ------ Fatigue -8% Resistance +18% nature Life Regen +7.00 Stun Resist +46% other ------- Encumbrance +31 Max psi +30.00 Rings make your fingers look great! |
pixie's voratun ring of tenacity0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +6 Mag offense ------ Spellpower +11 (+3 eff.) defense ------ Life +41.00 Disarm Resist +37% Pinning Resist +28% Knockbk Resist +31% Rings make your fingers look great! |
savage's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +3 Con defense ------ Spell save +16 (+6 eff.) other ------- Max stamina +34.00 Rings make your fingers look great! |
savage's voratun ring of fire (+30%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Con offense ------ Damage +15% fire defense ------ Resistance +30% fire Spell save +20 (+7 eff.) other ------- Max stamina +29.00 Rings make your fingers look great! |
wizard's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +10 Mag defense ------ Spell save +20 (+7 eff.) Life +98.00 Life Regen +20.00 Healmod +20% Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+12 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Scorpionwrecker the dragonbone vilestaff (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +9 Cun offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Mindpower +40 (+12 eff.) Damage +12% nature +12% arcane +30% darkness Ignore resists +25% nature On-Hit (Melee): * 27% chance to slow global speed by 59% defense ------ Resistance +15% nature +33% lightning other ------- Talents +1 Command Staff On Spell Hit: 10% Glacial Vapour level 6 Staves designed for wielders of magic, by the greats of the art. |
stormbringer's voratun battleaxe of enduring (168% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Nature Weapon Damage 168% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +63 lightning +63 cold While equipped: Stats +21 Con +21 Wil offense ------ Move Speed +68% Ignore resists +34% lightning +31% cold defense ------ Life +154.00 Massive two-handed battleaxes. |
voratun battleaxe of evisceration (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 170% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +21.0% Physical Power +21 (+5 eff.) Massive two-handed battleaxes. |
enhanced voratun greatmaul (182% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 182% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +19 Str +16 Dex +17 Mag +19 Wil +19 Cun +19 Con Massive two-handed mauls. |
voratun longsword of crippling (150% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Sharp, long, and deadly. |
balanced voratun waraxe of crippling (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% Accuracy +15 (+3 eff.) defense ------ Defense +15 (+3 eff.) Disarm Resist +48% One-handed war axes. |
voratun waraxe 'Isetira' (148% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Weapon Damage 148% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +11.0% Attack Speed 100% On-hit +36 blight On-Hit, radius 1 +27 blight On Hit: * 30% chance to reduce strength, dexterity, and constitution by 31 While equipped: offense ------ Spell Crit +3% Ignore resists +34% physical When Hit 13 physical defense ------ Resistance +12% darkness +12% fire Mind save +24 (+7 eff.) Silence Resist +27% other ------- Max stamina +40.00 One-handed war axes. |
voratun waraxe 'Scorchquell' (167% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Weapon Damage 167% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +24 blight +24 mind On-Hit, radius 1 +20 mind While equipped: Stats +4 Con offense ------ Mind Crit +7% Mindpower +35 (+11 eff.) defense ------ Resistance +18% blight +15% fire Mind save +12 (+4 eff.) other ------- Hate-on-crit +4.00 One-handed war axes. |
Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Dex, 50% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+3 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Mercy (143% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Psionic Weapon Damage 143% Range: 1.0x-1.3x Uses 45% Cun, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +15.0% Attack Speed 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex offense ------ Critical power +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Life Drinker (152% power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Arcane Weapon Damage 152% Range: 1.0x-1.3x Uses 35% Cun, 55% Mag Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +6 Cun +6 Mag offense ------ Spell Crit +10% Spellpower +12 (+3 eff.) Damage +15% blight +15% darkness +15% acid other ------- Infravision +2 On Spell Hit: 15% Blood Grasp level 2 Worm Rot: Effective talent level: 3.5 Power cost 34 out of 50/50. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 21.53 acid and 21.53 blight damage. If not cleared after five turns it will inflict 122.23 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Orc Feller (156% power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Master Weapon Damage 156% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +4 Cun +5 Dex offense ------ Damage +8% light +10% physical defense ------ Pinning Resist +50% other ------- Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Sleetsnake the voratun dagger (148% power, 34 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Arcane Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +34 Critical Rate +10.0% Attack Speed 100% Ignore Shields +20% On-hit +16 arcane +24 cold On-crit, radius 2 +27 cold While equipped: offense ------ Damage +24% fire +24% light +12% cold When Hit 8 arcane On-Hit (Melee): * 27% chance to slow global speed by 59% defense ------ Resistance +27% light Sharp, short and deadly. |
Squalorpanic (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Arcane Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 21% chance to reduce damage dealt by 25% * 21% chance to reduce armor by 41% * 25% chance for lightning to strike from the target to a second target dealing 113 damage While equipped: offense ------ Damage +31% nature Ignore resists +26% arcane When Hit 10 darkness On-Hit (Melee): * 21% chance to slow global speed by 59% defense ------ Resistance +5% arcane Sharp, short and deadly. |
Zeryleg (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Arcane Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +17.0% Attack Speed 100% On-hit +16 physical On-Hit, radius 1 +20 fire While equipped: Stats +4 Wil defense ------ Defense +31 (+7 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +3.16 Sharp, short and deadly. |
hateful voratun dagger of massacre (165% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 165% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +19 darkness Damage Against +20% Living Sharp, short and deadly. |
voratun dagger 'Amelathayon' (157% power, 27 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 157% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +27 Critical Rate +10.0% Attack Speed 100% Ignore Shields +10% On-crit, radius 2 +12 blight While equipped: offense ------ Physical Crit +9.0% Critical power +24.00% Ignore resists +10% blight +10% arcane Ignore Shields +20% Ignore Armor +6 other ------- Mana/turn +0.08 Vim-on-crit +1.00 Max mana +80.00 Sharp, short and deadly. |
Eyal's Will (124% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Disrupt Weapon Damage 124% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Wil offense ------ Mind Crit +9% Mindpower +18 (+6 eff.) Damage +20% nature +10% acid Ignore resists +20% nature +10% acid defense ------ Resistance +25% blight +15% nature other ------- Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Effective talent level: 4.5 Power cost 26 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 85.90 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
living mindstar 'Rhystir' (111% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Weapon Damage 111% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Hit: * 27% chance to reduce armor by 41% While equipped: Stats +9 Mag offense ------ Mind Crit +5% Critical power +25.00% Mindpower +10 (+3 eff.) Spellpower/crit +13 On-Hit 20 physical Damage +20% physical Ignore resists +34% arcane +18% physical On-Hit (Melee): * 27% chance to reduce armor by 41% defense ------ Resistance +6% arcane +20% physical Spell save +21 (+7 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Mana-on-crit +2.72 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Duathelwar4.0 Encumbrance T5 longbow 2H weapon [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +30 fire +27 darkness On-crit, radius 2 +27 cold On Hit: * 27% chance to reduce strength, dexterity, and constitution by 31 While equipped: offense ------ Damage +18% lightning +33% fire +18% darkness +24% light Ignore resists +20% blight When Hit 8 cold On-Hit (Ranged): * 27% chance to reduce strength, dexterity, and constitution by 31 defense ------ Resistance +18% darkness Longbows are used to shoot arrows at your foes. |
Aerybeth4.0 Encumbrance T5 sling 1H weapon [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +20 arcane While equipped: Stats +8 Wil +20 Mag offense ------ Physical Crit +7.0% Spellpower +20 (+5 eff.) Spellpower/crit +10 Damage +12% mind +24% blight Ignore resists +20% arcane Accuracy +15 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Lorugarestir the Frigidclamor4.0 Encumbrance T5 sling 1H weapon [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +24 cold On-crit, radius 2 +27 mind On Hit: 10% Arcane Vortex level 5 While equipped: Stats +6 Cun +6 Mag offense ------ Mind Crit +9% Spellpower +15 (+4 eff.) Damage +15% arcane Ignore resists +20% mind +30% arcane defense ------ Resistance +18% cold other ------- EQ when Hit +0.28 Psi when Hit +0.56 Slings are used to hurl stones or metal shots at your foes. |
blazebringer's drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Ego+] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +71 fire While equipped: offense ------ Global Speed +11% Ignore resists +21% fire Slings are used to hurl stones or metal shots at your foes. |
blazebringer's drakeskin leather sling of lightning4.0 Encumbrance T5 sling 1H weapon [Ego+] Arcane/Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +25 lightning On-crit, radius 2 +85 fire While equipped: offense ------ Global Speed +11% Damage +22% lightning Ignore resists +25% fire Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Normal] Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Slings are used to hurl stones or metal shots at your foes. |
thought-forged quiver of dragonbone arrows of crippling (22/22, 165% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Master/Psionic Weapon Damage 165% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +24.0% Capacity 22 Auto Reload 6 On-ranged-hit +35 mind On Hit: * 44% chance to reduce all saves and defense by 31 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
voratun shield of resistance (0 def, 10 armour, 173% power, 194.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Nature When used to Attack: Weapon Damage 173% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +194 While equipped: defense ------ Armor +10 Fatigue +8% Resistance +13% acid +13% fire +12% lightning +13% cold other ------- Talents +1 Block Handheld deflection devices. |
focusing elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +8 Mag +8 Wil defense ------ Resistance +16% blight +15% all Life +100.00 Life Regen +6.00 Healmod +30% other ------- Mana/turn +0.39 Psi/turn +0.34 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +6% Mindpower +6 (+2 eff.) Damage +25% acid +25% physical +21% fire +24% cold defense ------ Resistance +20% acid +17% physical +20% fire +20% cold +15% all Mind save +30 (+8 eff.) other ------- Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silomitta the Blackwend (49 def, 14 armour)9.0 Encumbrance T5 light armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +10 Dex offense ------ Move Speed +20% Damage +12% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Armor +14 Defense +49 (+10 eff.) Fatigue +8% Resistance +29% acid +6% darkness +5% arcane Mind save +21 (+6 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour (29 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +10 Str +10 Dex defense ------ Armor +8 Defense +29 (+6 eff.) Fatigue +8% Physical save +20 (+7 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour of command (45 def, 18 armour)9.0 Encumbrance T5 light armor [Ego++] Master/Psionic While equipped: Stats +9 Str +8 Dex +6 Cun defense ------ Armor +18 Defense +45 (+9 eff.) Fatigue +8% Physical save +20 (+7 eff.) Mind save +23 (+7 eff.) A suit of armour made of leather. |
searing drakeskin leather armour of the void (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Arcane While equipped: offense ------ On-Hit 23 acid 23 fire 9 darkness On-Ranged-Hit 9 darkness When Hit 15 acid 15 fire defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +30% acid +30% fire +30% darkness +30% temporal Out-of-Phase Defense +26 Out-of-Phase Resistance +27% Out-of-Phase Resilience +27% Blink to a nearby random location (rad 15) Puts all charms on 22 turn cooldown A suit of armour made of leather. |
fearforged voratun mail armour of acid resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +10 Con defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +27% Resistance +30% acid +15% fire -20% light +15% darkness Physical save +10 (+4 eff.) Spell save +9 (+3 eff.) Mind save +10 (+3 eff.) A suit of armour made of mail. |
voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Normal] While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
enlightening voratun plate armour of the dragon (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego++] Nature/Psionic While equipped: Stats +5 Cun +9 Wil defense ------ Armor +16 Fatigue +22% Resistance +14% acid +15% physical +15% cold +15% lightning +15% fire Mind save +25 (+7 eff.) Disarm Resist +40% Stun Resist +35% Knockbk Resist +40% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
searing voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Arcane While equipped: offense ------ On-Hit 23 acid 22 fire When Hit 14 acid 15 fire defense ------ Armor +16 Fatigue +22% Resistance +25% acid +30% fire A suit of armour made of metal plates. |
blurring rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +10 (+2 eff.) Resistance +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save +15 (+5 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+4 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
Voidward the cashmere cloak (2 def, 4 armour)2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mind Crit +7% Ignore resists +10% darkness When Hit 10 darkness defense ------ Armor +4 Defense +2 (+1 eff.) Resistance +6% light Life +40.00 Disease Resist +20% Disarm Resist +20% Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gurak the Nimbusflash (17 def, 9 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Damage +15% lightning Accuracy +24 (+5 eff.) defense ------ Armor +9 Defense +17 (+4 eff.) Fatigue -7% Resistance +6% blight +6% darkness +3% acid Physical save +19 (+7 eff.) Spell save +18 (+6 eff.) Mind save +16 (+5 eff.) Life +109.00 other ------- Max stamina +23.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck offense ------ Spellpower +8 (+2 eff.) Damage +10% temporal defense ------ Defense +10 (+2 eff.) Resistance +20% temporal Max Resistance +10% temporal Physical save +20 (+7 eff.) Spell save +20 (+7 eff.) Mind save +20 (+6 eff.) Confus Resist +40% other ------- Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Effective talent level: 2.5 Power cost 43 out of 50/50. Range melee/personal Cooldown: 45 Travel.spd instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
spellcowled elven-silk cloak of the Shaloren (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Arcane While equipped: Stats +10 Mag +10 Wil defense ------ Defense +3 (+1 eff.) Spell save +14 (+5 eff.) other ------- Max mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +3 Silence Resist +31% Confus Resist +28% Stun Resist +34% other ------- Stamina/turn +0.60 Max stamina +10.00 A pair of boots made of leather. |
pair of drakeskin leather boots 'Bregerin' (20 def, 17 armour)2.0 Encumbrance T5 feet armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ On-Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +17 Defense +20 (+4 eff.) Resistance +33% acid +24% light +9% mind Unlife -80.00 life Life +136.01 Stun Resist +27% Blink to a nearby random location (rad 15) Puts all charms on 22 turn cooldown A pair of boots made of leather. |
scholar's pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +11 (+3 eff.) Move Speed +25% defense ------ Armor +5 A pair of boots made of leather. |
scholar's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +11 (+3 eff.) defense ------ Armor +5 other ------- Stamina/turn +1.30 Max stamina +39.00 A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
blood-soaked pair of voratun boots of speed (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +6.0% Physical Power +6 (+1 eff.) Move Speed +25% Ignore Armor +13 defense ------ Armor +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of speed (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +13 (+4 eff.) Move Speed +25% defense ------ Armor +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 144% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+3 eff.) Mindpower +15 (+5 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+1 eff.) Resistance +20% fire Mind save -10 (-3 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
elven-silk wizard hat of corrosion (+28%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego] Nature While equipped: offense ------ Damage +19% acid defense ------ Defense +3 (+1 eff.) Resistance +28% acid A pointy cloth hat, very wizardly... |
starseer's elven-silk wizard hat of blight (+20%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: offense ------ Damage +15% temporal +11% light +20% blight +15% physical +11% darkness defense ------ Defense +3 (+1 eff.) Resistance +20% blight A pointy cloth hat, very wizardly... |
drakeskin leather cap of precognition (12 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Nature While equipped: Stats +10 Cun offense ------ Accuracy +12 (+2 eff.) When Hit: * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +12 (+3 eff.) Fatigue +5% A cap made of leather. |
warlord's drakeskin leather cap of the bounder (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +16 Str +9 Dex +7 Wil offense ------ Physical Power +12 (+3 eff.) defense ------ Armor +5 Fatigue +5% Resistance +13% physical Physical save +14 (+5 eff.) Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 4.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 195.2 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Sewertrail the voratun helm (9 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +14 Str +8 Dex +4 Mag +6 Cun offense ------ Spell Crit +4% Accuracy +9 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 59% When Hit: * 15% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +9 (+2 eff.) Fatigue +5% other ------- Vim-on-crit +2.00 Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 4.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 195.2 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's voratun helm of might (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +15% nature Spell save +10 (+4 eff.) Life +107.00 Healmod +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
dwarven lantern1.0 Encumbrance T5 lite [Normal] While equipped: other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 162% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1043.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
powerful voratun torque of psionic shield [power 171] (22 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 171 for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Grinerim [power 465] (22 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Damage +15% temporal defense ------ Resistance +33% acid +12% darkness Unlife -106.43 life Life +133.04 Blind Resist +26% Cut Resist +26% Stun Resist +26% Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1192 Base Damage: 565 Armor: 50 All Resist: 44 Puts all charms on 22 turn cooldown 100% to gain a 39% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quick dragonbone totem of healing [power 476] (9 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 476 Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone totem of thorny skin [power 80] (17 cooldown)2.0 Encumbrance T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 80 and armour hardiness by 70% Puts all charms on 17 turn cooldown 100% to heal for 110. Natural totems are made by powerful wilders to store nature power. |
Void Shard2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+3 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 235.32 temporal and 339.20 darkness damage (based on Magic). Uses 17 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
soothing dragonbone wand of shielding [power 512] (17 cooldown)2.0 Encumbrance T5 wand charm [Ego+] Arcane Create a shield absorbing up to 512 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to heal for 110. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Ilai the Cornac Shadowblade level 29
41st Regrowth 123rd year of Ascendancy at 16:02 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Ilai the Cornac Shadowblade level 38
72nd Pyre 123rd year of Ascendancy at 06:22 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ilai the Cornac Shadowblade level 50
49th Haze 123rd year of Ascendancy at 01:36 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Ilai the Cornac Shadowblade level 38
70th Pyre 123rd year of Ascendancy at 05:14 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Ilai the Cornac Shadowblade level 44
2nd Dusk 123rd year of Ascendancy at 05:24 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Ilai the Cornac Shadowblade level 50
3rd Haze 123rd year of Ascendancy at 15:24 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Ilai the Cornac Shadowblade level 41
9th Mirth 123rd year of Ascendancy at 14:54 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ilai the Cornac Shadowblade level 10
1st Haze 122nd year of Ascendancy at 17:50 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Ilai the Cornac Shadowblade level 40
4th Mirth 123rd year of Ascendancy at 07:00 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Ilai the Cornac Shadowblade level 37
70th Pyre 123rd year of Ascendancy at 04:26 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ilai the Cornac Shadowblade level 24
5th Regrowth 123rd year of Ascendancy at 13:03 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ilai the Cornac Shadowblade level 31
19th Pyre 123rd year of Ascendancy at 23:15 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Ilai the Cornac Shadowblade level 48
78th Dusk 123rd year of Ascendancy at 09:42 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Ilai the Cornac Shadowblade level 50
46th Regrowth 124th year of Ascendancy at 07:14 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Ilai the Cornac Shadowblade level 50
10th Regrowth 124th year of Ascendancy at 11:08 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ilai the Cornac Shadowblade level 33
29th Pyre 123rd year of Ascendancy at 03:35 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ilai the Cornac Shadowblade level 10
7th Mirth 122nd year of Ascendancy at 08:33 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ilai the Cornac Shadowblade level 20
50th Haze 122nd year of Ascendancy at 03:31 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Ilai the Cornac Shadowblade level 30
64th Regrowth 123rd year of Ascendancy at 12:30 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Ilai the Cornac Shadowblade level 40
2nd Mirth 123rd year of Ascendancy at 09:27 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Ilai the Cornac Shadowblade level 50
3rd Haze 123rd year of Ascendancy at 06:46 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Ilai the Cornac Shadowblade level 50
43rd Regrowth 124th year of Ascendancy at 07:33 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Ilai the Cornac Shadowblade level 21
2nd Decay 122nd year of Ascendancy at 07:56 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Ilai the Cornac Shadowblade level 47
62nd Dusk 123rd year of Ascendancy at 20:08 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Ilai the Cornac Shadowblade level 50
57th Regrowth 124th year of Ascendancy at 03:53 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ilai the Cornac Shadowblade level 36
64th Pyre 123rd year of Ascendancy at 21:26 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Ilai the Cornac Shadowblade level 40
4th Mirth 123rd year of Ascendancy at 11:16 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Ilai the Cornac Shadowblade level 50
62nd Regrowth 124th year of Ascendancy at 01:56 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ilai the Cornac Shadowblade level 11
10th Haze 122nd year of Ascendancy at 09:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ilai the Cornac Shadowblade level 7
1st Mirth 122nd year of Ascendancy at 07:17 see stats
The High Lady's destiny (Insane (Roguelike) difficulty)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Ilai the Cornac Shadowblade level 50
62nd Regrowth 124th year of Ascendancy at 01:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ilai the Cornac Shadowblade level 13
14th Haze 122nd year of Ascendancy at 14:44 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Ilai the Cornac Shadowblade level 44
24th Dusk 123rd year of Ascendancy at 16:29 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Ilai the Cornac Shadowblade level 29
42nd Regrowth 123rd year of Ascendancy at 14:59 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ilai the Cornac Shadowblade level 25
21st Regrowth 123rd year of Ascendancy at 17:41 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ilai the Cornac Shadowblade level 18
33rd Haze 122nd year of Ascendancy at 18:07 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ilai the Cornac Shadowblade level 37
69th Pyre 123rd year of Ascendancy at 12:41 see stats
Log
Ran for 12 turns (stop reason: interesting terrain).
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Ran for 9 turns (stop reason: interesting terrain).
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Ran for 2 turns (stop reason: interesting terrain).
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There is no portal to activate here.
Ilai deactivates Stealth.
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Resting starts...
Stealth is still on cooldown for 7 turns.
Stealth is still on cooldown for 6 turns.
Stealth is still on cooldown for 5 turns.
Stealth is still on cooldown for 5 turns.
Stealth is still on cooldown for 4 turns.
Stealth is still on cooldown for 3 turns.
Stealth is still on cooldown for 2 turns.
Stealth is still on cooldown for 2 turns.
Stealth is still on cooldown for 1 turns.
Talent Stealth is ready to use.
Ilai activates Stealth.
Rested for 9 turns (stop reason: all resources and life at maximum).
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You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...
Ilai deactivates Stealth.
Saving game...
Saving done.
Saving game...
Saving done.


















































































































































































