










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.7.4Official Expansion!Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 20 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Glorulralaith the midge swarm at level 20 on the 1st Allure 123rd year of Ascendancy at 17:04 / 1 |
Primary Stats
| Strength | 55 (base 44) |
| Dexterity | 13 (base 10) |
| Constitution | 27 (base 12) |
| Magic | 50 (base 42) |
| Willpower | 23 (base 10) |
| Cunning | 15 (base 11) |
Resources
| Life | -170/650 |
| Stamina | 192/231 |
| Vim | 42/193 |
| Healing Factor | 1.3586945338483 |
| Regeneration | 18.570021368065 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 52 |
| Crit Chance | 19% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Physical | +6% |
| Light | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 6.0000000000004 (38.594633868923%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 30 |
| Mental Save | 13 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 12%( 70%) |
| Nature | + 16%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Brenidan (10 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Con offense ------ Ignore resists +15% physical Ignore Armor +2 defense ------ Armor +1 Defense +10 (+5 eff.) Resistance +6% lightning +6% temporal Unlife -80.00 life other ------- Max stamina +20.00 A pair of boots made of leather. |
| Light source | brass lantern 'Belegen'2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +9% acid Physical save +6 (+3 eff.) Life +20.00 Life Regen +4.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Vorovea (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ Physical Crit +7.0% Ignore Armor +1 On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 21 defense ------ Armor +2 Defense +1 (+1 eff.) Spell save +6 (+3 eff.) other ------- Stamina/turn +1.00 A pointy cloth hat, very wizardly... |
| Tool | Tuyahad (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Critical power +15.00% Damage +6% nature Accuracy +10 (+3 eff.) defense ------ Resistance +10% nature Physical save +9 (+4 eff.) other ------- Stamina/turn +3.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+2 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
| On fingers | Dazzlewinter the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +3 Mag +1 Wil +2 Con defense ------ Resistance +6% light Spell save +10 (+5 eff.) other ------- Max stamina +12.00 Infravision +1 Rings make your fingers look great! |
| Around waist | Arthurath1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +1 Dex offense ------ Mindpower +5 (+3 eff.) Accuracy +25 (+8 eff.) defense ------ Resistance +6% lightning +6% temporal Cut Resist +10% other ------- Max stamina +10.00 A belt that goes around your waist. |
| In main hand | Noonmortal the steel greatmaul (145% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 145% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +13 cold While equipped: Stats +2 Str +9 Wil +7 Con offense ------ Damage +3% light +6% physical defense ------ Defense +10 (+5 eff.) Life +41.00 Massive two-handed mauls. |
| On hands | Flashcutter the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Physical Power +15 (+5 eff.) On-Hit 6 nature Damage +4% nature Accuracy +20 (+7 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% nature +3% fire Physical save +9 (+4 eff.) Unarmed combat: Weapon Damage 97% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 nature On Hit: 10% Venomous Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | troll-hide rough leather armour of Eyal (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego++] Nature While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Life +58.00 Life Regen +4.00 Healmod +22% A suit of armour made of leather. |
| Cloak | resilient linen cloak of Eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +1 Dex defense ------ Defense +1 (+1 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful copper amulet of strength (+4)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Str defense ------ Fatigue -5% Life Regen +2.00 Amulets make your neck look great! |
Inventory
movement infusion of the wizard (speed 621%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 621% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 645%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 645% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 247; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the wizard (damage 165; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 165.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 35; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 282; dur 3; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 282 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding copper amulet of willpower (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +10% lightning Stun Resist +21% Amulets make your neck look great! |
clarifying steel amulet of cunning (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +10% mind Confus Resist +24% Amulets make your neck look great! |
savior's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +13 (+5 eff.) Spell save +12 (+6 eff.) Mind save +13 (+10 eff.) Amulets make your neck look great! |
starseer's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag offense ------ Spell Crit +4% Spellpower +3 (+1 eff.) Damage +5% darkness +5% temporal +5% light +5% physical Amulets make your neck look great! |
Cyrovea0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex +1 Wil +3 Con defense ------ Physical save +7 (+3 eff.) Spell save +7 (+4 eff.) Mind save +6 (+6 eff.) other ------- See Invisibility +9 Rings make your fingers look great! |
Lisildanne the Hellsnaught0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +3% fire defense ------ Resistance +3% acid +6% cold +6% darkness Physical save +6 (+3 eff.) Rings make your fingers look great! |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +12% acid +11% fire +11% lightning +11% cold other ------- Light +4 Infravision +4 Rings make your fingers look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Chalesadur'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag +5 Wil +2 Con offense ------ Critical power +5.00% Ignore resists +5% blight defense ------ Resistance +3% blight Spell save +4 (+2 eff.) other ------- Light +1 Rings make your fingers look great! |
copper ring of the mind (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: offense ------ Damage +11% mind defense ------ Resistance +11% mind Rings make your fingers look great! |
marksman's copper ring of light (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ Damage +11% light Accuracy +4 (+1 eff.) defense ------ Resistance +22% light Rings make your fingers look great! |
marksman's copper ring of lightning (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +11% lightning Accuracy +6 (+2 eff.) defense ------ Resistance +22% lightning Rings make your fingers look great! |
pixie's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +6 (+2 eff.) Rings make your fingers look great! |
rogue's copper ring of arcana (+0.13/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Silence Resist +21% other ------- Mana/turn +0.13 Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Aryvea the Vilewinter0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Con offense ------ Physical Power +7 (+2 eff.) Spellpower +7 (+3 eff.) Mindpower +7 (+4 eff.) Damage +9% nature When Hit 2 nature On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Spell save +15 (+8 eff.) Life +27.00 Disarm Resist +25% Pinning Resist +20% Knockbk Resist +30% other ------- Max stamina +16.00 Rings make your fingers look great! |
savior's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 5 physical On-Ranged-Hit 10 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 16 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 16 defense ------ Physical save +8 (+4 eff.) Spell save +6 (+3 eff.) Mind save +7 (+7 eff.) other ------- Hate-on-crit +3.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Infernoquell (111% power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% lightning +6% fire +15% darkness When Hit 2 lightning 6 fire defense ------ Resistance +6% fire other ------- Mana/turn +0.18 Max mana +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff 'Ulemnir' (111% power, 3 apr, light element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% light defense ------ Defense +29 (+13 eff.) Crit Resistance 5.00% Stun Resist +10% other ------- Max hate +6.00 Light +8 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 91.41 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Gemira' (111% power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% darkness +21% temporal Ignore resists +20% temporal When Hit 4 blight defense ------ Defense +7 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 91.41 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel ash magestaff of fate (111% power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +12% Critical power +12.00% Spellpower +6 (+2 eff.) Damage +15% lightning defense ------ Physical save +6 (+3 eff.) Spell save +7 (+4 eff.) Mind save +7 (+7 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff of illumination (111% power, 3 apr, cold element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane/Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% cold defense ------ Defense +7 (+4 eff.) other ------- Mana/turn +0.12 Max mana +38.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 91.41 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
shimmering ash starstaff (111% power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% temporal other ------- Mana/turn +0.13 Max mana +37.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Destruction (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 120% Range: 1.0x-1.2x Uses 100% Mag Damage Fire Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +10 (+4 eff.) Damage +20% lightning +20% fire +20% arcane +20% cold other ------- Talents +1 Command Staff On Spell Hit: 10% Impending Doom level 1 This unique-looking staff is carved with runes of destruction. |
balanced steel battleaxe (122% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 122% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +9 (+5 eff.) Disarm Resist +30% Massive two-handed battleaxes. |
balanced steel battleaxe (118% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 118% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +10 (+5 eff.) Disarm Resist +35% Massive two-handed battleaxes. |
steel battleaxe of massacre (137% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Massive two-handed battleaxes. |
Magmaravage (125% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Arcane Weapon Damage 125% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Dex +5 Mag +6 Wil offense ------ Spellpower +9 (+3 eff.) Damage +3% fire Ignore resists +25% fire defense ------ Resistance +15% fire Massive two-handed swords. |
balanced steel greatsword (124% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Master Weapon Damage 124% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +10 (+5 eff.) Disarm Resist +30% Massive two-handed swords. |
steel greatsword (127% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Normal] Weapon Damage 127% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% Massive two-handed swords. |
steel greatsword of enduring (126% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Nature Weapon Damage 126% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +9 Con +9 Wil defense ------ Life +31.00 Massive two-handed swords. |
steel greatsword of massacre (140% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Master Weapon Damage 140% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% Massive two-handed swords. |
warbringer's steel greatsword of massacre (142% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Master Weapon Damage 142% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Power +9 (+3 eff.) Ignore resists +10% physical defense ------ Disarm Resist +21% Massive two-handed swords. |
balanced dwarven-steel greatsword of massacre (153% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Master Weapon Damage 153% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +10 (+5 eff.) Disarm Resist +32% Massive two-handed swords. |
thought-forged dwarven-steel greatsword of erosion (145% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Nature/Psionic Weapon Damage 145% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +7 mind +12 nature On Hit: * 19% chance to reduce all saves and defense by 16 While equipped: Stats +3 Cun +3 Wil Massive two-handed swords. |
truestriking dwarven-steel greatsword (140% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master Weapon Damage 140% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +10% physical Accuracy +17 (+6 eff.) Ignore Armor +12 Massive two-handed swords. |
slime-covered steel longsword of erosion (113% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Nature/Disrupt Weapon Damage 113% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 nature On Hit: * 9% chance to slow global speed by 41% Sharp, long, and deadly. |
steel mace of massacre (121% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Master Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% Blunt and deadly. |
Kyblek the Flamequick (130% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Nature Weapon Damage 130% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +10 Str +8 Dex +9 Mag +4 Wil +10 Cun +10 Con defense ------ Resistance +3% fire Crit Resistance 15.00% Blunt and deadly. |
dwarven-steel mace (131% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Normal] Weapon Damage 131% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% Blunt and deadly. |
flaming steel dagger of paradox (104% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +5 temporal On-Hit, radius 1 +7 fire While equipped: defense ------ Resistance +7% temporal Sharp, short and deadly. |
gifted vined mindstar of life (85% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +7 (+4 eff.) defense ------ Life +12.00 Life Regen +0.80 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash longbow4.0 Encumbrance T2 longbow 2H weapon Reqs Dex 16 [Normal] Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 Longbows are used to shoot arrows at your foes. |
Ulfegas4.0 Encumbrance T2 sling 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +7 acid On-crit, radius 2 +4 arcane While equipped: Stats +3 Str offense ------ Physical Power +7 (+2 eff.) Spellpower +5 (+2 eff.) Damage +11% acid Ignore resists +11% physical defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Max vim +20.00 Slings are used to hurl stones or metal shots at your foes. |
arcing pouch of steel shots (18/18, 124% power, 2 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego] Arcane Weapon Damage 124% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 18 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage Shots are used with slings to pummel your foes to death. |
reinforced steel shield of cold resistance (+15%) (0 def, 7 armour, 111% power, 73 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Master When used to Attack: Weapon Damage 111% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +73 While equipped: defense ------ Armor +7 Fatigue +8% Resistance +15% cold other ------- Talents +1 Block Handheld deflection devices. |
steel shield of shrapnel (0 def, 4 armour, 103% power, 41 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego+] Master When used to Attack: Weapon Damage 103% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +41 While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 218 physical damage over 5 turns (1/turn) defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
wrathful steel shield of shrapnel (0 def, 4 armour, 113% power, 42.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego++] Arcane/Master When used to Attack: Weapon Damage 113% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-crit, radius 2 +11 light +15 fire While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 218 physical damage over 5 turns (1/turn) * Deals 104 light and fire damage to each enemy blocked defense ------ Armor +4 Fatigue +8% Resistance +7% light +7% fire other ------- Talents +1 Block Handheld deflection devices. |
Urtholdil (0 def, 2 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: Stats +7 Con offense ------ Critical power +5.00% Damage +14% nature +10% lightning Ignore Armor +3 defense ------ Armor +2 Resistance +15% lightning +1% physical +9% all Poison Resist +46% Disease Resist +47% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of corrosion (+15%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) Damage +10% acid defense ------ Resistance +15% acid +9% all Mind save +17 (+12 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +6% blight +9% all Life +40.00 Life Regen +1.70 Healmod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of light (+21%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane While equipped: offense ------ Damage +14% light defense ------ Resistance +21% light +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Poloyathra the Arcblow (10 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +4 Str offense ------ Damage +15% cold defense ------ Defense +10 (+5 eff.) Resistance +24% lightning +22% cold +11% all other ------- Max stamina +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of protection (4 def, 3 armour)2.0 Encumbrance T3 cloth armor [Ego] Master/Psionic While equipped: Stats +4 Mag +5 Wil defense ------ Armor +3 Defense +4 (+2 eff.) Resistance +11% all Physical save +15 (+6 eff.) other ------- Mana/turn +0.21 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour of the wind (9 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Master While equipped: offense ------ Physical Crit +3.0% Ignore Armor +7 defense ------ Armor +2 Defense +9 (+5 eff.) Fatigue +6% other ------- Stamina/turn +0.50 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 81 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Dagaduvon the cured leather armour (8 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Master While equipped: Stats +5 Dex offense ------ Physical Power +5 (+2 eff.) Move Speed +20% Ignore Armor +2 defense ------ Armor +4 Defense +8 (+4 eff.) Fatigue +7% Resistance +17% cold +18% fire Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +3.00 A suit of armour made of leather. |
cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Normal] While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% A suit of armour made of leather. |
rejuvenating cured leather armour of resilience (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Nature While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Life +24.00 Life Regen +2.60 other ------- Stamina/turn +1.00 A suit of armour made of leather. |
cleansing steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Disrupt While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% nature +11% blight A suit of armour made of mail. |
cleansing steel mail armour of acid resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Disrupt/Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% acid +12% nature +10% blight A suit of armour made of mail. |
radiant steel mail armour of cold resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +13% blight +19% cold +13% darkness other ------- Light +1 A suit of armour made of mail. |
steel mail armour of resilience (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Nature While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Life +29.00 A suit of armour made of mail. |
cleansing steel plate armour of resilience (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Ego] Nature/Disrupt While equipped: defense ------ Armor +9 Fatigue +22% Resistance +11% nature +11% blight Life +21.00 A suit of armour made of metal plates. |
impenetrable steel plate armour of lightning resistance (0 def, 16 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Ego] Master While equipped: defense ------ Armor +16 Fatigue +22% Resistance +16% lightning A suit of armour made of metal plates. |
rejuvenating steel plate armour of command (6 def, 13 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Ego+] Nature/Psionic While equipped: Stats +3 Cun defense ------ Armor +13 Defense +6 (+3 eff.) Fatigue +22% Mind save +13 (+10 eff.) Life Regen +2.80 other ------- Stamina/turn +0.60 A suit of armour made of metal plates. |
Offalfear the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +6 Lck offense ------ Critical power +5.00% Damage +3% nature +21% mind On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Resistance +3% nature Stealth +5 other ------- Disarm Traps +7 Infravision +4 A belt that goes around your waist. |
cleansing rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego] Disrupt/Psionic While equipped: offense ------ Mindpower +3 (+2 eff.) defense ------ Resistance +5% acid +6% blight Physical save +6 (+3 eff.) A belt that goes around your waist. |
noble's rough leather belt1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +4 Wil offense ------ Against +18% Summoned defense ------ Resist Against +17% Summoned A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Erelyrahor the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: defense ------ Resistance +9% temporal +6% fire +15% light +8% darkness Life Regen +2.00 Disease Resist +20% A belt that goes around your waist. |
Halegen (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Critical power +10.00% defense ------ Defense +1 (+1 eff.) Mind save +9 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Venomwill (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +5 Dex offense ------ Damage +3% light +3% nature Ignore resists +20% nature When Hit 4 light defense ------ Defense +1 (+1 eff.) Crit Resistance 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Oakobsidian (7 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Armor +8 Defense +7 (+4 eff.) Resistance +6% acid +6% fire +6% light +13% cold Knockbk Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Coalspawn the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Cun +1 Con offense ------ Ignore resists +10% darkness defense ------ Armor +1 Fatigue -5% Physical save +6 (+3 eff.) other ------- Encumbrance +20 Light +3 A pair of boots made of leather. |
Corruptiondeath (10 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil offense ------ Physical Crit +1.0% On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Armor +1 Defense +10 (+5 eff.) Unlife -60.00 life other ------- Max stamina +30.00 Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
pair of rough leather boots 'Festerspike' (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +1 Dex +3 Wil +3 Cun offense ------ When Hit 2 nature defense ------ Armor +3 Resistance +9% fire Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) other ------- Stamina/turn +2.00 A pair of boots made of leather. |
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue -5% Physical save +6 (+3 eff.) other ------- Encumbrance +21 Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. |
Silina (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Con offense ------ Critical power +5.00% Damage +3% arcane Accuracy +5 (+2 eff.) defense ------ Armor +3 Fatigue -3% Physical save +6 (+3 eff.) other ------- Encumbrance +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Master While equipped: Stats +3 Str offense ------ Physical Power +9 (+3 eff.) defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 128% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Emelolrama the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Dex +2 Con defense ------ Defense +2 (+1 eff.) Resistance +11% fire +6% cold Crit Resistance 15.00% other ------- Max hate +10.00 Infravision +3 A pointy cloth hat, very wizardly... |
Yarylechik the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +7 (+3 eff.) When Hit 6 blight defense ------ Defense +2 (+1 eff.) Resistance +6% light +3% temporal Crit Resistance 10.00% Knockbk Resist +20% other ------- Mana/turn +1.30 Mana when Hit +1.30 Max mana +66.00 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
cashmere wizard hat of arcana (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spellpower +3 (+1 eff.) defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
prismatic rough leather cap of the depths (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +7% cold +11% light +11% darkness other ------- Breathe water A cap made of leather. |
Togablek (5 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Armor +3 Defense +5 (+3 eff.) Fatigue +5% Disarm Resist +20% Confus Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed iron helm of constitution (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +3 Fatigue +5% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 178.8 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Coalmaim (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Damage +15% lightning +9% arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Armor +4 Fatigue +4% Resistance +9% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rhitir the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Dex +4 Wil offense ------ Critical power +10.00% Physical Power +5 (+2 eff.) Damage +6% mind When Hit 6 physical other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(73 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Falyrek'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Str offense ------ Ignore resists +15% physical defense ------ Resistance +3% fire Unlife -60.00 life Life +40.00 other ------- Max stamina +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gileregodir the Sulfurspitter (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Physical Power +10 (+3 eff.) Damage +9% nature Ignore resists +15% nature defense ------ Armor +2 Resistance +14% nature other ------- Max stamina +30.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Fireusher' (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +3 Str +2 Dex +4 Wil offense ------ Damage +6% nature When Hit 2 fire defense ------ Resistance +10% nature other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Aeredoharahek the Spidersear (dig speed 25 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str offense ------ Spellpower/crit +4 Damage +12% mind +6% nature Ignore resists +20% blight Ignore Shields +30% defense ------ Resistance +8% darkness Affinity +15% darkness other ------- Max hate +4.00 Infravision +5 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Arydragas the Natureburst (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Critical power +10.00% Physical Power +7 (+2 eff.) Ignore Armor +6 defense ------ Resistance +15% blight +3% nature +9% light +5% arcane Spell save +3 (+2 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 121.41 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of stinging 'Zedar' [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +1 Dex +4 Con offense ------ Physical Crit +4.0% Physical Power +5 (+2 eff.) defense ------ Physical save +3 (+1 eff.) Sting an enemy dealing 121 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
extending ash totem of stinging [power 182] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Sting an enemy dealing 200 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
innervating yew totem of stinging [power 242] (15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 266 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash wand of shielding [power 194] (20 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Asidar the Shalore Doombringer level 10
40th Haze 122nd year of Ascendancy at 21:19 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Asidar the Shalore Doombringer level 6
79th Pyre 122nd year of Ascendancy at 12:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Asidar the Shalore Doombringer level 10
7th Mirth 122nd year of Ascendancy at 12:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Asidar the Shalore Doombringer level 20
1st Wintertide 123rd year of Ascendancy at 06:40 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Asidar the Shalore Doombringer level 6
1st Mirth 122nd year of Ascendancy at 04:59 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Asidar the Shalore Doombringer level 10
32nd Haze 122nd year of Ascendancy at 12:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Asidar the Shalore Doombringer level 17
74th Haze 122nd year of Ascendancy at 23:02 see stats
Log
Glorulralaith the midge swarm is afflicted by a crippling illness!
Lisutha the cutpurse is on fire!
Asidar hits Glorulralaith the midge swarm for 76 physical, 6 cold, 3 nature, 5 fire, 20 fire, (18 parried), 60 physical, 6 cold, 3 nature, 5 fire, 20 fire (207 total damage).
Asidar hits Lisutha the cutpurse for 15 fire, 15 fire (30 total damage).
Glorulralaith the midge swarm hits Asidar for (9 abyssal shield), 9 physical, (1 abyssal shield), 1 nature, (6 abyssal shield), 6 physical (17 total damage).
Melee retaliation hits Glorulralaith the midge swarm for 7 blight, 8 fire, 7 blight, 8 fire (31 total damage).
Burning from Asidar hits Lisutha the cutpurse for 9 fire damage.
Burning from Asidar hits Glorulralaith the midge swarm for 17 fire damage.
Lisutha the cutpurse hits Asidar for (15 abyssal shield), 52 physical, (5 abyssal shield), 5 light, (14 abyssal shield), 52 physical, (3 abyssal shield), 3 temporal (114 total damage).
Melee retaliation hits Lisutha the cutpurse for 6 blight, 6 fire, 6 blight, 6 fire (24 total damage).
Glorulralaith the midge swarm performs a melee critical strike against Asidar!
Glorulralaith the midge swarm hits Asidar for (14 abyssal shield), 22 physical, (1 abyssal shield), 1 nature, (8 abyssal shield), 8 physical (32 total damage).
Melee retaliation hits Glorulralaith the midge swarm for 7 blight, 8 fire, 7 blight, 8 fire (31 total damage).
--------------------------------
Asidar slows down.
Asidar overcomes the gloom
Asidar has recovered!
Talent Fiery Torment is ready to use.
Talent Detonating Charge is ready to use.
Talent Dig is ready to use.
Talent Rush is ready to use.
Burning from Lisutha the cutpurse hits Asidar for (14 abyssal shield), 16 fire (17 total damage).
Rotting Disease from Lisutha the cutpurse hits Asidar for (8 abyssal shield), 8 blight (8 total damage).
Deadly Poison from Glorulralaith the midge swarm hits Asidar for (13 abyssal shield), 18 nature (18 total damage).
Glorulralaith the midge swarm activates his pair of hardened leather boots!
Glorulralaith the midge swarm rushes out!
Asidar is dazed!
Glorulralaith the midge swarm hits Asidar for (12 abyssal shield), 12 physical (13 total damage).
Melee retaliation hits Glorulralaith the midge swarm for 14 blight, 16 fire, 14 blight, 16 fire (62 total damage).
Asidar the level 20 shalore doombringer was hacked apart to death by Glorulralaith the midge swarm on level 1 of The Maze.























































































































