Bizdonithril the level 2 Whitehoof Anorithil by Gothar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignOrcs
ModeNormal Roguelike
SexFemale
RaceWhitehoof
ClassAnorithil
Level / Exp2 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic26 (base 22)
Willpower7 (base 10)
Cunning14 (base 13)

Resources

Life114/114
Positive53/53
Negative53/53
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy3
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance13%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+12%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save20
Spell Save11
Mental Save7

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
3/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Bizdonithril picks up (k.):
iron helm (0 def, 3 armour).
You pickup 0.80 gold pieces.

There is a way to the next level here (press '' or right click to use).
Ran for 64 turns (stop reason: at exit).


Bizdonithril wears:
stabilizing rough leather hat (0 def, 1 armour).

Lore found:
Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.

Bizdonithril wears (replacing
surging short elm magestaff (100% power, 2 apr, arcane element)): slime-covered iron longsword (103% power, 2 apr).

Bizdonithril wears (replacing
slime-covered iron longsword (103% power, 2 apr)): potent short elm starstaff of might (104% power, 2 apr, light element).

You gain 5.00 gold from the melting of
elm totem of stinging [power 110] (15 cooldown).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron helm (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.87 gold from the melting of
polar iron gauntlets (0 def, 1 armour).
You gain 1.54 gold from the melting of
steady elm longbow.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (75% power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (75% power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 1.79 gold from the melting of
thought-forged iron waraxe (101% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (109% power, 1 apr).
There is a way to the previous level here (press '' or right click to use).