






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Adventurers Pack 1.6.0Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 7 / 13% |
Size | medium |
Lifes / Deaths | Killed by Rhaloren Inquisitor at level 7 on the 3rd Mirth 122nd year of Ascendancy at 23:00 / 1 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 18 (base 16) |
Magic | 29 (base 27) |
Willpower | 16 (base 13) |
Cunning | 12 (base 11) |
Resources
Life | -4/158 |
Mana | 50/142 |
Healing Factor | 1.1638297872341 |
Regeneration | 0.29095744680852 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 10 |
Accuracy | 7 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +11% |
Lightning | +10% |
Light | +10% |
Darkness | +11% |
Offense: Damage Penetration
Cold | +5% |
Arcane | +5% |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 20 |
Mental Save | 14 |
Defense: Resistances
Arcane | + 12%( 70%) |
Darkness | + 27%( 70%) |
Light | + 21%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 128 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (377 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shielding |
beneficial effect | The mana surge engulfs the target, regenerating 4.10 mana per turn. Surging mana |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | You have an arcane eye observing for you in a radius of 8. Arcane Eye |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
Equipment
On fingers | ![]() mule's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% (-) Maximum encumbrance: +20 (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() copper ring 'Snowmoon' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: +0% (+5%) Changes resistances: +22% darkness / +5% arcane Changes resistances penetration: +5% arcane / +5% cold Changes damage: +11% darkness Critical mult.: +10.00% Maximum encumbrance: +0 (-20) Mental crit. chance: +1% Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | ![]() copper amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2(-) Dex Amulets can have magical properties. |
In main hand | ![]() elm magestaff of fate (10-12 power, 2 apr, lightning element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-) lightning Talents granted: +1.00(-) Command Staff Physical save: +7 (+4 eff.) (-) Spell save: +5 (+5 eff.) (-) Mental save: +5 (+5 eff.) (-) Spellpower: +3 (+2 eff.) (-) Spell crit. chance: +4% (-) Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() rough leather belt of transcendence Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) (-) Mindpower: +2 (+2 eff.) (-) A belt that goes around your waist. |
Light source | ![]() survivor's brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) (-) Light radius: +3 (-) Healing mod.: +10% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() rough leather cap of constitution (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +2(-) Con A cap made of leather. |
Main armor | ![]() shimmering linen robe of light (+15%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15%(-) light / +7%(-) all Changes damage: +10%(-) light / +11%(-) arcane Maximum mana: +10.00 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() copper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: +0% (+5%) Maximum encumbrance: +0 (-20) Rings can have magical properties. Tap to cycle through comparison choices |
![]() elm magestaff (10-12 power, 2 apr, lightning element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-) lightning Talents granted: +1.00(-) Command Staff Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-5 (-5 eff.)) Mental save: +0 (+0 eff.) (-5 (-5 eff.)) Spellpower: +3 (+2 eff.) (-) Spell crit. chance: +1% (-3%) Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. elm magestaff of might (10-12 power, 2 apr, arcane element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10% arcane / +0%(-10%) lightning Talents granted: +1.00(-) Command Staff Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-5 (-5 eff.)) Mental save: +0 (+0 eff.) (-5 (-5 eff.)) Spellpower: +3 (+2 eff.) (-) Spell crit. chance: +7% (+3%) Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. shimmering elm starstaff (10-12 power, 2 apr, light element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10% light / +0%(-10%) lightning Talents granted: +1.00(-) Command Staff Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-5 (-5 eff.)) Mental save: +0 (+0 eff.) (-5 (-5 eff.)) Mana each turn: +0.10 Maximum mana: +37.00 Spellpower: +3 (+2 eff.) (-) Spell crit. chance: +1% (-3%) Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. flaming iron battleaxe of massacre (21-31.5 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 21.0 - 31.5(+11.0 - +19.5) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 (-1) Crit. chance: +4.5% (+2.0%) Attack speed: 100% (-) Damage (radius 1) on hit: +10 fire When wielded/worn: Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-5 (-5 eff.)) Mental save: +0 (+0 eff.) (-5 (-5 eff.)) Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-4%) Massive two-handed battleaxes. |
![]() This item will automatically be transmogrified when you leave the level. iron greatsword (17.5-28 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0(+7.5 - +16.0) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 (-1) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-5 (-5 eff.)) Mental save: +0 (+0 eff.) (-5 (-5 eff.)) Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-4%) Massive two-handed swords. |
![]() This item will automatically be transmogrified when you leave the level. iron mace of persecution (13-18.2 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2(+3.0 - +6.2) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +0.5% (-2.0%) Attack speed: 100% (-) Damage against: +5% Unnatural When wielded/worn: Changes stats: +2 Wil Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-5 (-5 eff.)) Mental save: +0 (+0 eff.) (-5 (-5 eff.)) Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-4%) Blunt and deadly. |
![]() This item will automatically be transmogrified when you leave the level. Cyrathra the iron dagger (10-13 power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0(+0.0 - +1.0) Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 (+3) Crit. chance: +4.0% (+1.5%) Attack speed: 100% (-) On weapon hit: * 10% chance to slow global speed by 37% Damage (Melee): +5 darkness Damage (radius 2) on crit: +4 mind Damage against: +6% Living When wielded/worn: Defense: +15 (+15 eff.) Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-5 (-5 eff.)) Mental save: +0 (+0 eff.) (-5 (-5 eff.)) Life regen: +4.00 Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-4%) Sharp, short and deadly. |
![]() This item will automatically be transmogrified when you leave the level. hateful iron dagger (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7(+0.5 - +1.7) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 (+3) Crit. chance: +4.0% (+1.5%) Attack speed: 100% (-) Damage (Melee): +5 darkness Damage against: +5% Living When wielded/worn: Changes damage: +0%(-10%) lightning Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-5 (-5 eff.)) Mental save: +0 (+0 eff.) (-5 (-5 eff.)) Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-4%) Sharp, short and deadly. |
![]() linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +0%(-15%) light / +7%(-) all Changes damage: +0%(-10%) light / +0%(-11%) arcane Maximum mana: +0.00 (-10.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() rough leather armour 'Samendil' (3 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Changes stats: +1 Str / +1 Dex / +2 Con Changes resistances: +16% cold / +0%(-15%) light / +0%(-7%) all Changes damage: +0%(-10%) light / +0%(-11%) arcane Maximum life: +60.00 Maximum mana: +0.00 (-10.00) A suit of armour made of leather. |
![]() This item will automatically be transmogrified when you leave the level. impenetrable iron plate armour of temporal resistance (0 def, 12 armour) Requires: - Massive armour training - Strength 22 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Fatigue: +22% Changes resistances: +15% temporal / +0%(-15%) light / +0%(-7%) all Changes damage: +0%(-10%) light / +0%(-11%) arcane Maximum mana: +0.00 (-10.00) A suit of armour made of metal plates. |
![]() linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Wil / +1 Mag A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() This item will automatically be transmogrified when you leave the level. clarifying linen wizard hat of lightning (+16%) (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-1) Defense: +1 (+1 eff.) Fatigue: +0% (-1%) Changes stats: +2 Cun / +0(-2) Con Changes resistances: +16% lightning Changes damage: +11% lightning Mental save: +5 (+5 eff.) A pointy cloth hat, very wizardly... |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Light radius: +3 (-) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern of focus Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Light radius: +3 (-) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() iron torque of gale force [power 105] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking enemies back 7 spaces and dealing 105 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Rhaloren Inquisitor shrugs off the effect 'Wet'!
Esielwaer's Ice Shards hits Rhaloren Inquisitor for 47 cold damage.
--------------------------------
Esielwaer slows down.
--------------------------------
Esielwaer casts Phase Door.
Rhaloren Inquisitor aims her dark rod at Esielwaer!
Esielwaer's Glacial Vapour is disrupted!
Esielwaer's Teleport: Angolwen is disrupted!
Esielwaer's Rune: Shatter Afflictions is disrupted!
Talent Lightning is ready to use.
--------------------------------
Esielwaer casts Lightning.
Rhaloren Inquisitor casts Soul Rot.
Rhaloren Inquisitor's spell attains critical power!
The fabric of time around Esielwaer stabilizes to normal.
Talent Ice Shards is ready to use.
Esielwaer hits Rhaloren Inquisitor for 131 lightning damage.
Rhaloren Inquisitor's Soul Rot hits Esielwaer for 115 blight damage.
--------------------------------
You do not have enough Mana to use Arcane Reconstruction.
Esielwaer casts Rune: Manasurge.
Esielwaer starts to surge mana.
Rhaloren Inquisitor casts Flame.
Talent Glacial Vapour is ready to use.
Saving game...