












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: VampireLord 1.5.3VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates -manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist -added talent tree spell/animous -added talent tree cursed/fear -shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood) -adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger -tweaked other things v a2.6: -fixed onTakeHit superload (thanks to StarKeep) v a2.5: -re-ajusted "sadism" talents cost v a2.4: -fixed exangation dialogue box resolve v a2.3: -preUseTalent and postUseTalent should work well now! v a2.2: -fix of misstyping (preUseTalent) v a2.1: -fixed talents requirement and order for "sadism" talent tree. v a2.0: -talent tree "sadism" unleached !!! v a0.3: -prevented summons to be added to corpse pool (need to be tested) v a0.2: -spellcheck v a0.1: -the backbone are stuffed implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Store Restocker 1.5.5Crusader Class 1.5.5 Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.5.4Donators/Buyers bonus! The Ruined 1.5.3Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Items Vault 1.5.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Dreamelf 1.5.5 Adjustable Levelup 1.5.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Cat Point Cap Boost 1.5.5 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Harbinger 1.5.5 More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Shalore |
Class | Adventurer |
Level / Exp | 39 / 25% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 87 (base 75) |
Dexterity | 96 (base 75) |
Constitution | 69 (base 62) |
Magic | 80 (base 62) |
Willpower | 72 (base 62) |
Cunning | 95 (base 75) |
Resources
Mana | 638/638 |
Equilibrium | 0 |
Vim | 194/358 |
Life | 964/964 |
Paradox | 300 |
Stamina | 259/259 |
Soul | 10/10 |
Healing Factor | 1.05 |
Regeneration | 19.014348100324 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +135% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 15 |
See Stealth | 118.16001157372 |
See Invisible | 142.16001157372 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 308 |
Accuracy | 98 |
Crit Chance | 228% |
APR | 94 |
Speed | 1.11 |
Offense: Offhand
Damage | 288 |
Accuracy | 98 |
Crit Chance | 230% |
APR | 94 |
Speed | 1.11 |
Offense: Spell
Spellpower | 86 |
Crit Chance | 76% |
Speed | 1 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 76% |
Speed | 1 |
Offense: Damage Bonus
Acid | +30% |
Temporal | +10% |
Blight | +13% |
Physical | +4% |
Mind | +11% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Light | +5% |
Arcane | +25% |
Physical | +11% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 63.623741207171 (80.623700623701%) |
Defense | 94 |
Ranged Defense | 96 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 84 |
Mental Save | 42 |
Defense: Resistances
Acid | + 20%( 70%) |
Arcane | + 28%( 70%) |
Mind | + 24%( 70%) |
All | + 15%( 70%) |
Lightning | + 23%( 70%) |
Light | + 18%( 70%) |
Temporal | + 28%( 70%) |
Physical | + 17%( 70%) |
Darkness | + 45%( 70%) |
Defense: Immunities
Stun Resistance | 79% |
Disarm Resistance | 21% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (2/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Cunning / Artifice | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.20 |
| 1/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.20 |
| 15/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Technique / Assassination | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Cunning / Shadow magic | 1.20 |
| 15/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Cunning / Stealth | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Technique / Agility | 1.20 |
| 15/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.20 |
| 5/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Cunning / Tactical | 1.20 |
| 15/5 |
| 15/5 |
| 1/5 |
| 15/5 |
Technique / Dual weapons | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Cunning / Lethality | 1.20 |
| 15/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 15/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 15/5 |
| 15/5 |
| 10/5 |
| 15/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 15/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.20 |
| 15/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 3/5 |
| 8/5 |
| 10/5 |
| 11/5 |
| 13/5 |
Cunning / Scoundrel | 1.20 |
| 15/5 |
| 15/5 |
| 10/5 |
| 15/5 |
Corruption / Demonic strength | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 15/5 |
Wild-gift / Call of the wild | 1.20 |
| 15/5 |
| 1/5 |
| 15/5 |
| 0/5 |
Spell / Soulforge | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Technique / Conditioning | 1.20 |
| 15/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.20 |
| 10/5 |
| 15/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.20 |
| 1/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.20 |
| 15/5 |
| 15/5 |
| 15/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Precise Strikes |
talent | Shadow Combat |
talent | Exploit Weakness |
talent | Lacerating Strikes |
talent | Abyssal Shield |
beneficial effect | Parrying melee and ranged attacks: Has a 97% chance to deflect up to 54 damage from the next 4.1 attack(s). Parried attacks cannot crit. Parrying |
beneficial effect | Parrying melee attacks: Has a 84% chance to deflect up to 54 damage from the next 2.2 attack(s). Parrying |
beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 7 Net Damage: 335 - 469 Accuracy: 114 (knife) APR: 96 Crit Chance: +260% Crit mult: 346% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | Countering melee attacks: Has a 78% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You failed to protect the injured seer from death by ShariiAdvent. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the lost anorithil from death by ShariiAdvent. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 234. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Mag dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Spell.pwr +8 (+2 eff.) S.pwr/crit +6 Dmg.mod +9% acid +13% blight Res.pen +11% physical On Hit (Melee): * 20% chance to disease ----- def ----- Armour +5 Defense +20 (+4 eff.) Fatigue +5% Disease- +43% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.vim +30.00 Evasion: (Instant) Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 36 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Quiver | ![]() 3.0 T4 shot ammo [Rare] Master Power 45.5 - 54.6 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 Ranged+ +12 mind +17 bleed +32 nature On Hit.r1 +16 nature +8 mind On Hit: * Slows global speed by 40% On Crit: * wounds the target for 7 turns: 28 bleeding, 79% reduced healing Shots are used with slings to pummel your foes to death. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% lightning +5% light On Hit (Melee): * 15% chance to blind ----- def ----- Resists +9% lightning Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Dmg.mod +9% physical ----- def ----- Armour +9 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% Resists +11% darkness Crit.dmg- 10.00% ---------- misc Infravis +3 See.Invis +24 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Acc +6 (+1 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +5 (+1 eff.) Disarm- +21% Unarmed combat: Power 10.5 - 11.6 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +7 Apr +1 Crit +1.0% Atk.spd 167% On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 5 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Str +4 Cun +8 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% All.spd +15% ----- def ----- Mind.save -20 (-9 eff.) Pulls in all nearby enemies every 4 turns. This plain silver ring is set with a small moonstone and engraved with strange runes on the inside. Occasionally, it whispers promises of power and destruction. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Res.pen +25% arcane Acc +8 (+1 eff.) Melee Ret 12 darkness ----- def ----- Resists +12% darkness +5% arcane Rings can have magical properties. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con ----- def ----- Resists +3% light Heal.mod +5% Confus- +15% Amulets can have magical properties. |
In main hand | ![]() 1.0 T4 dagger 1H weapon [Rare] Master Power 40.0 - 52.0 Physical Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 blight On Crit.r2 +24 physical While equipped: Stats +5 Con dps ---------- Phys.crit +3.0% Melee Ret 12 physical ----- def ----- Armour +4 Sharp, short and deadly. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck dps ---------- Dmg.mod +21% acid Melee Ret 16 darkness 8 acid On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +12% darkness +6% acid Stealth +7 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 38.5 - 50.1 Physical Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 darkness +10 blight +14 mind On Hit.r1 +12 darkness On Crit.r2 +4 arcane On Hit: 10% Epidemic 5 On Hit: * 16% chance to cause random gloom * 14% chance to disease On Crit: * cripple the target While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +8.0% Melee Ret 4 acid ----- def ----- Resists +5% arcane Disease- +28% Sharp, short and deadly. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% acid Melee Ret 4 physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +2% physical Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +4 Dex +3 Wil +2 Cun dps ---------- Dmg.mod +11% mind Melee Ret 16 arcane ----- def ----- Resists +11% mind +5% arcane A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 249 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 401 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 810 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 344.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +15.00% Dmg.mod +3% fire Res.pen +20% mind Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+2 eff.) ---------- misc Telepathy Dragon Humanoid/Orc Disengage: Puts all charms on 3 cooldown Level 2.0 Pwr.cost 3 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 3.0 T5 longsword 1H weapon [Unique] Arcane Power 39.0 - 54.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 72.76 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 9 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
![]() 6.0 T3 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 24 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 59 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +6% lightning +12% light Cut- +15% Confus- +10% ---------- misc Wards +3 physical +2 mind +4 darkness Talents +1 Ward Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 3 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Phasing +20% Melee Ret 8 blight 4 arcane ----- def ----- Resists +6% blight Spell.save +20 (+4 eff.) ---------- misc Mana/turn +0.16 Max.mana +60.00 Wards +3 physical +5 mind +4 darkness Talents +1 Ward +8 Silence Cooldown Silence -2 Teleport randomly (rad 50) Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By ShariiAdvent the Shalore Adventurer level 39
13rd Dusk 122nd year of Ascendancy at 18:15 see stats
By ShariiAdvent the Shalore Adventurer level 39
54th Dusk 122nd year of Ascendancy at 18:34 see stats
By ShariiAdvent the Shalore Adventurer level 39
10th Dusk 122nd year of Ascendancy at 00:09 see stats
By ShariiAdvent the Shalore Adventurer level 39
27th Dusk 122nd year of Ascendancy at 19:12 see stats
By ShariiAdvent the Shalore Adventurer level 39
13rd Dusk 122nd year of Ascendancy at 17:06 see stats
By ShariiAdvent the Shalore Adventurer level 10
75th Pyre 122nd year of Ascendancy at 19:53 see stats
By ShariiAdvent the Shalore Adventurer level 20
2nd Flare 122nd year of Ascendancy at 00:32 see stats
By ShariiAdvent the Shalore Adventurer level 30
3rd Flare 122nd year of Ascendancy at 13:19 see stats
By ShariiAdvent the Shalore Adventurer level 39
8th Dusk 122nd year of Ascendancy at 22:01 see stats
By ShariiAdvent the Shalore Adventurer level 30
3rd Flare 122nd year of Ascendancy at 17:06 see stats
By ShariiAdvent the Shalore Adventurer level 39
13rd Dusk 122nd year of Ascendancy at 18:15 see stats
By ShariiAdvent the Shalore Adventurer level 39
13rd Dusk 122nd year of Ascendancy at 18:15 see stats
By ShariiAdvent the Shalore Adventurer level 39
13rd Dusk 122nd year of Ascendancy at 13:49 see stats
By ShariiAdvent the Shalore Adventurer level 39
21st Dusk 122nd year of Ascendancy at 21:26 see stats
By ShariiAdvent the Shalore Adventurer level 39
8th Flare 122nd year of Ascendancy at 07:57 see stats
Log
Today is the 57th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Ziguranth patrol is pulled in!
Ran for 3 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
Ziguranth patrol is pulled in!
Today is the 58th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
Ziguranth patrol is pulled in!
Ziguranth patrol is pulled in!
Today is the 59th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Today is the 60th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Ziguranth patrol is pulled in!
Ran for 4 turns (stop reason: hostile spotted to the east (ziguranth patrol)).
There is a Passageway into the Daikara here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
ShariiAdvent deactivates Lacerating Strikes.
ShariiAdvent deactivates Quickdraw.
ShariiAdvent deactivates Shadow Combat.
ShariiAdvent deactivates Abyssal Shield.
ShariiAdvent deactivates Precise Strikes.
ShariiAdvent deactivates Exploit Weakness.