








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
| Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Weapon Schematics for Tinkers at Birth 1.5.5Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC. Based on a suggestion by Mel. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Recaiden's Undead Racepack 1.6.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Possessor Bonus Class 1.7.0Donators/Buyers bonus! Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Moderately Generous Levels 1.6.0Is moderately generous with talents, types and stat points for each level gained. + 0.2% resist all per level upto level 50. +0.1% resist all per level at levels 51+ + 2 to all saves per level upto level 50. +1 to all saves per level at levels 51+ + 5 to MaxHP per level 4 stat points per level. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Maj'Eyal Whitehoof |
| Class | Sun Paladin (Fallen) |
| Level / Exp | 33 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 5 on the 76th Pyre 122nd year of Ascendancy at 18:05 0 / 7Killed by Celia at level 22 on the 5th Allure 123rd year of Ascendancy at 19:08 Killed by Dozing Lisyranor at level 24 on the 34th Regrowth 123rd year of Ascendancy at 02:37 Killed by Veliwyn the Flame Terror at level 33 on the 48th Pyre 123rd year of Ascendancy at 23:23 Killed by Eilinovena the Frozen Terror at level 33 on the 49th Pyre 123rd year of Ascendancy at 00:34 Killed by Eilinovena the Frozen Terror at level 33 on the 49th Pyre 123rd year of Ascendancy at 14:25 Killed by WH-Pally at level 33 on the 49th Pyre 123rd year of Ascendancy at 14:30 |
Primary Stats
| Strength | 69 (base 47) |
| Dexterity | 14 (base 10) |
| Constitution | 71 (base 42) |
| Magic | 73 (base 47) |
| Willpower | 54 (base 47) |
| Cunning | 19 (base 10) |
Resources
| Life | 1405/1405 |
| Positive | 178/178 |
| Hate | 115/115 |
| Vim | 258/258 |
| Healing Factor | 1.421801953332 |
| Regeneration | 8.8862622083248 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 9 |
| Infravision | 5 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 209 |
| Accuracy | 56 |
| Crit Chance | 54% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +23% |
| Arcane | +17% |
| Mind | +20% |
| All | +8% |
| Light | +36% |
| Physical | +28% |
| Fire | +37% |
| Cold | +11% |
Offense: Damage Penetration
| Acid | +32% |
| Blight | +22% |
| Arcane | +27% |
| Cold | +22% |
| All | +17% |
| Lightning | +37% |
| Physical | +32% |
| Fire | +17% |
| Nature | +22% |
Defense: Base
| Armour (hardiness) | 101.50863224038 (100%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 54 |
| Physical Save | 82 |
| Spell Save | 61 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 44%( 83%) |
| Arcane | + 25%( 73%) |
| Cold | + 29%( 73%) |
| All | + 21%( 73%) |
| Lightning | + 28%( 73%) |
| Light | + 31%( 73%) |
| Physical | + 29%( 78%) |
| Darkness | + 45%( 73%) |
| Fire | + 36%( 73%) |
| Nature | + 31%( 73%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 42% |
| Knockback Resistance | 100% |
| Pinning Resistance | 17% |
| Poison Resistance | 100% |
| Blind Resistance | 17% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 4 darkness, 4 fire, 4 light, 3 temporal |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 395.28 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 465 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Darkside | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Dark Sun | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Cursed / Crimson Templar | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Bloodstained | 1.50 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cursed / Hatred | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Dirges | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Whitehooves | 1.20 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 366. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed bear paw. * You've found the needed naga tongue. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed vial of elder vampire blood. * You've found the needed minotaur nose. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed pouch of luminous horror dust. * You've found the needed giant spider spinneret. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Alileg the Voidbane (6 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +3% blight Res.pen +5% blight On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Armour +5 Defense +6 (+3 eff.) Fatigue +4% Resists +6% darkness Phys.save +17 (+4 eff.) Mind.save +10 (+3 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 16% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Emelabeth the Sootorder1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% arcane +6% fire Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Resists +9% fire +5% arcane +12% darkness ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dragonslayer's voratun helm of fortune (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature While equipped: Stats +13 Lck dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% ----- def ----- Armour +5 Fatigue +5% Resists +9% acid +10% fire +9% lightning +10% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+4 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 125 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 19/35 This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+3 eff.) Melee+ 24 light Ranged+ 34 light Dmg.mod +3% cold +18% light +6% all Res.pen +5% nature +5% cold On Hit (Melee): * 10% chance to slow global speed by 66% ----- def ----- Resists +12% nature Mind.save +10 (+3 eff.) Confus- +42% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Meteoric Crash You have set the ring to grant you Meteoric Crash! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around waist | reinforced drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +12 Defense +10 (+5 eff.) Phys.save +22 (+5 eff.) Anom.red +12 Max.HP +104.00 ---------- misc Max.mana +67.00 Max.stam +33.00 Max.hate +15.00 Max.psi +27.00 Max.vim +30.00 Max.P.En +32.00 Max.N.En +22.00 A belt that goes around your waist. |
| In main hand | Bista (56-83 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 55.5 - 83.3 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 physical On Hit: * 20% chance to reduce all saves and defense by 37 While equipped: Stats +2 Mag dps ---------- Phys.crit +7.0% Dmg.mod +12% mind +12% blight Res.pen +10% arcane +17% all Acc +35 (+9 eff.) Apr +21 ---------- misc Vim/s.crit +2.00 Massive two-handed battleaxes. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+9 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 14/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
| Cloak | cashmere cloak 'Stormpall' (12 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +15% physical Res.pen +20% lightning Apr +2 ----- def ----- Defense +12 (+6 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | protective stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +6 Defense +7 (+4 eff.) Res.Cap +3% all Phys.save +14 (+3 eff.) Blind- +17% ---------- misc Infravis +5 Sight +2 See.Invis +9 Amulets make your neck look great! |
Inventory
healing infusion (heal 48; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 48 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 81; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 81 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune (power 14; resist 23%; move 35%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 35% faster, and you are invisible (power 14). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 12; resist 16%; move 33%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 16% all resistance, you move 33% faster, and you are invisible (power 12). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 144; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 144 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune (range 62; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 21 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
starseer's stralite amulet of constitution (+5)0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Con +5 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +6% darkness +7% temporal +6% light +5% physical Amulets make your neck look great! |
Serpentpierce the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +6% fire Res.pen +25% nature +15% fire Melee Ret 2 darkness ----- def ----- Resists +12% nature +6% darkness Spell.save +14 (+3 eff.) ---------- misc Max.stam +24.00 Rings make your fingers look great! |
Daimisachak the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +5 Cun +4 Con dps ---------- Spell.pwr +11 (+3 eff.) Mov.spd +16% Dmg.mod +9% blight Res.pen +5% arcane +15% temporal Acc +9 (+3 eff.) Melee Ret 4 temporal ----- def ----- Defense +13 (+7 eff.) Spell.save +12 (+3 eff.) ---------- misc Vim/s.crit +2.00 Max.stam +26.00 Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Cuthofang the elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Random Unique] Nature/Master Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Cun +6 Con dps ---------- Phys.crit +8.0% Spell.crit +14% Mind.crit +8% Crit.mult +16.00% Phys.pwr +11 (+3 eff.) Spell.pwr +27 (+7 eff.) Dmg.mod +25% darkness Acc +9 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 66% ----- def ----- Resists +3% acid HP.reg +1.50 Heal.mod +19% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sleetwaker (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +15.00% Spell.pwr +12 (+4 eff.) S.pwr/crit +9 Dmg.mod +25% arcane +15% cold ----- def ----- Resists +5% arcane +9% cold Phys.save +7 (+2 eff.) Spell.save +5 (+1 eff.) Mind.save +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +24.00% Spell.pwr +15 (+4 eff.) Melee+ 16 fire Dmg.mod +25% darkness ---------- misc See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood starstaff of channeling (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego++] Arcane/Nature Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +4% Spell.pwr +34 (+9 eff.) Dmg.mod +25% physical ----- def ----- HP.reg +0.90 Heal.mod +21% ---------- misc Mana/turn +0.26 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood magestaff of might (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Spell.pwr +12 (+4 eff.) Dmg.mod +25% lightning ---------- misc Mana/turn +0.10 Max.mana +60.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +20 (+6 eff.) S.pwr/crit +7 Dmg.mod +25% darkness ---------- misc Mana/turn +0.25 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
quick steel battleaxe of massacre (32-49 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 32.5 - 48.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +14 (+4 eff.) Massive two-handed battleaxes. |
arcing stralite battleaxe of massacre (58-86 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Arcane/Master Power 57.5 - 86.3 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 95 damage Massive two-handed battleaxes. |
blazebringer's stralite battleaxe of projection (43-64 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Psionic Power 43.0 - 64.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +48 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- All.spd +3% Res.pen +19% fire Massive two-handed battleaxes. |
elemental stralite battleaxe of massacre (56-85 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Master Power 56.5 - 84.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * Create an explosion dealing 95 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +13% acid Res.pen +19% acid Massive two-handed battleaxes. |
plaguebringer's stralite battleaxe of crippling (44-65 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Arcane/Master Power 43.5 - 65.3 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 4 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 27 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% ----- def ----- Disease- +17% Massive two-handed battleaxes. |
stralite battleaxe of shearing (42-64 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 42.5 - 63.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +14% all Acc +17 (+5 eff.) Apr +7 Massive two-handed battleaxes. |
acidic stralite greatmaul of massacre (66-99 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego] Arcane/Master Power 66.0 - 99.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 Massive two-handed mauls. |
blazebringer's stralite greatmaul (56-83 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Nature Power 55.5 - 83.3 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +86 fire While equipped: dps ---------- All.spd +7% Res.pen +13% fire Massive two-handed mauls. |
plaguebringer's steel greatsword of crippling (22-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Arcane/Master Power 22.5 - 36.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 27 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% ----- def ----- Disease- +21% Massive two-handed swords. |
acidic stralite greatsword of crippling (48-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 48.5 - 77.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 While equipped: dps ---------- Phys.crit +16.0% Massive two-handed swords. |
arcing stralite greatsword of vileness (51-82 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane Power 51.0 - 81.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +17 blight On Hit: * 23% chance to reduce strength, dexterity, and constitution by 27 * 25% chance for lightning to strike from the target to a second target dealing 95 damage Massive two-handed swords. |
enhanced stralite greatsword of enduring (46-74 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature Power 46.5 - 74.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Str +10 Dex +10 Mag +23 Wil +13 Cun +16 Con ----- def ----- Max.HP +108.00 Massive two-handed swords. |
flaming stralite greatsword of rage (47-75 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 47.0 - 75.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +19 fire While equipped: Stats +7 Str dps ---------- Dmg.mod +13% physical Acc +23 (+6 eff.) Massive two-handed swords. |
inquisitor's stralite greatsword of massacre (60-95 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Disrupt/Master Power 59.5 - 95.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Deals 109 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed swords. |
quick stralite greatsword (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 47.5 - 76.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +13 (+4 eff.) Massive two-handed swords. |
quick stralite greatsword of corruption (46-74 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Arcane/Master Power 46.5 - 74.4 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: 20% Curse of Vulnerability 4 While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +17 (+5 eff.) Massive two-handed swords. |
quick stralite greatsword of disruption (51-82 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Disrupt/Master Power 51.0 - 81.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Against +7% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +13 (+4 eff.) Massive two-handed swords. |
truestriking stralite greatsword (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 47.5 - 76.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +16 (+4 eff.) Apr +16 Massive two-handed swords. |
truestriking stralite greatsword of shearing (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 47.5 - 76.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% all +13% physical Acc +37 (+10 eff.) Apr +23 Massive two-handed swords. |
Phoenixslice the voratun greatsword (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 62.0 - 99.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +21 cold +8 fire +8 temporal While equipped: dps ---------- Dmg.mod +18% fire Res.pen +20% temporal ----- def ----- Resists +6% fire +3% cold +12% temporal Massive two-handed swords. |
enhanced voratun greatsword of enduring (58-94 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature Power 58.5 - 93.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Str +12 Dex +13 Mag +26 Wil +9 Cun +19 Con ----- def ----- Max.HP +114.00 Massive two-handed swords. |
warbringer's voratun greatsword of massacre (72-116 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 72.5 - 116.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +16 (+4 eff.) Res.pen +16% physical ----- def ----- Disarm- +36% Massive two-handed swords. |
Trident of the Tides (80-112 power, 20 apr)3.0 T4 trident 2H weapon [Unique] Nature Power 80.0 - 112.0 Physical Uses 40% Wil, 50% Mag, 140% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+3 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+4 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 60 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 215.07. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing stralite longsword of massacre (42-58 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane/Master Power 41.5 - 58.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 95 damage Sharp, long, and deadly. |
elemental stralite longsword (36-50 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Arcane Power 36.0 - 50.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 95 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +14% fire Res.pen +13% fire Sharp, long, and deadly. |
slime-covered stralite longsword (32-45 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Disrupt Power 32.0 - 44.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 9% chance to slow global speed by 66% Sharp, long, and deadly. |
stralite longsword (32-46 power, 5 apr)3.0 T4 longsword 1H weapon [Normal] Power 32.5 - 45.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Sharp, long, and deadly. |
quick stralite mace (37-52 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 37.0 - 51.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +16 (+4 eff.) Blunt and deadly. |
truestriking stralite mace (36-51 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 36.5 - 51.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +8 (+2 eff.) Apr +13 Blunt and deadly. |
truestriking stralite mace of enduring (37-52 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Nature/Master Power 37.0 - 51.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +8 Con +9 Wil dps ---------- Res.pen +9% physical Acc +12 (+3 eff.) Apr +7 ----- def ----- Max.HP +36.00 Blunt and deadly. |
warbringer's stralite mace of crippling (38-54 power, 5 apr)3.0 T4 mace 1H weapon [Ego++] Master Power 38.5 - 53.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Con dps ---------- Phys.crit +9.0% Phys.pwr +11 (+3 eff.) Res.pen +6% physical ----- def ----- Disarm- +28% Blunt and deadly. |
balanced stralite waraxe of enduring (35-49 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature/Master Power 35.0 - 49.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +9 Con +9 Wil dps ---------- Acc +11 (+3 eff.) ----- def ----- Defense +9 (+5 eff.) Max.HP +55.00 Disarm- +32% One-handed war axes. |
flaming stralite waraxe of massacre (42-59 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane/Master Power 42.5 - 59.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +17 fire One-handed war axes. |
stralite waraxe of corruption (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane Power 30.0 - 42.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: 20% Curse of Impotence 4 One-handed war axes. |
warbringer's stralite waraxe (29-41 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 29.0 - 40.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +14% One-handed war axes. |
Icy Kill (35-46 power, 10 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
caustic voratun dagger of crippling (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Power 37.5 - 48.8 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +37 acid +15 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +6% acid +20% nature Apr +9 Sharp, short and deadly. |
projecting thorny mindstar of sand (10-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 9.5 - 10.5 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 7 physical Dmg.mod +14% lightning +9% fire +7% physical +8% cold Res.pen +8% physical ----- def ----- Resists +7% physical ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of storms (10-11 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 10.0 - 11.0 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +1 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 6 lightning Dmg.mod +9% lightning Res.pen +8% lightning ----- def ----- Resists +7% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 90% Wil, 20% Str, 50% Mag 10% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% cold 20% fire 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +12% lightning +12% physical +12% fire +12% cold +12% acid ----- def ----- Resists +10% acid +10% physical +10% fire +10% cold +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Fire Breath: Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 354.90 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Thermal Focus (14-15 power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+4 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+3 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
blooming pulsing mindstar of sand (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.5 - 14.9 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 9 physical Dmg.mod +11% physical Res.pen +5% physical ----- def ----- Resists +11% physical Heal.mod +16% Heal/summ +10 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of life (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.5 - 13.8 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +14.00% Mind.pwr +8 (+2 eff.) ----- def ----- Max.HP +18.00 HP.reg +1.20 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's pulsing mindstar of life (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 14.0 - 15.4 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +15% mind Mind.save +6 (+2 eff.) Max.HP +22.00 HP.reg +1.20 ---------- misc Psi/turn +0.70 Max.psi +14.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of flames (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.5 - 14.9 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +15 (+4 eff.) All.spd +6% Melee+ 10 fire Dmg.mod +12% fire Res.pen +7% fire ----- def ----- Resists +7% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of sand (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +12 (+3 eff.) Melee+ 10 physical Dmg.mod +8% physical Res.pen +13% physical ----- def ----- Resists +9% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar of gales (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 12.5 - 13.8 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +11% lightning +10% cold +5% nature +7% physical Res.pen +5% nature ----- def ----- Defense +26 (+12 eff.) Resists +6% nature Pinning- +23% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of balance (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.0 - 13.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 7 mind 5 darkness Dmg.mod +6% mind +6% darkness ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of storms (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.5 - 13.8 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Str +6 Dex +3 Mag +3 Wil +5 Cun +4 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 9 lightning 7 mind 7 darkness Dmg.mod +8% lightning +6% mind +5% darkness Res.pen +8% lightning ----- def ----- Resists +6% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar of clarity (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +15% lightning +5% fire +14% cold ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Max.psi +23.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of clarity (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.0 - 14.3 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Mind.save +5 (+1 eff.) ---------- misc Max.psi +14.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of gales (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.0 - 13.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% lightning +11% cold +4% physical ----- def ----- Defense +11 (+6 eff.) Pinning- +19% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of sand (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.5 - 14.9 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 9 physical Dmg.mod +8% physical Res.pen +9% physical ----- def ----- Resists +12% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's elven-wood longbow of acid4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +14 acid While equipped: Stats +6 Dex dps ---------- Dmg.mod +18% acid Longbows are used to shoot arrows at your foes. |
Storm Fury4.0 T5 longbow 2H weapon Reqs Dex 30 Shoot [Unique] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+8 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+13 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 113 to 226 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
mighty stralite steamgun of piercing4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +12% all Acc +9 (+3 eff.) Apr +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Tulehir (18/18, 72-102 power, 26 apr)3.0 T4 arrow ammo Reqs Dex 35 [Random Unique] Nature/Master Power 72.5 - 101.5 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +26 Crit +31.5% Capacity 18 Proj.spd +200% Ranged+ +12 acid +41 fire On Crit.r2 +14 fire On Hit: * 10% chance to reduce armor by 37% * 20 arcane resource burn * 10% chance to slow global speed by 66% On Crit: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
deadly quiver of elven-wood arrows of erosion (22/22, 54-76 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego] Nature/Master Power 54.5 - 76.3 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.3% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 22 Ranged+ +23 nature Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of elven-wood arrows of amnesia (18/21, 44-62 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego++] Psionic Power 44.5 - 62.3 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.3% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 21 Ranged+ +29 physical On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * 20% chance to knock the target back 3 spaces and deal 254 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of amnesia (19/19, 42-58 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Psionic Power 41.5 - 58.1 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.3% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 19 On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
pouch of stralite shots of crippling (17/19, 46-55 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Master Power 46.0 - 55.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 19 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
self-loading pouch of stralite shots of crippling (17/17, 42-51 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane/Master Power 42.5 - 51.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +13.5% Capacity 17 Rld cld 4 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
swashbuckler's steel shield of resistance (0 def, 4 armour, 40.5 block)7.0 T2 shield armor [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +2 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Armour +4 Fatigue +8% Resists +5% acid +6% fire +6% lightning +5% cold ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced stralite shield of resilience (0 def, 14 armour, 179 block)7.0 T4 shield armor [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +14 Fatigue +8% Max.HP +44.00 ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's stralite shield of temporal resistance (+13%) (0 def, 8 armour, 132 block)7.0 T4 shield armor [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Str +5 Dex dps ---------- Acc +9 (+3 eff.) On Melee Ret: * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Fatigue +8% Resists +13% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling stralite shield of resistance (0 def, 8 armour, 132 block)7.0 T4 shield armor [Ego++] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Wil ----- def ----- Armour +8 Fatigue +8% Resists +9% acid +13% physical +8% fire +9% lightning +5% cold Shield.near.proj +26 Proj.slow +23% ---------- misc Talents +1 Block Handheld deflection devices. |
ancient linen robe of Linaniil (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +6% Spell.pwr +17 (+5 eff.) Dmg.mod +8% temporal +6% physical Res.pen +6% temporal +5% physical ----- def ----- Resists +7% all Anom.red +9 ---------- misc Mana/turn +0.14 Max.mana +49.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's Robe of the Worm of power (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane/Psionic While equipped: dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +7% all ----- def ----- Resists +11% darkness +12% mind +7% all Phys.save +12 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +21 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
dispeller's silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.crit +9% Spell.pwr +22 (+6 eff.) ----- def ----- Resists +8% lightning +8% darkness +10% light +11% blight +8% fire +8% cold +13% all Phys.save +11 (+2 eff.) Spell.save +28 (+7 eff.) Mind.save +16 (+4 eff.) ---------- misc Mana/turn +0.18 Max.mana +76.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Viperrip' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +7 Mag +5 Wil dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +17% lightning +27% physical +13% darkness +23% cold Res.pen +11% physical +14% darkness +15% nature ----- def ----- Resists +8% lightning +9% fire +18% blight +10% cold +9% acid +13% all Spell.save +3 (+1 eff.) Max.HP +70.00 HP.reg +5.10 Heal.mod +23% ---------- misc Max.hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of protection (4 def, 3 armour)2.0 T4 cloth armor [Ego+] Arcane/Master While equipped: Stats +3 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) Dmg.mod +11% light +15% darkness ----- def ----- Armour +3 Defense +4 (+2 eff.) Resists +13% all Phys.save +20 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of the mind (+17%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +4 Cun dps ---------- Spell.crit +7% Spell.pwr +7 (+2 eff.) Dmg.mod +6% light +21% darkness +17% mind ----- def ----- Resists +17% mind +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of time (+10%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +1 Cun dps ---------- Spell.crit +7% Spell.pwr +6 (+2 eff.) Dmg.mod +10% temporal +20% light +13% darkness ----- def ----- Resists +13% all +10% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +5 Str +6 Mag +6 Wil dps ---------- Dmg.mod +5% lightning +14% physical +13% cold ----- def ----- Resists +9% blight +6% cold +9% lightning +13% all Max.HP +52.00 HP.reg +2.30 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
marauder's reinforced leather armour (16 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +7 Str +5 Dex ----- def ----- Armour +7 Defense +16 (+8 eff.) Fatigue +8% Phys.save +10 (+2 eff.) A suit of armour made of leather. |
marauder's reinforced leather armour of command (27 def, 14 armour)9.0 T4 light armor [Ego++] Master/Psionic While equipped: Stats +4 Str +6 Dex +1 Cun ----- def ----- Armour +14 Defense +27 (+12 eff.) Fatigue +8% Phys.save +13 (+3 eff.) Mind.save +14 (+4 eff.) A suit of armour made of leather. |
nimble reinforced leather armour of Eyal (17 def, 7 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +17 (+9 eff.) Fatigue +8% Max.HP +40.00 HP.reg +4.00 Heal.mod +13% A suit of armour made of leather. |
radiant reinforced leather armour of the void (12 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Nature While equipped: Stats +3 Wil dps ---------- Melee+ 7 darkness Ranged+ 7 darkness ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +18% blight +15% temporal +37% darkness Def/telep +14 Res/telep +22% Dur/telep +23% ---------- misc Light +1 Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A suit of armour made of leather. |
reinforced leather armour of natural resilience (12 def, 7 armour)9.0 T4 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +13% nature +17% blight D.Red.from +12% Unnatural A suit of armour made of leather. |
reinforced leather armour of the deep (12 def, 10 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +12 (+6 eff.) Fatigue +8% Resists +11% acid +9% cold ---------- misc Breathe water A suit of armour made of leather. |
rejuvenating reinforced leather armour of resilience (12 def, 7 armour)9.0 T4 light armor [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Max.HP +30.00 HP.reg +3.90 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
searing reinforced leather armour of stability (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 12 acid 12 fire Melee Ret 11 acid 10 fire ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +16% acid +23% fire +7% physical Phys.save +14 (+3 eff.) A suit of armour made of leather. |
volcanic reinforced leather armour of Toknor (12 def, 17 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +6 (+2 eff.) Melee+ 8 fire Ranged+ 6 fire ----- def ----- Armour +17 Defense +12 (+6 eff.) Fatigue +8% Resists +15% fire +16% physical A suit of armour made of leather. |
prismatic drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Master While equipped: Stats +8 Str ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +9% physical +29% darkness +15% light ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 3 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
radiant steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +14% blight +16% darkness Max.HP +29.00 HP.reg +5.00 Heal.mod +10% ---------- misc Light +1 A suit of armour made of mail. |
enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Mind.save +15 (+4 eff.) Max.HP +27.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of mail. |
radiant dwarven-steel mail armour of natural resilience (3 def, 8 armour)14.0 T3 heavy armor [Ego++] Nature/Disrupt While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +29% blight +13% nature +16% darkness D.Red.from +8% Unnatural ---------- misc Light +1 A suit of armour made of mail. |
Gleamhacker (4 def, 11 armour)14.0 T4 heavy armor [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +21% temporal Res.pen +10% temporal Melee Ret 2 light ----- def ----- Armour +11 Defense +4 (+2 eff.) Fatigue +12% Resists +6% acid +22% darkness +14% blight +5% cold +17% fire Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +2 Breathe water A suit of armour made of mail. |
cleansing stralite mail armour of fire resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +10% blight +20% fire +14% nature A suit of armour made of mail. |
fortifying stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Max.HP +101.00 HP.reg +2.00 Heal.mod +15% A suit of armour made of mail. |
fortifying stralite mail armour of implacability (4 def, 16 armour)14.0 T4 heavy armor [Ego++] Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +16 Defense +4 (+2 eff.) Fatigue +6% Phys.save +7 (+2 eff.) Max.HP +53.00 A suit of armour made of mail. |
hardened stralite mail armour of command (13 def, 22 armour)14.0 T4 heavy armor [Ego++] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Armour +22 Defense +13 (+7 eff.) Fatigue +12% Resists +7% acid +8% physical +9% cold +5% lightning +10% fire Mind.save +14 (+4 eff.) A suit of armour made of mail. |
impenetrable stralite mail armour of the deep (4 def, 24 armour)14.0 T4 heavy armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +24 Defense +4 (+2 eff.) Fatigue +12% Resists +8% acid +8% cold ---------- misc Breathe water A suit of armour made of mail. |
prismatic stralite mail armour of command (13 def, 14 armour)14.0 T4 heavy armor [Ego+] Arcane/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +14 Defense +13 (+7 eff.) Fatigue +12% Resists +13% light +16% darkness Mind.save +22 (+6 eff.) A suit of armour made of mail. |
prismatic stralite mail armour of lightning resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +20% lightning +14% light +14% darkness A suit of armour made of mail. |
stralite plate armour of the dragon (0 def, 13 armour)17.0 T4 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +8% acid +7% physical +9% cold +9% lightning +10% fire Disarm- +23% Stun/Frz- +30% Knockbk- +27% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
invigorating pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +10% Res.pen +7% physical ----- def ----- Armour +3 Fatigue -4% Max.HP +38.00 ---------- misc Stam/turn +0.50 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
traveler's pair of drakeskin leather boots of evasion (2 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +2 (+1 eff.) Fatigue -7% Phys.save +10 (+2 eff.) ---------- misc Max.enc +34 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
blightbringer's pair of voratun boots of spellbinding (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane While equipped: Stats +11 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +9% acid +9% blight ----- def ----- Armour +5 Fatigue +4% Disease- +27% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves of the nighthunter (0 def, 3 armour)1.0 T4 hands armor [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +3 Resists +9% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 3 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of the verdant (0 def, 3 armour)1.0 T4 hands armor [Ego++] Disrupt While equipped: dps ---------- On Melee Ret: * 23 arcane resource burn ----- def ----- Armour +3 Resists +14% blight +10% darkness +17% arcane Affinity +7% nature Spell.save +27 (+7 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets of butchering (0 def, 3 armour)1.5 T4 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Acc +8 (+2 eff.) Apr +7 ----- def ----- Armour +3 Fatigue +5% Resists +5% blight Phys.save +9 (+2 eff.) Spell.save +21 (+5 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat 'Phlegmrock' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +3% blight Res.pen +5% blight On Hit (Melee): * 20% chance to slow global speed by 66% ----- def ----- Defense +2 (+1 eff.) Resists +3% acid +9% nature Shield.pwr +8% HP.reg +3.90 ---------- misc Mana/turn +1.75 Mana/ret +1.30 Max.mana +72.00 Max.vim +10.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
67 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 28/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (0/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 123% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 37/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (0/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 531.36 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 11/25 This rod carved out of a giant spider fang continuously drips venom. |
overpowered dragonbone totem of summon tentacle [power 505] (35 cooldown)2.0 T5 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1288 Base Damage: 571 Armor: 42 All Resist: 18 Puts all charms on 35 cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 28
39th Regrowth 123rd year of Ascendancy at 06:14 see stats
Against all odds
Killed Ukruk in the ambush.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 28
37th Regrowth 123rd year of Ascendancy at 17:01 see stats
Arachnophobia
Destroyed the spydric menace.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 32
50th Regrowth 123rd year of Ascendancy at 19:35 see stats
Brave new world
Went to the Far East and took part in the war.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 31
49th Regrowth 123rd year of Ascendancy at 06:49 see stats
Bringer of Doom
Killed a Bringer of Doom.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 19
8th Dusk 122nd year of Ascendancy at 23:03 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 22
23rd Haze 122nd year of Ascendancy at 20:43 see stats
Destroyer's bane
Killed Golbug the Destroyer.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 30
45th Regrowth 123rd year of Ascendancy at 00:11 see stats
Exterminator
Killed 1000 creatures.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 20
24th Dusk 122nd year of Ascendancy at 20:03 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 21
25th Dusk 122nd year of Ascendancy at 15:57 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 16
8th Flare 122nd year of Ascendancy at 21:56 see stats
Level 10
Got a character to level 10.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 10
3rd Mirth 122nd year of Ascendancy at 14:20 see stats
Level 20
Got a character to level 20.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 20
10th Dusk 122nd year of Ascendancy at 05:34 see stats
Level 30
Got a character to level 30.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 30
44th Regrowth 123rd year of Ascendancy at 23:53 see stats
Size is everything
Did over 1500 damage in one attack.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 31
50th Regrowth 123rd year of Ascendancy at 09:29 see stats
Size matters
Did over 600 damage in one attack.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 21
3rd Haze 122nd year of Ascendancy at 16:16 see stats
Sliders
Activated a portal using the Orb of Many Ways.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 30
45th Regrowth 123rd year of Ascendancy at 01:16 see stats
The Arena
Unlocked Arena mode.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 7
77th Pyre 122nd year of Ascendancy at 21:32 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 21
33rd Dusk 122nd year of Ascendancy at 02:00 see stats
The secret city
Discovered the truth about mages.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 9
2nd Mirth 122nd year of Ascendancy at 13:48 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 21
32nd Dusk 122nd year of Ascendancy at 18:08 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 24
34th Regrowth 123rd year of Ascendancy at 07:01 see stats
Treasure Hunter
Amassed 1000 gold pieces.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 15
8th Flare 122nd year of Ascendancy at 07:46 see stats
Utterly Destroyed
Died on the Eidolon Plane.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 33
49th Pyre 123rd year of Ascendancy at 14:30 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By WH-Pally the Maj'Eyal Whitehoof Sun Paladin level 27
37th Regrowth 123rd year of Ascendancy at 04:50 see stats
Log
Eilinovena the Frozen Terror uses Furnace Vent.
Eilinovena the Frozen Terror uses Furnace Vent.
Eilinovena the Frozen Terror's tinker attains critical power!
Eilinovena the Frozen Terror uses Furnace Vent.
Eilinovena the Frozen Terror damages himself through Martyrdom!
Eilinovena the Frozen Terror HEALS from light damage!
WH-Pally's solar blood area effect hits Eilinovena the Frozen Terror for 2 physical, 0 light, 22 healing (2 total damage) [22 healing].
Shared Agony hits Eilinovena the Frozen Terror for 0 physical, 3 physical, 2 physical, 2 physical, 3 physical, 2 physical, 2 physical, 3 physical, 44 fire, 29 fire, 29 fire, 44 fire, 29 fire, 29 fire, 34 fire, 0 cold (256 total damage).
WH-Pally hits WH-Pally for 2 healing, 1 healing, 1 healing, 2 healing, 1 healing, 1 healing, 1 healing (0 total damage) [10 healing].
WH-Pally hits Eilinovena the Frozen Terror for 0 physical, 0 cold (0 total damage).
Eilinovena the Frozen Terror hits The One That Hunts for 0 fire, 0 fire, 0 fire, 0 fire, 0 fire, 0 fire, 0 fire (0 total damage).
Eilinovena the Frozen Terror hits WH-Pally for (21 flat reduction), (60 absorbed), 221 fire, (21 flat reduction), 181 fire, (21 flat reduction), 181 fire, (21 flat reduction), 280 fire, (21 flat reduction), 181 fire, (21 flat reduction), 181 fire, (21 flat reduction), 280 fire (1504 total damage).
Eilinovena the Frozen Terror's ice storm area effect hits The One That Hunts for 0 cold damage.
Eilinovena the Frozen Terror's ice storm area effect hits WH-Pally for (21 flat reduction), (5 shared agony), 12 cold (12 total damage).
WH-Pally the level 33 maj'eyal whitehoof sun paladin was scorched to death by Eilinovena the Frozen Terror on level 1 of Hidden Vault - Gorbat Pride (1).
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Eilinovena the Frozen Terror's ice storm area effect killed WH-Pally!
Saving done.
Saving done.
Saving game...
Talent Self-Sacrifice is ready to use.
Talent Providence is ready to use.
Talent Blood Rush is ready to use.
Talent Doom Spiral is ready to use.
WH-Pally's spell attains critical power!
WH-Pally is filled with the Sun's fury!
Personal New Achievement: Utterly Destroyed!


































































































































































