


















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Moderately Generous Levels 1.6.0Is moderately generous with talents, types and stat points for each level gained. + 0.2% resist all per level upto level 50. +0.1% resist all per level at levels 51+ + 2 to all saves per level upto level 50. +1 to all saves per level at levels 51+ + 5 to MaxHP per level 4 stat points per level. Weapon Schematics for Tinkers at Birth 1.5.5Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC. Based on a suggestion by Mel. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Store Restocker 1.5.5Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Items Vault 1.6.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Gunslinger |
| Level / Exp | 31 / 37% |
| Size | small |
| Lifes / Deaths | Killed by Velonn the master vampire at level 14 on the 3rd Summertide 122nd year of Ascendancy at 05:06 3 / 3Killed by snow giant thunderer at level 17 on the 19th Dusk 122nd year of Ascendancy at 09:20 Killed by Forgery of Haze (Celia) at level 28 on the 6th Decay 122nd year of Ascendancy at 12:27 |
Primary Stats
| Strength | 76 (base 40) |
| Dexterity | 86 (base 60) |
| Constitution | 46 (base 23) |
| Magic | 31 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 83 (base 52) |
Resources
| Life | 1013/1013 |
| Steam | 100/100 |
| Healing Factor | 1.25 |
| Regeneration | 5.3124999999999 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -3.3306690738755E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 10 |
| Infravision | 6 |
| See Stealth | 51 |
| See Invisible | 45 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, animal/canine, demon/major |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 74 |
| Crit Chance | 54% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 74 |
| Crit Chance | 54% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +60% |
| Blight | +30% |
| Physical | +24% |
| Cold | +52% |
| All | +10% |
| Lightning | +21% |
| Light | +35% |
| Temporal | +24% |
| Mind | +18% |
| Fire | +53% |
| Nature | +51% |
Offense: Damage Penetration
| Mind | +20% |
| Acid | +10% |
| Nature | +15% |
| Temporal | +15% |
| Darkness | +20% |
| Physical | +17% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 62.613558575365 (94.814814814815%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 20 |
| Physical Save | 64 |
| Spell Save | 59 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 68%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 39%( 70%) |
| All | + 10%( 70%) |
| Physical | + 11%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 28%( 70%) |
| Mind | + 35%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Bleed Resistance | 40% |
| Confusion Resistance | 48% |
| Instadeath Resistance | 100% |
| Poison Resistance | 40% |
| Stun Resistance | 70% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.3 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.0 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.3 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 182% efficiency and cooldown mod of 81%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.3 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 177% efficiency and cooldown mod of 53%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.3 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.5 steam per turn. Can be activated for an instant burst of 72 steam. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.3 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 4 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Steamtech / Gunslinging | 1.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.80 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Steamtech / Elusiveness | 1.80 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Avoidance | 1.80 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Steamtech / Automation | 1.80 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Steamtech / Gunner training | 1.80 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Halfling | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.80 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.70 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Steamtech / Chemistry | 1.70 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Steamtech / Engineering | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Embedded Restoration Systems |
| talent | Automated Cloak Tessellation |
| talent | Evasive Shots |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by large brown snake. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by orc assassin. Escort: repented thief (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 38. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed naga tongue. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed ritch stinger. * You've found the needed ice wyrm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Goremalefang the Vipertyphoon (0 def, 4 armour) 2.0 T3 feet armor [Random Unique] Master While equipped: Stats +4 Str +6 Dex +3 Con +12 Lck dps ---------- Dmg.mod +6% nature ----- def ----- Armour +4 Resists +7% cold +8% fire +1% physical Spell.save +4 (+1 eff.) Stealth +11 Disease- +20% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +3 Rocket Boots Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | barbed pouch of stralite shots of grasping (18/18, 49.5-59.4 power, 5 apr) 3.0 T4 shot ammo [Ego++] Nature/Master Power 49.5 - 59.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +13.5% Capacity 18 On Hit: * 20% chance to create vines that bind the target to the ground dealing 187 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Talents +4 Botanical Shell Shots are used with slings to pummel your foes to death. |
| Light source | Light of Revelation 2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Dmg.mod +12% light Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +10 See.Stealth +41 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| On head | dwarven-steel helm 'Loroduthad' (0 def, 4 armour) 3.0 T3 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +4 Fatigue +4% Resists +9% acid +12% temporal +7% cold +7% fire +9% nature +9% lightning Spell.save +9 (+3 eff.) ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Steam Powered Gauntlets (0 def, 15 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +8 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +15 Disarm- +50% ---------- misc Talents +3 Project Saw Gauntlets. But with steam power! |
| Tool | dream-smith's dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Ego+] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +8% mind +8% fire ----- def ----- Mind.save +9 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +4 Str +5 Dex +7 Mag +5 Cun dps ---------- Melee+ 19 light Ranged+ 22 light Dmg.mod +13% light +9% nature Acc +10 (+3 eff.) ----- def ----- Defense +10 (+4 eff.) ---------- misc Telepathy Demon/Minor Demon/Major Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | stralite ring 'Cyralaith'0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.pwr +9 (+4 eff.) Res.pen +5% mind Melee Ret 4 arcane ----- def ----- Resists +18% acid +17% fire +5% arcane +18% cold +12% mind +18% lightning Mind.save +11 (+3 eff.) Confus- +28% Rings can have magical properties. |
| Around neck | Murkviper0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +27% cold Res.pen +15% cold +20% darkness +10% mind On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Resists +16% mind Confus- +20% Amulets can have magical properties. |
| In main hand | stralite steamgun 'Willowresolve' 4.0 T4 steamgun 1H weapon [Random Unique] Arcane/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +36 Crit +16.0% Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +15 fire +13 cold Uses 2.0 Steam While equipped: Stats +6 Mag dps ---------- Spell.crit +3% Dmg.mod +9% physical +15% cold +15% fire +6% nature +8% temporal Res.pen +9% temporal +15% nature +10% physical ---------- misc Reload +4 Mana/turn +0.12 Max.mana +40.00 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Aryba |
| In off hand | dwarven-steel steamgun 'Mokhad' 4.0 T3 steamgun 1H weapon [Random Unique] Arcane/Nature/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Crit +16.0% Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +8 lightning On Hit: * 10% chance to reduce all saves and defense by 0 Uses 2.0 Steam While equipped: Stats +3 Mag +9 Wil +9 Con dps ---------- Dmg.mod +11% lightning +5% physical +15% acid +6% temporal Res.pen +6% temporal +5% mind +7% physical ----- def ----- Max.HP +10.00 ---------- misc Reload +2 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Destala's Scales (10 def, 0 armour) 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+4 eff.) Resists +30% lightning +0% cold +0% nature Stun/Frz- +50% ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 49% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | Scale Mail of Kroltar (12 def, 22 armour) 14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +6 Str +4 Dex +5 Con ----- def ----- Armour +22 Defense +12 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 HP.reg +4.00 Poison- +40% Disease- +40% Cut- +40% Devouring Flame: Level 3.9 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 41.36 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
starlit steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +14% light +14% darkness Blind- +23% Amulets can have magical properties. |
catburglar's hardened leather hat of the depths (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +3% Resists +13% darkness +13% cold ---------- misc Infravis +4 Breathe water A hat made of leather. Very stylish. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
71 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent frost salve [power 27] potent frost salve [power 27]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 177% efficiency and 53% cooldown modifier. Remove 1 physical effects and grants a frost aura (27% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent regeneration salve [power 432] potent regeneration salve [power 432]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 177% efficiency and 53% cooldown modifier. Heal 432 over 5 turns Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful healing salve [power 432] powerful healing salve [power 432]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 177% efficiency and 53% cooldown modifier. Heal 432 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 81% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Bob the Halfling Gunslinger level 26
64th Haze 122nd year of Ascendancy at 01:33 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bob the Halfling Gunslinger level 20
33rd Dusk 122nd year of Ascendancy at 23:11 see stats
Against all odds
Killed Ukruk in the ambush.By Bob the Halfling Gunslinger level 26
61st Haze 122nd year of Ascendancy at 12:39 see stats
Bringer of Doom
Killed a Bringer of Doom.By Bob the Halfling Gunslinger level 13
1st Summertide 122nd year of Ascendancy at 17:02 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Bob the Halfling Gunslinger level 30
6th Regrowth 123rd year of Ascendancy at 21:43 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Bob the Halfling Gunslinger level 21
32nd Haze 122nd year of Ascendancy at 20:04 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Bob the Halfling Gunslinger level 17
19th Dusk 122nd year of Ascendancy at 06:04 see stats
Exterminator
Killed 1000 creatures.By Bob the Halfling Gunslinger level 17
18th Dusk 122nd year of Ascendancy at 22:08 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bob the Halfling Gunslinger level 21
72nd Dusk 122nd year of Ascendancy at 09:23 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bob the Halfling Gunslinger level 15
2nd Flare 122nd year of Ascendancy at 06:21 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Bob the Halfling Gunslinger level 30
30th Regrowth 123rd year of Ascendancy at 12:40 see stats
Level 10
Got a character to level 10.By Bob the Halfling Gunslinger level 10
5th Mirth 122nd year of Ascendancy at 10:34 see stats
Level 20
Got a character to level 20.By Bob the Halfling Gunslinger level 20
21st Dusk 122nd year of Ascendancy at 03:35 see stats
Level 30
Got a character to level 30.By Bob the Halfling Gunslinger level 30
6th Regrowth 123rd year of Ascendancy at 08:31 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Bob the Halfling Gunslinger level 15
9th Flare 122nd year of Ascendancy at 23:32 see stats
Size is everything
Did over 1500 damage in one attack.By Bob the Halfling Gunslinger level 30
29th Regrowth 123rd year of Ascendancy at 22:17 see stats
Size matters
Did over 600 damage in one attack.By Bob the Halfling Gunslinger level 25
61st Haze 122nd year of Ascendancy at 02:03 see stats
The Arena
Unlocked Arena mode.By Bob the Halfling Gunslinger level 7
78th Pyre 122nd year of Ascendancy at 09:14 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bob the Halfling Gunslinger level 21
27th Haze 122nd year of Ascendancy at 20:35 see stats
The secret city
Discovered the truth about mages.By Bob the Halfling Gunslinger level 9
4th Mirth 122nd year of Ascendancy at 09:04 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Bob the Halfling Gunslinger level 21
27th Haze 122nd year of Ascendancy at 13:04 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Bob the Halfling Gunslinger level 27
66th Haze 122nd year of Ascendancy at 15:39 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Bob the Halfling Gunslinger level 14
3rd Summertide 122nd year of Ascendancy at 13:39 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Bob the Halfling Gunslinger level 25
61st Haze 122nd year of Ascendancy at 02:40 see stats
Log
Bob picks up (b.): protector's thorny mindstar of gales (8.5-9.35 power, 24 apr, nature damage).
Bob picks up (b.): gifted mossy mindstar of flames (2-2.2 power, 12 apr, nature damage).
Bob picks up (b.): thought-forged dwarven-steel dagger of phasing (17.5-22.75 power, 17 apr).
Bob picks up (e.): spellwoven silk robe of light (+19%) (20 def, 0 armour).
Bob picks up (e.): honing pulsing mindstar of frost (12-13.2 power, 32 apr, nature damage).
Bob picks up (e.): thorny mindstar of frost (8-8.8 power, 24 apr, nature damage).
Talent Dig is ready to use.
Ran for 5 turns (stop reason: interesting terrain).
There is an exit to the worldmap here (press '' or right click to use).
You gain 0.88 gold from the transmogrification of dream-smith's dwarven-steel pickaxe (dig speed 15 turns).
You gain 1.18 gold from the transmogrification of spellwoven silk robe of time (+12%) (20 def, 0 armour).
You gain 1.21 gold from the transmogrification of spellwoven silk robe of light (+19%) (20 def, 0 armour).
You collect a new ingredient: stack of herbs (burdock) (1).
You gain 3.65 gold from the melting of honing pulsing mindstar of frost (12-13.2 power, 32 apr, nature damage).
You collect a new ingredient: stack of herbs (bilberry) (1).
You gain 1.95 gold from the melting of thorny mindstar of frost (8-8.8 power, 24 apr, nature damage).
You collect a new ingredient: stack of herbs (bilberry) (1).
You gain 3.29 gold from the melting of protector's thorny mindstar of gales (8.5-9.35 power, 24 apr, nature damage).
You collect a new ingredient: stack of herbs (viperweed) (1).
You gain 1.59 gold from the melting of gifted mossy mindstar of flames (2-2.2 power, 12 apr, nature damage).
You collect a new ingredient: lump of dwarven steel (1).
You gain 2.13 gold from the melting of thought-forged dwarven-steel dagger of phasing (17.5-22.75 power, 17 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Bob deactivates Embedded Restoration Systems.
Bob deactivates his cloak's restoration systems.
Bob deactivates Agile Gunner.
Bob tessellates his cloak!
Bob deactivates Evasive Shots.




























































































