The All Knowing the level 7 Cornac Wanderer by kleanlegs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassWanderer
Level / Exp7 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower37 (base 30)
Cunning13 (base 13)

Resources

Life352/352
Equilibrium4
Healing Factor1.0191526171258
Regeneration6.6336213083565

Speed

Mental0%
Attack0%
Movement+8%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy32
Crit Chance8%
APR15
Speed1.00

Offense: Offhand

Damage8
Accuracy32
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower28
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save8
Spell Save19
Mental Save17

Defense: Resistances

Lightning+ 2%( 70%)
Nature+ 10%( 70%)
Fire+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eradication1.00
0/5
0/5
0/5
0/5
Wild-gift / Slime1.20
5/5
4/5
0/5
0/5
Wild-gift / Storm drake aspect1.00
1/5
1/5
0/5
0/5
Corruption / Plague1.00
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.00
5/5
3/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 1 turns.


Resting starts...

You are yanked out of this place!

Rested for 39 turns (stop reason: dialog is displayed).


You gain 2.30 gold from the transmogrification of
iron helm 'Uriharadar' (0 def, 3 armour).
You gain 2.30 gold from the transmogrification of
creative mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron greatsword (18-28 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 3.49 gold from the transmogrification of
short elm magestaff of illumination (10-12 power, 2 apr, arcane element).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 32; cd 22).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 18%; mental; dur 2; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.