









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Golem Can Pass 1.6.0Fixes an apparent bug in game releases 1.6.0 thru 1.7.6, restoring the ability of Alchemist golems (and other NPCs) to displace and push past non-hostile NPCs. Also available as part of the Bugnibus Bugfix Pack. [NOTE: We anticipate/hope that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] Golem Speed Lock 1.7.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Auto-self-cast Arcane Eye 1.5.0Automatically cast Arcan Eye on self when enemies are not visible and it's at level 4+ and it's not active New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Oozemancer |
| Level / Exp | 12 / 78% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 6th Flare 122nd year of Ascendancy at 04:16 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 15 (base 13) |
| Magic | 10 (base 10) |
| Willpower | 52 (base 37) |
| Cunning | 56 (base 37) |
Resources
| Life | -228/650 |
| Equilibrium | 64 |
| Healing Factor | 1.2560311219417 |
| Regeneration | 18.399858965103 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 35.308559597209 |
| See Invisible | 35.308559597209 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 34 |
| Crit Chance | 18% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 34 |
| Crit Chance | 18% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
| Lightning | +10% |
| Light | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 21 |
| Mental Save | 37 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Light | + 35%( 70%) |
| Blight | + 12%( 70%) |
| Nature | + 16%( 70%) |
| Cold | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 25% |
| Confusion Resistance | 55% |
| Instadeath Resistance | 100% |
| Poison Resistance | 65% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Oozing blades | 1.41 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Slime | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mucus | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. wanderer's pair of rough leather boots (0 def, 1 armour) (On feet)]wanderer's pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats Cun +2 (-), Con +1 (-) defense ------ Armor +1 (-) Physical save +11 (+8 eff.) (-) Mind save +11 (+6 eff.) (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 (-) Lite Light Burst (radius 1) Damage +10% (-) light defense ------ Resistance +30% (-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(109 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% (-) lightning +10% (-) cold defense ------ Resistance +10% (-) lightning +10% (-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 13 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 39.26 to 117.78 lightning damage (78.52 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | [vs. iron pickaxe of delving (dig speed 36 turns) (Tool)]iron pickaxe of delving (dig speed 36 turns) 3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats Str +3 (-), Con +1 (-) other ------- Light +1 (-) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4 (-), Wil +4 (-) offense ------ Mindpower +2 (+1 eff.) (-) Damage +5% (-) nature defense ------ Resistance +10% (-) nature Poison Resist +20% (-) other ------- Masteries +0.20(-) Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 (-) Critical Rate +4.0% (-) Attack Speed 100% (-) On Hit: 35% Slime Spit level 1 Attackspeed is 100% for non-Brawlers! These gloves are coated with a thick, green liquid. |
| Around waist | [vs. noble's rough leather belt of burglary (Around waist)]noble's rough leather belt of burglary 1.0 Encumbrance T1 belt armor [Ego++] Master While equipped: Stats Dex +3 (-), Wil +3 (-) Cun +7 (-), Lck +6 (-) offense ------ Against +16% (-)Summoned defense ------ Resist Against +15% (-)Summoned Stealth +5 (-) other ------- Disarm Traps +5 (-) Infravision +3 (-) A belt that goes around your waist. |
| In main hand | [vs. mossy mindstar of life (2-3 power, 12 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar of life (2-3 power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: offense ------ Mind Crit +1% (-) Mindpower +2 (+1 eff.) (-) defense ------ Life +10.00 (-) Life Regen +0.60 (-) other ------- Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Main armor | [vs. verdant linen robe of life (0 def, 0 armour) (Main armor)]verdant linen robe of life (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego++] Nature While equipped: Stats Con +3 (-) offense ------ Damage +5% (-) nature defense ------ Resistance +5% (-) blight, +7% (-) all Life +40.00 (-) Life Regen +1.70 (-) Healmod +11% (-) Poison Resist +20% (-) Disease Resist +21% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | [vs. mossy mindstar of life (2-3 power, 12 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar of life (2-3 power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) While equipped: offense ------ Mind Crit +1% (-) Mindpower +2 (+1 eff.) (-) defense ------ Life +10.00 (-) Life Regen +0.60 (-) other ------- Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. marshal's linen cloak of mindcraft (1 def, 0 armour) (Cloak)]marshal's linen cloak of mindcraft (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego++] Master/Psionic While equipped: Stats Str +1 (-), Wil +2 (-) Cun +2 (-), Con +2 (-) offense ------ Mind Crit +4% (-) defense ------ Defense +1 (+1 eff.) (-) Physical save +5 (+3 eff.) (-) Life +40.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. restful copper amulet of mastery (0.11 Wild-gift / Oozing blades) (Around neck)]restful copper amulet of mastery (0.11 Wild-gift / Oozing blades) 0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -4% (-) Life Regen +2.00 (-) other ------- Masteries +0.11(-) Wild-gift/Oozing blades Amulets make your neck look great! |
Inventory
[vs. Infusion: Healing (on body)]healing infusion of the duelist (heal 62; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 62 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing (on body)]healing infusion of the psychic (heal 145; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 145 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing (on body)]healing infusion of the titan (heal 91; cd 15) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 91 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing (on body)]healing infusion of the warrior (heal 67; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 67 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the duelist (heal 97; 12 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 97 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the psychic (heal 316; 12 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 316 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the sneak (heal 252; 12 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 252 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the titan (heal 134; 12 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 134 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the warrior (heal 126; 12 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 126 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the wizard (heal 100; 12 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, mind, nature)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 5 darkness, 5 mind, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. restful copper amulet of mastery (0.11 Wild-gift / Oozing blades) (Around neck)]Withering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind defense ------ Fatigue +0% (+4%) Life Regen +0.00 (-2.00) other ------- See Stealth +10 See Invisibility +10 Masteries +0.00(-0.11) Wild-gift/Oozing blades Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. restful copper amulet of mastery (0.11 Wild-gift / Oozing blades) (Around neck)]copper amulet of constitution (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Con +2 defense ------ Fatigue +0% (+4%) Life Regen +0.00 (-2.00) other ------- Masteries +0.00(-0.11) Wild-gift/Oozing blades Amulets make your neck look great! |
[vs. mossy mindstar of life (2-3 power, 12 apr, nature damage) (In main hand)]Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 10.0 - 12.0(+7.5 - +9.2) Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +0 (-12) Critical Rate +1.5% (-1.0%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +8% Mind Crit +0% (-1%) Spellpower +7 (+7 eff.) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) Damage +10% acid, +10% fire +10% darkness, +10% blight defense ------ Life +0.00 (-10.00) Life Regen +0.00 (-0.60) other ------- See Invisibility +2 Talents +0(+-1) Attune Mindstar +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 58.26 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (117). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. mossy mindstar of life (2-3 power, 12 apr, nature damage) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Weapon Damage 30.0 - 51.0(+27.5 - +48.2) Physical Uses 130% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 (-5) Critical Rate +1.5% (-1.0%) Attack Speed 100% (-) While equipped: offense ------ Mind Crit +0% (-1%) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) defense ------ Life +0.00 (-10.00) Life Regen +0.00 (-0.60) other ------- Talents +0(+-1) Attune Mindstar Shattering Blow: Effective talent level: 2.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. mossy mindstar of life (2-3 power, 12 apr, nature damage) (In main hand)]River's Fury (23-32 power, 8 apr) 3.0 Encumbrance T1 trident 2H weapon Reqs Str 12 [Unique] Arcane Weapon Damage 23.0 - 32.2(+20.5 - +29.4) Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 (-4) Critical Rate +5.0% (+2.5%) Attack Speed 100% (-) On-hit +15 cold While equipped: offense ------ Mind Crit +0% (-1%) Spellpower +10 (+10 eff.) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) Move Speed +10% Damage +10% cold Accuracy +10 (+10 eff.) defense ------ Resistance +10% cold Life +0.00 (-10.00) Life Regen +0.00 (-0.60) other ------- Talents +0(+-1) Attune Mindstar On Spell Hit: 20% Glacial Vapour level 1 Tidal Wave: Effective talent level: 1.0 Power cost 68 out of 80/80. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.83 cold damage and 3.48 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
[vs. mossy mindstar of life (2-3 power, 12 apr, nature damage) (In main hand)]Skullcleaver (20-28 power, 4 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Weapon Damage 20.0 - 28.0(+17.5 - +25.2) Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 (-8) Critical Rate +12.0% (+9.5%) Attack Speed 100% (-) Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Mind Crit +0% (-1%) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) Damage +8% blight defense ------ Life +0.00 (-10.00) Life Regen +0.00 (-0.60) other ------- Talents +0(+-1) Attune Mindstar A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
[vs. mossy mindstar of life (2-3 power, 12 apr, nature damage) (In main hand, 1 of 2)]Unerring Scalpel (15-20 power, 25 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Weapon Damage 15.0 - 19.5(+12.5 - +16.8) Physical Uses 45% Str, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 (+13) Critical Rate +0.0% (-2.5%) Attack Speed 100% (-) Ignore Shields +50% While equipped: offense ------ Mind Crit +0% (-1%) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) Accuracy +20 (+16 eff.) defense ------ Life +0.00 (-10.00) Life Regen +0.00 (-0.60) other ------- Talents +0(+-1) Attune Mindstar Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
[vs. mossy mindstar of life (2-3 power, 12 apr, nature damage) (In main hand, 1 of 2)]Silent Blade (25-32 power, 10 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Weapon Damage 25.0 - 32.5(+22.5 - +29.8) Physical Uses 35% Str, 65% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 (-2) Critical Rate +8.0% (+5.5%) Attack Speed 100% (-) On-hit +10 silence On Kill: + Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: offense ------ Mind Crit +0% (-1%) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) Accuracy +10 (+10 eff.) defense ------ Life +0.00 (-10.00) Life Regen +0.00 (-0.60) other ------- Talents +0(+-1) Attune Mindstar A thin, dark dagger that seems to meld seamlessly into the shadows. Tap to cycle through comparison choices |
[vs. mossy mindstar of life (2-3 power, 12 apr, nature damage) (In main hand, 1 of 2)]Stormlash (17-19 power, 7 apr) 3.0 Encumbrance T1 whip 1H weapon Reqs Dex 15 [Unique] Arcane Weapon Damage 17.0 - 18.7(+14.5 - +16.0) Physical Uses 100% Dex Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 (-5) Critical Rate +5.0% (+2.5%) Attack Speed 125% (+25%) Damage Conversion 50% dazing lightning On Critical: + Focus the lightning forces on an enemy While equipped: offense ------ Mind Crit +0% (-1%) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) Damage +10% lightning Accuracy +7 (+7 eff.) defense ------ Life +0.00 (-10.00) Life Regen +0.00 (-0.60) other ------- Talents +0(+-1) Attune Mindstar Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 10.51 to 31.53 lightning damage (based on Magic and Dexterity). Uses 9 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. Tap to cycle through comparison choices |
[vs. mossy mindstar of life (2-3 power, 12 apr, nature damage) (In off hand)]Coral Spray (8 def, 8 armour, 48 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training ,Str 16 [Unique] Nature Ignore Armor +0 (-12) Critical Rate +0.0% (-2.5%) Attack Speed inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Mind Crit +0% (-1%) Mindpower +0 (+0 eff.) (-2 (-1 eff.)) On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+8 eff.) Fatigue +12% Resistance +15% cold, +10% fire Life +0.00 (-10.00) Life Regen +0.00 (-0.60) other ------- Max air +20.00 Talents +0(+-1) Attune Mindstar +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
[vs. verdant linen robe of life (0 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: Stats Con +0 (-3) offense ------ Spellpower +5 (+5 eff.) Move Speed +15% Damage +0% (-5%) nature, +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+12 eff.) Resistance +0% (-5%) blight, +15% cold +7% (-) all Life +0.00 (-40.00) Life Regen +0.00 (-1.70) Healmod +0% (-11%) Poison Resist +0% (-20%) Disease Resist +0% (-21%) other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. verdant linen robe of life (0 def, 0 armour) (Main armor)]stormwoven linen robe of the mountain (+6%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego+] Nature While equipped: Stats Str +5, Mag +4, Wil +5 Con +0 (-3) offense ------ Damage +5% lightning, +15% physical +0% (-5%) nature, +5% cold defense ------ Resistance +6% lightning, +10% physical +0% (-5%) blight, +5% cold +7% (-) all Life +0.00 (-40.00) Life Regen +0.00 (-1.70) Healmod +0% (-11%) Poison Resist +0% (-20%) Disease Resist +0% (-21%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. verdant linen robe of life (0 def, 0 armour) (Main armor)]troll-hide rough leather armour of Eyal (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Ego++] Nature While equipped: Stats Con +0 (-3) offense ------ Damage +0% (-5%) nature defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% Resistance +0% (-5%) blight +0% (-7%) all Life +53.00 (+13.00) Life Regen +5.40 (+3.70) Healmod +22% (+11%) Poison Resist +0% (-20%) Disease Resist +0% (-21%) A suit of armour made of leather. |
[vs. verdant linen robe of life (0 def, 0 armour) (Main armor)]troll-hide rough leather armour of the deep (3 def, 3 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Ego++] Nature While equipped: Stats Con +0 (-3) offense ------ Damage +0% (-5%) nature defense ------ Armor +3 Defense +3 (+3 eff.) Fatigue +6% Resistance +5% acid, +6% cold +0% (-5%) blight +0% (-7%) all Life +30.00 (-10.00) Life Regen +3.40 (+1.70) Healmod +10% (-1%) Poison Resist +0% (-20%) Disease Resist +0% (-21%) other ------- Breathe water A suit of armour made of leather. |
[vs. noble's rough leather belt of burglary (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats Dex +0 (-3), Wil +0 (-3) Cun +0 (-7), Lck +0 (-6) offense ------ Against +0% (-16% )Summoned defense ------ Armor +4 Fatigue -10% Resist Against +0% (-15% )Summoned Stealth +0 (-5) Life +40.00 Knockbk Resist +40% other ------- Disarm Traps +0 (-5) Encumbrance +70 Infravision +0 (-3) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +2 (-2), Wil +3 (-1) offense ------ Mindpower +2 (+1 eff.) (-) Damage +0% (-5%) nature, +5% fire defense ------ Armor +2 Resistance +0% (-10%) nature, +10% fire Poison Resist +0% (-20%) other ------- Masteries +0.00(-0.20) Wild-gift/Slime Unarmed combat: Weapon Damage 6.0 - 6.6(-1.0 - -1.1) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 (-) Critical Rate +1.0% (-3.0%) Attack Speed 100% (-) On-hit +10 fire Damage Conversion 100% fire On Hit: 35% Slime Spit level 1 On Hit: 30% Flamespit level 3 Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 50.47 fire damage. The damage will increase with your Mindpower. Attackspeed is 100% for non-Brawlers! These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]brawler's rough leather gloves of archery (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego++] Master While equipped: Stats Str +2, Dex +5, Wil +0 (-4) Cun +5 (+1) offense ------ Mindpower +0 (+0 eff.) (-2 (-1 eff.)) Damage +0% (-5%) nature Accuracy +5 (+5 eff.) Ignore Armor +5 defense ------ Armor +1 Resistance +0% (-10%) nature Physical save +5 (+2 eff.) Poison Resist +0% (-20%) other ------- Cooldown Double Strike -1 Masteries +0.00(-0.20) Wild-gift/Slime Unarmed combat: Weapon Damage 8.0 - 8.8(+1.0 - +1.1) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +6 (-1) Critical Rate +5.0% (+1.0%) Attack Speed 100% (-) On Hit: 35% Slime Spit level 1 On Hit: 15% Perfect Strike level 1 On Hit: 10% Set Up level 1 Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]Spellhunt Remnants (1 def, 2 armour) 1.5 Encumbrance T1 hands armor Reqs - Heavy armour training [Unique] Disrupt/Master While equipped: Stats Cun +2 (-2), Wil +2 (-2) offense ------ Mind Crit +3% Mindpower +4 (+2 eff.) (+2 (+1 eff.)) Damage +5% (-) nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +0% (-10%) nature Spell save +4 (+2 eff.) Life +20.00 Poison Resist +0% (-20%) other ------- Masteries +0.00(-0.20) Wild-gift/Slime Unarmed combat: Weapon Damage 13.0 - 18.2(+6.0 - +10.5) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 (-3) Critical Rate +3.0% (-1.0%) Attack Speed 83% (-17%) On-hit +10 silence On Hit: 35% Slime Spit level 1 Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 Attackspeed is 100% for non-Brawlers! These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]mindwoven linen wizard hat of fire (+16%) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +0% (-10%) lightning +11% fire, +0% (-10%) cold defense ------ Defense +1 (+1 eff.) Resistance +0% (-10%) lightning +16% fire, +0% (-10%) cold other ------- Psi/turn +0.11 A pointy cloth hat, very wizardly... |
[vs. Cloud Caller (0 def, 0 armour) (On head)]warlord's rough leather cap of knowledge (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego++] Nature/Psionic While equipped: Stats Str +4, Wil +6, Cun +3 offense ------ Physical Power +7 (+4 eff.) Mindpower +4 (+1 eff.) Damage +0% (-10%) lightning +0% (-10%) cold defense ------ Armor +1 Fatigue +1% Resistance +0% (-10%) lightning +6% physical, +0% (-10%) cold Physical save +6 (+3 eff.) A cap made of leather. |
53 nuummite 53 nuummite0.0 Encumbrance T1 black gem [Normal] While equipped: Stun Resist +20% Item imbue powers: Stun Resist +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
50 agate0.0 Encumbrance T1 blue gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
49 verdite 49 verdite0.0 Encumbrance T1 green gem [Normal] While equipped: Damage +2% all Defense +10 (+10 eff.) Item imbue powers: Damage +2% all Defense +10 (+10 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
48 spinel0.0 Encumbrance T1 red gem [Normal] While equipped: Combat Speed +2% Spell Speed +2% Mind Speed +2% Item imbue powers: Combat Speed +2% Spell Speed +2% Mind Speed +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
60 tiny geode 60 tiny geode0.0 Encumbrance T1 stone gem [Normal] While equipped: Life Regen +0.50 Healmod +10% Stamina/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: Life Regen +0.50 Healmod +10% Stamina/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
59 ametrine0.0 Encumbrance T1 violet gem [Normal] While equipped: Critical power +2.00% Ignore resists +2% all Item imbue powers: Critical power +2.00% Ignore resists +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
40 quartz0.0 Encumbrance T1 white gem [Normal] While equipped: Armor +5 Resistance +1% all Item imbue powers: Armor +5 Resistance +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
57 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
68 alchemist agate0.0 Encumbrance T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]piercing brass lantern of the zealot 2.0 Encumbrance T1 lite [Ego++] Disrupt/Master While equipped: offense ------ On-Hit 0 (-15) Lite Light Burst (radius 1) Damage +0% (-10%) light Ignore resists +6% all Ignore Armor +5 defense ------ Resistance +0% (-30%) light, +3% all Spell save +5 (+2 eff.) Healmod +0% (-10%) other ------- Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)]preserving brass lantern of the zealot 2.0 Encumbrance T1 lite [Ego++] Nature/Disrupt While equipped: Stats Con +1 offense ------ On-Hit 0 (-15) Lite Light Burst (radius 1) Damage +0% (-10%) light defense ------ Resistance +5% blight, +0% (-30%) light +3% all Spell save +6 (+3 eff.) Life Regen +3.00 Healmod +0% (-10%) other ------- Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon 1.0 Encumbrance lite [Unique] Arcane While equipped: offense ------ On-Hit 0 (-15) Lite Light Burst (radius 1) Damage +0% (-10%) light defense ------ Resistance +0% (-30%) light Healmod +0% (-10%) other ------- Light +3 (-2) Fearscape Shift: Effective talent level: 2.0 Power cost 22 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 44.54 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 44.54 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Keme_Yeek_Ooze the Yeek Oozemancer level 1
74th Pyre 122nd year of Ascendancy at 11:51 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Keme_Yeek_Ooze the Yeek Oozemancer level 10
2nd Flare 122nd year of Ascendancy at 20:42 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Keme_Yeek_Ooze the Yeek Oozemancer level 9
2nd Summertide 122nd year of Ascendancy at 09:00 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Keme_Yeek_Ooze the Yeek Oozemancer level 1
74th Pyre 122nd year of Ascendancy at 11:51 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Keme_Yeek_Ooze the Yeek Oozemancer level 1
74th Pyre 122nd year of Ascendancy at 11:51 see stats
Log
Bill the Stone Troll shrugs off Keme_Yeek_Ooze's 'Poison'!
Ce'Nyra the rattlesnake hits Keme_Yeek_Ooze for 6 physical damage.
Melee retaliation hits Ce'Nyra the rattlesnake for 7 acid damage.
Keme_Yeek_Ooze rearms.
Talent Attune Mindstar is ready to use.
Talent Sudden Growth is ready to use.
Talent Earth's Eyes is ready to use.
Keme_Yeek_Ooze hits Bill the Stone Troll for 6 lightning damage.
Keme_Yeek_Ooze hits Mountain troll for 7 lightning damage.
Keme_Yeek_Ooze hits Ce'Nyra the rattlesnake for 7 lightning damage.
Keme_Yeek_Ooze hits Betena the forest troll for 7 lightning damage.
Betena the forest troll performs a melee critical strike against Keme_Yeek_Ooze!
Keme_Yeek_Ooze is covered in acid!
Melee retaliation hits Betena the forest troll for 6 acid, 6 acid (13 total damage).
Betena the forest troll hits Keme_Yeek_Ooze for 26 physical, (1 antimagic), 0 light, (10 antimagic), 0 darkness, 13 physical, (13 antimagic), 0 darkness (39 total damage).
Ce'Nyra the rattlesnake rearms.
Keme_Yeek_Ooze's mucus ooze uses Slime Spit.
Keme_Yeek_Ooze's mucus ooze hits Mountain troll for 62 nature damage.
Insidious Poison from Keme_Yeek_Ooze hits Betena the forest troll for 15 nature damage.
Poison from Keme_Yeek_Ooze hits Mountain troll for 27 nature damage.
Numbing Poison from Keme_Yeek_Ooze hits Mountain troll for 15 nature damage.
Numbing Poison from Keme_Yeek_Ooze hits Ce'Nyra the rattlesnake for 12 nature damage.
Poison from Keme_Yeek_Ooze hits Ce'Nyra the rattlesnake for 27 nature damage.
Poison from Keme_Yeek_Ooze hits Bill the Stone Troll for 8 nature damage.
Poison from Keme_Yeek_Ooze hits Betena the forest troll for 22 nature damage.
Crippling Poison from Keme_Yeek_Ooze hits Bill the Stone Troll for 11 nature damage.
Bill the Stone Troll performs a melee critical strike against Keme_Yeek_Ooze!
Bill the Stone Troll hits Keme_Yeek_Ooze for 296 physical damage.
Melee retaliation hits Bill the Stone Troll for 6 acid damage.
Keme_Yeek_Ooze the level 12 yeek oozemancer was stabbed to death by Bill the Stone Troll and clobbered into soup on level 4 of Trollmire.



























































































