









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.7.0Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Friendly Patrols 1.6.0Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 15 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 15 on the 39th Dusk 122nd year of Ascendancy at 07:03 / 1 |
Primary Stats
| Strength | 30 (base 13) |
| Dexterity | 43 (base 28) |
| Constitution | 38 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 48 (base 40) |
Resources
| Life | -9/511 |
| Stamina | 148/180 |
| Healing Factor | 1.3102122670884 |
| Regeneration | 1.6377653338604 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 32.989687335918 |
| See Invisible | 35.989687335918 |
Offense: Barehand
| Damage | 65 |
| Accuracy | 40 |
| Crit Chance | 19% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Arcane | +7% |
Defense: Base
| Armour (hardiness) | 15 (35.65183292883%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 12 |
| Mental Save | 22 |
Defense: Resistances
| Cold | + 18%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 3%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 10%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 263 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Pugilism | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) ---------- misc Stam/turn +0.30 (-) Max.stam +10.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) (On hands)]dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +2(-) Mag dps ---------- Dmg.mod +7%(-) arcane ----- def ----- Armour +2 (-) Fatigue +3% (-) Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 (-) Crit +8.0% (-) Atk.spd 100% (-) Melee+ +6(-) arcane On Crit.r2 +7(-) arcane Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. linen wizard hat 'Xanowyn' (1 def, 0 armour) (On head)]linen wizard hat 'Xanowyn' (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +1(-) Cun dps ---------- Mind.crit +3% (-) Mind.pwr +2 (+1 eff.) (-) Melee+ 0(-10) item nature slow On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Defense +1 (+1 eff.) (-) Resists +9%(-) blight +6%(-) fire ---------- misc Psi/turn +0.10 (-) A pointy cloth hat, very wizardly... |
| On fingers | [vs. copper ring 'Eilinamira' (On fingers, 1 of 2)]copper ring 'Eilinamira' 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2(-) Con dps ---------- Acc +8 (+4 eff.) (-) Apr +7 (-) Melee Ret 8(-) physical ----- def ----- Armour +2 (-) Defense +7 (+3 eff.) (-) Resists +5%(-) arcane Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring 'Eilinamira' (On fingers, 1 of 2)]conjurer's steel ring 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil +0(-2) Con dps ---------- Spell.pwr +5 (+3 eff.) Acc +0 (+0 eff.) (-8 (-4 eff.)) Apr +0 (-7) Melee Ret 0(-8) physical ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-7 (-3 eff.)) Resists +0%(-5%) arcane Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Brodithel the gold amulet (Around neck)]Brodithel the gold amulet 0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Melee+ 0(-20) item nature slow On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Fatigue -6% (-) Resists +5%(-) arcane +3%(-) temporal HP.reg +1.00 (-) ---------- misc See.Invis +3 (-) Amulets make your neck look great! |
| Main armor | [vs. prismatic cured leather armour of cold resistance (6 def, 4 armour) (Main armor)]prismatic cured leather armour of cold resistance (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 (-) Defense +6 (+2 eff.) (-) Fatigue +7% (-) Resists +18%(-) cold +10%(-) light +10%(-) darkness A suit of armour made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | [vs. enveloping linen cloak of Eldoral (7 def, 0 armour) (Cloak)]enveloping linen cloak of Eldoral (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2(-) Cun +2(-) Dex ----- def ----- Defense +7 (+3 eff.) (-) Phys.save +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
movement infusion of the titan (speed 529%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 589%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the sneak (heal 178; 15 cd)] (on body)]regeneration infusion (heal 60; 12 cd) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Brodithel the gold amulet (Around neck)]savior's steel amulet of willpower (+3) 0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Wil dps ---------- Melee+ 0(-20) item nature slow ----- def ----- Fatigue +0% (+6%) Resists +0%(-5%) arcane +0%(-3%) temporal Phys.save +11 (+5 eff.) Spell.save +12 (+10 eff.) Mind.save +11 (+5 eff.) HP.reg +0.00 (-1.00) ---------- misc See.Invis +0 (-3) Amulets make your neck look great! |
[vs. Brodithel the gold amulet (Around neck)]Flamerock the gold amulet 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +12 Con dps ---------- Mov.spd +10% Melee+ 0(-20) item nature slow Dmg.mod +3% fire ----- def ----- Fatigue -6% (-) Resists +6% fire +0%(-5%) arcane +0%(-3%) temporal HP.reg +3.00 (+2.00) ---------- misc Stam/turn +0.50 See.Invis +0 (-3) Amulets make your neck look great! |
[vs. copper ring 'Eilinamira' (On fingers, 1 of 2)]savage's copper ring of frost (+20%) 0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +1(-1) Con dps ---------- Dmg.mod +10% cold Acc +0 (+0 eff.) (-8 (-4 eff.)) Apr +0 (-7) Melee Ret 0(-8) physical ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-7 (-3 eff.)) Resists +0%(-5%) arcane +20% cold Spell.save +11 (+9 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring 'Eilinamira' (On fingers, 1 of 2)]titan's steel ring 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4(+2) Con dps ---------- Acc +0 (+0 eff.) (-8 (-4 eff.)) Apr +0 (-7) Melee Ret 0(-8) physical ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-7 (-3 eff.)) Resists +0%(-5%) arcane Phys.save +8 (+4 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
imbued ash starstaff (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% temporal ---------- misc Talents +1 Command Staff On Spell Hit: 10% Rethread 2 Staves designed for wielders of magic, by the greats of the art. |
hateful steel battleaxe of dampening (20-29 power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Disrupt/Psionic Power 19.5 - 29.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +7 darkness Against +13% Living While equipped: ----- def ----- Resists +10% acid +13% lightning +12% cold +12% fire +5% all Spell.save +10 (+9 eff.) Massive two-handed battleaxes. |
[vs. enveloping linen cloak of Eldoral (7 def, 0 armour) (Cloak)]Tempestream the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Cun +2(-) Dex dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) (-6 (-2 eff.)) Resists +9% acid +6% lightning Phys.save +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]scholar's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Armour +1 (-2) Fatigue +0% (-2%) ---------- misc Stam/turn +0.00 (-0.30) Max.stam +0.00 (-10.00) A pair of boots made of leather. |
[vs. dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-2) Mag +4 Wil +4 Cun dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature +0%(-7%) arcane ----- def ----- Armour +0 (-2) Fatigue +0% (-3%) Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7(-15.0 - -23.1) Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 (-2) Crit +4.0% (-4.0%) Atk.spd 125% (+25%) Melee+ +0(-6) arcane On Crit.r2 +0(-7) arcane On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
[vs. dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) (On hands)]steady hardened leather gloves of magic (+2) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +2(-) Mag dps ---------- Dmg.mod +5%(-2%) arcane Acc +6 (+2 eff.) ----- def ----- Armour +2 (-) Fatigue +0% (-3%) Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +31% Unarmed combat: Power 18.0 - 19.8(-4.0 - -11.0) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +3 (-6) Crit +3.0% (-5.0%) Atk.spd 125% (+25%) Melee+ +6(-) arcane On Crit.r2 +7(-) arcane On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) (On hands)]umbral hardened leather gloves of strength (+2) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str +0(-2) Mag dps ---------- Phys.pwr +8 (+3 eff.) Melee+ 8 darkness Dmg.mod +4% darkness +0%(-7%) arcane ----- def ----- Armour +2 (-) Fatigue +0% (-3%) Resists +5% darkness Unarmed combat: Power 23.0 - 25.3(+1.0 - -5.5) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 (-6) Crit +3.0% (-5.0%) Atk.spd 125% (+25%) Melee+ +0(-6) arcane On Crit.r2 +0(-7) arcane On Hit: 20% Moonlight Ray 3 On Hit: * 5% chance to reduce damage dealt by 16% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) (On hands)]sand iron gauntlets of strength (+3) (0 def, 6 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str +0(-2) Mag dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 physical Dmg.mod +0%(-7%) arcane +3% physical ----- def ----- Armour +6 (+4) Fatigue +1% (-2%) Unarmed combat: Power 12.5 - 17.5(-9.5 - -13.3) Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 (-6) Crit +2.0% (-6.0%) Atk.spd 100% (-) Melee+ +0(-6) arcane On Hit.r1 +6 physical On Crit.r2 +0(-7) arcane +5 physical On Hit: 10% Sand Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. linen wizard hat 'Xanowyn' (1 def, 0 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +0(-1) Cun +5 Con dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 0(-10) item nature slow Dmg.mod +10% physical ----- def ----- Armour +6 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +8% Resists +0%(-9%) blight +0%(-6%) fire Phys.save +12 (+6 eff.) Spell.save +12 (+10 eff.) Mind.save +12 (+6 eff.) ---------- misc Psi/turn +0.00 (-0.10) Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
74 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Saitama the Thalore Brawler level 10
5th Flare 122nd year of Ascendancy at 10:17 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Saitama the Thalore Brawler level 9
2nd Flare 122nd year of Ascendancy at 16:20 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Saitama the Thalore Brawler level 11
8th Flare 122nd year of Ascendancy at 07:04 see stats
Log
Saitama is cured!
Saitama lessens the pain.
Saitama prepares to block incoming attacks.
Urkis, the High Tempest casts Illuminate.
Hurricane from Urkis, the High Tempest hits Saitama for (12 flat reduction), 91 lightning (91 total damage).
Urkis, the High Tempest hits Saitama for (12 flat reduction), 29 light (29 total damage).
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Saitama uses Infusion: Healing.
Saitama receives 66 healing from Infusion: Healing.
Saitama lashes out with a spinning backhand.
Saitama hits Urkis, the High Tempest for 120 physical, 5 arcane, 14 light (139 total damage).
Urkis, the High Tempest casts Shock.
Saitama speeds up.
Hurricane from Urkis, the High Tempest hits Saitama for (12 flat reduction), 67 lightning (67 total damage).
Thunderstorm hits Saitama for (12 flat reduction), 24 lightning (24 total damage).
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Saitama is dazed!
Saitama raises their leg and snaps it downward in a devastating axe kick.
Saitama slows down.
Urkis, the High Tempest's brain isn't quite working right!
Saitama hits Urkis, the High Tempest for 37 physical, 2 arcane, 6 light (45 total damage).
Urkis, the High Tempest's Shock hits Saitama for (12 flat reduction), 180 lightning (180 total damage).
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Saitama uses Infusion: Regeneration.
Saitama starts regenerating health quickly.
Thunderstorm hits Saitama for (12 flat reduction), 21 lightning (21 total damage).
Saitama the level 15 thalore brawler was bolted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
















































































