
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Shader Control 1.7.6增加对部分游戏特效(隐身、潜行、闪电加速、势不可挡)的控制。在游戏选项-插件界面。 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Even More Blazblue Character Icons 1.5.5Adds even more, cleaner chibi custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Bleach Character Icons 1.5.5Adds some very clean chibi custom tiles from the Bleach anime. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Items Vault 1.7.6Donators/Buyers bonus! Re:Creators Character Icons 1.5.5Adds some very clean chibi custom tiles from the Re:Creators anime (definitely top tier, I recommend it wholeheartedly) None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use Blazblue Character Icons 1.5.5Adds a bunch of "simpler" chibi character custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Kruk Yeti |
| Class | Wyrmic |
| Level / Exp | 50 / 919% |
| Size | medium |
| Lifes / Deaths | Killed by Sher'Tul High Priest at level 50 on the 15th Destruction 124th year of Ascendancy at 12:20 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 118 (base 60) |
| Dexterity | 33 (base 10) |
| Constitution | 95 (base 46) |
| Magic | 25 (base 10) |
| Willpower | 114 (base 60) |
| Cunning | 85 (base 43) |
Resources
| Life | -73/2133 |
| Steam | 80/100 |
| Stamina | 331/507 |
| Equilibrium | 51 |
| Healing Factor | 1.4812106582883 |
| Regeneration | 28.847552570622 |
Speed
| Mental | +12.02863780959% |
| Attack | +12.02863780959% |
| Movement | +49.54510541169% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 190 |
| Accuracy | 60 |
| Crit Chance | 75% |
| APR | 44 |
| Speed | 0.89 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 39% |
| Speed | 0.89262890235232 |
Offense: Damage Bonus
| Acid | +40% |
| Blight | +37% |
| Arcane | +14% |
| Cold | +37% |
| All | +8% |
| Lightning | +28% |
| Light | +20% |
| Physical | +51% |
| Mind | +38% |
| Darkness | +28% |
| Fire | +28% |
| Nature | +59% |
Offense: Damage Penetration
| Acid | +44% |
| Blight | +44% |
| Physical | +54% |
| Cold | +54% |
| All | +14% |
| Lightning | +69% |
| Darkness | +64% |
| Fire | +44% |
| Nature | +69% |
Defense: Base
| Armour (hardiness) | 111.31701128037 (72.903125182002%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 38 |
| Physical Save | 69 |
| Spell Save | 42 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 27%( 70%) |
| Physical | + 62%( 70%) |
| Cold | + 70%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 27%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 30%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 62%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Disarm Resistance | 100% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 715 life over 5 turns. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 142% efficiency and cooldown mod of 52%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 175% efficiency and cooldown mod of 72%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -751 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1502 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Filthgasher (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Wil dps ---------- Crit.mult +22.27% Dmg.mod +18% nature +15% mind Res.pen +25% nature On Hit (Melee): * 22% chance to slow global speed by 70% ----- def ----- Armour +5 Fatigue +4% Resists +15% fire +7% cold Phys.save +15 (+4 eff.) Mind.save +12 (+3 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Hate/m.crit +5.57 Max.hate +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Silama1.0 T5 lite [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +20.00% Dmg.mod +9% blight ----- def ----- Defense +30 (+10 eff.) Resists +9% lightning Mind.save +9 (+2 eff.) Max.HP +100.00 Silence- +20% ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +10 Cun +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Mind.save +15 (+4 eff.) Blind- +50% A Helmet. But with steam power! |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Tool | Glylaith the voratun torque of mindblast [power 440] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Con dps ---------- Dmg.mod +12% acid Res.pen +10% physical On Hit (Melee): * 20% chance to reduce armor by 16% ----- def ----- Armour +2 Blast the opponent's mind dealing 607 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 24% for 2 turns. 100% to gain a 33% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Barkveil the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold +6% arcane +9% nature Res.pen +10% cold Melee Ret 6 arcane 8 nature On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- HP.reg +4.00 Stun/Frz- +32% Rings make your fingers look great! |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | Korerion the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +13 Con dps ---------- Apr +3 ----- def ----- Resists +3% light +6% temporal Phys.save +36 (+9 eff.) Spell.save +12 (+4 eff.) Mind.save +15 (+4 eff.) Max.HP +94.00 HP.reg +6.00 Amulets make your neck look great! |
| In main hand | Strikevault (149% power, 26 apr) 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 149% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +26 Crit +27.0% Atk.spd 100% Melee+ +4 lightning On Crit.r2 +12 lightning On Crit: * Deals 122 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +11 Str +10 Dex +5 Mag +13 Wil +10 Cun +12 Con dps ---------- Dmg.mod +12% light Res.pen +25% lightning +14% all Acc +25 (+6 eff.) Apr +11 ----- def ----- Resists +3% light One-handed war axes. |
| Around waist | Coalbolt 1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Cun +5 Wil dps ---------- Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 33% ----- def ----- Armour +10 Defense +8 (+3 eff.) Resists +6% light Phys.save +16 (+4 eff.) ---------- misc Light +1 See.Invis +6 A belt that goes around your waist. |
| In off hand | Gloruldamina the voratun shield (0 def, 23 armour, 181% power, 306.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 182% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +306 Phasing +20% Melee+ +12 physical While equipped: Stats +2 Str ----- def ----- Armour +23 Fatigue +8% Resists +36% lightning +6% fire +7% cold +13% acid ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Layeralaith the elven-silk cloak (3 def, 20 armour) 2.0 T5 cloak armor [Rare] Master While equipped: Stats +8 Str +5 Wil +4 Con dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +15% mind +18% physical Apr +4 Melee Ret 8 physical ----- def ----- Armour +20 Defense +3 (+1 eff.) Resists +30% lightning +4% physical +28% cold Stun/Frz- +50% ---------- misc Psi/ret +0.36 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +16 Str +10 Dex +10 Mag +16 Wil +14 Cun +10 Con +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
medical injector implant (efficiency 171% / cooldown 99%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 171% efficiency and cooldown mod of 99%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 164% / cooldown 98%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 164% efficiency and cooldown mod of 98%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 970%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 970% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 43%; physical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Glorowe0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +12% temporal +15% light +9% fire +5% arcane +16% darkness Crit.chn- 10.00% Phys.save +12 (+3 eff.) Blind- +31% Disease- +10% Amulets make your neck look great! |
treant's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +15% nature +12% blight Max.HP +100.00 HP.reg +14.00 Heal.mod +17% Poison- +30% Disease- +29% Rings make your fingers look great! |
voratun ring 'Phlegmveil'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con +7 Wil dps ---------- Dmg.mod +6% temporal Res.pen +5% temporal On Hit (Melee): * 10% chance to slow global speed by 70% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +19% nature +8% blight Spell.save +19 (+7 eff.) Mind.save +14 (+4 eff.) Poison- +21% Disease- +23% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Daygore the voratun greatmaul (175% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 175% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +12 temporal On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +6 Str +5 Mag +8 Con dps ---------- Dmg.mod +21% light ----- def ----- Resists +18% temporal ---------- misc Light +4 Infravis +4 Massive two-handed mauls. |
Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 40% Wil, 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+10 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
living mindstar 'Shinerazor' (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 115% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +24 blight While equipped: Stats +11 Wil +4 Mag dps ---------- Mind.crit +11% Mind.pwr +13 (+3 eff.) Dmg.mod +17% mind +24% arcane +40% light Phasing +40% ----- def ----- Resists +24% lightning ---------- misc Mana/turn +0.16 Psi/m.crit +5.00 Light +4 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
scouring stralite shield of shrapnel (0 def, 8 armour, 162% power, 139.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Disrupt/Master When used to Attack: Power 163% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 While equipped: Stats +4 Con dps ---------- Melee+ 9 acid 10 nature On shield block: * Cause enemies within radius 6 to bleed for 272 physical damage over 5 turns (1/turn) On Hit (Melee): * 15 arcane resource burn On Melee Ret: * 5 arcane resource burn ----- def ----- Armour +8 Fatigue +8% Resists +7% acid +10% nature ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of earthen fury (0 def, 17 armour, 162% power, 138 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 162% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 On Hit: * Deal physical damage equal to your armor (111) While equipped: ----- def ----- Armour +17 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling stralite shield of purity (0 def, 8 armour, 151% power, 143 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature/Psionic When used to Attack: Power 151% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +143 Melee+ +13 physical While equipped: Stats +3 Wil ----- def ----- Armour +8 Fatigue +8% Resists +12% blight +12% physical +11% nature Shield.near.proj +39 Proj.slow +10% ---------- misc Talents +1 Block Handheld deflection devices. |
Wildwire the voratun shield (0 def, 10 armour, 184% power, 196 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Master When used to Attack: Power 185% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +196 Melee+ +20 nature While equipped: dps ---------- Dmg.mod +6% nature +6% cold Res.pen +10% nature +10% cold On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- Armour +10 Fatigue +8% Resists +24% lightning +27% fire +26% cold ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Frozenpower' (0 def, 10 armour, 175% power, 197 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 175% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +197 Melee+ +26 cold +30 physical While equipped: Stats +9 Wil dps ---------- Crit.mult +15.00% Spell.pwr +30 (+8 eff.) Dmg.mod +18% blight +9% cold +18% arcane Res.pen +10% cold Phasing +40% On Hit (Melee): * 26% chance to reduce damage dealt by 33% ----- def ----- Armour +10 Fatigue +8% Resists +15% darkness +19% physical Shield.near.proj +96 Spell.save +18 (+6 eff.) Proj.slow +40% ---------- misc Talents +1 Block Handheld deflection devices. |
Ravenlord the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +29% lightning +27% arcane +18% mind Res.pen +25% arcane +20% fire Melee Ret 13 mind 8 darkness On Hit (Melee): * 26% chance to reduce damage dealt by 33% * 26% chance to reduce all saves and defense by 41 ----- def ----- Resists +43% lightning +20% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gudar the cashmere cloak (17 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.crit +6.0% Res.pen +10% physical Apr +3 ----- def ----- Defense +17 (+6 eff.) Phys.save +8 (+2 eff.) Die.at -40.00 life Max.HP +61.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belyvea the pair of hardened leather boots (0 def, 19 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +5 Dex +3 Cun +10 Con dps ---------- Phys.pwr +20 (+5 eff.) ----- def ----- Armour +19 Phys.save +19 (+5 eff.) Mind.save +19 (+5 eff.) A pair of boots made of leather. |
Tempestbloom the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +4 Con dps ---------- Res.pen +5% lightning ----- def ----- Armour +3 Resists +6% acid +3% physical Phys.save +15 (+4 eff.) Mind.save +13 (+3 eff.) Max.HP +20.00 Poison- +20% Confus- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+4 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 200.64 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
hardened leather cap 'Lisutta' (30 def, 19 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +10 Str +8 Dex dps ---------- Dmg.mod +27% blight +9% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +19 Defense +30 (+10 eff.) Fatigue +3% Phys.save +12 (+3 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 789.6 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
drakeskin leather cap 'Anyntir' (0 def, 10 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +6% mind Res.pen +28% physical Apr +3 ----- def ----- Armour +10 Fatigue +5% Resists +17% temporal Crit.chn- 15.00% Phys.save +12 (+3 eff.) Die.at -60.00 life ---------- misc Stam/turn +2.00 Max.stam +33.41 Infravis +4 A cap made of leather. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
410 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +5 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +5 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's alchemist's lamp1.0 T3 lite [Ego+] Psionic While equipped: dps ---------- Mind.crit +7% Mind.pwr +6 (+1 eff.) ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing fiery salve [power 30] amazing fiery salve [power 30]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 142% efficiency and 52% cooldown modifier. Remove 3 magical effects and grants a fiery aura (30% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 30] amazing frost salve [power 30]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 142% efficiency and 52% cooldown modifier. Remove 3 physical effects and grants a frost aura (30% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 433] amazing healing salve [power 433]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 142% efficiency and 52% cooldown modifier. Heal 433 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 379] amazing pain suppressor salve [power 379]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 142% efficiency and 52% cooldown modifier. Let you fight up to -379 life and reduces all damage by 25% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing water salve [power 30] amazing water salve [power 30]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 142% efficiency and 52% cooldown modifier. Remove 3 mental effects and grants a water aura (30% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +6% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven voratun pickaxe (dig speed 19 turns)3.0 T5 digger tool [Ego+] Nature While equipped: Stats +3 Str ----- def ----- Phys.save +11 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +11 (+3 eff.) Max.HP +72.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of mindblast [power 155] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 214 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
extending stralite torque of clear mind [power 3] (25 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
powerful stralite torque of mindblast [power 285] (15 cooldown)2.0 T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 393 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
extending voratun torque of psionic shield [power 131] (25 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of healing 'Chihell' [power 356] (15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Resists +6% light +3% darkness Disease- +20% Confus- +10% Heal yourself and all friendly characters within 10 spaces for 356 Puts all charms on 15 cooldown 100% to increase all damage penetration by 20% for 2 turns. 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By Rawr the Kruk Yeti Wyrmic level 16
4th Revenge 124th year of Ascendancy at 21:27 see stats
Across the Narrow Sea (Insane (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Rawr the Kruk Yeti Wyrmic level 12
26th Retaking 124th year of Ascendancy at 15:27 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Rawr the Kruk Yeti Wyrmic level 50
9th Destruction 124th year of Ascendancy at 15:18 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Rawr the Kruk Yeti Wyrmic level 31
16th Pain 124th year of Ascendancy at 21:32 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Rawr the Kruk Yeti Wyrmic level 35
43rd Pain 124th year of Ascendancy at 13:26 see stats
Huge Appetite (Insane (Roguelike) difficulty)
Ate 20 bosses.By Rawr the Kruk Yeti Wyrmic level 36
49th Pain 124th year of Ascendancy at 04:25 see stats
I did not want that! (Insane (Roguelike) difficulty)
Tricked Nektosh into killing one of his own people.By Rawr the Kruk Yeti Wyrmic level 30
8th Pain 124th year of Ascendancy at 08:54 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Rawr the Kruk Yeti Wyrmic level 10
17th Retaking 124th year of Ascendancy at 16:55 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Rawr the Kruk Yeti Wyrmic level 20
13rd Revenge 124th year of Ascendancy at 22:34 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Rawr the Kruk Yeti Wyrmic level 30
7th Pain 124th year of Ascendancy at 04:12 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Rawr the Kruk Yeti Wyrmic level 40
13rd Dearth 124th year of Ascendancy at 04:02 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Rawr the Kruk Yeti Wyrmic level 50
17th Loss 124th year of Ascendancy at 22:02 see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Rawr the Kruk Yeti Wyrmic level 50
9th Destruction 124th year of Ascendancy at 21:01 see stats
Purely a Formality (Insane (Roguelike) difficulty)
Unlock a locked race or class while playing a character of that race/class.By Rawr the Kruk Yeti Wyrmic level 36
44th Pain 124th year of Ascendancy at 15:18 see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty)
Freed the remnants of the Prides from the Internment Camp.By Rawr the Kruk Yeti Wyrmic level 36
44th Pain 124th year of Ascendancy at 15:18 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Rawr the Kruk Yeti Wyrmic level 33
28th Pain 124th year of Ascendancy at 14:17 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Rawr the Kruk Yeti Wyrmic level 20
14th Revenge 124th year of Ascendancy at 20:45 see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Rawr the Kruk Yeti Wyrmic level 40
14th Dearth 124th year of Ascendancy at 09:44 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Rawr the Kruk Yeti Wyrmic level 50
5th Destruction 124th year of Ascendancy at 19:39 see stats
This will make a big Omelette! (Insane (Roguelike) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By Rawr the Kruk Yeti Wyrmic level 24
42nd Revenge 124th year of Ascendancy at 10:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Rawr the Kruk Yeti Wyrmic level 42
15th Dearth 124th year of Ascendancy at 23:21 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Rawr the Kruk Yeti Wyrmic level 23
29th Revenge 124th year of Ascendancy at 16:27 see stats
Log
Rawr gains 1% of a turn from Ancestral Life.
Sher'Tul High Priest's creeping dark hits Hallucination for 28 darkness damage.
Sher'Tul High Priest's creeping dark hits Amakthel's Hand for 0 darkness damage.
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Rawr uses Nature's Balance.
Melee retaliation hits Shadow for 5 physical, 5 nature, 3 arcane, 19 cold (32 total damage).
Shadow hits Rawr for 33 physical damage.
Sher'Tul High Priest uses Willful Strike.
Sher'Tul High Priest's mind surges with critical power!
Sher'Tul High Priest hits Rawr for 247 physical damage.
Rawr shrugs off the effect 'Slippery Moss'!
Oozing tentacle's impeding nature area effect hits Rawr for (22 antimagic), 0 nature (0 total damage).
Rawr receives 43 healing.
Rawr's manaburn arcane area effect hits Rawr for 0 arcane damage.
Rawr's manaburn arcane area effect hits Hallucination for 0 arcane damage.
Rawr's manaburn arcane area effect hits Oozing tentacle for 0 arcane damage.
Rawr's manaburn arcane area effect hits Shadow for 61 arcane damage.
Rawr's manaburn arcane area effect hits Sher'Tul High Priest for (55 to bones), 0 arcane (0 total damage).
Rawr's manaburn arcane area effect hits Shadow for 61 arcane damage.
Rawr's manaburn arcane area effect hits Amakthel's Hand for 0 arcane damage.
Rawr gains 1% of a turn from Ancestral Life.
Rawr's manaburn arcane area effect killed Shadow!
Dark Whispers from Amakthel's Mouth hits Rawr for (14 antimagic), 0 darkness (0 total damage).
Burning from Amakthel's Hand hits Rawr for (14 antimagic), 0 fire (0 total damage).
Sher'Tul High Priest's creeping dark hits Hallucination for 28 darkness damage.
Sher'Tul High Priest's creeping dark hits Amakthel's Hand for 0 darkness damage.
Sher'Tul High Priest uses Reproach.
Sher'Tul High Priest hits Rawr for 73 mind damage.
Rawr the level 50 kruk yeti wyrmic was mindraped to death by Sher'Tul High Priest on level 5 of The Slumbering Caves.












































































































































