











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Timed PS & UF Salve Usage 1.7.4-2.0- Note that this addon changes the CD and usage time of talent Mind Injection, to the same as injector implants, although according to my test these two field don't affect the usage of salves at all, as long as the CD exists. Time the usage of Pain Suppressor Salve and Unstoppable Force Salve to max medical injector efficiency. -1.1- -1.2- -1.3- Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Less Shaders 1.7.4Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Auto Loot Transmo 1.7.4Allows the game to auto transmo loots based on item types and some more advanced options. Press Ctrl + Alt + T to config. Schematics will never be picked up. It'll either be used immediately to unlock the tinker, or be destroyed if the player has already learned it. 0.0.0 - All functions have been tested separately. However considering the complexity of this addon, real-play tests are necessary. Items Vault 1.7.0Donators/Buyers bonus! Recall Confirm 1.5.10Pop out and ask whether you really want to recall when there's 5 turns left. 2.0.0 一、使用回归之杖时如果这可能会导致你被恶魔抓走会弹出选项确认是否使用。二、当召回还剩5回合时弹出选项确认是否召回。 Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No AutoTalent on Movement 1.5.10Disable auto-use of talents when player is under some effects so that these effects won't be accidentally broken. Currently these effects include: if you want some other effects included please let me know by responding to the forum post. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Simplified Prodigy Requirements 1.7.4The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. Taste My Pain 1.7.4Disable the target warning when selecting the source of talent Link of Pain, and when selecting the target of Fearless Cleave. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 50 / 4148% |
| Size | big |
| Lifes / Deaths | Killed by Gloratta the elven blood mage at level 30 on the 79th Dusk 123rd year of Ascendancy at 01:12 5 / 2Killed by Doomed Shade of Otarie at level 50 on the 6th Haze 124th year of Ascendancy at 03:57 |
| Antimagic | Follower |
Primary Stats
| Strength | 186 (base 60) |
| Dexterity | 124 (base 55) |
| Constitution | 48 (base 9) |
| Magic | 26 (base 9) |
| Willpower | 100 (base 63) |
| Cunning | 108 (base 60) |
Resources
| Psi | 105/105 |
| Life | 1415/1415 |
| Steam | 60/100 |
| Stamina | 505/505 |
| Equilibrium | 30 |
| Healing Factor | 1.2678383355186 |
| Regeneration | 0.31695958387965 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | +40.54925256021% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 19 |
| Infravision | 12 |
| See Stealth | 81.254036314199 |
| See Invisible | 71.254036314199 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 221 |
| Accuracy | 87 |
| Crit Chance | 119% |
| APR | 99 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 103 |
| Accuracy | 87 |
| Crit Chance | 121% |
| APR | 95 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Blight | +21% |
| Arcane | +34% |
| Cold | +39% |
| All | +13% |
| Lightning | +89% |
| Light | +33% |
| Physical | +165% |
| Darkness | +22% |
Offense: Damage Penetration
| Lightning | +32% |
| Temporal | +43% |
| Physical | +77% |
| Acid | +22% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 89 (58.594633868923%) |
| Defense | 85 |
| Ranged Defense | 85 |
| Fatigue | 5.9238052216851 |
| Physical Save | 60 |
| Spell Save | 39 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 56%( 70%) |
| Cold | + 57%( 70%) |
| All | + 50%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 55%( 70%) |
| Physical | + 70%( 70%) |
| Darkness | + 65%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Confusion Resistance | 27% |
| Teleport Resistance | 100% |
| Blind Resistance | 20% |
| Disarm Resistance | 100% |
| Bleed Resistance | 37% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 83% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 173% efficiency and cooldown mod of 58%. Current default salve: amazing pain suppressor salve |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 741% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 159% efficiency and cooldown mod of 50%. Current default salve: none |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Augmented striking | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Voracity | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Shield |
| talent | Deflect Projectiles |
| talent | Antimagic Shield |
| talent | Augmentation |
| talent | Skate |
| talent | Beyond the Flesh |
| talent | Kinetic Shield |
| talent | Charged Aura |
| talent | Kinetic Aura |
| beneficial effect | Fight to the brink of death, can not die before going under -711 life (but life under 0 is not shown) and increases all resistances by 28%. Pain Suppressor Salve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lost defiler from death by Belytira the umber hulk. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4078. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Drolin the voratun greatsword (83-133 power, 4 apr) 3.0 T5 greatsword 2H weapon [Random Unique] Master/Psionic Power 83.0 - 132.8 Physical Uses 129% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 darkness Against +10% Living On Hit: * 10% chance to reduce strength, dexterity, and constitution by 18 * flashes light on your target dealing 107 damage While equipped: Stats +1 Cun +1 Mag dps ---------- Phys.crit +19.0% Crit.mult +57.00% Apr +17 ----- def ----- Resists +6% blight Crit.dmg- 5.00% ---------- misc Light +3 Massive two-handed swords. |
| On hands | Cyriwe (0 def, 13 armour) 1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +6 Con dps ---------- Phys.crit +23.0% Mind.crit +15% Crit.mult +12.00% Res.pen +20% physical Apr +11 ----- def ----- Armour +13 Fatigue +5% Disarm- +100% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 36.0 - 50.4 Physical Uses 43% Wil, 83% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +20.0% Atk.spd 83% On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | dwarven lantern 'Emaleba' 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +9 Wil dps ---------- Phys.crit +10.0% Crit.mult +32.00% Phys.pwr +15 (+2 eff.) Res.pen +12% all Apr +14 ----- def ----- Armour +8 Resists +5% arcane +3% nature Blind- +20% Cut- +10% ---------- misc Light +12 See.Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Borekath the Blastsear (0 def, 5 armour) 2.0 T5 head armor [Rare] Master While equipped: Stats +9 Str +5 Dex dps ---------- Dmg.mod +15% physical Res.pen +30% physical Melee Ret 10 acid 8 physical On Hit (Melee): * 25% chance to reduce armor by 28% ----- def ----- Armour +5 Fatigue +5% Resists +6% arcane +9% temporal Phys.save +9 (+2 eff.) ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed A cap made of leather. |
| On feet | Unbreakable Greaves (8 def, 20 armour) 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Phys.save +15 (+3 eff.) Pinning- +25% Knockbk- +125% Teleport- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | Cyreriarin the voratun pickaxe, shattering (dig speed 12 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +5 Str +3 Con dps ---------- Phys.crit +3.0% Phys.pwr +15 (+2 eff.) Dmg.mod +24% physical Res.pen +15% physical ----- def ----- Defense +15 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Fogqueen0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +3 Con dps ---------- Crit.mult +22.27% Phys.pwr +33 (+5 eff.) Mov.spd +16% Acc +8 (+1 eff.) ----- def ----- Armour +16 Defense +41 (+9 eff.) Blinding Speed: (Instant) Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
| On fingers | Glemira the stralite ring0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +12 Str +9 Wil +5 Con dps ---------- Mind.crit +2% Phys.pwr +26 (+4 eff.) Mind.pwr +23 (+6 eff.) Dmg.mod +6% all ----- def ----- Mind.save +18 (+6 eff.) ---------- misc Infravis +3 Rings make your fingers look great! |
| Around neck | Cuthihell0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.crit +8% Crit.mult +21.07% Phys.pwr +6 (+1 eff.) Mind.pwr +32 (+7 eff.) Phys.spd +10% Dmg.mod +9% physical Amulets make your neck look great! |
| In main hand | Cyromina the Blazescar (50-70 power, 10 apr) 3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 50.0 - 70.0 Physical Uses 108% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +5.0% Atk.spd 100% Melee+ +18 darkness Against +17% Living On Hit: * flashes light on your target dealing 99 damage While equipped: Stats +15 Cun -15 Con dps ---------- Phys.crit +13.0% Crit.mult +46.00% Phys.pwr +10 (+1 eff.) Apr +12 ----- def ----- Defense +20 (+4 eff.) Resists +15% fire Sharp, long, and deadly. |
| Around waist | drakeskin leather belt 'Strikewish', vagrant 1.0 T5 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +30% physical ----- def ----- Armour +8 Resists +18% lightning +9% darkness Crit.dmg- 15.00% Mind.save +15 (+5 eff.) Max.HP +100.00 Cut- +27% Confus- +27% A belt that goes around your waist. |
| In off hand | Porikira (40-56 power, 6 apr) 3.0 T5 waraxe 1H weapon [Random Unique] Master Power 40.0 - 56.0 Physical Uses 108% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * flashes light on your target dealing 101 damage While equipped: Stats +14 Str +4 Dex +2 Cun +8 Con dps ---------- Phys.crit +10.0% Crit.mult +50.00% Phys.spd +10% Dmg.mod +13% physical Acc +38 (+7 eff.) Apr +9 One-handed war axes. |
| Cloak | Glowspar the elven-silk cloak (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +8 Str +6 Dex +9 Con dps ---------- Crit.mult +28.00% Acc +10 (+2 eff.) Apr +13 Melee Ret 6 acid ----- def ----- Defense +3 (+1 eff.) Resists +30% lightning Phys.save +13 (+3 eff.) Spell.save +13 (+4 eff.) Max.HP +110.00 Stun/Frz- +50% ---------- misc Light +3 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aerelerann the Eclipsebrand (0 def, 10 armour) 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +7 Mag +7 Wil +7 Cun dps ---------- Crit.mult +19.00% Dmg.mod +46% physical Melee Ret 4 darkness ----- def ----- Armour +10 Resists +16% lightning +22% physical +21% darkness +13% cold +15% all Crit.dmg- 35.00% ---------- misc Psi/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion (res 18%; mental, physical; dur 4; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; magical, physical; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; mental, physical; dur 4; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental, physical; dur 4; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; magical, physical; dur 4; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 44%; mental, magical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Arcwither the voratun amulet0.1 T5 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +35.00% Mind.pwr +14 (+3 eff.) Acc +20 (+4 eff.) Apr +40 Melee Ret 6 fire ----- def ----- Resists +9% mind Mind.save +15 (+5 eff.) Confus- +18% Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Morbuspython the voratun amulet, healing, warmaker, dexterity0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +19 Dex +8 Wil dps ---------- On Hit (Melee): * 10% chance to slow global speed by 69% * 10% chance to reduce all saves and defense by 41 ----- def ----- Armour +6 Resists +3% mind +6% nature +5% arcane Crit.dmg- 5.00% Heal.mod +25% Cut- +50% Disarm- +10% Heal: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 439 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
grounding voratun amulet of perfection (0.39 Psionic / Psi-fighting,0.39 Steamtech / Chemistry)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +20% lightning Stun/Frz- +42% ---------- misc Masteries +0.39 Steamtech/Chemistry +0.39 Psionic/Psi-fighting Amulets make your neck look great! |
steel amulet of mastery (0.17 Steamtech / Physics)0.1 T2 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.17 Steamtech/Physics Amulets make your neck look great! |
voratun amulet 'Deepswolf', constitution, cunning, warmaker0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +8 Dex +10 Wil +8 Cun +8 Con dps ---------- Phys.pwr +20 (+3 eff.) ----- def ----- Armour +4 Defense +15 (+3 eff.) Die.at -60.00 life Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Flashpanic0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.crit +5.0% Crit.mult +10.00% Melee Ret 10 light ----- def ----- Resists +17% mind ---------- misc Light +3 Rings make your fingers look great! |
Splendoursage the voratun ring, arcana0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% physical Apr +8 Melee Ret 8 light ----- def ----- Defense +20 (+4 eff.) Resists +20% temporal +7% arcane +18% light Silence- +37% ---------- misc Light +4 Rings make your fingers look great! |
gold ring 'Eloba'0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +13 Cun +12 Dex dps ---------- Crit.mult +15.00% Acc +15 (+3 eff.) ----- def ----- Armour +2 Mind.save +10 (+4 eff.) Confus- +31% Rings make your fingers look great! |
voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Resists +13% nature +13% blight Heal.mod +50% Poison- +13% Disease- +23% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
voratun ring 'Samedin', life, warrior, misery0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +10 Str dps ---------- Melee+ 35 physical Ranged+ 35 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 41 On Hit (Ranged): * 19% chance to reduce all saves and defense by 41 ----- def ----- Armour +20 Resists +6% lightning +12% temporal +3% blight Max.HP +112.00 HP.reg +19.00 Heal.mod +17% Pinning- +20% ---------- misc Infravis +1 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
voratun ring 'Xanusenn'0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +6% physical Melee Ret 10 physical ----- def ----- Resists +3% acid +3% temporal +20% darkness +38% lightning Rings make your fingers look great! |
Poltergeist's Freezeknave, stormbringer, massacre, blaze (76-115 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 76.5 - 114.8 Physical Uses 129% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +8 cold On Hit.r1 +24 cold On Crit.r2 +63 lightning +125 fire +16 mind +63 cold While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% All.spd +15% Mov.spd +70% Dmg.mod +10% all Melee Ret 4 mind ----- def ----- Resists +12% cold Massive two-handed battleaxes. |
Kindletide, crippling, balanced, torment (70-104 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master/Psionic Power 69.5 - 104.2 Physical Uses 129% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +24 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% Acc +21 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 69% ----- def ----- Defense +21 (+5 eff.) Resists +9% acid +9% blight Spell.save +12 (+4 eff.) Disarm- +62% Massive two-handed mauls. |
voratun greatmaul 'Thunderravager', quick, shearing, projection (65-98 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master/Psionic Power 65.0 - 97.5 Physical Uses 129% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 arcane On Crit.r2 +4 lightning On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +6 Dex +6 Con dps ---------- Phys.spd +10% Res.pen +21% all Acc +47 (+9 eff.) Apr +21 ----- def ----- Resists +7% arcane Massive two-handed mauls. |
Velyvena, vile, blaze, rage (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 62.5 - 100.0 Physical Uses 129% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +19 blight On Crit.r2 +125 fire On Hit: * 31% chance to reduce strength, dexterity, and constitution by 18 While equipped: Stats +16 Str dps ---------- Mind.pwr +20 (+5 eff.) All.spd +15% Dmg.mod +21% physical Acc +20 (+4 eff.) ----- def ----- Resists +9% acid +9% fire Crit.dmg- 10.00% Spell.save +9 (+3 eff.) ---------- misc Light +3 Massive two-handed swords. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 129% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
voratun greatsword 'Brandcast', ruin, projection, acidic (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 61.0 - 97.6 Physical Uses 129% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +4 fire On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 While equipped: dps ---------- Phys.crit +19.0% Crit.mult +49.00% Apr +13 ----- def ----- Crit.dmg- 18.55% ---------- misc Light +2 Massive two-handed swords. |
voratun greatsword 'Charoblivion', dampening, manaburning, balanced (65-104 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Disrupt/Master Power 65.0 - 104.0 Physical Uses 129% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% On Hit: * 35 arcane resource burn While equipped: Stats +1 Dex dps ---------- Dmg.mod +12% physical Acc +21 (+4 eff.) ----- def ----- Defense +14 (+3 eff.) Resists +21% acid +20% lightning +19% fire +24% cold +12% all Spell.save +19 (+6 eff.) Die.at -20.00 life Disarm- +59% Massive two-handed swords. |
Amyyadir the Festerwrither, massacre, thought, disruption (58-80 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Disrupt/Master/Psionic Power 57.5 - 80.5 Physical Uses 108% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 mind Against +15% Unnatural On Hit: * 22% chance to reduce all saves and defense by 41 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +3 Cun +4 Wil dps ---------- Melee Ret 6 nature ----- def ----- Resists +9% lightning Sharp, long, and deadly. |
Butcher (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 108% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+3 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Eremedunadur, ruin, shearing, disruption (32-44 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Disrupt/Master Power 31.5 - 44.1 Physical Uses 108% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Against +15% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Phys.crit +8.0% Crit.mult +22.00% Res.pen +10% all Acc +21 (+4 eff.) Apr +19 ----- def ----- Resists +15% blight Spell.save +3 (+1 eff.) Mind.save +6 (+2 eff.) Confus- +20% Sharp, long, and deadly. |
voratun longsword 'Dimstreaker', quick, truestriking, massacre (54-75 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master Power 53.5 - 74.9 Physical Uses 108% Wil Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Res.pen +11% physical Acc +38 (+7 eff.) Apr +12 Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 18 Sharp, long, and deadly. |
Frigidbutcher the voratun mace, quick, massacre, shearing (58-82 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master Power 58.5 - 81.9 Physical Uses 108% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Res.pen +14% all Acc +42 (+8 eff.) Apr +15 Melee Ret 4 temporal 6 mind 2 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 41 ----- def ----- Resists +3% mind +6% cold Blunt and deadly. |
Galepyre the voratun mace, hateful (44-61 power, 6 apr) =30def=3.0 T5 mace 1H weapon [Rare] Psionic Power 43.5 - 60.9 Physical Uses 108% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +11 darkness Against +13% Living While equipped: dps ---------- Melee Ret 2 lightning ----- def ----- Defense +30 (+6 eff.) Resists +9% nature +6% cold Blind- +20% Cut- +20% Silence- +20% Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil ---------- misc Talents +1 Command Staff May understand old Sher'Tul language. This staff offers 60% bonus to fire, cold, lightning, arcane damage. (included above) Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Barkcutter, balanced (30-42 power, 5 apr) =43 def=3.0 T4 waraxe 1H weapon [Rare] Master Power 30.0 - 42.0 Physical Uses 108% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +12 mind While equipped: dps ---------- Acc +13 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 69% ----- def ----- Defense +43 (+9 eff.) Resists +9% light Disarm- +44% Knockbk- +20% ---------- misc Psi/ret +0.32 One-handed war axes. |
voratun waraxe 'Layynn', quick, massacre, elemental (58-82 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 58.5 - 81.9 Physical Uses 108% Wil Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +12 acid On Hit: * Create an explosion dealing 57 acid damage (1/turn) While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Dmg.mod +9% physical Acc +25 (+5 eff.) ----- def ----- Resists +3% lightning +3% fire +6% nature +3% light Spell.save +3 (+1 eff.) One-handed war axes. |
Whip of Urh'Rok (55-60 power, 0 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Devouring flames Uses 108% Cun Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Cyrywen, vagrant, burglary1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Str +11 Dex +9 Cun +5 Con +18 Lck dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Mind.pwr +9 (+2 eff.) Apr +1 ----- def ----- Resists +3% physical Mind.save +15 (+5 eff.) ---------- misc T.Disarm +51 Infravis +12 A belt that goes around your waist. |
Hurimas the drakeskin leather belt, balancing, monstrous, blurring1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +2 Mag +5 Cun +6 Con dps ---------- Phys.crit +12.0% Mind.crit +8% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) ----- def ----- Defense +19 (+4 eff.) Phys.save +12 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Lavacrack the drakeskin leather belt, insulate, magery, blurring1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +10 Mag +10 Wil ----- def ----- Defense +21 (+5 eff.) Resists +6% lightning +14% fire +12% light +12% cold Crit.dmg- 10.00% Phys.save +6 (+1 eff.) Mind.save +3 (+1 eff.) Disease- +21% A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Murkwrither, transcend, ravager, spiritwalk1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +15% physical Res.pen +13% physical Melee Ret 6 cold ----- def ----- Phys.save +7 (+1 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Tidepain', ravager1.0 T5 belt armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +20% physical Res.pen +10% physical Melee Ret 8 cold ----- def ----- Resists +18% lightning Mind.save +12 (+4 eff.) ---------- misc Psi/ret +0.16 A belt that goes around your waist. |
elven-silk robe 'Shivermaim', nature (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +5 Dex dps ---------- Crit.mult +20.00% Phys.pwr +25 (+4 eff.) Res.pen +33% physical ----- def ----- Resists +7% arcane +45% nature +15% all Phys.save +12 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emeluwyn the pair of voratun boots, dreamer, scholar, phasing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +16 Wil +6 Cun dps ---------- Crit.mult +15.00% ----- def ----- Armour +5 Fatigue +4% Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +14 (+5 eff.) ---------- misc Psi/ret +0.20 Blink to a nearby random location (rad 15) Puts all charms on 22 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Noondream the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +16 Str +1 Mag +6 Wil +14 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +10% physical Res.pen +19% physical ----- def ----- Armour +5 Resists +18% light ---------- misc Size +1 Blindside: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 41 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Urthunaribar the pair of hardened leather boots, invigor. (30 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% Phys.pwr +15 (+2 eff.) Mind.pwr +10 (+2 eff.) Mov.spd +10% Acc +20 (+4 eff.) ----- def ----- Armour +3 Defense +30 (+6 eff.) Fatigue -7% Resists +9% fire Die.at -40.00 life Max.HP +47.00 A pair of boots made of leather. |
pair of voratun boots 'Nereda', invigor., insulate, evasion (16 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +1 Cun dps ---------- Crit.mult +15.00% Mov.spd +10% ----- def ----- Armour +5 Defense +16 (+4 eff.) Fatigue -4% Resists +12% fire +12% cold Max.HP +48.00 Evasion: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 44 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cloudsun, juggernaut (30 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.pwr +30 (+5 eff.) ----- def ----- Armour +2 Defense +30 (+6 eff.) Phys.save +18 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +4 (+2 eff.) Die.at -40.00 life Disarm- +34% Unarmed combat: Power 19.0 - 20.9 Physical Uses 43% Wil, 83% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +10 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tarriroddandur, strength, iron, war (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master While equipped: Stats +8 Str +4 Wil +5 Con dps ---------- Phys.crit +11.0% Mind.crit +16% Crit.mult +10.00% Phys.pwr +14 (+2 eff.) Dmg.mod +9% physical ----- def ----- Armour +3 Resists +3% lightning +2% physical +6% mind Crit.dmg- 15.00% Disarm- +50% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 42.0 - 46.2 Physical Uses 43% Wil, 83% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +17.0% Atk.spd 100% On Hit: 10% Disarm 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Armogamnir, fearwoven, stabilize, madness (3 def, 0 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +17 Wil +10 Cun dps ---------- Mind.crit +13% Mind.pwr +10 (+2 eff.) Dmg.mod +17% physical ----- def ----- Defense +3 (+1 eff.) Resists +3% lightning +19% physical +26% darkness +3% cold +12% light Crit.dmg- 20.00% Phys.save +13 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +30 (+9 eff.) Disarm- +10% Teleport- +20% ---------- misc See.Invis +6 Hateful Whisper: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 205 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Bloomwrecker, bounder, stabilize (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Str +9 Dex +3 Mag dps ---------- Crit.mult +15.00% On Hit (Melee): * 20% chance to slow global speed by 69% ----- def ----- Armour +5 Fatigue +5% Phys.save +42 (+10 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.psi +30.00 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2913.7 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Frozenpulverizer, mountain (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +8 Cun dps ---------- Crit.mult +10.00% Dmg.mod +14% physical ----- def ----- Defense +3 (+1 eff.) Resists +6% cold +14% physical Mind.save +12 (+4 eff.) ---------- misc Psi/ret +0.08 Max.psi +40.00 Blind-Fight: No penalty when attacking invisible/stealthed A pointy cloth hat, very wizardly... |
Mayonor the Blacklady, ire (0 def, 23 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +21% physical Acc +15 (+3 eff.) Apr +7 Melee Ret 13 darkness On Hit (Melee): * 27% chance to slow global speed by 69% ----- def ----- Armour +23 Fatigue +5% Resists +12% darkness Crit.dmg- 19.96% Phys.save +15 (+3 eff.) Mind.save +15 (+5 eff.) ---------- misc Infravis +4 Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+8 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 26 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Dmg.mod +10% physical ----- def ----- Defense +12 (+3 eff.) Resists +15% fire On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
Ulfurak, con (40 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +6 Dex +16 Con dps ---------- Phys.crit +6.0% Mind.crit +4% Crit.mult +20.00% Apr +4 ----- def ----- Armour +5 Defense +40 (+8 eff.) Fatigue +5% Die.at -60.00 life ---------- misc Psi/ret +0.16 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Brightpassion the drakeskin leather armour, volcanic (50 def, 22 armour)9.0 T5 light armor [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+3 eff.) Melee+ 10 fire Ranged+ 10 fire Dmg.mod +15% physical ----- def ----- Armour +22 Defense +50 (+10 eff.) Fatigue +8% Resists +39% fire +30% physical A suit of armour made of leather. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
voratun pickaxe 'Blindknave', smiths, sapper, endurance (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +4 Cun +6 Str dps ---------- Acc +8 (+1 eff.) ----- def ----- Fatigue -9% Resists +6% light +3% temporal +6% darkness +6% nature Mind.save +13 (+5 eff.) Poison- +10% Silence- +21% ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Masteries +0.20 Golem/Arcane Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 76% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 343.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 35] amazing fiery salve [power 35]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 159% efficiency and 50% cooldown modifier. Remove 3 magical effects and grants a fiery aura (35% fire, light and lightning affinity) Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 35] amazing frost salve [power 35]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 159% efficiency and 50% cooldown modifier. Remove 3 physical effects and grants a frost aura (35% cold, darkness and nature affinity) Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
amazing pain suppressor salve [power 438] amazing pain suppressor salve [power 438]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 159% efficiency and 50% cooldown modifier. Let you fight up to -438 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 9 cooldown Activation is instant. Medical salve. |
amazing water salve [power 35] amazing water salve [power 35]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 159% efficiency and 50% cooldown modifier. Remove 3 mental effects and grants a water aura (35% blight, mind and acid affinity). Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amazing air recycler0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
amazing second skin0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Tinkers can be attached to normal items to improve them with steam power! |
perfect head lamp0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +25 (+5 eff.) ---------- misc Light +7 Tinkers can be attached to normal items to improve them with steam power! |
voratun back support0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -20% ---------- misc Max.enc +50 Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
Polann the stralite torque of clear mind, clearmind, supercharged [power 3] (22 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 23% chance to slow global speed by 69% ----- def ----- Heal.mod +23% Cut- +23% Confus- +23% Pinning- +23% Stun/Frz- +23% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
quick voratun torque of clear mind [power 4] (14 cooldown)2.0 T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of clear mind 'Nudodar', quick, innervating, clearmind, focusing [power 3] (22 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +10.00% Apr +3 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Fatigue - 34% for 2 turns. Reduce 3 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
Dawnlace, cleansing, healing, overpower, powerful [power 512] (13 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.pwr +15 (+2 eff.) Dmg.mod +9% physical ----- def ----- Defense +10 (+2 eff.) Resists +9% mind Heal yourself and all friendly characters within 10 spaces for 512 Puts all charms on 13 cooldown Dmg.mod: + 30% all for 2 turns. Cleanse 3 disease/wound/poison. Natural totems are made by powerful wilders to store nature power. |
Winterprophet the dragonbone totem of summon tentacle, piercing, tentacle [power 465] (22 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Wil ----- def ----- Defense +40 (+8 eff.) Resists +15% acid Phys.save +24 (+6 eff.) Max.HP +136.01 Disarm- +27% Pinning- +27% Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1330 Base Damage: 556 Armor: 50 All Resist: 50 Puts all charms on 22 cooldown Res.pen: + 28% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Otarie the Krog Mindslayer level 46
70th Pyre 124th year of Ascendancy at 15:45 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Otarie the Krog Mindslayer level 30
77th Dusk 123rd year of Ascendancy at 01:43 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Otarie the Krog Mindslayer level 50
18th Regrowth 125th year of Ascendancy at 20:39 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Otarie the Krog Mindslayer level 29
75th Dusk 123rd year of Ascendancy at 09:02 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Otarie the Krog Mindslayer level 16
52nd Dusk 122nd year of Ascendancy at 07:59 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Otarie the Krog Mindslayer level 36
14th Haze 123rd year of Ascendancy at 05:11 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Otarie the Krog Mindslayer level 50
71st Haze 124th year of Ascendancy at 11:26 see stats
Atamathoned! (Insane (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Otarie the Krog Mindslayer level 50
15th Dusk 125th year of Ascendancy at 06:09 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Otarie the Krog Mindslayer level 50
50th Dusk 124th year of Ascendancy at 14:19 see stats
Bookception! (Insane (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Otarie the Krog Mindslayer level 48
33rd Dusk 124th year of Ascendancy at 08:20 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Otarie the Krog Mindslayer level 34
10th Haze 123rd year of Ascendancy at 23:30 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Otarie the Krog Mindslayer level 23
18th Regrowth 123rd year of Ascendancy at 12:31 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Otarie the Krog Mindslayer level 9
4th Flare 122nd year of Ascendancy at 23:34 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Otarie the Krog Mindslayer level 50
12nd Haze 124th year of Ascendancy at 08:49 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Otarie the Krog Mindslayer level 33
7th Haze 123rd year of Ascendancy at 12:33 see stats
Dethroned (Insane (Adventure) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Otarie the Krog Mindslayer level 50
7th Decay 124th year of Ascendancy at 06:10 see stats
Don't mind the slimy smell (Insane (Adventure) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By Otarie the Krog Mindslayer level 50
1st Flare 125th year of Ascendancy at 22:06 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Otarie the Krog Mindslayer level 32
6th Haze 123rd year of Ascendancy at 22:11 see stats
Entropy's End (Insane (Adventure) difficulty)
Destroyed the Hypostasis of Entropy.By Otarie the Krog Mindslayer level 50
26th Dusk 125th year of Ascendancy at 02:49 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Otarie the Krog Mindslayer level 50
67th Pyre 125th year of Ascendancy at 06:21 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Otarie the Krog Mindslayer level 23
18th Regrowth 123rd year of Ascendancy at 14:32 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Otarie the Krog Mindslayer level 21
8th Decay 122nd year of Ascendancy at 18:13 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Otarie the Krog Mindslayer level 31
1st Time of Equilibrium 123rd year of Ascendancy at 23:11 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Otarie the Krog Mindslayer level 50
64th Regrowth 125th year of Ascendancy at 02:47 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Otarie the Krog Mindslayer level 50
12nd Haze 124th year of Ascendancy at 10:55 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Otarie the Krog Mindslayer level 41
10th Decay 123rd year of Ascendancy at 17:17 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Otarie the Krog Mindslayer level 50
71st Haze 124th year of Ascendancy at 12:21 see stats
In the company of slimes (Insane (Adventure) difficulty)
Have 500 walls on the sludgenest turn into hostile creatures.By Otarie the Krog Mindslayer level 50
3rd Flare 125th year of Ascendancy at 05:06 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Otarie the Krog Mindslayer level 39
52nd Haze 123rd year of Ascendancy at 23:22 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Otarie the Krog Mindslayer level 10
9th Flare 122nd year of Ascendancy at 17:09 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Otarie the Krog Mindslayer level 20
66th Haze 122nd year of Ascendancy at 15:44 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Otarie the Krog Mindslayer level 30
75th Dusk 123rd year of Ascendancy at 09:02 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Otarie the Krog Mindslayer level 40
75th Haze 123rd year of Ascendancy at 04:14 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Otarie the Krog Mindslayer level 50
47th Dusk 124th year of Ascendancy at 09:44 see stats
Mad slime dash (Insane (Adventure) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By Otarie the Krog Mindslayer level 50
3rd Summertide 125th year of Ascendancy at 13:33 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Otarie the Krog Mindslayer level 45
58th Pyre 124th year of Ascendancy at 15:31 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Otarie the Krog Mindslayer level 50
35th Regrowth 125th year of Ascendancy at 02:35 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Otarie the Krog Mindslayer level 50
56th Haze 124th year of Ascendancy at 01:02 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Otarie the Krog Mindslayer level 18
76th Dusk 122nd year of Ascendancy at 00:00 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Otarie the Krog Mindslayer level 50
3rd Decay 124th year of Ascendancy at 07:44 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Otarie the Krog Mindslayer level 32
4th Haze 123rd year of Ascendancy at 08:32 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Otarie the Krog Mindslayer level 46
2nd Mirth 124th year of Ascendancy at 22:04 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Otarie the Krog Mindslayer level 42
54th Regrowth 124th year of Ascendancy at 01:13 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Otarie the Krog Mindslayer level 34
8th Haze 123rd year of Ascendancy at 00:26 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Otarie the Krog Mindslayer level 33
7th Haze 123rd year of Ascendancy at 16:17 see stats
Slime killer party (Insane (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By Otarie the Krog Mindslayer level 50
2nd Summertide 125th year of Ascendancy at 07:28 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Otarie the Krog Mindslayer level 50
1st Summertide 125th year of Ascendancy at 02:48 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Otarie the Krog Mindslayer level 50
67th Pyre 125th year of Ascendancy at 06:20 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Otarie the Krog Mindslayer level 50
76th Haze 124th year of Ascendancy at 02:32 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Otarie the Krog Mindslayer level 9
10th Mirth 122nd year of Ascendancy at 07:05 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Otarie the Krog Mindslayer level 50
34th Haze 124th year of Ascendancy at 09:22 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Otarie the Krog Mindslayer level 47
3rd Mirth 124th year of Ascendancy at 17:45 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Otarie the Krog Mindslayer level 50
67th Pyre 125th year of Ascendancy at 06:21 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Otarie the Krog Mindslayer level 47
4th Dusk 124th year of Ascendancy at 14:35 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Otarie the Krog Mindslayer level 42
54th Regrowth 124th year of Ascendancy at 01:08 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Otarie the Krog Mindslayer level 38
43rd Haze 123rd year of Ascendancy at 06:52 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Otarie the Krog Mindslayer level 24
57th Dusk 123rd year of Ascendancy at 21:14 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Otarie the Krog Mindslayer level 24
26th Regrowth 123rd year of Ascendancy at 14:50 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Otarie the Krog Mindslayer level 17
63rd Dusk 122nd year of Ascendancy at 23:23 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Otarie the Krog Mindslayer level 29
74th Dusk 123rd year of Ascendancy at 21:03 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Otarie the Krog Mindslayer level 47
4th Dusk 124th year of Ascendancy at 18:03 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Otarie the Krog Mindslayer level 47
32nd Dusk 124th year of Ascendancy at 05:50 see stats
Log
Otarie is not affected anymore by the salve.
Talent Implant: Medical Injector is ready to use.
Otarie uses Implant: Medical Injector.
Otarie uses a pain suppressor salve.
Otarie receives 158 healing from Drakeskin leather belt 'Strikewish', vagrant .
Otarie revels in the pain.
Otarie performs a melee critical strike against Training Dummy!
Otarie performs a melee critical strike against Training Dummy!
Otarie's tinker attains critical power!
Training Dummy starts to bleed.
Otarie performs a melee critical strike against Training Dummy!
Training Dummy's armor corrodes!
Otarie's tinker attains critical power!
Otarie hits Training Dummy for 3294 physical, 2476 physical, 110 physical, 65 physical, 46 lightning, 22 darkness, 110 physical, 65 physical, 46 lightning, 821 light, 1988 physical, 110 physical, 65 physical, 46 lightning, 821 light (10084 total damage).
Otarie's Beyond the Flesh performs a melee critical strike against Training Dummy!
Otarie's tinker attains critical power!
Otarie's Beyond the Flesh hits Training Dummy for 6818 physical, 28 darkness, 110 physical, 65 physical, 46 lightning, 821 light (7888 total damage).
Bleeding from Otarie hits Training Dummy for 1320 physical damage.
Resting starts...
Otarie is not affected anymore by the salve.
Talent Implant: Medical Injector is ready to use.
Otarie uses Implant: Medical Injector.
Otarie uses a pain suppressor salve.
Otarie no longer feels strong.
Rested for 5 turns (stop reason: all resources and life at maximum).






















































































































































