








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Bugfix: Shield Egos and Powers on Steamsaws 1.5.10To fix the bug "Steamsaw Stats Not Showing in the Character Sheet" as reported in http://forums.te4.org/viewtopic.php?f=42&t=49898, with this addon, when you try to equip a steamsaw, its special_combat field will be removed and the APR bonus, block bonus, weapon damage bonus, critical chance bonus, melee project, burst on hit/crit, and special effects on hit/crit in special_combat field will be added to combat field, plus if there was a special damage type in special_combat field and the damage type in combat field is physical bleed, the damage type will be overrided. update: bugfix for the bugfix lol. The older one has somd critical bugs, so never use it. Auto Switch to Fungal Web 1.5.10If you have a fungal web equipped once, and you're not using thunder generade as your belt tinker or having charms on your belt, when you use any instant salves you'll also get the heal. You can actually throw the fungal web away after detaching, but this shouldn't be game changing. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Timed PS & UF Salve Usage 1.5.10-2.0- Note that this addon changes the CD and usage time of talent Mind Injection, to the same as injector implants, although according to my test these two field don't affect the usage of salves at all, as long as the CD exists. Time the usage of Pain Suppressor Salve and Unstoppable Force Salve to max medical injector efficiency. -1.1- -1.2- -1.3- Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bugfix: Tarelion Always Spawns 1.5.10Currently for players spawned in Point Zero or Kroshkurr (and maybe Angolwen?), the Novice Mage, who is actually the archmage Tarelion, may not spawn and thus Angolwen may be unaccessible. This addon Items Vault 1.5.0Donators/Buyers bonus! Recall Confirm 1.5.10Pop out and ask whether you really want to recall when there's 5 turns left. 2.0.0 一、使用回归之杖时如果这可能会导致你被恶魔抓走会弹出选项确认是否使用。二、当召回还剩5回合时弹出选项确认是否召回。 Tooltip Cleanup 1.3.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. No AutoTalent on Movement 1.5.10Disable auto-use of talents when player is under some effects so that these effects won't be accidentally broken. Currently these effects include: if you want some other effects included please let me know by responding to the forum post. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. No instruction at Font of Sacrifice 1.5.10Removed the instruction of Font of Sacrifice to suit smaller screens. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Simplified Prodigy Requirements 1.5.10The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. Clock addon 1.0.0adds a timer, with energy calculations. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Brawler |
Level / Exp | 50 / 5155% |
Size | big |
Lifes / Deaths | Killed by Axilk at level 50 on the 28th Steel 126th year of Ascendancy at 18:51 / 1 |
Primary Stats
Strength | 143 (base 62) |
Dexterity | 123 (base 63) |
Constitution | 71 (base 11) |
Magic | 111 (base 60) |
Willpower | 53 (base 13) |
Cunning | 133 (base 56) |
Resources
Life | 1705/1705 |
Positive | 0/177 |
Stamina | 314/314 |
Steam | 100/100 |
Healing Factor | 1.7796680497924 |
Regeneration | 4.0042531120329 |
Speed
Mental | +25% |
Attack | +15% |
Movement | 0% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 50.116392924397 |
See Invisible | 50.116392924397 |
ESP Range | 10 |
ESP Kinds | animal/canine, demon/minor, demon/major |
Offense: Barehand
Damage | 277 |
Accuracy | 86 |
Crit Chance | 126% |
APR | 82 |
Speed | 0.64 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 65% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 69% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Blight | +13% |
Arcane | +16% |
Mind | +19% |
All | +7% |
Darkness | +39% |
Light | +20% |
Temporal | +20% |
Physical | +127% |
Lightning | +22% |
Offense: Damage Penetration
Darkness | +20% |
Physical | +87% |
Lightning | +25% |
Arcane | +22% |
Fire | +30% |
All | +15% |
Defense: Base
Armour (hardiness) | 51 (51.618610747051%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 64 |
Spell Save | 39 |
Mental Save | 63 |
Defense: Resistances
Acid | + 53%( 70%) |
Blight | + 59%( 70%) |
Arcane | + 54%( 70%) |
Cold | + 62%( 70%) |
All | + 48%( 70%) |
Lightning | + 65%( 70%) |
Temporal | + 51%( 70%) |
Darkness | + 64%( 70%) |
Physical | + 70%( 70%) |
Fire | + 61%( 70%) |
Nature | + 51%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 10% |
Confusion Resistance | 30% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Poison Resistance | 5% |
Blind Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 779% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 253% efficiency and cooldown mod of 52%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 194% efficiency and cooldown mod of 51%. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 11 turns. While Heroism is active, you will only die when reaching -1277 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat techniques | 1.10 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Combat training | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Exploit Weakness |
talent | Trained Reactions |
talent | Chant of Fortress |
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 23% chance to get an automatic counter attack when avoiding a melee attack. (2.5 counters remaining) Counter Attacking |
beneficial effect | Fight to the brink of death, can not die before going under -715 life (but life under 0 is not shown) and increases all resistances by 26%. Pain Suppressor Salve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Dreadfell. Escort: lost tinker (level 3 of Dreadfell) | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2186. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +10 Str +5 Wil +14 Con dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +9% physical Res.pen +24% physical ----- def ----- Armour +13 Fatigue +4% Blind- +5% Poison- +5% Disease- +15% Teleport- +10% ---------- misc Size +1 Heave: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() 1.0 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +3 Wil dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +13% Crit.mult +13.00% Melee+ 15 physical Dmg.mod +3% blight +10% physical Acc +11 (+2 eff.) ----- def ----- Armour +12 Resists +12% darkness Mind.save +30 (+8 eff.) ---------- misc Psi/ret +0.04 Infravis +2 Talents +5 Spring Grapple Unarmed combat: Power 35.0 - 38.5 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit / acc Acc +14 Apr +5 Crit +24.0% Atk.spd 167% Melee+ +29 darkness On Hit.r1 +4 mind +13 physical On Crit.r2 +10 physical On Hit: 10% Sand Breath 5 On Crit: 20% Cripple 5 On Crit: 10% Dominate 5 Track: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +12 Cun dps ---------- Mind.crit +6% Crit.mult +15.00% Mind.pwr +8 (+3 eff.) Dmg.mod +32% darkness +13% temporal +13% light +42% physical Melee Ret 8 mind 4 fire ----- def ----- Defense +3 (+1 eff.) Resists +16% darkness +33% physical Mind.save +15 (+4 eff.) ---------- misc Psi/ret +0.08 Max.hate +14.00 A pointy cloth hat, very wizardly... This object's appearance was changed to Quasit's Skull. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +6 Str +3 Con dps ---------- Crit.mult +16.00% Phys.pwr +8 (+2 eff.) Res.pen +22% physical Apr +8 Melee Ret 16 darkness On Melee Ret: * 40% chance to disease * 48% chance to inflict 15% damage reduction ----- def ----- Resists +3% acid +12% blight +3% fire +5% arcane +3% lightning ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Cun dps ---------- Crit.mult +15.00% Melee+ 22 bleed Ranged+ 15 bleed Dmg.mod +13% physical Res.pen +5% darkness Acc +17 (+3 eff.) Apr +16 On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Defense +17 (+5 eff.) Resists +13% physical ---------- misc Psi/ret +0.12 Hate/m.crit +3.00 Max.hate +13.00 Telepathy Demon/Minor Demon/Major Bleeding Edge: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +7 Cun +8 Mag dps ---------- Crit.mult +9.00% Spell.pwr +13 (+3 eff.) Dmg.mod +20% physical Acc +6 (+1 eff.) Melee Ret 12 acid ----- def ----- Resists +6% temporal +5% arcane +20% physical Max.HP +72.00 HP.reg +1.60 Heal.mod +14% Rings can have magical properties. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag dps ---------- Crit.mult +19.00% Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +3% blight +9% physical Acc +9 (+1 eff.) Apr +20 ----- def ----- Resists +6% acid +3% darkness +9% blight Blind- +5% Cut- +10% Stun/Frz- +10% Amulets can have magical properties. |
Main armor | ![]() 9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +29 Str +29 Dex +19 Mag +19 Wil +19 Cun +10 Con dps ---------- Crit.mult +5.00% Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +12% mind On Hit (Melee): * 37% chance to blind ----- def ----- Armour +8 Defense +14 (+4 eff.) Fatigue +8% Phys.save +16 (+4 eff.) Max.HP +69.00 ---------- misc Hate/m.crit +5.00 A suit of armour made of leather. This object's appearance was changed to Robe of the Archmage. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +10 Dex +6 Wil -10 Con dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +8 (+2 eff.) Dmg.mod +15% lightning Res.pen +10% lightning +15% all Apr +14 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% nature Phys.save +15 (+4 eff.) Heal.mod +26% ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +2.0% Spell.crit +5% Crit.mult +54.00% Spell.pwr +9 (+2 eff.) Dmg.mod +9% arcane +9% physical Res.pen +7% arcane Acc +15 (+3 eff.) Apr +12 ----- def ----- Armour +10 Defense +3 (+1 eff.) Resists +30% lightning +21% fire +27% cold Stealth +14 Stun/Frz- +50% ---------- misc Stam/turn +0.60 Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Frozen Shroud. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Master While equipped: Stats +6 Dex +5 Cun +2 Con dps ---------- Phys.crit +25.0% Mind.crit +10% Crit.mult +14.00% Phys.pwr +5 (+1 eff.) Dmg.mod +18% physical Res.pen +26% physical +15% fire On Melee Ret: * 48% chance to disease * 41% chance to inflict 15% damage reduction ----- def ----- Fatigue -20% Phys.save +12 (+3 eff.) HP.reg +0.40 ---------- misc Max.enc +50 A belt that goes around your waist. |
Inventory
![]() 0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 148% efficiency and cooldown mod of 50%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 9 turns. While Heroism is active, you will only die when reaching -862 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 11 turns. While Heroism is active, you will only die when reaching -934 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +12% fire +30% temporal Res.Cap +6% all Phys.save +24 (+6 eff.) Spell.save +3 (+1 eff.) Cut- +20% Silence- +15% Pinning- +45% Knockbk- +33% ---------- misc Masteries +0.40 Wild-gift/Harmony Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +7 Cun +9 Con dps ---------- S.pwr/crit +10 Mov.spd +10% Melee+ 14 light 12 darkness Dmg.mod +21% blight +12% light +13% darkness Melee Ret 8 blight On Melee Ret: * 10% chance to blind * 14% chance to inflict 15% damage reduction ----- def ----- Fatigue -8% Resists +5% arcane HP.reg +1.40 ---------- misc Stam/turn +1.50 Masteries +0.40 Steamtech/Physics Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +14% physical ---------- misc Stam/turn +1.20 Masteries +0.40 Technique/Combat techniques Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +6 Str dps ---------- Phys.crit +5.0% Dmg.mod +18% nature +9% physical ----- def ----- Armour +16 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Resists +36% nature +3% physical Phys.save +9 (+3 eff.) Rings can have magical properties. |
![]() 7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +5 Str +5 Dex +9 Con dps ---------- On Melee Ret: * 26% chance to disease * 47% chance to inflict 15% damage reduction ----- def ----- Armour +8 Defense +31 (+8 eff.) Resists +6% blight +4% physical Phys.save +31 (+8 eff.) Spell.save -6 (-3 eff.) Mind.save +22 (+6 eff.) ---------- misc Stam/turn +0.80 Mana/turn -0.60 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T5 feet armor [Random Unique] Master While equipped: Stats +10 Str +9 Con dps ---------- Phys.crit +14.0% Phys.pwr +11 (+2 eff.) Dmg.mod +10% physical Res.pen +35% physical Acc +4 (+0 eff.) Apr +13 Melee Ret 4 physical ----- def ----- Armour +7 Fatigue +4% Resists +6% lightning Die.at -40.00 life ---------- misc Max.stam +15.00 Size +1 Heave: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() 1.5 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +9 Dex +13 Cun +6 Con dps ---------- Dmg.mod +3% arcane Res.pen +20% arcane Acc +21 (+4 eff.) Apr +9 ----- def ----- Armour +3 Resists +14% darkness Phys.save +23 (+6 eff.) Spell.save +10 (+4 eff.) Mind.save +8 (+2 eff.) Disarm- +50% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Vim/s.crit +4.00 Infravis +4 Unarmed combat: Power 27.5 - 38.5 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.1% dam / acc Acc +19 Apr +24 Crit +18.0% Atk.spd 125% Melee+ +29 darkness +18 physical On Hit: 10% Juggernaut 1 On Hit: 15% Perfect Strike 5 On Crit: 10% Dominate 5 Track: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Melee+ 6 arcane ----- def ----- Armour +1 Resists +3% arcane Unarmed combat: Power 10.5 - 14.7 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 125% Melee+ +6 arcane On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 30 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 689.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 43] amazing fiery salve [power 43]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 51% cooldown modifier. Remove 3 magical effects and grants a fiery aura (43% fire, light and lightning affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 43] amazing frost salve [power 43]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 51% cooldown modifier. Remove 3 physical effects and grants a frost aura (43% cold, darkness and nature affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 628] amazing healing salve [power 628]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 51% cooldown modifier. Heal 628 Puts Talent Medical Injector on 9 cooldown Medical salve. |
amazing pain suppressor salve [power 550] amazing pain suppressor salve [power 550]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 51% cooldown modifier. Let you fight up to -550 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 6 cooldown Activation is instant. Medical salve. |
amazing water salve [power 43] amazing water salve [power 43]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 194% efficiency and 51% cooldown modifier. Remove 3 mental effects and grants a water aura (43% blight, mind and acid affinity). Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% acid +33% fire Res.pen +15% acid Melee Ret 16 acid ----- def ----- Resists +15% acid +12% fire ---------- misc Talents +4 Telekinetic Blast Absorb and nullify at most 5 detrimental mental status effects in the next 10 turns Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Str +4 Con dps ---------- On Hit (Melee): * 31% chance to inflict 15% damage reduction ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Phys.save +31 (+8 eff.) Die.at -83.00 life HP.reg +0.60 ---------- misc Talents +5 Silence Cooldown Silence -1 Teleport randomly (rad 66) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats -18 Mag +18 Con dps ---------- Crit.mult +6.00% Acc +4 (+0 eff.) Melee Ret 8 mind ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +6% mind ---------- misc Stam/turn +0.40 Talents +4 Strike +9 Void Blast Cooldown Strike -1 Fire a bolt of a random element with (base) damage 246 to 493 Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Axilk the Drem Brawler level 35
25th Voratun 123rd year of Ascendancy at 22:24 see stats
By Axilk the Drem Brawler level 42
30th Gold 124th year of Ascendancy at 00:07 see stats
By Axilk the Drem Brawler level 50
32nd Dearth 125th year of Ascendancy at 21:53 see stats
By Axilk the Drem Brawler level 34
24th Voratun 123rd year of Ascendancy at 07:22 see stats
By Axilk the Drem Brawler level 48
6th Wealth 124th year of Ascendancy at 00:09 see stats
By Axilk the Drem Brawler level 50
1st Loss 125th year of Ascendancy at 22:55 see stats
By Axilk the Drem Brawler level 50
20th Profit 126th year of Ascendancy at 17:39 see stats
By Axilk the Drem Brawler level 47
43rd Profit 124th year of Ascendancy at 09:02 see stats
By Axilk the Drem Brawler level 50
41st Stralite 125th year of Ascendancy at 12:25 see stats
By Axilk the Drem Brawler level 38
4th Shortage 123rd year of Ascendancy at 10:53 see stats
By Axilk the Drem Brawler level 50
22nd Steel 126th year of Ascendancy at 11:22 see stats
By Axilk the Drem Brawler level 50
23rd Wealth 125th year of Ascendancy at 14:03 see stats
By Axilk the Drem Brawler level 7
32nd Profit 122nd year of Ascendancy at 07:24 see stats
By Axilk the Drem Brawler level 50
7th Voratun 125th year of Ascendancy at 17:41 see stats
By Axilk the Drem Brawler level 36
24th Profit 123rd year of Ascendancy at 20:01 see stats
By Axilk the Drem Brawler level 32
43rd Stralite 123rd year of Ascendancy at 02:18 see stats
By Axilk the Drem Brawler level 50
19th Profit 126th year of Ascendancy at 10:31 see stats
By Axilk the Drem Brawler level 50
34th Dearth 125th year of Ascendancy at 20:08 see stats
By Axilk the Drem Brawler level 20
28th Shortage 122nd year of Ascendancy at 20:56 see stats
By Axilk the Drem Brawler level 50
4th Stralite 126th year of Ascendancy at 08:20 see stats
By Axilk the Drem Brawler level 50
21st Dearth 125th year of Ascendancy at 03:18 see stats
By Axilk the Drem Brawler level 50
8th Voratun 125th year of Ascendancy at 01:16 see stats
By Axilk the Drem Brawler level 50
39th Stralite 125th year of Ascendancy at 23:27 see stats
By Axilk the Drem Brawler level 37
13rd Wealth 123rd year of Ascendancy at 20:34 see stats
By Axilk the Drem Brawler level 32
43rd Stralite 123rd year of Ascendancy at 03:10 see stats
By Axilk the Drem Brawler level 50
2nd Loss 125th year of Ascendancy at 10:50 see stats
By Axilk the Drem Brawler level 49
11st Wealth 124th year of Ascendancy at 07:14 see stats
By Axilk the Drem Brawler level 33
2nd Voratun 123rd year of Ascendancy at 19:58 see stats
By Axilk the Drem Brawler level 10
5th Wealth 122nd year of Ascendancy at 17:41 see stats
By Axilk the Drem Brawler level 20
13rd Shortage 122nd year of Ascendancy at 21:02 see stats
By Axilk the Drem Brawler level 30
24th Stralite 123rd year of Ascendancy at 05:52 see stats
By Axilk the Drem Brawler level 40
28th Iron 124th year of Ascendancy at 07:32 see stats
By Axilk the Drem Brawler level 50
18th Wealth 124th year of Ascendancy at 19:21 see stats
By Axilk the Drem Brawler level 50
26th Shortage 124th year of Ascendancy at 08:18 see stats
By Axilk the Drem Brawler level 42
30th Gold 124th year of Ascendancy at 00:07 see stats
By Axilk the Drem Brawler level 50
21st Voratun 126th year of Ascendancy at 11:55 see stats
By Axilk the Drem Brawler level 50
19th Dearth 125th year of Ascendancy at 16:19 see stats
By Axilk the Drem Brawler level 50
5th Steel 126th year of Ascendancy at 15:28 see stats
By Axilk the Drem Brawler level 18
24th Loss 122nd year of Ascendancy at 01:26 see stats
By Axilk the Drem Brawler level 50
28th Steel 126th year of Ascendancy at 18:49 see stats
By Axilk the Drem Brawler level 50
28th Steel 126th year of Ascendancy at 18:51 see stats
By Axilk the Drem Brawler level 50
19th Profit 126th year of Ascendancy at 09:14 see stats
By Axilk the Drem Brawler level 50
22nd Stralite 125th year of Ascendancy at 23:10 see stats
By Axilk the Drem Brawler level 32
44th Stralite 123rd year of Ascendancy at 13:06 see stats
By Axilk the Drem Brawler level 20
14th Shortage 122nd year of Ascendancy at 06:27 see stats
By Axilk the Drem Brawler level 37
29th Loss 123rd year of Ascendancy at 09:54 see stats
By Axilk the Drem Brawler level 42
30th Gold 124th year of Ascendancy at 00:07 see stats
By Axilk the Drem Brawler level 10
7th Wealth 122nd year of Ascendancy at 03:08 see stats
By Axilk the Drem Brawler level 42
30th Gold 124th year of Ascendancy at 00:07 see stats
By Axilk the Drem Brawler level 43
33rd Stralite 124th year of Ascendancy at 16:39 see stats
By Axilk the Drem Brawler level 50
28th Steel 126th year of Ascendancy at 18:51 see stats
By Axilk the Drem Brawler level 49
17th Wealth 124th year of Ascendancy at 01:55 see stats
By Axilk the Drem Brawler level 6
17th Profit 122nd year of Ascendancy at 08:13 see stats
By Axilk the Drem Brawler level 39
20th Iron 124th year of Ascendancy at 09:19 see stats
By Axilk the Drem Brawler level 43
32nd Stralite 124th year of Ascendancy at 18:26 see stats
By Axilk the Drem Brawler level 21
29th Shortage 122nd year of Ascendancy at 06:35 see stats
By Axilk the Drem Brawler level 15
3rd Loss 122nd year of Ascendancy at 17:23 see stats
By Axilk the Drem Brawler level 50
28th Steel 126th year of Ascendancy at 18:51 see stats
By Axilk the Drem Brawler level 34
23rd Voratun 123rd year of Ascendancy at 11:35 see stats
By Axilk the Drem Brawler level 50
10th Iron 126th year of Ascendancy at 00:28 see stats
By Axilk the Drem Brawler level 50
40th Stralite 125th year of Ascendancy at 02:00 see stats
Log
Axilk is not affected anymore by the salve.
Axilk uses a pain suppressor salve.
Axilk receives 222 healing.
Talent Implant: Medical Injector is ready to use.
Axilk is not affected anymore by the salve.
Axilk uses a pain suppressor salve.
Axilk receives 222 healing.
Talent Implant: Medical Injector is ready to use.
Axilk is not affected anymore by the salve.
Axilk uses a pain suppressor salve.
Axilk receives 222 healing.
Talent Implant: Medical Injector is ready to use.
Axilk is not affected anymore by the salve.
Axilk uses a pain suppressor salve.
Axilk receives 222 healing.
There is a teleportation circle to the surface here (press '' or right click to use).
Axilk deactivates Chant of Fortress.
Axilk deactivates Trained Reactions.
Axilk deactivates Striking Stance.
Axilk is not affected anymore by the salve.
Axilk deactivates Exploit Weakness.