









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 50 / 178% |
| Size | big |
| Lifes / Deaths | Killed by corrupted rogue at level 20 on the 65th Dusk 122nd year of Ascendancy at 09:49 0 / 9Killed by Adylebeth the elven mage at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 08:44 Killed by Grand Corruptor at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 11:01 Killed by dolleg at level 35 on the 77th Regrowth 123rd year of Ascendancy at 11:49 Killed by Celia at level 37 on the 31st Pyre 123rd year of Ascendancy at 05:45 Killed by Xymina the stone troll at level 38 on the 44th Pyre 123rd year of Ascendancy at 10:36 Killed by Xayann the orc grand summoner at level 43 on the 58th Pyre 123rd year of Ascendancy at 16:21 Killed by Mayylaith the poison ooze at level 48 on the 75th Dusk 123rd year of Ascendancy at 23:30 Killed by Glorydhenn the Invoker at level 50 on the 50th Haze 123rd year of Ascendancy at 02:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 162 (base 63) |
| Dexterity | 60 (base 28) |
| Constitution | 100 (base 65) |
| Magic | 18 (base 16) |
| Willpower | 87 (base 60) |
| Cunning | 60 (base 14) |
Resources
| Life | -532/2118 |
| Stamina | 388/440 |
| Equilibrium | 77 |
| Healing Factor | 1.6499965160856 |
| Regeneration | 80.607753646126 |
Speed
| Mental | -1.8951507030351E-11% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 311 |
| Accuracy | 72 |
| Crit Chance | 85% |
| APR | 57 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +6% |
| Nature | +11% |
| Blight | +15% |
| Physical | +10% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Physical | +19% |
| Fire | +15% |
Defense: Base
| Armour (hardiness) | 58.292304923968 (87.807182003187%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 76 |
| Spell Save | 64 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 37%( 70%) |
| Cold | + 51%( 70%) |
| All | + 20%( 70%) |
| Physical | + 36%( 70%) |
| Lightning | + 48%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 27%( 70%) |
| Mind | + 27%( 70%) |
| Darkness | + 22%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 74% |
| Teleport Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
| Pinning Resistance | 100% |
| Poison Resistance | 0% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 678 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 368 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -986 life. The duration and life will increase by 1% for every 1% life you have lost (currently 2220 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.40 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Two-handed assault | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Vorata the saw horror. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Gusenn the ghoul. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of fire wyrm saliva. * You've found the needed honey tree root. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Salybretira' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Mag +9 Cun +5 Con dps ---------- Phys.crit +4.0% Phys.pwr +6 (+1 eff.) Mov.spd +10% Apr +8 ----- def ----- Armour +5 Fatigue -7% Crit.dmg- 15.00% Phys.save +25 (+5 eff.) Mind.save +25 (+6 eff.) Max.HP +39.00 ---------- misc Stam/turn +0.90 Infravis +3 A pair of boots made of leather. |
| Light source | nightwalker's dwarven lantern of the zealot1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +10 (+2 eff.) ----- def ----- Resists +3% all Spell.save +12 (+3 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. The set is complete. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Melee+ 5 % chance to summon an orc spirit Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | dwarven-steel pickaxe 'Arthygofast' (dig speed 32 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +6 Str dps ---------- Crit.mult +20.00% Phys.pwr +20 (+3 eff.) Dmg.mod +8% nature +6% mind Apr +8 ----- def ----- Defense +25 (+7 eff.) Resists +13% nature Die.at -40.00 life ---------- misc Psi/ret +0.08 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Neragawe0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +12 Dex +9 Cun +1 Con dps ---------- Crit.mult +10.00% Acc +13 (+4 eff.) Apr +4 ----- def ----- Armour +2 Defense +20 (+6 eff.) Resists +6% mind Max.HP +98.00 HP.reg +23.00 Heal.mod +15% Stun/Frz- +49% ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
| On fingers | Phoenixscar the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Cun +7 Con dps ---------- Mind.crit +2% Crit.mult +10.00% Res.pen +15% blight +15% fire ----- def ----- Phys.save +14 (+3 eff.) Mind.save +18 (+5 eff.) ---------- misc Mana/turn +0.12 Mana/s.crit +2.00 Max.mana +80.00 Rings make your fingers look great! |
| Around waist | Bloommarrow the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +21.0% Mind.crit +13% Crit.mult +9.00% Phys.pwr +6 (+1 eff.) Dmg.mod +3% nature ----- def ----- Armour +15 Defense +14 (+5 eff.) Resists +3% acid +9% temporal +3% darkness +3% blight +3% cold +5% arcane +3% mind Phys.save +22 (+5 eff.) A belt that goes around your waist. |
| In main hand | Flashknight (84-127 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master/Psionic Power 84.5 - 126.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 darkness +34 mind On Hit.r1 +8 darkness On Hit: * 40% chance to reduce all saves and defense by 30 While equipped: Stats +7 Cun +7 Wil dps ---------- Dmg.mod +9% blight Res.pen +19% physical Acc +28 (+7 eff.) Apr +17 Melee Ret 11 lightning ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed mauls. |
| On hands | voratun gauntlets 'Glintsnake' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +5 Dex +4 Cun dps ---------- Phys.crit +12.0% Spell.crit +9% Mind.crit +15% Crit.mult +13.00% Phys.pwr +20 (+3 eff.) Dmg.mod +6% light +6% blight Acc +6 (+2 eff.) Apr +9 ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +6% light ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | cashmere cloak 'Bogorn' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Str +3 Dex +3 Wil +3 Cun +5 Con dps ---------- Spell.crit +5% ----- def ----- Defense +2 (+1 eff.) Resists +6% acid Spell.save +18 (+4 eff.) ---------- misc Vim/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. The set is complete. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+5 eff.) Die.at -100.00 life Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.6 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 467.56 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
healing infusion of the titan (heal 240; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 706%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 706% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 37%; mental, physical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 49%; magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 49% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 106; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Pitchvalor0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +5 (+1 eff.) Res.pen +10% darkness Melee Ret 2 lightning ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +10% nature +11% blight Poison- +21% Disease- +20% Amulets make your neck look great! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 254 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
gold amulet of willpower (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil Amulets make your neck look great! |
Duvechik the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Spell.crit +8% Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Mind.pwr +25 (+8 eff.) Phys.spd +10% Dmg.mod +9% physical ---------- misc Mana/s.crit +2.00 Max.hate +4.00 Amulets make your neck look great! |
protective stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +14.00% Acc +7 (+2 eff.) Apr +12 ----- def ----- Armour +5 Defense +7 (+3 eff.) Res.Cap +3% all Phys.save +8 (+2 eff.) Amulets make your neck look great! |
savior's stralite amulet of healing0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +11 (+2 eff.) Spell.save +15 (+4 eff.) Mind.save +11 (+3 eff.) Heal.mod +18% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 208 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stralite amulet 'Festerkill'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% arcane On Hit (Melee): * 21% chance to slow global speed by 57% ----- def ----- Resists +12% acid +9% temporal +26% light +15% fire +5% arcane +26% darkness Crit.dmg- 15.66% Die.at -83.52 life HP.reg +4.18 Blind- +65% Amulets make your neck look great! |
Offalrot the voratun amulet0.1 T5 amulet jewelry [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +15% fire +12% nature +12% darkness Res.pen +20% nature Melee Ret 6 fire On Hit (Melee): * 21% chance to slow global speed by 57% ----- def ----- Resists +18% nature +12% fire Spell.save +6 (+1 eff.) Mind.save +15 (+4 eff.) Confus- +21% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Manarach0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% blight +9% fire +6% cold HP.reg +4.00 ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
Torchraven the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 8 fire ----- def ----- Max.HP +23.00 Poison- +20% Disease- +20% Cut- +20% Silence- +10% Disarm- +22% Pinning- +23% Knockbk- +21% Teleport- +10% Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+1 eff.) Rings make your fingers look great! |
titan's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Phys.save +6 (+1 eff.) Rings make your fingers look great! |
Arcvalor the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Cun +7 Wil dps ---------- Crit.mult +10.00% Dmg.mod +12% lightning Acc +10 (+3 eff.) Apr +11 ----- def ----- Defense +9 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Choromista0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +5% all ----- def ----- Resists +12% blight +8% nature +3% acid Phys.save +3 (+0 eff.) HP.reg +5.00 Poison- +10% Disease- +10% Stun/Frz- +29% Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.77 cold and 20.65 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
gold ring 'Glorulle'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% darkness ----- def ----- Resists +9% acid +30% darkness +9% nature Mind.save +12 (+3 eff.) Blind- +20% Cut- +10% Knockbk- +20% Rings make your fingers look great! |
gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +64.00 HP.reg +8.00 Heal.mod +11% Rings make your fingers look great! |
Adagaba0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Wil dps ---------- Dmg.mod +19% lightning +6% blight +3% acid ----- def ----- Defense +5 (+2 eff.) Resists +15% blight +13% nature +9% mind +44% lightning Mind.save +11 (+3 eff.) Poison- +30% Disease- +26% Confus- +50% Stun/Frz- +20% Rings make your fingers look great! |
Betuthra the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +19% lightning ----- def ----- Resists +38% lightning +3% light +3% acid Mind.save +15 (+4 eff.) Max.HP +47.00 HP.reg +4.00 Cut- +21% Disarm- +50% Confus- +39% Pinning- +70% Knockbk- +45% Rings make your fingers look great! |
void walker's ash magestaff of the prodigy (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +8 Mag +9 Wil +9 Cun dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) S.pwr/crit +7 Dmg.mod +15% lightning ----- def ----- Resists +8% darkness +9% temporal Def/telep +13 Res/telep +10% Dur/telep +7% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of channeling (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +25 (+7 eff.) Dmg.mod +25% lightning ---------- misc Mana/turn +0.38 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood magestaff (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +19 (+6 eff.) Dmg.mod +25% arcane Phasing +16% ----- def ----- Defense +22 (+7 eff.) Shield.pwr +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+11 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Unlightspiker the dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +34 (+10 eff.) Dmg.mod +6% darkness +30% fire Res.pen +5% darkness +26% fire Melee Ret 4 fire ----- def ----- Resists +21% darkness ---------- misc Max.P.En +20.88 Max.N.En +20.88 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +31 (+8 eff.) Melee+ 25 fire Dmg.mod +30% lightning ---------- misc Max.mana +92.00 See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff of the prodigy (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +17 Mag +9 Wil +14 Cun +5 Con dps ---------- Spell.crit +5% Spell.pwr +21 (+6 eff.) S.pwr/crit +8 Dmg.mod +30% fire ----- def ----- HP.reg +1.70 Heal.mod +30% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Eksatin's Ultimatum (63-94 power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 63.0 - 94.5 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
blazebringer's stralite battleaxe of massacre (61-92 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature/Master Power 61.0 - 91.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +75 fire While equipped: dps ---------- All.spd +6% Res.pen +20% fire Massive two-handed battleaxes. |
quick stralite battleaxe of enduring (44-67 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Master Power 44.5 - 66.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +7 Dex +13 Wil +14 Con dps ---------- Phys.spd +10% Acc +30 (+7 eff.) ----- def ----- Max.HP +70.00 Massive two-handed battleaxes. |
Cracklebliss the voratun battleaxe (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +12 mind On Hit.r1 +12 mind While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +5% Crit.mult +20.88% Acc +19 (+5 eff.) Melee Ret 6 lightning ----- def ----- Defense +20 (+6 eff.) Resists +6% lightning Disarm- +70% ---------- misc Max.hate +8.00 Massive two-handed battleaxes. |
enhanced voratun battleaxe of massacre (69-104 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Master Power 69.0 - 103.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +13 Str +14 Dex +5 Mag +13 Wil +14 Cun +13 Con Massive two-handed battleaxes. |
plaguebringer's voratun battleaxe of daylight (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 blight +20 light Against +34% Undead On Hit: 20% Epidemic 5 On Hit: * 23% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +49% Massive two-handed battleaxes. |
stormbringer's voratun battleaxe of erosion (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 nature On Crit.r2 +55 lightning +7 cold While equipped: dps ---------- Mov.spd +43% Res.pen +30% lightning +35% cold Massive two-handed battleaxes. |
stormbringer's voratun battleaxe of massacre (70-104 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Master Power 69.5 - 104.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +56 lightning +7 cold While equipped: dps ---------- Mov.spd +55% Res.pen +17% lightning +21% cold Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.8 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 132% damage. If the attack hits, the target's armour and saves are reduced by 15 for 7 turns. Also if the target is protected by a temporary damage shield there is 54% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 82.0 - 123.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
blazebringer's voratun greatmaul of vileness (68-103 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Nature Power 68.5 - 102.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +21 blight On Crit.r2 +76 fire On Hit: * 21% chance to reduce strength, dexterity, and constitution by 5 While equipped: dps ---------- All.spd +14% Res.pen +31% fire Massive two-handed mauls. |
warbringer's voratun greatmaul of disruption (64-97 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Disrupt/Master Power 64.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Against +10% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +7 Con dps ---------- Phys.pwr +13 (+2 eff.) Res.pen +21% physical ----- def ----- Disarm- +32% Massive two-handed mauls. |
Zatokhad the Heatire (38-61 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Master Power 38.0 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 nature While equipped: Stats +6 Str dps ---------- Dmg.mod +3% fire +9% physical Acc +7 (+2 eff.) ----- def ----- Resists +12% fire Massive two-handed swords. |
steel greatsword of massacre (34-54 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 33.5 - 53.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
stralite greatsword of enduring (51-82 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature Power 51.0 - 81.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +13 Con +7 Wil ----- def ----- Max.HP +37.00 Massive two-handed swords. |
truestriking stralite greatsword of ruin (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 47.5 - 76.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Crit.mult +33.00% Res.pen +19% physical Acc +19 (+5 eff.) Apr +26 Massive two-handed swords. |
blazebringer's voratun greatsword of torment (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Psionic Power 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +76 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +10% Res.pen +21% fire Massive two-handed swords. |
voratun greatsword of corruption (60-97 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane Power 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 5 Massive two-handed swords. |
voratun greatsword of enduring (58-94 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 58.5 - 93.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +19 Con +13 Wil ----- def ----- Max.HP +143.00 Massive two-handed swords. |
stralite longsword of shearing (33-46 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +14 (+4 eff.) Apr +9 Sharp, long, and deadly. |
enhanced voratun longsword of projection (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Psionic Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +9 Str +6 Dex +9 Mag +12 Wil +6 Cun +5 Con Sharp, long, and deadly. |
Nature's Vengeance (40-56 power, 4 apr)3.0 T3 mace 1H weapon [Unique] Nature/Disrupt Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+2 eff.) Rush: Level 3.9 Pwr.cost 15 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
acidic voratun waraxe of vileness (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 blight On Hit: * 28% chance to reduce strength, dexterity, and constitution by 5 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 One-handed war axes. |
caustic voratun waraxe of shearing (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +29 acid +25 nature While equipped: dps ---------- Res.pen +18% acid +15% nature +14% all Acc +23 (+6 eff.) Apr +20 One-handed war axes. |
balanced stralite dagger of torment (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master/Psionic Power 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +10 (+4 eff.) Disarm- +36% Sharp, short and deadly. |
Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+2 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Psionic Fury (12-13 power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 219.00 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+4 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
blooming pulsing mindstar of sand (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 12 physical Dmg.mod +13% physical Res.pen +14% physical ----- def ----- Resists +15% physical Heal.mod +21% Heal/summ +50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Chargeenvy the living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 lightning While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 31 acid Dmg.mod +17% lightning +13% physical +15% blight +14% cold +27% acid Res.pen +31% acid +10% arcane +5% lightning Melee Ret 4 arcane ----- def ----- Defense +35 (+10 eff.) Resists +28% acid +6% blight HP.reg +9.00 Pinning- +30% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eyal's Will (22-24 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 46.41 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Glatha the living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Crit.mult +5.00% Mind.pwr +10 (+3 eff.) Melee+ 12 acid 13 mind 13 darkness Dmg.mod +9% acid +19% mind +9% darkness Res.pen +19% acid +10% mind ----- def ----- Resists +17% acid +8% mind +6% nature Dmg.Resnn +10% Mind.save +3 (+1 eff.) HP.reg +4.00 Disease- +20% Cut- +20% Stun/Frz- +10% ---------- misc Psi/ret +1.90 Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
swiftstrike drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +5 Cun dps ---------- Phys.crit +10.0% Phys.spd +10% Acc +11 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
pouch of voratun shots (21/21, 53-64 power, 6 apr)3.0 T5 shot ammo [Normal] Power 53.0 - 63.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Loamflash' (24/24, 54-65 power, 6 apr)3.0 T5 shot ammo [Rare] Psionic Power 54.5 - 65.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +13.0% Capacity 24 Proj.spd +209% On Hit.r1 +21 nature On Crit.r2 +21 physical On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
swashbuckler's stralite shield (0 def, 8 armour, 145.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str +4 Dex dps ---------- Acc +18 (+5 eff.) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
coruscating voratun shield of crushing (0 def, 10 armour, 203.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str dps ---------- Phys.crit +12.0% Phys.pwr +12 (+2 eff.) Melee Ret 19 fire ----- def ----- Armour +10 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
shocking voratun shield of resistance (0 def, 10 armour, 186 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 18 lightning Melee Ret 15 lightning ----- def ----- Armour +10 Fatigue +8% Resists +10% acid +9% fire +8% lightning +9% cold ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Blastprophet' (0 def, 32 armour, 205.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +6 Con dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Armour +32 Fatigue +8% Resists +30% lightning +6% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
cashmere robe of Angolwen (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +11 (+4 eff.) S.pwr/crit +4 ----- def ----- Resists +11% all Silence- +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+3 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
ancient elven-silk robe of the mountain (+20%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Nature While equipped: Stats +7 Mag dps ---------- Dmg.mod +25% temporal +33% physical Res.pen +8% temporal +12% physical ----- def ----- Resists +15% all +20% physical Anom.red +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +19% Spell.pwr +34 (+10 eff.) Dmg.mod +25% light +7% darkness ----- def ----- Resists +15% all ---------- misc Mana/turn +0.24 Max.mana +56.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +4% Spell.pwr +7 (+2 eff.) Dmg.mod +16% arcane +23% temporal ----- def ----- Resists +15% all ---------- misc Max.mana +71.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Con dps ---------- Spell.crit +11% Spell.pwr +24 (+6 eff.) Dmg.mod +20% nature ----- def ----- Resists +15% all Poison- +32% Disease- +37% ---------- misc Mana/turn +0.22 Max.mana +72.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide drakeskin leather armour of resilience (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Max.HP +114.00 HP.reg +9.10 Heal.mod +15% A suit of armour made of leather. |
iron mail armour of the deep (2 def, 6 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 29.86 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Zubytta the Stormkin (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +6 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +26% acid +8% physical +12% darkness +3% temporal +3% light +5% arcane +9% lightning Phys.save +19 (+4 eff.) Max.HP +84.00 A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Mind.save +25 (+6 eff.) A suit of armour made of mail. |
fortifying voratun mail armour of implacability (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +5 Str +4 Con ----- def ----- Armour +16 Defense +5 (+2 eff.) Fatigue +4% Phys.save +12 (+3 eff.) Max.HP +65.00 A suit of armour made of mail. |
radiant voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +16% blight +30% fire +27% darkness ---------- misc Light +1 A suit of armour made of mail. |
voratun mail armour 'Glitterstriker' (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +7 Mag +11 Wil dps ---------- Dmg.mod +24% light Melee Ret 6 light On Hit (Melee): * 21% chance to reduce armor by 14% ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +30% lightning +9% acid ---------- misc Infravis +3 A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +50.00 HP.reg +9.00 Heal.mod +14% A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +45.00 HP.reg +8.00 Heal.mod +14% A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% ---------- misc Cooldown Gift of the Woods +0(-) Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Arthuredar the stralite plate armour (9 def, 16 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Cun +5 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +22% Resists +12% acid +3% lightning Mind.save +13 (+3 eff.) Die.at -20.00 life Max.HP +46.00 HP.reg +4.50 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.20 A suit of armour made of metal plates. |
Glivena the voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +7 Wil +8 Cun ----- def ----- Armour +16 Fatigue +22% Resists +18% darkness +13% physical Crit.dmg- 10.00% Mind.save +20 (+5 eff.) HP.reg +7.10 Disarm- +20% Confus- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.90 Vim/s.crit +2.00 Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Plate Armor of the King (15 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +9 Wil ----- def ----- Armour +30 Defense +15 (+5 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +15 (+3 eff.) Spell.save +25 (+6 eff.) Mind.save +25 (+6 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Max.stam +60.00 Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+7 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Xanytira the Glittertorrent (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +9 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +16 Fatigue +22% Resists +41% acid +28% physical +17% darkness +3% light +12% blight +20% fire +15% lightning +10% cold Disarm- +38% Stun/Frz- +34% Knockbk- +20% ---------- misc Light +1 Cooldown Rush -5 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
impenetrable voratun plate armour of the deep (0 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +40 Fatigue +22% Resists +10% acid +9% cold ---------- misc Breathe water A suit of armour made of metal plates. |
Kindlesear1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light +9% mind ----- def ----- Mind.save +9 (+2 eff.) Max.HP +34.00 ---------- misc Hate/m.crit +1.00 Max.psi +40.00 A belt that goes around your waist. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+5 eff.) ----- def ----- Talent.cat+ +0.00 Wild-gift ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Lisatira the Hazeripper1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +4 Wil +2 Cun ----- def ----- Armour +4 Resists +18% cold Phys.save +12 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +12 (+3 eff.) Die.at -80.00 life ---------- misc Max.stam +30.00 A belt that goes around your waist. |
Swampsear the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +1 Con +6 Wil dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 6 nature On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +12 Defense +13 (+4 eff.) Resists +13% fire +6% nature +9% cold Phys.save +23 (+5 eff.) Spell.save +15 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Rainnight the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% ----- def ----- Defense +1 (+1 eff.) Resists +3% cold Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Lavamaster' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Resists +12% lightning +2% physical Max.HP +32.00 Heal.mod +10% Blind- +10% Disarm- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivurada (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Str +4 Mag +4 Wil ----- def ----- Defense +2 (+1 eff.) Resists +3% mind Crit.dmg- 5.00% Max.HP +36.00 ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mihell the cashmere cloak (2 def, 2 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Armour +2 Defense +2 (+1 eff.) Phys.save +12 (+3 eff.) Spell.save +9 (+2 eff.) Mind.save +10 (+3 eff.) Heal.mod +20% Cut- +20% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +16% blight +15% temporal +13% darkness +13% nature HP.reg +4.00 Heal.mod +12% Def/telep +14 Res/telep +10% Dur/telep +19% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+4 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 32.73 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Shinewrack the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Res.pen +10% light +8% physical ----- def ----- Armour +3 Resists +15% acid +6% mind Phys.save +15 (+3 eff.) Teleport- +20% A pair of boots made of leather. |
Aerekor the Ravenrune (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% physical ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold ---------- misc Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Magmagasher (0 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +9% temporal +9% arcane +15% fire Res.pen +20% fire Phasing +31% ----- def ----- Armour +15 Fatigue +4% Resists +15% acid +9% darkness +13% fire +13% cold +15% lightning ---------- misc Mana/s.crit +2.09 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets 'Fulikath' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% physical Acc +11 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Crit.dmg- 5.00% Die.at -20.00 life ---------- misc See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Urthendur the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Con dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% temporal +3% fire Crit.dmg- 15.00% Phys.save +8 (+2 eff.) Mind.save +7 (+2 eff.) Silence- +10% Disarm- +28% Confus- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Xerulena the Blackrune (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% acid +12% temporal Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Armour +2 Fatigue +3% Phys.save +19 (+4 eff.) Spell.save +5 (+1 eff.) Mind.save +5 (+1 eff.) Disarm- +29% Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Lelolin' (0 def, 10 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex +4 Con dps ---------- Melee+ 8 nature Dmg.mod +5% nature +6% physical Acc +5 (+2 eff.) Apr +2 ----- def ----- Armour +10 Fatigue +3% Resists +8% nature Phys.save +9 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +6 Fatigue +3% Mind.save +7 (+2 eff.) Max.HP +47.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Isida' (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Wil dps ---------- Phys.pwr +17 (+3 eff.) ----- def ----- Armour +8 Fatigue +5% Resists +15% temporal Mind.save +16 (+4 eff.) Max.HP +44.00 HP.reg +6.00 ---------- misc Stam/turn +0.80 Psi/turn +0.40 Hate/m.crit +2.00 Max.hate +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +7 Mag +10 Con dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +13% arcane ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +1.70 Mana/ret +2.30 Max.mana +81.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Ce'Nuta (3 def, 0 armour)2.0 T5 head armor [Random Unique] Psionic While equipped: Stats +8 Cun +12 Wil dps ---------- Mind.crit +4% Mind.pwr +41 (+13 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning ---------- misc Psi/turn +0.15 A pointy cloth hat, very wizardly... |
Urerain the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +10.00% ----- def ----- Armour +3 Fatigue +5% Resists +3% fire +6% cold +3% temporal HP.reg +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Bethubrenn (15 def, 21 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Str +7 Wil +3 Con dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +15% blight Apr +7 ----- def ----- Armour +21 Defense +15 (+5 eff.) Fatigue +5% Resists +6% fire +15% physical Phys.save +11 (+2 eff.) Poison- +21% Cut- +21% Confus- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Thunderbright (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +1 Str +2 Dex +1 Con dps ---------- Dmg.mod +3% arcane +15% physical Melee Ret 4 lightning ----- def ----- Armour +5 Fatigue +5% Resists +14% cold +23% mind +13% fire Phys.save +24 (+5 eff.) Mind.save +10 (+3 eff.) Die.at -60.00 life Confus- +50% ---------- misc Max.stam +31.03 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
catburglar's voratun helm of sanctity (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +24% darkness Spell.save +13 (+3 eff.) Mind.save +13 (+3 eff.) ---------- misc Infravis +6 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 4 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1329 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
73 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Scabwake the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +1 Cun +2 Con ----- def ----- Resists +6% nature Mind.save +6 (+2 eff.) ---------- misc Light +3 Infravis +1 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Khelachak1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Con +5 Wil dps ---------- Crit.mult +10.00% Dmg.mod +10% mind +12% acid ----- def ----- Resists +9% light Crit.dmg- 15.00% ---------- misc Max.stam +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) ----- def ----- Resists +8% blight +9% darkness Blind- +25% Confus- +16% ---------- misc Light +8 Infravis +4 See.Stealth +10 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of focus1.0 T3 lite [Ego+] Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +8% mind ----- def ----- Blind- +25% Confus- +12% ---------- misc Light +8 See.Stealth +16 See.Invis +11 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's dwarven lantern of the zealot1.0 T5 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +15 (+3 eff.) Spell.save +12 (+3 eff.) Heal.mod +22% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cyrolle (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Mind.pwr +10 (+3 eff.) On Hit (Melee): * 10% chance to reduce armor by 14% ----- def ----- Resists +9% acid Phys.save +3 (+0 eff.) Die.at -20.00 life Confus- +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Sparkstrider the iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +9% light +3% temporal Melee Ret 10 lightning ----- def ----- Resists +6% temporal Phys.save +7 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +47.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Ebonybender' (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.crit +3.0% Dmg.mod +6% physical ----- def ----- Resists +12% darkness +3% nature ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 70 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Arima the voratun torque of mindblast [power 465] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Apr +4 ----- def ----- Armour +10 ---------- misc Max.stam +10.00 Blast the opponent's mind dealing 493 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to increase all damage penetration by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
cleansing dragonbone totem of stinging [power 482] (15 cooldown)2.0 T5 totem charm [Ego] Nature Sting an enemy dealing 535 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By HalozyxZerker the Thalore Berserker level 37
80th Regrowth 123rd year of Ascendancy at 23:53 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By HalozyxZerker the Thalore Berserker level 36
78th Regrowth 123rd year of Ascendancy at 16:32 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By HalozyxZerker the Thalore Berserker level 18
51st Dusk 122nd year of Ascendancy at 05:29 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By HalozyxZerker the Thalore Berserker level 42
54th Pyre 123rd year of Ascendancy at 01:22 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By HalozyxZerker the Thalore Berserker level 49
76th Dusk 123rd year of Ascendancy at 07:45 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By HalozyxZerker the Thalore Berserker level 41
50th Pyre 123rd year of Ascendancy at 03:11 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By HalozyxZerker the Thalore Berserker level 15
18th Dusk 122nd year of Ascendancy at 04:41 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By HalozyxZerker the Thalore Berserker level 39
46th Pyre 123rd year of Ascendancy at 16:33 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By HalozyxZerker the Thalore Berserker level 32
69th Regrowth 123rd year of Ascendancy at 18:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By HalozyxZerker the Thalore Berserker level 24
74th Dusk 122nd year of Ascendancy at 06:47 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By HalozyxZerker the Thalore Berserker level 29
31st Haze 122nd year of Ascendancy at 16:13 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By HalozyxZerker the Thalore Berserker level 29
48th Haze 122nd year of Ascendancy at 09:54 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By HalozyxZerker the Thalore Berserker level 10
3rd Mirth 122nd year of Ascendancy at 03:44 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By HalozyxZerker the Thalore Berserker level 20
60th Dusk 122nd year of Ascendancy at 09:22 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By HalozyxZerker the Thalore Berserker level 30
50th Haze 122nd year of Ascendancy at 15:26 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By HalozyxZerker the Thalore Berserker level 40
46th Pyre 123rd year of Ascendancy at 16:33 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By HalozyxZerker the Thalore Berserker level 50
20th Haze 123rd year of Ascendancy at 08:31 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By HalozyxZerker the Thalore Berserker level 49
20th Haze 123rd year of Ascendancy at 08:31 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By HalozyxZerker the Thalore Berserker level 24
6th Haze 122nd year of Ascendancy at 03:18 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By HalozyxZerker the Thalore Berserker level 47
47th Dusk 123rd year of Ascendancy at 01:41 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By HalozyxZerker the Thalore Berserker level 31
55th Regrowth 123rd year of Ascendancy at 16:13 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By HalozyxZerker the Thalore Berserker level 15
28th Dusk 122nd year of Ascendancy at 20:51 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By HalozyxZerker the Thalore Berserker level 40
46th Pyre 123rd year of Ascendancy at 20:24 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By HalozyxZerker the Thalore Berserker level 38
44th Pyre 123rd year of Ascendancy at 10:36 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By HalozyxZerker the Thalore Berserker level 10
3rd Mirth 122nd year of Ascendancy at 19:10 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By HalozyxZerker the Thalore Berserker level 37
39th Pyre 123rd year of Ascendancy at 20:12 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By HalozyxZerker the Thalore Berserker level 48
63rd Dusk 123rd year of Ascendancy at 09:17 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By HalozyxZerker the Thalore Berserker level 44
3rd Mirth 123rd year of Ascendancy at 11:53 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By HalozyxZerker the Thalore Berserker level 23
72nd Dusk 122nd year of Ascendancy at 19:42 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By HalozyxZerker the Thalore Berserker level 17
31st Dusk 122nd year of Ascendancy at 03:26 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By HalozyxZerker the Thalore Berserker level 48
75th Dusk 123rd year of Ascendancy at 23:30 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By HalozyxZerker the Thalore Berserker level 36
78th Regrowth 123rd year of Ascendancy at 10:37 see stats
Log
Glorydhenn the Invoker's arcane area effect hits HalozyxZerker for 348 arcane damage.
Glorydhenn the Invoker's arcane area effect hits Glorena the Flamebringer for (218 absorbed), (218 mana), 0 arcane (0 total damage).
HalozyxZerker uses Warshout.
Glorena the Flamebringer resists!
Glorena the Flamebringer hits HalozyxZerker for 62 fire damage.
Glorydhenn the Invoker is no longer inspired.
Glorena the Flamebringer loses 5 health to the entropy.
Thunderstorm hits HalozyxZerker for 22 lightning damage.
Glorydhenn the Invoker hits Glorydhenn the Invoker for (11 absorbed), 0 fire (0 total damage).
Glorena the Flamebringer receives 109 healing from Temporal Restoration Field.
Glorena the Flamebringer's black hole hits HalozyxZerker for 94 temporal, 74 darkness (169 total damage).
Glorena the Flamebringer casts Netherblast.
Glorydhenn the Invoker casts Arcane Vortex.
HalozyxZerker is focused by an arcane vortex!
Glorena the Flamebringer's Netherblast hits HalozyxZerker for 243 temporal, 205 darkness (449 total damage).
Entropic Gift from Glorena the Flamebringer hits HalozyxZerker for 149 temporal, 126 darkness (275 total damage).
Burning from Velyremira the Invoker hits HalozyxZerker for 72 fire damage.
Arcane Vortex from Glorydhenn the Invoker hits HalozyxZerker for 97 arcane damage.
Velyremira the Invoker casts Manathrust.
Glorydhenn the Invoker roars triumphantly.
Glorydhenn the Invoker's cleansing fire area effect hits Velyremira the Invoker for 131 fire damage.
Glorydhenn the Invoker's cleansing fire area effect hits HalozyxZerker for 52 fire damage.
Glorydhenn the Invoker's cleansing fire area effect hits Glorena the Flamebringer for (63 absorbed), (63 mana), 0 fire, (202 absorbed), (202 mana), 0 arcane (0 total damage).
Glorydhenn the Invoker's arcane area effect hits Glorena the Flamebringer for (218 absorbed), (218 mana), 0 arcane (0 total damage).
Glorydhenn the Invoker's arcane area effect hits Velyremira the Invoker for 331 arcane damage.
Velyremira the Invoker hits HalozyxZerker for 191 arcane damage.
HalozyxZerker the level 50 thalore berserker was boiled to death by Glorydhenn the Invoker on level 1 of Hidden Vault - Vor Pride (2).
HalozyxZerker's rage subsides!
HalozyxZerker no longer revels in blood quite so much.

















































































































































































