Evoker alch the level 8 Drem Alchemist by hellevoker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
1.6.6 Summmoner Fix 1.6.6
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceDrem
ClassAlchemist
Level / Exp8 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity13 (base 10)
Constitution16 (base 13)
Magic34 (base 32)
Willpower19 (base 11)
Cunning23 (base 14)

Resources

Life229/229
Mana183/183
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage27
Accuracy7
Crit Chance9%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance11%
Speed1

Offense: Mind

Mindpower24
Crit Chance5%
Speed1

Offense: Damage Bonus

Arcane+11%
Cold+48%
Nature+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save16
Spell Save24
Mental Save31

Defense: Resistances

Nature+ 16%( 70%)
Acid+ 20%( 70%)
Light+ 17%( 70%)
Darkness+ 17%( 70%)
Cold+ 69%( 70%)
Lightning+ 20%( 70%)
Fire+ 20%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance21%
Instadeath Resistance100%
Confusion Resistance24%
Knockback Resistance21%
Pinning Resistance22%
Poison Resistance20%
Blind Resistance21%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Spell / Explosive admixtures1.30
5/5
3/5
1/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
2/5
1/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Evoker alch wears (replacing insulating steel amulet of mastery (0.12 Spell / Advanced-golemancy)): starlit copper amulet of cunning (+2).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.62 gold from the transmogrification of
cleansing rough leather cap (0 def, 1 armour).
You gain 1.50 gold from the transmogrification of
clarifying linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 3.91 gold from the transmogrification of
Bregikor (3 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 23rd Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.


Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 7 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).