Warden of Damage 1 the level 17 Cornac Temporal Warden by Reverend Carl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassTemporal Warden
Level / Exp17 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity42 (base 34)
Constitution15 (base 10)
Magic64 (base 44)
Willpower30 (base 12)
Cunning22 (base 10)

Resources

Life420/420
Paradox300
Healing Factor1.1560311219418
Regeneration1.4450389024273

Speed

Mental-2.9976021664879E-13%
Attack-2.9976021664879E-13%
Movement-2.2204460492503E-14%
Spell-2.9976021664879E-13%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth20.575909892576
See Invisible20.575909892576

Offense: Mainhand

Damage57
Accuracy50
Crit Chance12%
APR9
Speed1.00

Offense: Offhand

Damage26
Accuracy50
Crit Chance12%
APR11
Speed1.00

Offense: Spell

Spellpower41
Crit Chance8%
Speed1

Offense: Mind

Mindpower24
Crit Chance8%
Speed1

Offense: Damage Bonus

Physical+3%
Acid+12%
Lightning+15%
Temporal+18%
Darkness+9%
Arcane+3%
Fire+13%
All0%

Offense: Damage Penetration

Acid+5%
Lightning+15%
Physical+7%
Mind+15%
All0%

Defense: Base

Armour (hardiness)4 (38.594633868923%)
Defense52
Ranged Defense52
Fatigue0
Physical Save12
Spell Save27
Mental Save27

Defense: Resistances

Acid+ 22%( 70%)
Blight+ 12%( 70%)
Arcane+ 5%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)
Darkness+ 17%( 70%)
Temporal+ 25%( 70%)
Physical+ 2%( 70%)
Fire+ 38%( 70%)
Cold+ 6%( 70%)

Defense: Immunities

Disarm Resistance43%
Pinning Resistance21%
Blind Resistance10%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Chronomancy / Bow Threading1.30
1/5
1/5
1/5
1/5
Chronomancy / Stasis1.00
1/5
1/5
0/5
0/5
Chronomancy / Speed Control1.30
1/5
1/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
1/5
1/5
1/5
0/5
Chronomancy / Temporal Guardian1.30
5/5
5/5
1/5
0/5
Chronomancy / Blade Threading1.30
1/5
1/5
1/5
1/5

Generic Talents

Chronomancy / Chronomancy1.30
2/5
2/5
1/5
1/5
Chronomancy / Spacetime Weaving1.30
5/5
5/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
done
active
active
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Warden of Damage 1 the Cornac Temporal Warden level 10
7th Flare 122nd year of Ascendancy at 12:21
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Warden of Damage 1 the Cornac Temporal Warden level 6
3rd Mirth 122nd year of Ascendancy at 02:00
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Warden of Damage 1 the Cornac Temporal Warden level 17
28th Dusk 122nd year of Ascendancy at 11:51
see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty) Killed the weaver queen and the temporal defiler.
By Warden of Damage 1 the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 07:01
see stats

Log


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Warden of Damage 1 has recovered!
Warden of Damage 1 hits Master vampire for 58 physical, 8 mind, 12 darkness, 14 temporal, 25 physical, 14 temporal (132 total damage).
Master vampire misses Warden of Damage 1.

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Warden of Damage 1 hits Master vampire for 65 physical, 8 mind, 12 darkness, 14 temporal, (31 ignored), 0 physical, 14 temporal (113 total damage).
Warden of Damage 1 killed Master vampire!

--------------------------------

Warden of Damage 1 picks up (g.):
shielding rune (absorb 150; dur 4; cd 14).
Talent Arrow Stitching is ready to use.

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Talent Fold Gravity is ready to use.

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You pickup 0.60 gold pieces.


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Talent Guardian Unity is ready to use.

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Resting starts...

Warden of Damage 1 starts regenerating health quickly.

Warden of Damage 1 stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).