Alice the level 7 Cornac Adventurer by Alice_in_Wonderland

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
Adventuring Technomancy 1.6.1
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceCornac
ClassAdventurer
Level / Exp7 / 43%
Sizehuge
Lifes / Deaths

Primary Stats

Strength28 (base 18)
Dexterity21 (base 21)
Constitution22 (base 12)
Magic30 (base 30)
Willpower7 (base 12)
Cunning22 (base 12)

Resources

Life300/300
Insanity0/100
Psi126/126
Healing Factor1.27375
Regeneration5.4134375

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Stealth10

Offense: Mainhand

Damage35
Accuracy37
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance5%
Speed1

Offense: Mind

Mindpower13
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)12.413408721348 (66.666666666667%)
Defense10
Ranged Defense10
Fatigue13
Physical Save26
Spell Save26
Mental Save3

Defense: Resistances

Darkness+ 26%( 70%)
Lightning+ 16%( 70%)
Light+ 41%( 70%)
Cold+ 5%( 70%)
Blight+ 15%( 70%)
Acid+ 15%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance60%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Tentacles1.00
3/5
0/5
0/5
0/5
Demented / Horrific body1.00
5/5
4/5
0/5
0/5
Demented / Path of horror1.00
5/5
4/5
0/5
0/5
Psionic / Solipsism1.00
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Blacksmith1.00
5/5
4/5
0/5
0/5
Race / Parasite1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.00
5/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
2/5
0/5

Effects

Quests

done
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

The Arena (Madness (Roguelike) difficulty) Unlocked Arena mode.
By Alice the Cornac Adventurer level 7
1st Mirth 122nd year of Ascendancy at 13:20
see stats

Log

Talent Take a Bite is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: something interesting).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to Derth here (press '' or right click to use).

--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 9 turns (stop reason: something interesting).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.70 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


--------------------------------

You collect a new ingredient:
lump of iron (1).
You gain 1.87 gold from the melting of
thought-forged iron dagger (11-14.3 power, 5 apr).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.