











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | SkooBot 1.6.7Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! TLR's Stat Changes 1.6.7My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100. +1 to all saves per level up to level 50. Constitution changes: Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Automatic Talent Gambits 1.7.1Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 45 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Horned Horror at level 18 on the 2nd Decay 122nd year of Ascendancy at 18:00 0 / 9Killed by Assassin Lord at level 26 on the 80th Regrowth 123rd year of Ascendancy at 00:43 Killed by elven corruptor at level 29 on the 47th Pyre 123rd year of Ascendancy at 22:25 Killed by Ivolrarin the eternal bone giant at level 29 on the 52nd Pyre 123rd year of Ascendancy at 17:42 Killed by orc cryomancer at level 37 on the 35th Dusk 123rd year of Ascendancy at 14:18 Killed by Doomed Shade of Lsttly at level 43 on the 1st Wintertide 124th year of Ascendancy at 05:48 Killed by orc pyromancer at level 45 on the 7th Allure 124th year of Ascendancy at 12:43 Killed by Lsttly at level 45 on the 8th Allure 124th year of Ascendancy at 03:29 Killed by lava floor at level 45 on the 8th Allure 124th year of Ascendancy at 07:16 |
Primary Stats
| Strength | 83 (base 60) |
| Dexterity | 127 (base 66) |
| Constitution | 63 (base 33) |
| Magic | 18 (base 11) |
| Willpower | 41 (base 9) |
| Cunning | 109 (base 60) |
Resources
| Life | -167/1230 |
| Stamina | 292/402 |
| Healing Factor | 1.8475 |
| Regeneration | 31.22275 |
Speed
| Mental | -5.5511151231258E-14% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 44.876568527989 |
| See Invisible | 44.876568527989 |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 89 |
| Crit Chance | 65% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Light | +3% |
| Physical | +8% |
| All | 0% |
| Nature | +8% |
Offense: Damage Penetration
| Physical | +17% |
| Arcane | +25% |
| Light | +45% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 41 (90.987013568881%) |
| Defense | 81 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 65 |
| Spell Save | 47 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 33%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 12%( 70%) |
| Temporal | + 12%( 70%) |
| Physical | + 20%( 70%) |
| Darkness | + 28%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Disarm Resistance | 48% |
| Confusion Resistance | 48% |
| Silence Resistance | 30% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 592 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 494 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 157 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -676 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1443 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 866% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Archery training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery prowess | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Marksmanship | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Beledalaith the stone troll. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by forest wight. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 729. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed minotaur nose. * You've found the needed multi-hued wyrm scale. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed pouch of bone giant dust. * You've found the needed length of troll intestine. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Daymarrow' (10 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Dmg.mod +3% light +9% darkness Res.pen +30% light Apr +13 ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue -10% Resists +14% fire +15% cold Crit.dmg- 5.00% Phys.save +30 (+8 eff.) Spell.save +12 (+4 eff.) Mind.save +19 (+5 eff.) Pinning- +20% ---------- misc Max.enc +45 A pair of boots made of leather. |
| Quiver | Nukhad (42/43, 50-70 power, 16 apr)3.0 T3 arrow ammo [Random Unique] Arcane/Master/Psionic Power 50.0 - 70.0 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +13.0% Capacity 43 Rld cld 4 Ranged+ +20 mind +17 physical On Hit.r1 +8 mind On Crit.r2 +12 mind On Hit: * 20% chance to knock the target back 3 spaces and deal 178 physical damage On Crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Blazeworm1.0 T5 lite [Rare] Nature While equipped: Stats +10 Dex dps ---------- Res.pen +15% light Acc +10 (+2 eff.) Apr +2 Melee Ret 4 physical ----- def ----- Phys.save +8 (+2 eff.) Die.at -60.00 life Heal.mod +25% ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Siladawen (11 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Cun +10 Con dps ---------- Acc +10 (+2 eff.) On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+2 eff.) Fatigue +5% Resists +12% acid +3% temporal +6% darkness +6% blight +12% cold Max.HP +20.00 ---------- misc Breathe water A cap made of leather. |
| Tool | sapper's voratun pickaxe (dig speed 18 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str +5 Cun dps ---------- Acc +7 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Bethema0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +9 Cun +6 Dex dps ---------- Melee+ 6 physical Ranged+ 21 physical Acc +5 (+1 eff.) Melee Ret 8 mind On Hit (Melee): * 20% chance to slow global speed by 55% * 11% chance to reduce all saves and defense by 28 On Hit (Ranged): * 13% chance to reduce all saves and defense by 28 ----- def ----- Resists +3% lightning +5% arcane Spell.save +3 (+1 eff.) Mind.save +10 (+2 eff.) Confus- +38% ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.5 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 71 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | penetrating elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego++] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +14.0% Res.pen +17% physical Acc +12 (+2 eff.) Longbows are used to shoot arrows at your foes. |
| On hands | drakeskin leather gloves 'Rotfiend' (0 def, 23 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +5 Wil +20 Con dps ---------- Phys.pwr +18 (+4 eff.) Res.pen +30% nature +25% arcane Melee Ret 6 arcane ----- def ----- Armour +23 Hardiness +14% Resists +6% nature +12% physical HP.reg +11.00 Disarm- +48% ---------- misc Stam/turn +1.40 Max.stam +40.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | nimble drakeskin leather armour of the hero (32 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +6 Str +10 Dex +7 Mag +7 Wil +6 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +32 (+6 eff.) Fatigue +8% Max.HP +40.00 A suit of armour made of leather. |
| Cloak | Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 3.5 Pwr.cost 30 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 50 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
shielding rune (absorb 168; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 168 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
void walker's dragonbone starstaff (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+8 eff.) Dmg.mod +30% temporal ----- def ----- Resists +11% darkness +10% temporal Def/telep +11 Res/telep +15% Dur/telep +19% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dethblyd (70-112 power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 10% Mag, 130% Str Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
truestriking voratun greatsword of crippling (60-95 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 59.5 - 95.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Res.pen +14% physical Acc +26 (+5 eff.) Apr +12 Massive two-handed swords. |
truestriking voratun longsword of phasing (44-62 power, 25 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 44.5 - 62.3 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +5.0% Atk.spd 100% Phasing +20% While equipped: dps ---------- Res.pen +12% physical Acc +16 (+3 eff.) Apr +15 Sharp, long, and deadly. |
truestriking voratun mace of ruin (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Crit.mult +23.00% Res.pen +10% physical Acc +15 (+3 eff.) Apr +29 Blunt and deadly. |
balanced voratun dagger of rage (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +8 Str dps ---------- Dmg.mod +10% physical Acc +27 (+5 eff.) ----- def ----- Defense +11 (+2 eff.) Disarm- +40% Sharp, short and deadly. |
chilling voratun dagger of paradox (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +23 cold +8 temporal While equipped: ----- def ----- Resists +7% temporal Sharp, short and deadly. |
caustic dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Nature/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +48 acid +48 nature While equipped: dps ---------- Res.pen +21% acid +17% nature +15% all Acc +29 (+6 eff.) Apr +27 Longbows are used to shoot arrows at your foes. |
psychokinetic quiver of dragonbone arrows of annihilation (19/19, 62-88 power, 27 apr)3.0 T5 arrow ammo [Ego++] Master/Psionic Power 62.5 - 87.5 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +21.0% Capacity 19 Proj.spd +200% Ranged+ +21 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 178 physical damage Arrows are used with bows to pierce your foes to death. |
Piercing Gaze (5 def, 25 armour, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
voratun shield 'Mayebretta' (0 def, 19 armour, 211.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +11 Str +8 Dex dps ---------- Acc +24 (+5 eff.) Melee Ret 6 acid ----- def ----- Armour +19 Fatigue +8% Resists +27% lightning +3% cold +15% nature ---------- misc Talents +1 Block Handheld deflection devices. |
focusing elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +15 (+8 eff.) Dmg.mod +14% all ----- def ----- Resists +15% all ---------- misc Mana/turn +0.32 Psi/turn +0.31 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
nimble drakeskin leather armour of cold resistance (30 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +2 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +30 (+6 eff.) Fatigue +8% Resists +28% cold A suit of armour made of leather. |
radiant drakeskin leather armour of the deep (20 def, 11 armour)9.0 T5 light armor [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +11 Defense +20 (+4 eff.) Fatigue +8% Resists +19% blight +10% cold +29% darkness +10% acid ---------- misc Light +2 Breathe water A suit of armour made of leather. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 4.5 Pwr.cost 30 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 33.61 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
fortifying voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Master While equipped: Stats +6 Str +4 Con ----- def ----- Armour +16 Fatigue +22% Max.HP +81.00 A suit of armour made of metal plates. |
hardened voratun plate armour (0 def, 23 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +23 Fatigue +22% Resists +8% acid +10% physical +9% cold +8% lightning +10% fire A suit of armour made of metal plates. |
pair of drakeskin leather boots of evasion (13 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +13 (+3 eff.) Evasion: (Instant) Puts all charms on 18 cooldown Level 3.5 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 50 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
scouring drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 28 arcane resource burn ----- def ----- Armour +3 Spell.save +14 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Normal] While equipped: ----- def ----- Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bright dwarven lantern of illusion1.0 T5 lite [Ego+] Master/Psionic While equipped: ----- def ----- Defense +11 (+2 eff.) Phys.save +16 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +11 (+3 eff.) ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
survivor's dwarven lantern of focus1.0 T5 lite [Ego] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +12% mind ----- def ----- Phys.save +14 (+4 eff.) Heal.mod +14% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brutal voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Crit.mult +20.00% Phys.pwr +8 (+2 eff.) Apr +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 293.76 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lsttly the Cornac Archer level 33
67th Pyre 123rd year of Ascendancy at 10:24 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Lsttly the Cornac Archer level 25
46th Regrowth 123rd year of Ascendancy at 18:54 see stats
Arachnophobia
Destroyed the spydric menace.By Lsttly the Cornac Archer level 37
31st Dusk 123rd year of Ascendancy at 06:00 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Lsttly the Cornac Archer level 43
33rd Haze 123rd year of Ascendancy at 07:26 see stats
Brave new world
Went to the Far East and took part in the war.By Lsttly the Cornac Archer level 36
27th Dusk 123rd year of Ascendancy at 11:18 see stats
Bringer of Doom
Killed a Bringer of Doom.By Lsttly the Cornac Archer level 34
13rd Dusk 123rd year of Ascendancy at 01:00 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Lsttly the Cornac Archer level 28
22nd Pyre 123rd year of Ascendancy at 05:38 see stats
Clone War
Destroyed your own Shade.By Lsttly the Cornac Archer level 44
1st Wintertide 124th year of Ascendancy at 07:25 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lsttly the Cornac Archer level 12
36th Haze 122nd year of Ascendancy at 05:36 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lsttly the Cornac Archer level 35
15th Dusk 123rd year of Ascendancy at 01:02 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Lsttly the Cornac Archer level 29
35th Pyre 123rd year of Ascendancy at 02:45 see stats
Earth Master
Killed Harkor'Zun.By Lsttly the Cornac Archer level 22
28th Regrowth 123rd year of Ascendancy at 23:03 see stats
Exterminator
Killed 1000 creatures.By Lsttly the Cornac Archer level 17
80th Haze 122nd year of Ascendancy at 21:00 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lsttly the Cornac Archer level 23
29th Regrowth 123rd year of Ascendancy at 19:05 see stats
Fear me not!
Survived the Fearscape!By Lsttly the Cornac Archer level 29
52nd Pyre 123rd year of Ascendancy at 11:56 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lsttly the Cornac Archer level 25
46th Regrowth 123rd year of Ascendancy at 19:47 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Lsttly the Cornac Archer level 34
78th Pyre 123rd year of Ascendancy at 08:06 see stats
Level 10
Got a character to level 10.By Lsttly the Cornac Archer level 10
28th Haze 122nd year of Ascendancy at 17:39 see stats
Level 20
Got a character to level 20.By Lsttly the Cornac Archer level 20
12nd Regrowth 123rd year of Ascendancy at 05:44 see stats
Level 30
Got a character to level 30.By Lsttly the Cornac Archer level 30
55th Pyre 123rd year of Ascendancy at 16:15 see stats
Level 40
Got a character to level 40.By Lsttly the Cornac Archer level 40
76th Dusk 123rd year of Ascendancy at 19:20 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Lsttly the Cornac Archer level 34
9th Dusk 123rd year of Ascendancy at 04:47 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Lsttly the Cornac Archer level 26
80th Regrowth 123rd year of Ascendancy at 03:37 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lsttly the Cornac Archer level 26
52nd Regrowth 123rd year of Ascendancy at 08:30 see stats
Size is everything
Did over 1500 damage in one attack.By Lsttly the Cornac Archer level 44
5th Allure 124th year of Ascendancy at 10:27 see stats
Size matters
Did over 600 damage in one attack.By Lsttly the Cornac Archer level 25
46th Regrowth 123rd year of Ascendancy at 07:41 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lsttly the Cornac Archer level 36
15th Dusk 123rd year of Ascendancy at 05:46 see stats
That was close
Killed your target while having only 1 life left.By Lsttly the Cornac Archer level 25
50th Regrowth 123rd year of Ascendancy at 09:37 see stats
The Arena
Unlocked Arena mode.By Lsttly the Cornac Archer level 11
31st Haze 122nd year of Ascendancy at 03:17 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Lsttly the Cornac Archer level 25
46th Regrowth 123rd year of Ascendancy at 18:54 see stats
The Rat Lich
Killed the terrible Rat Lich.By Lsttly the Cornac Archer level 29
49th Pyre 123rd year of Ascendancy at 08:30 see stats
The secret city
Discovered the truth about mages.By Lsttly the Cornac Archer level 13
52nd Haze 122nd year of Ascendancy at 16:18 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Lsttly the Cornac Archer level 38
57th Dusk 123rd year of Ascendancy at 20:24 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lsttly the Cornac Archer level 27
20th Pyre 123rd year of Ascendancy at 11:17 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lsttly the Cornac Archer level 18
4th Decay 122nd year of Ascendancy at 06:21 see stats
Unstoppable
Returned from the dead.By Lsttly the Cornac Archer level 45
8th Allure 124th year of Ascendancy at 03:29 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lsttly the Cornac Archer level 32
64th Pyre 123rd year of Ascendancy at 22:42 see stats
Log
Lava floor hits Lsttly for 88 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Lsttly for 41 cold, 38 fire (80 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Lsttly for 59 cold, 54 fire (114 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Lsttly for 41 cold, 38 fire (80 total damage).
Lsttly shoots!
Lsttly's Shoot performs a ranged critical strike against Vor, Grand Geomancer of the Pride!
Vor, Grand Geomancer of the Pride starts to bleed.
Vor, Grand Geomancer of the Pride is cut deeply.
Lsttly's Shoot hits Vor, Grand Geomancer of the Pride for 370 physical, 17 physical, 5 mind, 2 mind, 3 mind (398 total damage).
Vor, Grand Geomancer of the Pride calms down.
Vor, Grand Geomancer of the Pride uses Pride of the Orcs.
Vor, Grand Geomancer of the Pride's deep wound closes.
Vor, Grand Geomancer of the Pride stops bleeding.
Vor, Grand Geomancer of the Pride receives 297 healing from Pride of the Orcs.
Deep Wound from Lsttly hits Vor, Grand Geomancer of the Pride for 26 physical damage.
Bleeding from Lsttly hits Vor, Grand Geomancer of the Pride for 51 physical damage.
Vor, Grand Geomancer of the Pride casts Flame.
Vor, Grand Geomancer of the Pride's spell attains critical power!
LOW HEALTH WARNING!
LOW HEALTH WARNING!
Burning from Vor, Grand Geomancer of the Pride hits Lsttly for 101 cold, 94 fire (196 total damage).
Vor, Grand Geomancer of the Pride hits Lsttly for 149 cold, 139 fire (288 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Lsttly for 38 cold, 36 fire (74 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Lsttly for 38 cold, 36 fire (74 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Lsttly for 55 cold, 51 fire (106 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Lsttly for 38 cold, 36 fire (74 total damage).
Lava floor burns Lsttly!
Lava floor hits Lsttly for 88 fire damage.
Lsttly the level 45 cornac archer was roasted to death by a lava floor on level 3 of Vor Pride.






























































































