






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Race: Vetruvian 1.7.6The proverbial Vetruvian man. Maybe you can find a use for all those extra arms. Stat modifiers: +5 Cunning and +5 Willpower Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Proper Possession 1.7.0
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Voidslime - Demented Ooze 1.7.6Adds the Voidslime class, a new subclass for the demented category inspired by the concept of an arcane oozemancer. If I don't suck at my job the class should be on the easier side which is intentional since I'd like it to appeal to the oozemancer lovers who tend to be beginners that struggle with survival on general classes still. Godmode Merchant 1.7.6More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Dread Necromancer 1.6.7The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Items Vault 1.7.6Donators/Buyers bonus! Alternate Merchants 1.7.0Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 30 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 18 (base 15) |
| Dexterity | 60 (base 60) |
| Constitution | 42 (base 35) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 68 (base 60) |
Resources
| Life | 914/954 |
| Stamina | 182/182 |
| Steam | 100/100 |
| Healing Factor | 1.3539880031269 |
| Regeneration | 6.0252466139148 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 73 |
| Crit Chance | 24% |
| APR | 11 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 73 |
| Crit Chance | 24% |
| APR | 11 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +11% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +67% |
| Physical | +67% |
| Fire | +10% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 43 (88.568973732692%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 23 |
| Physical Save | 24 |
| Spell Save | 14 |
| Mental Save | 29 |
Defense: Resistances
| Darkness | + 9%(100%) |
| Fire | + 34%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 60% |
Inscriptions (1/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Armament | 2.20 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Technique / Conditioning | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Scoundrel | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mecharachnid Link |
| talent | Daunting Presence |
Quests
Equipment
| Quiver | elemental pouch of voratun shots of vileness (18/18, 52-63 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.5 - 63.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 18 On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 22 * Create an explosion dealing 85 lightning damage (1/turn) Damage (Ranged): +9 blight When wielded/worn: Talent granted: +1 Magnetic Shell Shots are used with slings to pummel your foes to death. |
| Tail | Xanodamina the Darkhue Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 On weapon hit: * shock your foe dealing 29 damage and draining some of their resources Travel speed: +800% Attacks use: 2.0 Steam When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Str / +3 Cun Changes resistances: +9% darkness Changes resistances penetration: +5% darkness / +5% fire Changes damage: +9% fire / +11% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Combat speed: +10% Steampower: +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In off hand | dwarven-steel steamgun of enduring Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 On weapon hit: * shock your foe dealing 20 damage and draining some of their resources Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +7 Con / +6 Wil Maximum life: +34.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | overgrown dwarven-steel steamgun of piercing Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 When this weapon hits: Overgrowth (10% chance level 3). On weapon hit: * shock your foe dealing 30 damage and draining some of their resources Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Changes resistances penetration: +5% all Life regen: +1.20 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | iron plate armour 'Urulerin' (15 def, 29 armour) Requires: - Massive armour training - Dexterity 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +29 Defense: +15 (+5 eff.) Fatigue: +23% Damage when hit (Melee): 30 physical Blindness immunity: +10% Poison immunity: +20% Life regen: +3.00 Maximum life: +21.00 Healing mod.: +12% A suit of armour made of metal plates. |
Inventory
Runosin the steel steamgunRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (radius 1) on hit: +8 acid Attacks use: 2.0 Steam When wielded/worn: Changes stats: +4 Cun Changes resistances: +6% acid / +3% darkness Mental save: +3 (+2 eff.) Disease immunity: +10% Teleport immunity: +10% Only die when reaching: -80.00 life Steampower: +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ShadowransomRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +9 cold Damage (radius 1) on hit: +8 darkness / +8 blight Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +12% blight Changes resistances penetration: +20% mind Changes damage: +9% blight / +14% cold Mental save: +6 (+3 eff.) Mindpower: +25 (+8 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun 'Emelunor' Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Attack speed: 100% Firing range: +7 On weapon hit: * shock your foe dealing 17 damage and draining some of their resources Travel speed: +800% Damage (Ranged): +8 draining blight Attacks use: 2.0 Steam When wielded/worn: Accuracy: +30 (+7 eff.) Ammo reloads per turn: +2 Changes resistances: +6% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
IsorinRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +4.0% Attack speed: 100% Firing range: +9 Travel speed: +800% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +30 (+7 eff.) Changes stats: +4 Dex / +3 Con Changes resistances: +3% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown dwarven-steel steamgun of piercingRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 When this weapon hits: Overgrowth (10% chance level 3). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +7 Changes resistances penetration: +7% all Life regen: +1.20 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Lustrebrace the pouch of steel shots (14/14, 26-32 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 26.5 - 31.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 14 On weapon hit: * 20 arcane resource burn Damage (Ranged): +12 mind Damage (radius 1) on hit: +20 mind / +12 light Damage (radius 2) on crit: +8 light When wielded/worn: Shots are used with slings to pummel your foes to death. |
arcing pouch of dwarven-steel shots (19/19, 32-39 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage When wielded/worn: Shots are used with slings to pummel your foes to death. |
flaming pouch of dwarven-steel shots of vileness (22/22, 30-37 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 30.5 - 36.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 22 On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 22 Damage (Ranged): +8 blight Damage (radius 1) on hit: +7 fire Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of annihilation (20/20, 39-47 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +10.0% Capacity: 20 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
iron spike attachmentPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Armour: +4 Fatigue: +1% Damage when hit (Melee): 10 physical Tinkers can be attached to normal items to improve them with steam power! |
steel spike attachmentPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Armour: +8 Fatigue: +1% Damage when hit (Melee): 20 physical Tinkers can be attached to normal items to improve them with steam power! |
iron shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
iron shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
iron shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
iron shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
steel shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
steel shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
steel shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
Achievements
Log
Mecharachnid (servant of Vulkan) is not dazed anymore.
Mecharachnid (servant of Vulkan) has recovered!
Talent Overclock is ready to use.
Mecharachnid (servant of Vulkan) is free from the hex.
Talent Death From Above is ready to use.
The gastric wave is upon you!
Rested for 21 turns (stop reason: all resources and life at maximum).
Vulkan picks up (K.): inquisitor's voratun longsword of erosion (42-59 power, 6 apr).
Vulkan picks up (L.): caustic voratun waraxe of evisceration (41-57 power, 6 apr).
Vulkan picks up (U.): dragonbone longbow of true flight.
Vulkan picks up (H.): inquisitor's voratun greatsword (62-100 power, 4 apr).
Vulkan picks up (F.): dragonbone vilestaff of channeling (30-36 power, 6 apr, darkness element).
Vulkan picks up (7.): troll-hide drakeskin leather armour (20 def, 8 armour).
Vulkan picks up ( .): Elethra the drakeskin leather gloves (0 def, 3 armour).
Vulkan picks up (5.): verdant elven-silk robe of alchemy (0 def, 0 armour).
Vulkan picks up (P.): acidic voratun dagger of rage (38-50 power, 9 apr).
Vulkan picks up (P.): acidic stralite dagger of torment (28-36 power, 9 apr).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Character control switched to mecharachnid (servant of Vulkan).
Vulkan activates Incendiary Grenade.
Mecharachnid (servant of Vulkan) deactivates Mecharachnid Link.
Mecharachnid (servant of Vulkan) activates Mecharachnid Link.
Mecharachnid (servant of Vulkan) deactivates Daunting Presence.
Mecharachnid (servant of Vulkan) activates Daunting Presence.



























