












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 50 / 3168% |
| Size | small |
| Lifes / Deaths | Killed by Eminor the ruin banshee at level 50 on the 12nd Dusk 124th year of Ascendancy at 01:51 / 1 |
Primary Stats
| Strength | 75 (base 41) |
| Dexterity | 127 (base 60) |
| Constitution | 84 (base 60) |
| Magic | 48 (base 15) |
| Willpower | 31 (base 12) |
| Cunning | 130 (base 66) |
Resources
| Life | 1547/1547 |
| Stamina | 294/294 |
| Healing Factor | 2.057682368262 |
| Regeneration | 40.871298831262 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +97.131339051743% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 7 |
| See Stealth | 100.62832665258 |
| See Invisible | 110.62832665258 |
Offense: Mainhand
| Damage | 261 |
| Accuracy | 79 |
| Crit Chance | 118% |
| APR | 44 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +38% |
| Blight | +31% |
| Physical | +147% |
| Cold | +38% |
| All | +13% |
| Darkness | +77% |
| Light | +50% |
| Temporal | +29% |
| Fire | +48% |
Offense: Damage Penetration
| Darkness | +31% |
| Physical | +79% |
| Arcane | +40% |
| All | +15% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 55.6530817112 (93.660612332436%) |
| Defense | 86 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 35 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Arcane | + 44%( 70%) |
| Cold | + 70%( 70%) |
| All | + 40%( 70%) |
| Darkness | + 68%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 49%( 70%) |
| Physical | + 69%( 70%) |
| Lightning | + 48%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 46%( 70%) |
Defense: Immunities
| Teleport Resistance | 24% |
| Pinning Resistance | 70% |
| Disarm Resistance | 27% |
| Knockback Resistance | 77% |
| Stun Resistance | 100% |
| Silence Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 327 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 197 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 340 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1150% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Tireless Combatant | 1.60 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Skirmisher - Slings | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Buckler Training | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Mobility | 1.60 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Pace Yourself |
| talent | Trained Reactions |
| talent | Counter Shot |
| talent | Volatile Poison |
| talent | Numbing Poison |
| talent | Apply Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Zubegatira the forest wight. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the injured seer from death by Skirm. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the injured seer from death by Wrathroot. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost warrior from death by Skirm. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Gloriwe the black bear. Escort: temporal explorer (level 1 of Old Forest) | failed |
You failed to protect the worried loremaster from death by barrow wight. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 4268. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Kindlespawner' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +9% physical Res.pen +31% physical ----- def ----- Armour +5 Fatigue +4% Resists +23% fire +11% cold Phys.save +6 (+2 eff.) HP.reg +6.00 Heal.mod +15% ---------- misc Stam/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Treekiss the pouch of voratun shots (45/45, 195% power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 195% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +21.0% Capacity 45 Ranged+ +4 lightning +37 blight +24 nature On Crit.r2 +12 nature +8 blight On Hit: 20% Epidemic 5 On Hit: * 24% chance to slow global speed by 60% * 20% chance to reduce strength, dexterity, and constitution by 23 On Crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
| Light source | dwarven lantern 'Ivywyn'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Res.pen +15% all Apr +15 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% acid +9% darkness +6% arcane Crit.chn- 5.00% Phys.save +15 (+5 eff.) Mind.save +14 (+5 eff.) Max.HP +80.00 Heal.mod +30% Blind- +24% Teleport- +24% ---------- misc Light +7 See.Stealth +25 See.Invis +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Mardyblek the drakeskin leather cap (12 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Dex +15 Cun +1 Con dps ---------- Dmg.mod +6% physical Acc +12 (+2 eff.) Apr +8 Melee Ret 4 mind On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+3 eff.) Fatigue +5% Resists +3% acid +15% fire +21% cold Spell.save +9 (+5 eff.) Knockbk- +10% A cap made of leather. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | stralite torque of clear mind 'Obsidianbrawn' [power 3] (14 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Phys.crit +2.0% Phys.pwr +5 (+1 eff.) Dmg.mod +12% physical On Hit (Melee): * 21% chance to reduce damage dealt by 26% ----- def ----- Resists +24% acid +9% temporal Spell.save +12 (+6 eff.) ---------- misc Max.stam +30.00 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 14 cooldown 100% to gain a 32% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +12 Dex +8 Cun dps ---------- Dmg.mod +3% darkness Acc +10 (+2 eff.) ----- def ----- Armour +12 Crit.chn- 10.00% Max.HP +42.00 Disarm- +27% Pinning- +40% Knockbk- +37% ---------- misc See.Invis +12 Can be unequipped, can't be rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Thunderlash the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex +6 Mag +8 Cun +9 Con dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +21 (+7 eff.) Mov.spd +10% Melee+ 14 light 15 darkness Dmg.mod +7% physical +19% light +15% blight +15% fire +16% temporal +19% darkness Res.pen +10% nature Melee Ret 8 temporal On Melee Ret: * 14% chance to blind * 15% chance to reduce damage dealt by 26% ----- def ----- Fatigue -10% Resists +12% lightning +6% temporal HP.reg +5.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
| In main hand | Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 7.2 Pwr.cost 9 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 243% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
| Around waist | Puscrack1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +17.0% Mind.crit +14% Crit.mult +13.00% Phys.pwr +5 (+1 eff.) Res.pen +10% nature Melee Ret 6 darkness On Hit (Melee): * 20% chance to slow global speed by 60% * 20% chance to reduce all saves and defense by 32 ----- def ----- HP.reg +2.60 Heal.mod +17% A belt that goes around your waist. |
| In off hand | voratun shield 'Woetaint' (0 def, 10 armour, 191% power, 215.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master/Psionic When used to Attack: Power 192% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +216 Melee+ +23 physical +19 light +17 darkness On Hit.r1 +4 temporal On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Mag +6 Wil +8 Cun dps ---------- Phys.crit +9.0% Phys.pwr +9 (+2 eff.) Dmg.mod +3% blight +18% light +17% darkness Res.pen +25% arcane Melee Ret 2 darkness ----- def ----- Armour +10 Fatigue +8% Resists +18% physical +20% light +28% darkness Shield.near.proj +79 Proj.slow +35% ---------- misc Vim/s.crit +1.00 Talents +1 Block Handheld deflection devices. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+6 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | fearwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) Dmg.mod +25% acid +55% physical +25% darkness +25% cold +20% fire Res.pen +16% darkness +18% physical ----- def ----- Resists +20% acid +20% physical +20% fire +20% cold +15% all ---------- misc Max.hate +14.00 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+16 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 107 power out of 79/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 11 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 16 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 54 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 108 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 442.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Skirm the Halfling Skirmisher level 38
1st Dusk 123rd year of Ascendancy at 13:28 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Skirm the Halfling Skirmisher level 38
6th Flare 123rd year of Ascendancy at 12:09 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Skirm the Halfling Skirmisher level 50
47th Pyre 124th year of Ascendancy at 05:25 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Skirm the Halfling Skirmisher level 42
30th Dusk 123rd year of Ascendancy at 13:01 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Skirm the Halfling Skirmisher level 50
76th Regrowth 124th year of Ascendancy at 22:03 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Skirm the Halfling Skirmisher level 41
25th Dusk 123rd year of Ascendancy at 07:17 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Skirm the Halfling Skirmisher level 31
45th Pyre 123rd year of Ascendancy at 03:49 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Skirm the Halfling Skirmisher level 50
3rd Pyre 124th year of Ascendancy at 00:13 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Skirm the Halfling Skirmisher level 8
10th Mirth 122nd year of Ascendancy at 01:15 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Skirm the Halfling Skirmisher level 40
21st Dusk 123rd year of Ascendancy at 04:35 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Skirm the Halfling Skirmisher level 50
24th Pyre 124th year of Ascendancy at 01:12 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Skirm the Halfling Skirmisher level 30
57th Regrowth 123rd year of Ascendancy at 04:04 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Skirm the Halfling Skirmisher level 23
37th Haze 122nd year of Ascendancy at 21:58 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Skirm the Halfling Skirmisher level 50
13rd Dusk 124th year of Ascendancy at 21:59 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Skirm the Halfling Skirmisher level 23
36th Haze 122nd year of Ascendancy at 23:08 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skirm the Halfling Skirmisher level 30
57th Regrowth 123rd year of Ascendancy at 10:38 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Skirm the Halfling Skirmisher level 28
55th Haze 122nd year of Ascendancy at 20:12 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Skirm the Halfling Skirmisher level 50
4th Flare 124th year of Ascendancy at 04:22 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skirm the Halfling Skirmisher level 31
8th Pyre 123rd year of Ascendancy at 02:00 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Skirm the Halfling Skirmisher level 43
30th Dusk 123rd year of Ascendancy at 22:24 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Skirm the Halfling Skirmisher level 10
31st Dusk 122nd year of Ascendancy at 17:59 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Skirm the Halfling Skirmisher level 20
4th Haze 122nd year of Ascendancy at 11:31 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Skirm the Halfling Skirmisher level 30
55th Regrowth 123rd year of Ascendancy at 17:01 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Skirm the Halfling Skirmisher level 40
20th Dusk 123rd year of Ascendancy at 16:52 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Skirm the Halfling Skirmisher level 50
52nd Regrowth 124th year of Ascendancy at 18:46 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Skirm the Halfling Skirmisher level 50
2nd Flare 124th year of Ascendancy at 16:30 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Skirm the Halfling Skirmisher level 50
3rd Mirth 124th year of Ascendancy at 12:33 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Skirm the Halfling Skirmisher level 50
57th Pyre 124th year of Ascendancy at 22:22 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Skirm the Halfling Skirmisher level 28
56th Haze 122nd year of Ascendancy at 10:14 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Skirm the Halfling Skirmisher level 35
3rd Summertide 123rd year of Ascendancy at 09:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Skirm the Halfling Skirmisher level 22
30th Haze 122nd year of Ascendancy at 05:19 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Skirm the Halfling Skirmisher level 40
21st Dusk 123rd year of Ascendancy at 10:11 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Skirm the Halfling Skirmisher level 50
13rd Dusk 124th year of Ascendancy at 21:58 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Skirm the Halfling Skirmisher level 7
79th Pyre 122nd year of Ascendancy at 22:28 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Skirm the Halfling Skirmisher level 50
2nd Flare 124th year of Ascendancy at 20:56 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Skirm the Halfling Skirmisher level 28
40th Regrowth 123rd year of Ascendancy at 03:09 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Skirm the Halfling Skirmisher level 50
13rd Dusk 124th year of Ascendancy at 21:59 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Skirm the Halfling Skirmisher level 50
45th Pyre 124th year of Ascendancy at 01:30 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Skirm the Halfling Skirmisher level 8
25th Dusk 122nd year of Ascendancy at 16:02 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Skirm the Halfling Skirmisher level 49
40th Regrowth 124th year of Ascendancy at 14:00 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Skirm the Halfling Skirmisher level 44
55th Dusk 123rd year of Ascendancy at 03:09 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Skirm the Halfling Skirmisher level 21
6th Haze 122nd year of Ascendancy at 23:49 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Skirm the Halfling Skirmisher level 15
65th Dusk 122nd year of Ascendancy at 18:35 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Skirm the Halfling Skirmisher level 50
12nd Dusk 124th year of Ascendancy at 01:52 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Skirm the Halfling Skirmisher level 37
5th Flare 123rd year of Ascendancy at 22:30 see stats
Log
Today is the 16th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
There is a Gates of Morning (Town) here (press '' or right click to use).
You gain 20.00 gold from the transmogrification of diamond.
You gain 2.72 gold from the transmogrification of thaloren voratun helm (0 def, 5 armour).
You gain 6.90 gold from the transmogrification of starseer's elven-silk wizard hat of darkness (+30%) (3 def, 0 armour).
You gain 4.94 gold from the transmogrification of insulating pair of voratun boots of invasion (0 def, 5 armour).
You gain 25.00 gold from the transmogrification of undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour).
You gain 7.10 gold from the transmogrification of restorative pair of drakeskin leather boots (0 def, 5 armour).
You gain 7.74 gold from the transmogrification of noble's drakeskin leather belt of the giants.
You gain 5.96 gold from the transmogrification of impenetrable voratun plate armour of implacability (0 def, 42 armour).
You gain 16.00 gold from the transmogrification of stormwoven elven-silk robe of life (0 def, 0 armour).
You gain 7.04 gold from the transmogrification of elven-silk robe of life (0 def, 0 armour).
You gain 6.41 gold from the transmogrification of dragonbone longbow of true flight.
You gain 8.95 gold from the transmogrification of living mindstar of gales (116% power, 40 apr, mind damage).
You gain 5.77 gold from the transmogrification of living mindstar of flames (116% power, 40 apr, nature damage).
You gain 9.63 gold from the transmogrification of caustic voratun dagger (148% power, 9 apr).
You gain 4.55 gold from the transmogrification of quick voratun waraxe (150% power, 6 apr).
You gain 4.33 gold from the transmogrification of hateful voratun waraxe of massacre (165% power, 6 apr).
You gain 25.00 gold from the transmogrification of Erythad the voratun mace (157% power, 6 apr).
You gain 4.55 gold from the transmogrification of quick voratun longsword (151% power, 6 apr).
You gain 7.46 gold from the transmogrification of hateful voratun longsword of vileness (155% power, 6 apr).
You gain 16.88 gold from the transmogrification of solipsist's voratun ring of life.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.

























































































