











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Solipsist |
Level / Exp | 39 / 42% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 26 (base 17) |
Dexterity | 17 (base 10) |
Constitution | 36 (base 41) |
Magic | 14 (base 10) |
Willpower | 100 (base 54) |
Cunning | 91.85093147164 (base 42) |
Resources
Life | 328/328 |
Equilibrium | 18 |
Psi | 456/456 |
Healing Factor | 1.3879202340232 |
Regeneration | 13.671014305129 |
Speed
Mental | +10% |
Attack | +12.07318706125% |
Movement | +30% |
Spell | 0% |
Global | +149.07212032837% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 67.25552812474 |
See Invisible | 67.25552812474 |
Offense: Mainhand
Damage | 108 |
Accuracy | 53 |
Crit Chance | 30% |
APR | 59 |
Speed | 0.91 |
Offense: Offhand
Damage | 117 |
Accuracy | 53 |
Crit Chance | 31% |
APR | 74 |
Speed | 0.91 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 88 |
Crit Chance | 59% |
Speed | 0.89227408109085 |
Offense: Damage Bonus
Physical | +7% |
Acid | +14% |
Lightning | +4% |
Cold | +52% |
Mind | +27% |
Arcane | +9% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Acid | +40% |
Cold | +11% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 32 (30%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 8 |
Physical Save | 39.3 |
Spell Save | 45.05 |
Mental Save | 60 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 21%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 38%( 70%) |
All | + 11%( 70%) |
Darkness | + 27%( 70%) |
Light | + 29%( 70%) |
Temporal | + 19%( 70%) |
Physical | + 12%( 70%) |
Lightning | + 30%( 70%) |
Mind | + 16%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Disarm Resistance | 28% |
Silence Resistance | 30% |
Confusion Resistance | 65% |
Knockback Resistance | 28% |
Pinning Resistance | 26% |
Instadeath Resistance | 100% |
Blind Resistance | 27% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 437 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 268 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 862% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Dream Forge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Thought-Form: Bowman |
talent | Psiblades |
talent | Forge Shield |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved mental save by +12. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 108. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed honey tree root. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +6 Wil dps ---------- Phys.crit +1.0% ----- def ----- Resists +6% nature Mind.save +6 (+1 eff.) Die.at -20.00 life ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Cun +3 Dex dps ---------- Mind.crit +5% Mind.pwr +30 (+6 eff.) Res.pen +25% acid Acc +6 (+4 eff.) On Melee Ret: * 11% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Defense +6 (+3 eff.) Fatigue +1% ---------- misc Light +2 A cap made of leather. |
On hands | ![]() 1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning ----- def ----- Armour +9 Resists +6% lightning +1% physical Die.at -60.00 life ---------- misc Max.stam +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 5.9 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 27 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +4% Dmg.mod +6% mind Melee Ret 10 cold ----- def ----- Max.HP +27.00 Disarm- +28% Pinning- +26% Knockbk- +28% ---------- misc Equi/ret +0.08 Psi/ret +0.16 Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +7 Wil dps ---------- Dmg.mod +9% arcane ----- def ----- Defense +15 (+7 eff.) Resists +6% mind +9% temporal Spell.save +6 (+2 eff.) Mind.save +8 (+2 eff.) HP.reg +4.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +5 Wil dps ---------- Phys.pwr +6 (+2 eff.) S.pwr/crit +6 Phys.spd +10% Dmg.mod +7% physical Phasing +20% ----- def ----- Defense +15 (+7 eff.) Resists +20% light +18% darkness Blind- +27% Amulets make your neck look great! |
In main hand | ![]() 3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.5 - 14.9 Mind Uses 92% Wil, 55% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +59 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +31 (+6 eff.) Dmg.mod +21% mind ----- def ----- Resists +15% lightning +5% arcane +9% acid Mind.save +12 (+3 eff.) Die.at -80.00 life ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.5 - 19.2 Mind Uses 92% Wil, 55% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +74 Crit +5.0% Atk.spd 100% On Hit.r1 +12 fire On Crit.r2 +8 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +13 Cun dps ---------- Mind.crit +5% Crit.mult +17.00% Mind.pwr +18 (+3 eff.) Melee+ 18 acid 14 cold Dmg.mod +14% acid +17% cold +3% fire Res.pen +15% acid +11% cold +10% temporal Melee Ret 2 fire ----- def ----- Armour +16 Resists +16% acid +10% cold HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +2 Defense +7 (+3 eff.) Phys.save +7 (+2 eff.) Spell.save +3 (+1 eff.) Die.at -80.00 life Disease- +20% Silence- +10% Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats +4 Mag +5 Wil ----- def ----- Resists +11% blight +11% all Max.HP +51.00 HP.reg +2.60 Heal.mod +19% ---------- misc Mana/turn +0.19 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 256 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Cun +3 Con dps ---------- Phys.crit +1.0% Apr +1 ----- def ----- Spell.save +3 (+1 eff.) Die.at -60.00 life Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% fire ----- def ----- Resists +9% fire +12% temporal Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +13 (+3 eff.) Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 33.0 - 39.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +15 (+10 eff.) Dmg.mod +36% blight ----- def ----- Armour +9 Defense +8 (+4 eff.) Resists +9% lightning +9% nature +16% blight Teleport- +20% ---------- misc Wards +3 blight Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +15 (+3 eff.) Dmg.mod +22% mind ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +4% nature Res.pen +6% nature ----- def ----- Resists +8% nature Spell.save +6 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +15% lightning Melee Ret 6 lightning ----- def ----- Resists +24% lightning +9% nature +7% all ---------- misc Mana/turn +0.14 Psi/turn +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +17% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +25% lightning +11% all Spell.save +6 (+2 eff.) ---------- misc Max.hate +8.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +8% Mind.pwr +38 (+7 eff.) Dmg.mod +9% lightning +17% physical +16% darkness Res.pen +11% darkness +13% physical ----- def ----- Resists +11% all ---------- misc Max.hate +20.00 Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +8% blight +10% darkness +12% mind +11% all Phys.save +13 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +26 (+6 eff.) Max.HP +52.00 HP.reg +2.10 Heal.mod +16% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +14% nature ----- def ----- Resists +11% blight +11% all Max.HP +52.00 HP.reg +2.00 Heal.mod +10% Poison- +21% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +8 Str +4 Mag +5 Wil dps ---------- Spell.crit +10% Phys.pwr +5 (+1 eff.) Spell.pwr +31 (+18 eff.) Dmg.mod +23% temporal +30% arcane +14% all ----- def ----- Armour +4 Resists +1% physical +15% all Spell.save +23 (+5 eff.) ---------- misc Max.mana +45.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+6 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 9.0 T3 light armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +9% acid Res.pen +10% temporal ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Mind.save +12 (+3 eff.) Max.HP +51.00 HP.reg +6.00 Heal.mod +25% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of leather. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego++] Master/Psionic While equipped: Stats +5 Dex +3 Wil +5 Cun dps ---------- Phys.crit +11.0% Mind.crit +10% ----- def ----- Mind.save +10 (+2 eff.) Max.HP +51.00 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Mind.pwr +15 (+3 eff.) Res.pen +10% cold ----- def ----- Defense +1 (+0 eff.) Resists +9% darkness Mind.save +6 (+1 eff.) Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +18% darkness +9% cold On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Armour +7 Defense +16 (+7 eff.) Resists +14% blight +18% nature +6% darkness Phys.save +17 (+5 eff.) Spell.save +22 (+5 eff.) Mind.save +22 (+5 eff.) HP.reg +8.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +20% nature +14% blight Phys.save +14 (+4 eff.) Mind.save +10 (+2 eff.) Die.at -50.00 life HP.reg +6.00 Heal.mod +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 66% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +15% light Res.pen +20% light Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 18% ----- def ----- Defense +1 (+0 eff.) Resists +12% light Mind.save +6 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +8% nature Spell.save +5 (+1 eff.) Max.HP +58.00 Heal.mod +15% A cap made of leather. |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +1 Str +1 Dex +1 Mag +3 Wil +2 Con dps ---------- Res.pen +15% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(150 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +3 Dex dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +15% lightning Acc +25 (+13 eff.) ----- def ----- Armour +4 Resists +7% darkness +7% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 64% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +9 Wil dps ---------- Crit.mult +15.00% Mind.pwr +10 (+2 eff.) Res.pen +10% mind ----- def ----- Resists +6% mind ---------- misc Equi/ret +0.20 Psi/ret +0.12 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Melee Ret 2 lightning ----- def ----- Resists +21% lightning +12% fire +6% nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 401 Base Damage: 197 Armor: 16 All Resist: 11 Puts all charms on 22 cooldown 100% to heal for 48. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +10% arcane ---------- misc Infravis +2 See.Invis +12 Fire a magical bolt dealing 227 fire damage Puts all charms on 13 cooldown 100% to reduce fatigue by 35% for 2 turns. 100% to heal for 52. 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Larry the Third Eye the Yeek Solipsist level 25
26th Regrowth 123rd year of Ascendancy at 14:41 see stats
By Larry the Third Eye the Yeek Solipsist level 38
73rd Pyre 123rd year of Ascendancy at 10:16 see stats
By Larry the Third Eye the Yeek Solipsist level 22
5th Regrowth 123rd year of Ascendancy at 02:42 see stats
By Larry the Third Eye the Yeek Solipsist level 24
23rd Regrowth 123rd year of Ascendancy at 12:16 see stats
By Larry the Third Eye the Yeek Solipsist level 15
29th Dusk 122nd year of Ascendancy at 05:44 see stats
By Larry the Third Eye the Yeek Solipsist level 34
80th Regrowth 123rd year of Ascendancy at 18:44 see stats
By Larry the Third Eye the Yeek Solipsist level 32
76th Regrowth 123rd year of Ascendancy at 01:56 see stats
By Larry the Third Eye the Yeek Solipsist level 24
24th Regrowth 123rd year of Ascendancy at 19:47 see stats
By Larry the Third Eye the Yeek Solipsist level 37
27th Pyre 123rd year of Ascendancy at 15:18 see stats
By Larry the Third Eye the Yeek Solipsist level 25
28th Regrowth 123rd year of Ascendancy at 03:43 see stats
By Larry the Third Eye the Yeek Solipsist level 38
73rd Pyre 123rd year of Ascendancy at 10:44 see stats
By Larry the Third Eye the Yeek Solipsist level 34
80th Regrowth 123rd year of Ascendancy at 18:44 see stats
By Larry the Third Eye the Yeek Solipsist level 10
1st Flare 122nd year of Ascendancy at 05:49 see stats
By Larry the Third Eye the Yeek Solipsist level 20
12nd Haze 122nd year of Ascendancy at 06:49 see stats
By Larry the Third Eye the Yeek Solipsist level 30
43rd Regrowth 123rd year of Ascendancy at 22:12 see stats
By Larry the Third Eye the Yeek Solipsist level 18
71st Dusk 122nd year of Ascendancy at 02:36 see stats
By Larry the Third Eye the Yeek Solipsist level 36
14th Pyre 123rd year of Ascendancy at 08:26 see stats
By Larry the Third Eye the Yeek Solipsist level 27
30th Regrowth 123rd year of Ascendancy at 15:17 see stats
By Larry the Third Eye the Yeek Solipsist level 37
71st Pyre 123rd year of Ascendancy at 21:02 see stats
By Larry the Third Eye the Yeek Solipsist level 13
8th Flare 122nd year of Ascendancy at 07:11 see stats
By Larry the Third Eye the Yeek Solipsist level 38
73rd Pyre 123rd year of Ascendancy at 10:16 see stats
By Larry the Third Eye the Yeek Solipsist level 23
22nd Regrowth 123rd year of Ascendancy at 00:48 see stats
By Larry the Third Eye the Yeek Solipsist level 22
5th Allure 123rd year of Ascendancy at 19:11 see stats
By Larry the Third Eye the Yeek Solipsist level 37
61st Pyre 123rd year of Ascendancy at 03:08 see stats
By Larry the Third Eye the Yeek Solipsist level 26
29th Regrowth 123rd year of Ascendancy at 04:10 see stats
By Larry the Third Eye the Yeek Solipsist level 18
43rd Dusk 122nd year of Ascendancy at 18:19 see stats
Log
Ran for 36 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 8th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
Today is the 9th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:01.
You don't see how to get there...
You don't see how to get there...
Saving done.
Today is the 10th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
There is a trapdoor into the necromancer's ruins here (press '' or right click to use).
Today is the 11st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Today is the 12nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Ran for 1 turns (stop reason: didn't move).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).