









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Higher |
Class | Anorithil |
Level / Exp | 13 / 76% |
Size | medium |
Lifes / Deaths | Killed by Porimina the large white snake at level 6 on the 78th Pyre 122nd year of Ascendancy at 06:23 0 / 5Killed by Yvowyn the large white snake at level 9 on the 3rd Mirth 122nd year of Ascendancy at 19:54 Killed by Xinn the large white snake at level 9 on the 3rd Mirth 122nd year of Ascendancy at 22:18 Killed by Bill the Stone Troll at level 11 on the 8th Mirth 122nd year of Ascendancy at 07:26 Killed by Ce'Nimirin the skeleton archer at level 13 on the 2nd Summertide 122nd year of Ascendancy at 06:50 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 28 (base 12) |
Magic | 49 (base 39) |
Willpower | 15 (base 10) |
Cunning | 32 (base 27) |
Resources
Life | -43/430 |
Positive | 32/86 |
Negative | 14/86 |
Healing Factor | 1.3556298990388 |
Regeneration | 12.539576566109 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 16 |
Accuracy | 9 |
Crit Chance | 9% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Light | +9% |
Cold | +6% |
Arcane | +10% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Light | +15% |
Darkness | +5% |
Defense: Base
Armour (hardiness) | 10 (60%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 22 |
Mental Save | 19 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 18%( 70%) |
Physical | + 8%( 70%) |
Cold | + 12%( 70%) |
All | + 6%( 70%) |
Darkness | + 12%( 70%) |
Temporal | + 12%( 70%) |
Lightning | + 12%( 70%) |
Mind | + 12%( 70%) |
Fire | + 18%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Pinning Resistance | 26% |
Bleed Resistance | 50% |
Disarm Resistance | 25% |
Knockback Resistance | 23% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 496% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Circles | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Celestial / Hymns | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() pair of rough leather boots 'Blacktickler' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 (-) Resists +3%(-) acid +3%(-) darkness +6%(-) blight +3%(-) fire +6%(-) lightning HP.reg +6.00 (-) Heal.mod +11% (-) Def/telep +5 (-) Res/telep +5% (-) Dur/telep +5% (-) A pair of boots made of leather. |
Light source | ![]() brass lantern 'Faloneg' 2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6%(-) blight +1%(-) physical +9%(-) fire Mind.save +3 (+3 eff.) (-) Max.HP +40.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Pitchbane the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +3(-) Cun +3(-) Wil dps ---------- Mind.pwr +4 (+2 eff.) (-) Melee+ 0(-20) item darkness numbing Dmg.mod +3%(-) mind Res.pen +10%(-) light Melee Ret 2(-) darkness On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +3%(-) darkness A cap made of leather. |
Tool | ![]() elm wand of shielding [power 116] (20 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Cyretta 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3(-) Con ----- def ----- Fatigue -5% (-) Resists +6%(-) temporal +3%(-) nature +6%(-) cold Phys.save +6 (+6 eff.) (-) Max.HP +27.00 (-) Disarm- +25% (-) Pinning- +26% (-) Knockbk- +23% (-) ---------- misc Max.enc +22 (-) Rings make your fingers look great! |
Around waist | ![]() Elata the Chargewake 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1(-) Mag +1(-) Wil +2(-) Cun +4(-) Con dps ---------- Crit.mult +5.00% (-) Dmg.mod +3%(-) lightning ----- def ----- Fatigue -5% (-) ---------- misc Max.enc +24 (-) A belt that goes around your waist. |
In main hand | ![]() elm magestaff 'Blackquake' (10-12 power, 2 apr, arcane element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +7% (-) Crit.mult +10.00% (-) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +10%(-) arcane +9%(-) mind Res.pen +5%(-) darkness ----- def ----- Resists +3%(-) mind ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Lisilravena the Tidevice (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +6%(-) cold On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Armour +1 (-) Resists +12%(-) acid +3%(-) mind Spell.save +3 (+1 eff.) (-) HP.reg +2.00 (-) ---------- misc Stam/turn +0.50 (-) Max.stam +11.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Robes of Deflection (0 def, 7 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3(-) Con +3(-) Mag dps ---------- Spell.pwr +5 (+2 eff.) (-) ----- def ----- Armour +7 (-) Hardiness +30% (-) Resists +7%(-) all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
Cloak | ![]() Adavena the Dawncrack (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4(-) Dex +1(-) Con dps ---------- Dmg.mod +9%(-) light Res.pen +5%(-) light ----- def ----- Defense +1 (+1 eff.) (-) Resists +1%(-) physical Max.HP +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() restful copper amulet of healing 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -5% (-) HP.reg +1.00 (-) Heal.mod +10% (-) Cut- +50% (-) Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 133 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Fatigue +0% (+5%) HP.reg +0.00 (-1.00) Heal.mod +0% (-10%) Cut- +0% (-50%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-3) Con ----- def ----- Fatigue +0% (+5%) Resists +0%(-6%) temporal +0%(-3%) nature +0%(-6%) cold Phys.save +0 (+0 eff.) (-6 (-6 eff.)) Max.HP +0.00 (-27.00) HP.reg +2.00 Disarm- +0% (-25%) Pinning- +0% (-26%) Stun/Frz- +25% Knockbk- +0% (-23%) ---------- misc Max.enc +0 (-22) Rings make your fingers look great! |
![]() Aeryvor the elm magestaff (10-12 power, 2 apr, arcane element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: Stats +1 Mag dps ---------- Spell.crit +7% (-) Crit.mult +12.00% (+2.00%) Spell.pwr +3 (+1 eff.) (-) Dmg.mod +10%(-) arcane +9%(-) mind Res.pen +5% mind +0%(-5%) darkness ----- def ----- Resists +0%(-3%) mind ---------- misc Equi/ret +0.04 Hate/m.crit +1.00 Max.psi +20.00 Infravis +3 Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() balanced iron battleaxe (13-19 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Master Power 13.0 - 19.5(+3.0 - +7.5) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 (-1) Crit +4.5% (+2.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-7%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) arcane +0%(-9%) mind Res.pen +0%(-5%) darkness Acc +9 (+9 eff.) ----- def ----- Defense +7 (+7 eff.) Resists +0%(-3%) mind Disarm- +33% ---------- misc Talents +0(+-1) Command Staff Massive two-handed battleaxes. |
![]() thought-forged steel battleaxe of massacre (27-40 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Master/Psionic Power 27.0 - 40.5(+17.0 - +28.5) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +5.0% (+2.5%) Atk.spd 100% (-) Melee+ +13 mind On Hit: * 23% chance to reduce all saves and defense by 16 While equipped: Stats +3 Cun +2 Wil dps ---------- Spell.crit +0% (-7%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) arcane +0%(-9%) mind Res.pen +0%(-5%) darkness ----- def ----- Resists +0%(-3%) mind ---------- misc Talents +0(+-1) Command Staff Massive two-handed battleaxes. |
![]() plaguebringer's steel greatsword of vileness (26-42 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego+] Arcane Power 26.5 - 42.4(+16.5 - +30.4) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +3.0% (+0.5%) Atk.spd 100% (-) Melee+ +17 blight On Hit: 20% Epidemic 2 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 20 While equipped: dps ---------- Spell.crit +0% (-7%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) arcane +0%(-9%) mind Res.pen +0%(-5%) darkness ----- def ----- Resists +0%(-3%) mind Disease- +16% ---------- misc Talents +0(+-1) Command Staff Massive two-handed swords. |
![]() Boltrigor the steel mace (25-35 power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Random Unique] Arcane/Master Power 25.5 - 35.7(+15.5 - +23.7) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 (+1) Crit +1.0% (-1.5%) Atk.spd 100% (-) On Hit.r1 +7 fire While equipped: dps ---------- Spell.crit +0% (-7%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +9% fire +0%(-10%) arcane +0%(-9%) mind Res.pen +0%(-5%) darkness ----- def ----- Resists +12% lightning +0%(-3%) mind ---------- misc Talents +0(+-1) Command Staff Blunt and deadly. |
![]() flaming iron dagger of vileness (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 10.5 - 13.7(+0.5 - +1.7) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+1.5%) Atk.spd 100% (-) Melee+ +6 blight On Hit.r1 +6 fire On Hit: * 5% chance to reduce strength, dexterity, and constitution by 20 While equipped: dps ---------- Spell.crit +0% (-7%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Dmg.mod +0%(-10%) arcane +0%(-9%) mind Res.pen +0%(-5%) darkness ----- def ----- Resists +0%(-3%) mind ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
![]() gifted mossy mindstar (2-2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 2.5 - 2.8(-7.5 - -9.2) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-7%) Mind.crit +1% Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Mind.pwr +5 (+3 eff.) Dmg.mod +0%(-10%) arcane +0%(-9%) mind Res.pen +0%(-5%) darkness ----- def ----- Resists +0%(-3%) mind ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Turiharaneg the Blindserpent (6-6 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Power 6.0 - 6.6(-4.0 - -5.4) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+16) Crit +3.0% (+0.5%) Atk.spd 100% (-) Melee+ +12 light On Crit.r2 +8 cold While equipped: dps ---------- Spell.crit +0% (-7%) Mind.crit +3% Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Mind.pwr +9 (+5 eff.) Dmg.mod +0%(-10%) arcane +7%(-2%) mind +4% nature Res.pen +5% light +0%(-5%) darkness ----- def ----- Resists +3% blight +0%(-3%) mind Disease- +12% ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() blooming vined mindstar (5-6 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 5.5 - 6.1(-4.5 - -5.9) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+16) Crit +3.0% (+0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-7%) Mind.crit +2% Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Mind.pwr +4 (+2 eff.) Dmg.mod +0%(-10%) arcane +0%(-9%) mind Res.pen +0%(-5%) darkness ----- def ----- Resists +0%(-3%) mind Heal.mod +10% Heal/summ +17 ---------- misc Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() vined mindstar 'Isisewen' (5-6 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Power 5.5 - 6.1(-4.5 - -5.9) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+16) Crit +3.0% (+0.5%) Atk.spd 100% (-) Melee+ +8 mind While equipped: Stats +2 Cun +2 Wil dps ---------- Spell.crit +0% (-7%) Mind.crit +2% Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-1 eff.)) Mind.pwr +4 (+2 eff.) Melee+ 5 mind 3 darkness Dmg.mod +0%(-10%) arcane +2%(-7%) mind +2% darkness Res.pen +0%(-5%) darkness On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Resists +0%(-3%) mind Phys.save +3 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +8 (+4 eff.) ---------- misc Equi/ret +0.60 Max.psi +17.00 Talents +1 Attune Mindstar +0(+-1) Command Staff Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 arrow ammo Reqs Dex 11 [Ego] Arcane Power 15.0 - 21.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 18 Ranged+ +9 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 20 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 shot ammo Reqs Dex 11 [Ego] Nature/Master Power 15.5 - 18.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 49 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 15 physical damage While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
![]() 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() mindwoven elven-silk robe (0 def, 0 armour) 2.0 T5 cloth armor [Ego] Psionic While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Mind.crit +3% Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +3 (+2 eff.) ----- def ----- Armour +0 (-7) Hardiness +0% (-30%) Resists +15%(+8%) all Mind.save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +2 (-5) Hardiness +0% (-30%) Defense +3 (+3 eff.) Fatigue +6% Resists +0%(-7%) all A suit of armour made of leather. |
![]() Skin of Many (12 def, 6 armour) 9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +0(-3) Mag +4(+1) Con dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +6 (-1) Hardiness +0% (-30%) Defense +12 (+12 eff.) Fatigue +7% Resists +0%(-7%) all Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() troll-hide cured leather armour (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +4 (-3) Hardiness +0% (-30%) Defense +6 (+6 eff.) Fatigue +7% Resists +0%(-7%) all Max.HP +36.00 HP.reg +4.60 Heal.mod +11% A suit of armour made of leather. |
![]() impenetrable iron mail armour of acid resistance (2 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +10 (+3) Hardiness +0% (-30%) Defense +2 (+2 eff.) Fatigue +12% Resists +15% acid +0%(-7%) all A suit of armour made of mail. |
![]() rejuvenating steel mail armour of acid resistance (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Nature/Master While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +6 (-1) Hardiness +0% (-30%) Defense +2 (+2 eff.) Fatigue +12% Resists +16% acid +0%(-7%) all HP.reg +3.00 ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
![]() iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Normal] While equipped: Stats +0(-3) Con +0(-3) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +7 (-) Hardiness +0% (-30%) Fatigue +22% Resists +0%(-7%) all A suit of armour made of metal plates. |
![]() grounding rough leather belt 1.0 T1 belt armor [Ego] Nature While equipped: Stats +0(-1) Mag +0(-1) Wil +0(-2) Cun +0(-4) Con dps ---------- Crit.mult +0.00% (-5.00%) Dmg.mod +0%(-3%) lightning ----- def ----- Fatigue +0% (+5%) Resists +6% lightning +6% temporal ---------- misc Max.enc +0 (-24) A belt that goes around your waist. |
![]() Hettovon the Singevile (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-4) Dex +0(-1) Con dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +15% acid +9% fire +0%(-9%) light Res.pen +0%(-5%) light ----- def ----- Armour +6 Defense +1 (+1 eff.) (-) Resists +3% acid +11% cold +0%(-1%) physical Max.HP +0.00 (-32.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() blighted rough leather gloves of the juggernaut (0 def, 1 armour) 1.0 T1 hands armor [Ego+] Arcane/Master While equipped: Stats +2 Con dps ---------- Melee+ 6 blight 0(-10) item nature slow Dmg.mod +4% blight +0%(-6%) cold ----- def ----- Armour +1 (-) Resists +6% blight +0%(-3%) mind +0%(-12%) acid Phys.save +11 (+6 eff.) Spell.save +3 (+1 eff.) (-) Mind.save +4 (+2 eff.) HP.reg +0.00 (-2.00) Disarm- +21% ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-11.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Normal] While equipped: Stats +0(-3) Cun +0(-3) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-3%) mind Res.pen +0%(-10%) light Melee Ret 0(-2) darkness ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-3%) darkness A cap made of leather. |
![]() Dourtyphoon (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +1 Mag +0(-3) Wil +3(-) Cun +1 Con dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-3%) mind Res.pen +15% darkness +0%(-10%) light Melee Ret 6(4) darkness On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +0%(-3%) darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Glacierpiercer (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +0(-3) Cun +0(-3) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +15% blight +0%(-3%) mind Res.pen +0%(-10%) light +15% cold Melee Ret 2 blight 0(-2) darkness ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +9% blight +5% arcane +0%(-3%) darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Pitchglory the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-3) Wil +0(-3) Cun +3 Con dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +9%(+6%) mind Res.pen +15% mind +0%(-10%) light Melee Ret 0(-2) darkness On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +9% acid +3%(-) darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() dragonslayer's iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +0(-3) Cun +0(-3) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-3%) mind Res.pen +0%(-10%) light Melee Ret 0(-2) darkness ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +6% acid +0%(-3%) darkness +6% fire +5% cold +5% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Cladmoon the Higher Anorithil level 10
5th Mirth 122nd year of Ascendancy at 17:34 see stats
By Cladmoon the Higher Anorithil level 4
77th Pyre 122nd year of Ascendancy at 16:23 see stats
By Cladmoon the Higher Anorithil level 12
9th Mirth 122nd year of Ascendancy at 09:23 see stats
Log
Talent Sun Flare is ready to use.
Rotting Disease from Ce'Nimirin the skeleton archer hits Cladmoon for 13 blight damage.
Cladmoon is no longer blood locked.
Rotting Disease from Ce'Nimirin the skeleton archer hits Cladmoon for 13 blight damage.
Cladmoon uses Infusion: Wild.
Cladmoon lessens the pain.
Rotting Disease from Ce'Nimirin the skeleton archer hits Cladmoon for 11 blight damage.
Cladmoon is free from the hex.
Rotting Disease from Ce'Nimirin the skeleton archer hits Cladmoon for 11 blight damage.
Rotting Disease from Ce'Nimirin the skeleton archer hits Cladmoon for 11 blight damage.
Cladmoon is free from the rotting disease.
Ce'Nimirin the skeleton archer casts Soul Rot.
Ce'Nimirin the skeleton archer's spell attains critical power!
Cladmoon feels pain again.
Ce'Nimirin the skeleton archer's Soul Rot hits Cladmoon for 131 blight damage.
Cladmoon uses Infusion: Movement.
Cladmoon is moving at extreme speed!
Cladmoon uses Infusion: Regeneration.
Cladmoon starts regenerating health quickly.
Cladmoon slows down.
Ce'Nimirin the skeleton archer casts Drain.
Ce'Nimirin the skeleton archer hits Cladmoon for 86 blight damage.
Cladmoon the level 13 higher anorithil was plagued to death by Ce'Nimirin the skeleton archer on level 2 of Ruins of Kor'Pul.