




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Deluxe Wanderers Combo Mod 1.7.4New classes: the Wanderer, Magician, and Mentalist that get to choose their talents from a random list. The Wanderer variant covers all trees, the Magician most magical trees, and the Mentalist most mindpower trees. They also gain resource generating talents when they get a talent tree that requires them. Big thanks to starsapphire, FL0RENT_, and hauzer, whose work is all integrated here. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Fallen Meditant class 1.6.0Adds the Fallen Meditant class. The Fallen was once a monk; training in a natural combat style upon a mountain. They have been cast down. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Inferno Race Pack 1.7.0Adds a collection of my races. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.7.6A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 90 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 26 (base 15) |
Dexterity | 100 (base 100) |
Constitution | 100 (base 100) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 17 (base 17) |
Resources
Life | 3715/3715 |
Steam | 100/100 |
Healing Factor | 1.4999965160856 |
Regeneration | 0.3749991290214 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +111% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 45 |
Accuracy | 101 |
Crit Chance | 12% |
APR | 15 |
Speed | 1.50 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
Temporal | +10% |
Offense: Damage Penetration
Fire | +25% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 12 |
Physical Save | 40 |
Spell Save | 19 |
Mental Save | 23 |
Defense: Resistances
Temporal | -10%(100%) |
Acid | + 46%(100%) |
Cold | + 50%(100%) |
All | 0%(100%) |
Defense: Immunities
Pinning Resistance | 0% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Assault | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
Effects
talent | Mecharachnid Link |
detrimental effect | Soul absorbed upon death. Soul Leech |
detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
Quests
Equipment
Tail | ![]() Requires: - Dexterity 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 41.5 - 62.2 Uses stat: 100% Dex Damage type: Physical bleed Mastery: Overrun Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +106 On weapon hit: * flashes light on your target dealing 51 damage Damage (radius 2) on crit: +57 fire Attacks use: 1.0 Steam When wielded/worn: Accuracy: +23 (+4 eff.) Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +11 Str Changes resistances penetration: +25% fire Changes damage: +12% physical Talent granted: +3 Block Critical mult.: +15.00% Global speed: +11% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
In main hand | ![]() Requires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +25 Attack speed: 67% Dam. multiplier: 250% Firing range: +10 Travel speed: +600% Shots beam through all targets. Attacks use: 6.0 Steam When wielded/worn: Stun/Freeze immunity: +60% Activating this item is instant. It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10% Activation costs 20 power out of 20/20. This gun has an absurdly long barrel. You wonder for whom it may have been designed. |
Quiver | ![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Inventory
![]() Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Heavy armour training - Dexterity 38 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Dexterity 48 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 Shots are used with slings to pummel your foes to death. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Critical mult.: +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
Achievements
Log
Ghoulking's purging blight area effect hits Mecharachnid (servant of Thoughtless) for 0 blight damage.
Gigantic corrosive tunneler's acid area effect hits Mecharachnid (servant of Thoughtless) for 64 acid damage.
Gigantic corrosive tunneler's acid area effect hits Ghoulking for 118 acid damage.
Acid Splash from Gigantic corrosive tunneler hits Ghoulking for 5 acid damage.
Ghoul's purging blight area effect hits Mecharachnid (servant of Thoughtless) for 0 blight damage.
Ghoulking's purging blight area effect hits Mecharachnid (servant of Thoughtless) for 0 blight damage.
Gigantic corrosive tunneler's acid area effect hits Mecharachnid (servant of Thoughtless) for 53 acid damage.
Gigantic corrosive tunneler's acid area effect hits Ghoulking for 118 acid damage.
Ghoulking slows down.
Acid Splash from Gigantic corrosive tunneler hits Ghoulking for 5 acid damage.
Ghoul's purging blight area effect hits Mecharachnid (servant of Thoughtless) for 0 blight damage.
Ghoulking's purging blight area effect hits Mecharachnid (servant of Thoughtless) for 0 blight damage.
Gigantic corrosive tunneler's acid area effect hits Mecharachnid (servant of Thoughtless) for 53 acid damage.
Gigantic corrosive tunneler's acid area effect hits Ghoulking for 98 acid damage.
Acid Splash from Gigantic corrosive tunneler hits Ghoulking for 4 acid damage.
Ghoul's purging blight area effect hits Mecharachnid (servant of Thoughtless) for 0 blight damage.
Ghoulking's purging blight area effect hits Mecharachnid (servant of Thoughtless) for 0 blight damage.
Ghoulking is free from the acid.
Ghoul's purging blight area effect hits Mecharachnid (servant of Thoughtless) for 0 blight damage.
Ghoulking's purging blight area effect hits Mecharachnid (servant of Thoughtless) for 0 blight damage.
Ghoul's purging blight area effect hits Mecharachnid (servant of Thoughtless) for 0 blight damage.
Ghoulking's purging blight area effect hits Mecharachnid (servant of Thoughtless) for 0 blight damage.
Talent Illuminate is ready to use.
Ghoulking speeds down outside of the retch.
Ghoul speeds down outside of the retch.
Rested for 22 turns (stop reason: all resources and life at maximum).
Character control switched to mecharachnid (servant of Thoughtless).
The furious lightning storm around Thoughtless calms down and disappears.