









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Proper Possession 1.7.0
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.0Donators/Buyers bonus! Convenient Digging 1.5.5 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Equip all tagged items 1.7.4This addon allows you equip all items with same tag in one click. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Quick Tour of Maj'Eyal 1.7.2Gives you the Quick Tour version of the Age of Ascendency campaign. Similar to Quickband for Angband. Shortens the Majeyal campaign by turning a lot of 3 level dungeons into 1 level dungeons, and 4 level dungeons into 2 level dungeons. Also gives around 2.5x XP & gold to compensate. Dreadfell goes from 9->5 levels, High Peak from 10->4. Adds 2 swap meet vendors to let you roll for extra level-appropriate items. One in Last Hope (Dala), and one in Gates of the Morning (the NPC that gives the Spider quest, after finishing that quest). Adds tab to the Game Options Menu to customize many options: including xp & gold multiplier, swap meet vendor prices & quality, and which levels to cut out of which zones (in nauseating detail). Character progression is intended to match that of regular play. In normal difficulty, you should reach T2 dungeons around lvl 10, the Master around lvl 30, and High Peak around lvl 50. The mod is still in alpha. Let me know of any bugs or balance issues. ---- New version (0.1.0) adds: Randomized mode: in this mode, the addon randomly adds back some of the missing levels so that every run is different. Select "Maj'Eyal: AoA (Random)" campaign at character creation for this mode. This mode will automatically calculate gold & xp multipliers to try to keep your progression balanced (which you can further tweak in the Game Options). Proportionally increased drops from elites & randbosses. Intended to further match progression of normal play. T1 dungeons can be now ransacked by other adventurers. Every time you enter a T1 dungeon, there's a 50% chance, another T1 dungeon is ransacked by other adventurers. You're not the only one looking to make their way in the world. (This feature is intended to force you to move onto T2 without doing all the T1 dungeons so that your starts aren't always going through the same zones. Note if you don't like this feature, you can turn it off in the Game Options.) Superloads: Overloads: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Paradox Mage |
| Level / Exp | 17 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by Layelrana the white wolf at level 4 on the 13rd Dusk 122nd year of Ascendancy at 22:07 0 / 6Killed by Aeravena the white wolf at level 6 on the 14th Dusk 122nd year of Ascendancy at 18:17 Killed by Garekira the brown bear at level 12 on the 21st Dusk 122nd year of Ascendancy at 04:03 Killed by 3-headed hydra at level 17 on the 57th Dusk 122nd year of Ascendancy at 22:52 Killed by Isleba the bandit lord at level 17 on the 57th Dusk 122nd year of Ascendancy at 23:54 Killed by Isleba the bandit lord at level 17 on the 58th Dusk 122nd year of Ascendancy at 01:17 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 27 (base 12) |
| Magic | 44 (base 44) |
| Willpower | 33 (base 34) |
| Cunning | 10 (base 10) |
Resources
| Life | -9/445 |
| Paradox | 414 |
| Healing Factor | 1.1886945338482 |
| Regeneration | 0.29717363346206 |
Speed
| Mental | +6.1340430109863% |
| Attack | +6.1340430109863% |
| Movement | -2.2204460492503E-14% |
| Spell | +6.1340430109863% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Stealth | 13 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 12 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 5 |
| Accuracy | 12 |
| Crit Chance | 4% |
| APR | 7 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 8% |
| Speed | 0.94220475507231 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 1% |
| Speed | 0.94220475507231 |
Offense: Damage Bonus
| Darkness | +3% |
| Temporal | +16% |
| Blight | +15% |
| Mind | +3% |
| Cold | +11% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +10% |
| Temporal | +25% |
| Blight | +5% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 23 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 40%( 70%) |
| All | 0%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 18%( 70%) |
| Fire | + 15%( 70%) |
| Physical | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 99% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Pinning Resistance | 44% |
| Poison Resistance | 80% |
| Knockback Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
Equipment
| On feet | scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +4 (+2 eff.) defense ------ Armor +1 other ------- Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. |
| Light source | Hettikalthomas the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Psionic While equipped: defense ------ Defense +15 (+7 eff.) Resistance +15% blight +1% physical Physical save +9 (+4 eff.) Mind save +6 (+3 eff.) other ------- Light +4 See Stealth +13 See Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Searmaster the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% cold On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +1 (+0 eff.) Resistance +3% temporal +16% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
| Tool | iron torque of gale force 'Woeripper' [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Resistance +6% fire Healmod +5% Pinning Resist +20% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Poledawe the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% blight +3% temporal +3% mind Ignore resists +25% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Fatigue -5% other ------- Encumbrance +20 Rings make your fingers look great! |
| Around neck | Glinttyphoon0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% darkness +3% temporal Ignore resists +10% darkness +10% light defense ------ Resistance +12% light +16% temporal Pinning Resist +24% Knockbk Resist +23% other ------- Light +1 Amulets make your neck look great! |
| In main hand | Hellsfame (100% power, 2 apr, temporal element)5.0 Encumbrance T1 staff 1H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +6.00% Spellpower +3 (+1 eff.) Damage +10% temporal defense ------ Resistance +24% acid +6% fire +5% arcane +6% cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Urthodur1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Spellpower +3 (+1 eff.) Damage +6% blight Ignore resists +5% blight +10% arcane When Hit 2 blight defense ------ Resistance +5% arcane Mind save +6 (+3 eff.) A belt that goes around your waist. |
| In off hand | Anugund the iron dagger (98% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Arcane Weapon Damage 98% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 While equipped: Stats +3 Dex +1 Wil offense ------ On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) other ------- Infravision +3 Sharp, short and deadly. |
| Cloak | Mybers (22 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +2 Con offense ------ Ignore Armor +2 defense ------ Defense +22 (+9 eff.) Resistance +18% cold +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 43.34 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Inventory
healing infusion (heal 49; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 49 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; physical; dur 3; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 25%; mental; dur 3; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 11; cd 16)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 4 Cooldown: 16 Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
biting gale rune of the wizard (damage 189; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 189.59 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 47; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
steel amulet 'Blacksnake'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +3% nature +6% mind Ignore resists +15% nature defense ------ Resistance +18% darkness Amulets make your neck look great! |
Dagodeldil the Glowquill0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil +3 Con offense ------ Ignore resists +10% light defense ------ Resistance +14% mind Crit Resistance 15.00% Confus Resist +31% other ------- See Invis +6 Amulets make your neck look great! |
psionicist's copper ring of frost (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +11% cold defense ------ Resistance +22% cold Mind save +6 (+3 eff.) Rings make your fingers look great! |
steel ring of lightning (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Rings make your fingers look great! |
gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 Stun Resist +25% Rings make your fingers look great! |
elm magestaff 'Velolaith' (100% power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +10.00% Spellpower +3 (+1 eff.) Damage +3% physical +10% fire Accuracy +15 (+11 eff.) defense ------ Resistance +3% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (100% power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff 'Aratha' (100% power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Wil offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +3% mind +10% fire defense ------ Defense +6 (+3 eff.) Resistance +3% lightning +9% cold other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 84.68 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
shimmering elm starstaff (100% power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% temporal other ------- Mana/turn +0.12 Max mana +31.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted ash vilestaff of protection (111% power, 3 apr, acid element)5.0 Encumbrance T2 staff 2H weapon [Ego++] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +9 (+4 eff.) Damage +15% acid defense ------ Resistance +7% acid other ------- Vim-on-crit +2.00 Max vim +12.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging ash magestaff (111% power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Spellpower/crit +4 Damage +15% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging ash vilestaff of fate (111% power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +6 (+3 eff.) Spellpower/crit +4 Damage +15% darkness defense ------ Physical save +5 (+2 eff.) Spell save +5 (+2 eff.) Mind save +6 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful iron battleaxe (103% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Psionic Weapon Damage 103% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 darkness Damage Against +9% Living Massive two-handed battleaxes. |
truestriking steel battleaxe (121% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Master Weapon Damage 121% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +12% physical Accuracy +12 (+9 eff.) Ignore Armor +9 Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Furnacevenom' (139% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Rare] Master Weapon Damage 139% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +8 temporal While equipped: Stats +6 Str offense ------ Damage +10% physical Accuracy +7 (+7 eff.) When Hit 6 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% fire Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Massive two-handed battleaxes. |
steel greatmaul (133% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Normal] Weapon Damage 133% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% Massive two-handed mauls. |
Winterkill the steel greatsword (140% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Master Weapon Damage 140% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +8 cold On-Hit, radius 1 +8 cold While equipped: Stats +5 Con offense ------ Physical Power +17 (+10 eff.) Damage +6% cold Ignore resists +10% temporal +19% physical On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Disarm Resist +37% Massive two-handed swords. |
slime-covered steel mace (113% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Disrupt Weapon Damage 113% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * 7% chance to slow global speed by 41% Blunt and deadly. |
dwarven-steel mace 'Obsidiangore' (133% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Rare] Master Weapon Damage 133% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Crit: * Wound the target dealing 43 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +10 (+7 eff.) Damage +3% darkness +6% cold Ignore resists +15% darkness When Hit 2 darkness 2 cold defense ------ Resistance +9% darkness +3% fire Blunt and deadly. |
Hulin the Snowstun (101% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Master Weapon Damage 101% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +12 cold While equipped: offense ------ Damage +3% lightning +6% cold +6% darkness Accuracy +7 (+7 eff.) When Hit 8 darkness defense ------ Defense +6 (+3 eff.) Resistance +9% cold Disarm Resist +28% One-handed war axes. |
balanced steel waraxe of dampening (109% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Disrupt/Master Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+6 eff.) defense ------ Defense +7 (+3 eff.) Resistance +8% acid +9% lightning +8% cold +10% fire +3% all Spell save +8 (+4 eff.) Disarm Resist +26% One-handed war axes. |
flaming steel waraxe (104% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +5 fire One-handed war axes. |
steel waraxe of daylight (108% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +6 light Damage Against +7% Undead One-handed war axes. |
Naturebiter the dwarven-steel waraxe (135% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Weapon Damage 135% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% Ignore Shields +30% While equipped: offense ------ Critical power +10.00% Spellpower/crit +6 Damage +9% nature +3% cold Ignore resists +5% nature One-handed war axes. |
chilling dwarven-steel waraxe of vileness (119% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +7 blight +10 cold On Hit: * 8% chance to reduce strength, dexterity, and constitution by 20 One-handed war axes. |
dwarven-steel waraxe 'Woefist' (121% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +4 darkness On-Hit, radius 1 +16 darkness +8 nature On Hit: * 20% chance to reduce damage dealt by 14% On Crit: * Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 While equipped: offense ------ When Hit 4 nature defense ------ Crit Resistance 10.00% One-handed war axes. |
Umbral Razor (129% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Dex, 15% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 92.75 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Vorenne the Chargenight (105% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Arcane Weapon Damage 105% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 64 damage While equipped: offense ------ Damage +9% lightning +6% blight Ignore resists +15% blight +10% acid On-Hit (Melee): * 20% chance to reduce armor by 29% Sharp, short and deadly. |
Frigidbone the dwarven-steel dagger (131% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Weapon Damage 131% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Damage +6% cold On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% blight +3% cold +9% temporal Sharp, short and deadly. |
creative vined mindstar (81% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 81% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +7.00% Mindpower +4 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of clarity (83% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 83% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +3% nature defense ------ Resistance +3% blight Mind save +3 (+2 eff.) Disease Resist +11% other ------- Max psi +15.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Tarruziladur the thorny mindstar (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +12 blight While equipped: offense ------ Spell Crit +4% Mind Crit +3% Spellpower +5 (+2 eff.) Mindpower +6 (+3 eff.) defense ------ Resistance +6% mind Life +24.00 Life Regen +0.90 Healmod +15% Cut Resist +10% other ------- Mana/turn +0.08 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of gales (97% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +4% lightning +4% cold +8% physical defense ------ Defense +13 (+6 eff.) Pinning Resist +19% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash longbow of acid4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Ego] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +8 acid While equipped: offense ------ Damage +17% acid Longbows are used to shoot arrows at your foes. |
Furnacemight the yew longbow4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +20 blight On-crit, radius 2 +12 fire On Hit: 10% Arcane Vortex level 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +1 Str +2 Dex +5 Mag offense ------ Spellpower +11 (+4 eff.) Damage +12% arcane On-Hit (Ranged): * 10% chance to reduce strength, dexterity, and constitution by 20 other ------- Light +3 Longbows are used to shoot arrows at your foes. |
Betidann the Tundrawilter (19/19, 139% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Master Weapon Damage 139% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +12.5% Capacity 19 On-Hit, radius 1 +8 cold On-crit, radius 2 +20 cold On Hit: * 20% chance to slow global speed by 41% On Crit: * Wound the target dealing 43 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
blazing quiver of ash arrows of erosion (18/18, 121% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Nature Weapon Damage 121% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 18 On-ranged-hit +14 nature +21 fire On-crit, radius 2 +9 fire Arrows are used with bows to pierce your foes to death. |
Shimmerwaker (20/20, 140% power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Rare] Nature Weapon Damage 140% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 20 On-ranged-hit +4 lightning +12 nature On-Hit, radius 1 +20 lightning On-crit, radius 2 +4 lightning On Hit: * 20% chance to reduce all saves and defense by 16 Arrows are used with bows to pierce your foes to death. |
icy steel shield of fire resistance (+17%) (0 def, 4 armour, 113% power, 36 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature/Master When used to Attack: Weapon Damage 113% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +36 While equipped: offense ------ On-Hit 9 cold When Hit 1 ice defense ------ Armor +4 Fatigue +8% Resistance +17% fire other ------- Talents +1 Block Handheld deflection devices. |
steel shield (0 def, 4 armour, 105% power, 40 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Normal] When used to Attack: Weapon Damage 105% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +40 While equipped: defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Adeda the Forestweeper (0 def, 6 armour, 150% power, 83 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Rare] Master When used to Attack: Weapon Damage 150% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +83 On-crit, radius 2 +8 arcane On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Cun +3 Mag offense ------ Physical Crit +6.0% Physical Power +9 (+6 eff.) Damage +12% arcane +6% nature defense ------ Armor +6 Fatigue +8% other ------- See Invis +12 Talents +1 Block Handheld deflection devices. |
Aeroruiblek the Shinewarden (0 def, 6 armour, 141% power, 76 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Rare] Psionic When used to Attack: Weapon Damage 141% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +76 While equipped: Stats +5 Dex +1 Wil offense ------ Damage +6% light defense ------ Armor +6 Fatigue +8% Resistance +12% mind +3% light other ------- Infravision +3 Talents +1 Block Handheld deflection devices. |
stormwoven woollen robe of lightning (+26%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +4 Mag +5 Wil offense ------ Damage +19% lightning +10% physical +9% cold defense ------ Resistance +26% lightning +6% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Balodedodan' (0 def, 2 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: offense ------ Physical Crit +2.0% Spell Crit +2% Spellpower +14 (+5 eff.) Damage +7% acid +5% physical +11% fire +7% cold +6% all When Hit 2 physical defense ------ Armor +2 Resistance +12% acid +10% physical +6% temporal +11% cold +11% fire +9% all Spell save +16 (+8 eff.) other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belildir (21 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Nature While equipped: Stats +1 Str +5 Con offense ------ Mindpower +7 (+4 eff.) defense ------ Armor +4 Defense +21 (+9 eff.) Fatigue +7% Resistance +15% acid +10% physical +3% blight +7% fire +11% lightning +7% cold A suit of armour made of leather. |
Tundraquake the hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Rare] Master While equipped: offense ------ Critical power +15.00% Spellpower/crit +6 Damage +6% blight +6% cold Ignore resists +25% blight defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +7% physical Physical save +16 (+8 eff.) A suit of armour made of leather. |
impenetrable steel mail armour (2 def, 11 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training ,Str 20 [Ego] Master While equipped: defense ------ Armor +11 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Gunakhad the Airgash (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Rare] Nature While equipped: Stats +2 Wil offense ------ When Hit 2 lightning defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +18% blight +15% darkness Life +40.00 Disease Resist +20% Disarm Resist +10% Stun Resist +10% Teleport Resist +20% other ------- Light +1 A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of lightning resistance (3 def, 15 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego] Master While equipped: defense ------ Armor +15 Defense +3 (+1 eff.) Fatigue +12% Resistance +15% lightning A suit of armour made of mail. |
steel plate armour of the dragon (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training ,Str 28 [Ego+] Nature While equipped: defense ------ Armor +9 Fatigue +22% Resistance +6% acid +6% physical +6% cold +6% lightning +6% fire Disarm Resist +23% Stun Resist +24% Knockbk Resist +24% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Pitchpall (0 def, 14 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Nature While equipped: Stats +3 Cun offense ------ Ignore resists +5% mind When Hit 8 mind defense ------ Armor +14 Fatigue +22% Resistance +7% acid +8% cold +6% darkness Mind save +9 (+5 eff.) other ------- Max hate +4.00 Breathe water A suit of armour made of metal plates. |
cleansing rough leather belt1.0 Encumbrance T1 belt armor [Ego] Disrupt While equipped: defense ------ Resistance +6% acid +6% blight A belt that goes around your waist. |
rough leather belt1.0 Encumbrance T1 belt armor [Normal] A belt that goes around your waist. |
Alyrafang the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +5% Physical Power +5 (+4 eff.) Ignore resists +10% acid +10% physical Accuracy +30 (+18 eff.) defense ------ Defense +1 (+0 eff.) Resistance +3% lightning Crit Resistance 10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the hunter (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Nature While equipped: offense ------ Accuracy +16 (+11 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -5% Life +43.00 other ------- Max stamina +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+4 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
miner's pair of rough leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 other ------- Stamina/turn +0.40 Max stamina +11.00 Infravision +1 A pair of boots made of leather. |
pair of hardened leather boots of rushing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +2 Str +3 Con defense ------ Armor +3 Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 33 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of dwarven-steel boots 'Islavena' (0 def, 4 armour)3.0 Encumbrance T3 feet armor Reqs - Heavy armour training [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +5.0% Damage +3% acid Ignore resists +5% physical defense ------ Armor +4 Fatigue -3% Physical save +8 (+4 eff.) Unlife -40.00 life other ------- Encumbrance +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Branadradulin' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Disrupt While equipped: Stats +2 Cun +4 Wil offense ------ Mindpower +20 (+10 eff.) On-Hit (Melee): * 10% chance to reduce armor by 29% defense ------ Armor +2 Resistance +8% blight +8% darkness +11% arcane Affinity +8% nature Spell save +12 (+6 eff.) other ------- Psi when Hit +0.04 Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Crit: 20% Call of the Ooze level 2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 15 arcane resource burn defense ------ Armor +2 Spell save +9 (+4 eff.) Unarmed combat: Weapon Damage 114% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: * 15 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +6% lightning +5% temporal A pointy cloth hat, very wizardly... |
Nimbusspiker the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Damage +12% darkness +9% lightning Ignore resists +25% lightning When Hit 4 arcane defense ------ Defense +2 (+1 eff.) Resistance +18% darkness +12% lightning A pointy cloth hat, very wizardly... |
Duvadunakath (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Mag +2 Wil +1 Con offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +2 (+1 eff.) Resistance +9% temporal Physical save +9 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
Duvirin the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +3 Cun +6 Con defense ------ Armor +3 Fatigue +3% Resistance +9% acid Physical save +12 (+6 eff.) Life +60.00 Confus Resist +10% A cap made of leather. |
Freezestreaker (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Str offense ------ Damage +12% nature +3% cold defense ------ Defense +2 (+1 eff.) Resistance +18% nature +15% cold other ------- See Invis +3 A pointy cloth hat, very wizardly... |
hardened leather cap 'Radiancemalice' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +3% light Ignore resists +15% light On-Hit (Melee): * 10% chance to reduce damage dealt by 14% defense ------ Armor +3 Fatigue +3% Resistance +19% cold +9% darkness +6% light other ------- Light +2 Breathe water A cap made of leather. |
prismatic iron helm of dexterity (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex defense ------ Armor +3 Fatigue +5% Resistance +11% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Arthuhad the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor Reqs - Heavy armour training [Rare] Nature While equipped: Stats +3 Dex offense ------ Damage +9% mind On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Armor +4 Fatigue +4% Resistance +8% lightning +9% temporal +6% cold Crit Resistance 5.00% other ------- See Invis +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Tundraumbra' (5 def, 10 armour)3.0 Encumbrance T3 head armor Reqs - Heavy armour training [Rare] Master While equipped: offense ------ Mindpower +20 (+10 eff.) Damage +6% mind Ignore resists +20% mind defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +4% Resistance +6% cold +3% all Physical save +7 (+3 eff.) Mind save +9 (+5 eff.) other ------- Psi when Hit +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
58 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Yvenn the brass lantern2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Wil offense ------ Spellpower/crit +2 Ignore resists +10% blight When Hit 11 fire defense ------ Resistance +5% fire other ------- Mana/turn +0.12 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern of health2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats +2 Con defense ------ Resistance +6% blight Life +41.00 Life Regen +2.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Damage +5% mind When Hit 13 fire defense ------ Resistance +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Brightreek'1.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats +2 Con +4 Mag offense ------ Damage +3% light +3% cold When Hit 15 fire defense ------ Resistance +6% fire Crit Resistance 15.00% other ------- Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Treebraid [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +1 Cun offense ------ Critical power +5.00% Damage +6% nature defense ------ Resistance +12% nature Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Xanutha the yew totem of stinging [power 278] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +1 Cun +4 Mag defense ------ Resistance +6% temporal +12% light +5% arcane Sting an enemy dealing 278 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to heal for 54. Natural totems are made by powerful wilders to store nature power. |
Mayyvea the yew wand of shielding [power 230] (20 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% blight +6% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 16 * 20% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to reduce armor by 29% Create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Amudin the Ghoul Paradox Mage level 10
16th Dusk 122nd year of Ascendancy at 10:50 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Amudin the Ghoul Paradox Mage level 11
17th Dusk 122nd year of Ascendancy at 07:56 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Amudin the Ghoul Paradox Mage level 14
26th Dusk 122nd year of Ascendancy at 18:17 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Amudin the Ghoul Paradox Mage level 16
33rd Dusk 122nd year of Ascendancy at 07:55 see stats
Log
Isleba the bandit lord casts Temporal Bolt.
Amudin converts damage to paradox!
Isleba the bandit lord hits Amudin for (29 converted), 69 temporal (69 total damage).
Ritch flamespitter spits flames!
Amudin converts damage to paradox!
Ritch flamespitter hits Amudin for (19 converted), 45 fire (45 total damage).
Amudin resists the banishment!
Amudin resists the stun!
3-headed hydra breathes poison!
Amudin converts damage to paradox!
3-headed hydra hits Amudin for (9 converted), 22 nature (22 total damage).
Talent Dust to Dust is ready to use.
Amudin casts Spatial Tether.
Amudin casts Dimensional Step.
Amudin casts Wormhole.
Amudin folds the space between two points.
Ritch flamespitter spits flames!
Amudin converts damage to paradox!
Ritch flamespitter hits Amudin for (19 converted), 45 fire (45 total damage).
Amudin's Temporal Bolt hits Ritch flamespitter for 66 temporal damage.
Amudin is anchored.
Isleba the bandit lord's Temporal Bolt hits 3-headed hydra for 153 temporal damage.
Talent Temporal Bolt is ready to use.
Ritch flamespitter spits flames!
Amudin converts damage to paradox!
Ritch flamespitter hits Amudin for (19 converted), 45 fire (45 total damage).
Amudin moves onto the wormhole.
Amudin tries to enter the wormhole but a violent force pushes it back.

















































































































