Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Item Vault Tweak 1.4.9No level/plot limits on the item vault. Warning: I have no idea how quests will react to vaulting key items. Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-usable Wards 1.3.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Revamped Alchemist 1.5.5 Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Invasion Portal Rain Check 1.5.0Adds the ability to temporarily seal a naga invasion portal or Fearscape invasion portal, preventing further spawns from the portal but allowing you to unseal and enter it later. |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Ogre |
Class | Adventurer |
Level / Exp | 24 / 86% |
Size | big |
Lifes / Deaths | Killed by Aderialaith the white crystal at level 10 on the 23rd Haze 122nd year of Ascendancy at 11:26 / 9Killed by Betoma the deformed dire wolf at level 15 on the 71st Haze 122nd year of Ascendancy at 09:24 Killed by ritch flamespitter at level 17 on the 2nd Regrowth 123rd year of Ascendancy at 00:20 Killed by ritch flamespitter at level 17 on the 2nd Regrowth 123rd year of Ascendancy at 01:30 Killed by Wrathroot at level 17 on the 2nd Regrowth 123rd year of Ascendancy at 08:04 Killed by Emelyyawen the blue jelly at level 19 on the 43rd Regrowth 123rd year of Ascendancy at 03:45 Killed by skeleton magus at level 21 on the 70th Regrowth 123rd year of Ascendancy at 21:26 Killed by Polemira the minotaur at level 21 on the 2nd Pyre 123rd year of Ascendancy at 12:47 Killed by snow giant boulder thrower at level 22 on the 4th Pyre 123rd year of Ascendancy at 04:45 |
Primary Stats
Strength | 48 (base 33) |
Dexterity | 19 (base 12) |
Constitution | 24 (base 12) |
Magic | 64 (base 54) |
Willpower | 35 (base 12) |
Cunning | 40 (base 21) |
Resources
Mana | 353/353 |
Psi | 145/145 |
Life | 697/697 |
Stamina | 182/182 |
Steam | 100/100 |
Healing Factor | 1.1082474226804 |
Regeneration | 0.2770618556701 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 6 |
See Stealth | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 57 |
Accuracy | 37 |
Crit Chance | 20% |
APR | 27 |
Speed | 0.92 |
Offense: Offhand
Damage | 16 |
Accuracy | 37 |
Crit Chance | 17% |
APR | 23 |
Speed | 0.92 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +22% |
Physical | +7% |
Cold | +22% |
All | +2% |
Lightning | +66% |
Light | +22% |
Arcane | +8% |
Mind | +11% |
Nature | +14% |
Offense: Damage Penetration
Light | +10% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 53.3301517137 (78.720930232558%) |
Defense | 46 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 48 |
Mental Save | 31 |
Defense: Resistances
Physical | + 21%( 70%) |
Lightning | + 57%( 70%) |
Light | + 22%( 70%) |
Darkness | + 30%( 70%) |
Blight | + 25%( 70%) |
Arcane | + 21%( 70%) |
Acid | + 30%( 70%) |
All | + 17%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Confusion Resistance | 20% |
Disarm Resistance | 41% |
Stun Resistance | 45% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 976% for 10 turns and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Air | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Staff techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Stone alchemy | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Thunderstorm |
talent | Apply Poison |
talent | Arcane Combat |
talent | Feather Wind |
talent | Defensive Posture |
talent | Arcane Feed |
talent | Numbing Poison |
talent | Beyond the Flesh |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 86. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vial of squid ink. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bloated horror heart. * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Plagueglean the yew magestaff (127% power, 4 apr, lightning element) Plagueglean the yew magestaff (127% power, 4 apr, lightning element)5.0 T3 staff 1H weapon [Rare] Nature Power 127% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +4 mind On Hit: * Slows global speed by 20% While equipped: dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning +12% nature +3% mind On Hit (Melee): * Slows global speed by 15% * 6% chance to blind ----- def ----- Defense +7 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 88.49 light damage. Staves designed for wielders of magic, by the greats of the art. |
On hands | iron gauntlets 'Morningwasp' (0 def, 1 armour) iron gauntlets 'Morningwasp' (0 def, 1 armour)1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str +9 Wil +3 Con dps ---------- Dmg.mod +6% mind Melee Ret 12 light ----- def ----- Armour +1 Heal/summ +20 Disarm- +21% ---------- misc Max.psi +20.00 Masteries +0.20 Technique/Grappling Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Eldritch Pearl =Respirator= Eldritch Pearl =Respirator=0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +20% light ---------- misc Light +11 See.Stealth +10 Breathe water Tidal Wave: Level 4.0 Pwr.cost 72 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 35.41 cold damage and 31.05 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. This item has been sent to the Item's Vault. |
On head | Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 29 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This item has been sent to the Item's Vault. |
Tool | Neronne [power 17] (18 cooldown) Neronne [power 17] (18 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +9% blight +5% arcane +6% light +15% acid Spell.save +36 (+12 eff.) Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 18 cooldown 100% to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel ring 'Tarradunagrim' steel ring 'Tarradunagrim'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Spell.crit +1% Dmg.mod +12% lightning +6% arcane Phasing +20% ----- def ----- Defense +8 (+2 eff.) Fatigue -5% Resists +24% lightning ---------- misc Max.enc +21 Rings can have magical properties. |
On fingers | Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +9 Cun +12 Wil dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +14 (+5 eff.) Dmg.mod +12% lightning ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +24% lightning Die.at -40.00 life ---------- misc Mana/s.crit +1.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item's Vault. |
In main hand | Gunaroddastir the Radiancequench (127% power, 4 apr, lightning element) Gunaroddastir the Radiancequench (127% power, 4 apr, lightning element)5.0 T3 staff 1H weapon [Random Unique] Arcane/Master Power 127% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Spell.pwr +15 (+4 eff.) S.pwr/crit +8 Dmg.mod +20% lightning Res.pen +10% light +10% lightning Acc +8 (+4 eff.) ----- def ----- Armour +7 Defense +6 (+2 eff.) ---------- misc Wards +2 lightning Talents +1 Command Staff +4 Apply Ward Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Around waist | Yveyawyn Yveyawyn1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.pwr +2 (+1 eff.) Acc +8 (+4 eff.) Apr +1 ----- def ----- Max.HP +35.00 A belt that goes around your waist. |
In off hand | Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+4 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. This item has been sent to the Item's Vault. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.2 Pwr.cost 54 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 114.05 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault. |
Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
medical injector implant (efficiency 144% / cooldown 51%) medical injector implant (efficiency 144% / cooldown 51%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 144% efficiency and cooldown mod of 51%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion of the wizard (+14 for 9 turns, die at -478) heroism infusion of the wizard (+14 for 9 turns, die at -478)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 9 turns. While Heroism is active, you will only die when reaching -478 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
copper amulet 'Galilar' copper amulet 'Galilar'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +5 Con dps ---------- Dmg.mod +12% mind ----- def ----- Resists +2% physical +12% temporal Phys.save +30 (+15 eff.) Pinning- +21% Knockbk- +22% Amulets can have magical properties. |
Getestir Getestir0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun +5 Wil dps ---------- Mind.crit +3% Crit.mult +10.00% Dmg.mod +15% acid Res.pen +10% mind ----- def ----- Resists +9% acid ---------- misc Psi/ret +0.20 Hate/m.crit +2.00 Amulets can have magical properties. This item has been sent to the Item's Vault. |
wanderer's gold amulet of dexterity (+10) wanderer's gold amulet of dexterity (+10)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +10 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.70 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
voratun amulet 'Belena' voratun amulet 'Belena'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Crit.mult +20.00% Mind.pwr +4 (+2 eff.) Dmg.mod +9% mind ----- def ----- Resists +9% light Crit.dmg- 10.00% Phys.save +9 (+4 eff.) Spell.save +20 (+6 eff.) Mind.save +6 (+3 eff.) Max.HP +73.00 HP.reg +2.40 Stun/Frz- +15% Amulets can have magical properties. This item has been sent to the Item's Vault. |
steel ring 'Adaleba' steel ring 'Adaleba'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Mag +5 Wil +5 Cun +3 Con dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +7 (+3 eff.) Acc +11 (+6 eff.) On Hit (Melee): * 10% chance to disease ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Rings can have magical properties. |
Isloyaleth Isloyaleth0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Dex +4 Mag +12 Cun dps ---------- Spell.pwr +7 (+2 eff.) Res.pen +5% temporal Acc +7 (+4 eff.) ----- def ----- Max.HP +22.00 Disarm- +25% Pinning- +25% Knockbk- +28% ---------- misc Light +1 Rings can have magical properties. |
gold ring 'Elata' gold ring 'Elata'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Mag +8 Cun +6 Con dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +10 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Resists +6% mind Die.at -40.00 life Stun/Frz- +15% Rings can have magical properties. This item has been sent to the Item's Vault. |
Tulintir the stralite ring Tulintir the stralite ring0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +9 Cun +8 Dex dps ---------- Spell.pwr +2 (+1 eff.) Mov.spd +15% Res.pen +15% arcane Acc +25 (+11 eff.) Apr +1 ----- def ----- Defense +16 (+5 eff.) Rng.Def +3 (+1 eff.) Phys.save +10 (+5 eff.) Max.HP +28.00 Disarm- +40% Pinning- +43% Knockbk- +37% ---------- misc Stam/turn +0.40 Max.mana +80.00 Blinding Speed: Puts all charms on 36 cooldown Level 4.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. |
short yew magestaff of illumination (127% power, 4 apr, fire element) short yew magestaff of illumination (127% power, 4 apr, fire element)5.0 T3 staff 1H weapon [Ego] Nature/Master Power 127% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% fire On Hit (Melee): * 5% chance to blind ----- def ----- Defense +9 (+3 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 119.17 light damage. Staves designed for wielders of magic, by the greats of the art. |
yew magestaff (127% power, 4 apr, lightning element) yew magestaff (127% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Normal] Power 127% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
insidious iron battleaxe of massacre (130% power, 1 apr) insidious iron battleaxe of massacre (130% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Nature/Master Power 131% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +17 insidious poison Massive two-handed battleaxes. |
Stormfront (127% power, 2 apr) Stormfront (127% power, 2 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 127% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +10% lightning +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Tempestguile the dwarven-steel greatmaul (157% power, 2 apr) Tempestguile the dwarven-steel greatmaul (157% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Disrupt/Master Power 158% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +4 lightning Against +20% Unnatural On Hit: * 40% chance to daze at end of turn * disrupts spell-casting On Crit: * wounds the target for 7 turns: 15 bleeding, 55% reduced healing While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +14 (+5 eff.) Acc +7 (+4 eff.) ----- def ----- Defense +12 (+4 eff.) Resists +3% light Disarm- +48% Massive two-handed mauls. |
arcing dwarven-steel greatsword (147% power, 2 apr) arcing dwarven-steel greatsword (147% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 147% Range: 1.6x Uses 72% Wil Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed swords. |
thought-forged dwarven-steel greatsword of phasing (146% power, 12 apr) thought-forged dwarven-steel greatsword of phasing (146% power, 12 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Psionic Power 147% Range: 1.6x Uses 72% Wil Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +12 Crit +3.5% Atk.spd 100% Phasing +33% Melee+ +7 mind On Hit: * 24% chance to cause random gloom While equipped: Stats +5 Cun +2 Wil Massive two-handed swords. |
hateful steel waraxe of persecution (119% power, 3 apr) hateful steel waraxe of persecution (119% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Disrupt/Psionic Power 120% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 darkness Against +6% Living +5% Unnatural While equipped: Stats +2 Wil One-handed war axes. |
dwarven-steel waraxe 'Blackwitch' (127% power, 4 apr) dwarven-steel waraxe 'Blackwitch' (127% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 127% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +25 insidious poison On Crit.r2 +12 darkness While equipped: Stats +5 Dex +4 Mag dps ---------- Res.pen +10% darkness Melee Ret 8 darkness One-handed war axes. |
thought-forged iron dagger of massacre (118% power, 5 apr) thought-forged iron dagger of massacre (118% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master/Psionic Power 119% Range: 1.3x Uses 27% Wil, 27% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 mind On Hit: * 9% chance to cause random gloom While equipped: Stats +2 Cun +1 Wil Sharp, short and deadly. |
thought-forged steel dagger of erosion (111% power, 6 apr) thought-forged steel dagger of erosion (111% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Psionic Power 111% Range: 1.3x Uses 27% Wil, 27% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 temporal +5 nature +5 mind On Hit: * 13% chance to cause random gloom While equipped: Stats +2 Cun +1 Wil Sharp, short and deadly. |
thorny mindstar (96% power, 24 apr, mind damage) thorny mindstar (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Normal] Nature Power 96% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of clarity (96% power, 24 apr, mind damage) thorny mindstar of clarity (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 96% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +4 (+2 eff.) ---------- misc Max.psi +24.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of resolve (113% power, 40 apr, mind damage) horrifying living mindstar of resolve (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +4% mind +5% darkness Melee Ret 4 mind 2 darkness ----- def ----- Phys.save +3 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Getadoldil the hardened leather sling Getadoldil the hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +8 On Crit.r2 +4 physical On Hit: * 20% chance to corrode armour by 30% While equipped: Stats +3 Str +2 Dex +4 Con dps ---------- Phys.pwr +9 (+3 eff.) ---------- misc Max.enc +40 Slings are used to hurl stones or metal shots at your foes. |
hateful quiver of yew arrows of crippling (21/21, 150% power, 10 apr) hateful quiver of yew arrows of crippling (21/21, 150% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego++] Master/Psionic Power 151% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +11.0% Capacity 21 Ranged+ +17 darkness Against +12% Living On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
Velaralaith the cashmere robe (2 def, 2 armour) Velaralaith the cashmere robe (2 def, 2 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +15% physical Acc +4 (+2 eff.) ----- def ----- Armour +2 Defense +2 (+0 eff.) Resists +15% physical Max.HP +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spiked iron mail armour of acid resistance (2 def, 4 armour) spiked iron mail armour of acid resistance (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +17% acid A suit of armour made of mail. |
rough leather belt 'Malikhad' rough leather belt 'Malikhad'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Str +4 Dex +6 Cun ----- def ----- Resists +6% light +7% darkness ---------- misc See.Invis +6 A belt that goes around your waist. |
Betyrin Betyrin1.0 T3 belt armor [Rare] Master While equipped: Stats +10 Cun dps ---------- Crit.mult +15.00% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +11 Defense +8 (+2 eff.) Phys.save +15 (+7 eff.) ---------- misc Psi/ret +0.04 A belt that goes around your waist. |
Adoda the linen cloak (7 def, 0 armour) Adoda the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex +4 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) ----- def ----- Defense +7 (+2 eff.) Rng.Def +6 (+2 eff.) Mind.save +20 (+10 eff.) Max.HP +63.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Boredohir' (1 def, 0 armour) linen cloak 'Boredohir' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +3% mind Res.pen +20% blight +5% mind Melee Ret 4 mind ----- def ----- Defense +1 (+0 eff.) Resists +6% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Searire the cashmere cloak (2 def, 0 armour) Searire the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +30% fire Melee Ret 8 darkness ----- def ----- Defense +2 (+0 eff.) Resists +21% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glyramira (0 def, 7 armour) Glyramira (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +5 Dex +5 Lck dps ---------- Dmg.mod +9% physical Acc +2 (+1 eff.) Melee Ret 4 physical ----- def ----- Armour +7 Fatigue +3% Phys.save +30 (+15 eff.) Stealth +7 Max.HP +10.00 A pair of boots made of leather. |
umbral dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) umbral dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)1.5 T3 hands armor [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 10 darkness Dmg.mod +5% arcane +5% darkness ----- def ----- Armour +2 Resists +7% darkness Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Bethuta the drakeskin leather gloves (0 def, 3 armour) Bethuta the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Rare] Arcane While equipped: Stats +3 Str +9 Mag +6 Wil +8 Cun dps ---------- Dmg.mod +9% arcane ----- def ----- Armour +3 Fatigue -8% ---------- misc See.Invis +12 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Borilar the cashmere wizard hat (2 def, 0 armour) Borilar the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +9 Dex +4 Wil dps ---------- Acc +8 (+4 eff.) ----- def ----- Defense +2 (+0 eff.) Phys.save +9 (+4 eff.) ---------- misc Stam/turn +0.40 A pointy cloth hat, very wizardly... |
Hanodunagar the rough leather cap (0 def, 1 armour) Hanodunagar the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +2 Cun +4 Con dps ---------- Dmg.mod +3% temporal ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+5 eff.) ---------- misc See.Invis +6 Telepathy Dragon A cap made of leather. |
Anoladan (0 def, 3 armour) Anoladan (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +11% temporal +6% darkness +18% blight +9% cold +6% mind Mind.save +39 (+16 eff.) A hat made of leather. Very stylish. |
Relgileg the hardened leather cap (0 def, 3 armour) Relgileg the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +1 Str +6 Wil +1 Cun +3 Con ----- def ----- Armour +3 Fatigue +3% Resists +8% blight +6% fire +11% cold Phys.save +7 (+3 eff.) Mind.save +14 (+7 eff.) ---------- misc Telepathy Humanoid/Orc Battle Cry: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Helm of Knowledge (0 def, 12 armour) =Scanner= Helm of Knowledge (0 def, 12 armour) =Scanner=3.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% light +15% mind +10% arcane HP.reg +2.00 ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 It can be used without being worn. Sense the presence of unique objects. Uses 18 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. This item has been sent to the Item's Vault. |
miner's dwarven-steel helm (0 def, 6 armour) miner's dwarven-steel helm (0 def, 6 armour)3.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +6 Fatigue +4% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
18 agate 18 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 ametrine 14 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. This item has been sent to the Item's Vault. |
Runed Skull =Perm= Runed Skull =Perm=3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Burning Star =Scanner= Burning Star =Scanner=1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
2019 Little Gems 2019 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2019/2019 A set of 2019 tiny explosive spheres. This item has been sent to the Item's Vault. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
alchemist's lamp of health alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Max.HP +57.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Mummified Egg-sac of Ungolë =Egg= Mummified Egg-sac of Ungolë =Egg=2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 72 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. This item has been sent to the Item's Vault. |
Rungof's Fang =Perm= Rungof's Fang =Perm=1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh =Perm= Heart of Poosh =Perm=5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 90 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? This item has been sent to the Item's Vault. |
woodsman's dwarven-steel pickaxe (dig speed 30 turns) woodsman's dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns) =Pick= Pick of Dwarven Emperors (dig speed 12 turns) =Pick=3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+4 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.8 Pwr.cost 27 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 266.79 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. This item has been sent to the Item's Vault. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) =Rod= Rod of Annulment (1/1) =Rod=2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 27 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. This item has been sent to the Item's Vault. |
Gwai's Burninator =Rod= Gwai's Burninator =Rod=2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 436.56 fire damage (based on Magic). Uses 45 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. This item has been sent to the Item's Vault. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) =Rod= Rod of Spydric Poison (3/3) =Rod=2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 519.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. This item has been sent to the Item's Vault. |
dwarven-steel torque of psychoportation [power 35] (27 cooldown) dwarven-steel torque of psychoportation [power 35] (27 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 35) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
warded dwarven-steel torque of kinetic psionic shield [power 77] (18 cooldown) warded dwarven-steel torque of kinetic psionic shield [power 77] (18 cooldown)2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +1 physical +1 mind +2 darkness Talents +1 Apply Ward Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 77 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By Minerva the Curator the Ogre Adventurer level 19
5th Regrowth 123rd year of Ascendancy at 19:34 see stats
By Minerva the Curator the Ogre Adventurer level 20
62nd Regrowth 123rd year of Ascendancy at 03:18 see stats
By Minerva the Curator the Ogre Adventurer level 20
44th Regrowth 123rd year of Ascendancy at 00:10 see stats
By Minerva the Curator the Ogre Adventurer level 19
5th Regrowth 123rd year of Ascendancy at 19:07 see stats
By Minerva the Curator the Ogre Adventurer level 10
22nd Haze 122nd year of Ascendancy at 22:31 see stats
By Minerva the Curator the Ogre Adventurer level 20
44th Regrowth 123rd year of Ascendancy at 00:10 see stats
By Minerva the Curator the Ogre Adventurer level 19
34th Regrowth 123rd year of Ascendancy at 07:37 see stats
By Minerva the Curator the Ogre Adventurer level 20
44th Regrowth 123rd year of Ascendancy at 20:27 see stats
By Minerva the Curator the Ogre Adventurer level 19
5th Regrowth 123rd year of Ascendancy at 19:34 see stats
By Minerva the Curator the Ogre Adventurer level 21
70th Regrowth 123rd year of Ascendancy at 21:25 see stats
By Minerva the Curator the Ogre Adventurer level 11
35th Haze 122nd year of Ascendancy at 09:33 see stats
By Minerva the Curator the Ogre Adventurer level 19
5th Regrowth 123rd year of Ascendancy at 19:34 see stats
By Minerva the Curator the Ogre Adventurer level 21
70th Regrowth 123rd year of Ascendancy at 23:13 see stats
By Minerva the Curator the Ogre Adventurer level 5
65th Dusk 122nd year of Ascendancy at 10:51 see stats
By Minerva the Curator the Ogre Adventurer level 18
3rd Regrowth 123rd year of Ascendancy at 08:05 see stats
Log
The unstable sand tunnel collapses!
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The unstable sand tunnel collapses!
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The unstable sand tunnel collapses!
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The unstable sand tunnel collapses!
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The unstable sand tunnel collapses!
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The unstable sand tunnel collapses!
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The unstable sand tunnel collapses!
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The unstable sand tunnel collapses!
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The unstable sand tunnel collapses!
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The unstable sand tunnel collapses!
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Rested for 182 turns (stop reason: all resources and life at maximum).
Minerva the Curator deactivates Numbing Poison.
Minerva the Curator deactivates Arcane Combat.
Minerva the Curator deactivates Feather Wind.
Minerva the Curator deactivates Apply Poison.
Minerva the Curator deactivates Defensive Posture.
Minerva the Curator deactivates Beyond the Flesh.
Minerva the Curator deactivates Thunderstorm.
The furious lightning storm around Minerva the Curator calms down and disappears.
Minerva the Curator deactivates Arcane Feed.