Vel the level 3 Draconian Cultist of Entropy by Vel' Gahrus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceDraconian
ClassCultist of Entropy
Level / Exp3 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity10 (base 10)
Constitution11 (base 10)
Magic24 (base 20)
Willpower13 (base 10)
Cunning15 (base 15)

Resources

Life233/233
Insanity0/100
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance14%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save16
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Entropy1.30
1/5
0/5
0/5
0/5
Demented / Madness1.30
2/5
0/5
0/5
0/5
Demented / Void1.30
1/5
0/5
0/5
0/5

Generic Talents

Adventure / Partner1.00
18/19
19/39
1/3
1/2
1/2
1/2
Race / Draconian1.00
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Demented / Calamity1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Log


Vel wears:
wizard's copper ring of arcana (+0.12/turn).

You have no more inscription slots.

You are now inscribed with Infusion: Healing.

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).


You give
blurring rough leather belt to Loyal Draconian Sun Paladin.
Character control switched to Loyal Draconian Sun Paladin.

Loyal Draconian Sun Paladin wears:
blurring rough leather belt.

You give
iron greatsword (18-30 power, 1 apr) to Vel.
Character control switched to Vel.

You gain 0.25 gold from the transmogrification of
iron greatsword (18-30 power, 1 apr).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).


You gain 1.22 gold from the transmogrification of
nature's mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 3.78 gold from the transmogrification of
thought-forged iron greatsword of daylight (15-24 power, 1 apr).
You gain 2.05 gold from the transmogrification of
marksman's copper ring of clarity.
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.