











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Sun Paladin (Avatar of a Distant Sun) |
Level / Exp | 50 / 3680% |
Size | medium |
Lifes / Deaths | Killed by Ivagaldavena the orc summoner at level 50 on the 19th Shortage 123rd year of Ascendancy at 08:03 / 2Killed by Mayada the orc summoner at level 50 on the 24th Shortage 123rd year of Ascendancy at 21:00 |
Primary Stats
Strength | 101 (base 60) |
Dexterity | 35 (base 47) |
Constitution | 82 (base 60) |
Magic | 83 (base 60) |
Willpower | 32 (base 10) |
Cunning | 23 (base 10) |
Resources
Life | -187/1880 |
Mana | 384/384 |
Stamina | 266/302 |
Positive | 38/137 |
Healing Factor | 1.5794172276304 |
Regeneration | 8.1297954827246 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +77.2% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 205 |
Accuracy | 51 |
Crit Chance | 16% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 68 |
Crit Chance | 0% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 0% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +24% |
Light | +171% |
Physical | +34% |
Fire | +51% |
Arcane | +16% |
Mind | +21% |
All | +6% |
Offense: Damage Penetration
Lightning | +30% |
Light | +86% |
Mind | +10% |
Cold | +39% |
Arcane | +15% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 98.52442471581 (86.944513586642%) |
Defense | 5 |
Ranged Defense | 21 |
Fatigue | 45 |
Physical Save | 65 |
Spell Save | 85 |
Mental Save | 68 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 64%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 70%( 70%) |
All | + 20%( 70%) |
Physical | + 70%( 70%) |
Lightning | + 70%( 70%) |
Light | + 80%( 80%) |
Temporal | + 44%( 70%) |
Mind | + 46%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 58%( 70%) |
Defense: Immunities
Disarm Resistance | 32% |
Stoning Resistance | 0% |
Confusion Resistance | 91% |
Blind Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 186 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 515 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Celestial / Guardian | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Celestial / Sun | 1.50 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Celestial / Combat | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Light | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Shield of Light |
talent | Chant of Resistance |
talent | Weapon of Wrath |
talent | Gravitic Effulgence |
talent | Weapon of Light |
talent | Searing Sight |
talent | Premonition |
beneficial effect | Reduces physical damage received by 37% and provides a 21% chance to ignore critical hits. Juggernaut |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target has 30 reduced saves and defense, 20% reduced critical chance, and 28% chance to fail talent use. 10 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
detrimental effect | The target glows in the light, reducing its stealth and invisibility power by 145, defense by 48 and looses all evasion bonus from being unseen. Illumination |
beneficial effect | Reduces light damage received by 24%. Premonition Shield |
detrimental effect | The full force of entropy has been brought to bear on the target, inflicting 905.10 darkness and 905.10 temporal damage each turn. Entropic Gift |
detrimental effect | Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity. Aether residue |
detrimental effect | The target's mind and body is wasting away, reducing all stats by 20. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 5261. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+8 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | ![]() 1.0 T3 lite [Ego++] Arcane/Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) Dmg.mod +11% light ----- def ----- Resists +10% darkness Affinity +5% light ---------- misc Light +6 Sun Flare: Puts all charms on 30 cooldown Level 5.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 612.37 light damage. At talent level 3 you gain 43% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun +11 Wil dps ---------- Crit.mult +15.00% Mind.pwr +10 (+3 eff.) Dmg.mod +18% light ----- def ----- Armour +10 Defense +6 (+6 eff.) Fatigue +5% Resists +11% blight +18% mind +5% all Phys.save +10 (+3 eff.) Mind.save +35 (+9 eff.) Confus- +36% A cap made of leather. |
On hands | ![]() 1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Con dps ---------- S.pwr/crit +10 Dmg.mod +6% light +18% darkness Res.pen +25% light ----- def ----- Armour +2 Phys.save +20 (+5 eff.) Spell.save +6 (+1 eff.) Mind.save +3 (+1 eff.) Disarm- +32% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T4 totem charm [Ego+] Nature Sting an enemy dealing 409 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% physical ----- def ----- Defense +10 (+10 eff.) Resists +14% physical +9% blight +3% cold +5% arcane +12% nature Heal.mod +15% Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +8 Mag dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +45 (+12 eff.) Mind.pwr +20 (+6 eff.) Melee+ 39 light Ranged+ 36 light Dmg.mod +15% light +6% all Res.pen +15% arcane +20% cold ----- def ----- Armour +20 Spell.save +9 (+2 eff.) Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +27% light ----- def ----- Resists +14% fire +15% temporal +16% cold Max.HP +40.00 Blind- +20% Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 187% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +4 mind On Crit.r2 +63 lightning +49 cold On Hit: * 10% chance to reduce all saves and defense by 27 While equipped: Stats +16 Str +7 Dex +16 Mag +13 Wil +12 Cun +17 Con dps ---------- Mov.spd +67% Res.pen +30% lightning +19% cold ----- def ----- Resists +3% mind Mind.save +15 (+4 eff.) ---------- misc Psi/ret +0.08 Max.psi +20.00 Massive two-handed battleaxes. |
Around waist | ![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | ![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+16 eff.) Rng.Def +17 (+8 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 83.07 to 103.83 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+15 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Main armor | ![]() 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+10 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 4.5 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 49.93 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 294.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 23). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 5.4 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 66 light damage to everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +40% light +6% acid Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +32% light +9% darkness ---------- misc Psi/ret +0.36 Light +3 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +2 Dex +6 Mag +5 Cun +8 Con dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +24 (+6 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +7% all Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Fatigue -7% Resists +6% light ---------- misc Max.enc +32 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +14 Mag +7 Wil +7 Cun dps ---------- Phys.pwr +18 (+4 eff.) Spell.pwr +43 (+11 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +3% lightning +8% all Res.pen +15% acid Melee Ret 10 acid 6 lightning On Hit (Melee): * 20% chance to reduce armor by 41% * 20% chance to reduce strength, dexterity, and constitution by 31 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego] Master While equipped: Stats +10 Cun ----- def ----- Defense +20 (+17 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +29% lightning +13% fire +17% nature Res.pen +5% fire ----- def ----- Resists +40% lightning +3% light +3% blight +41% fire +34% nature +5% arcane Rings make your fingers look great! |
![]() 5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Dex dps ---------- Phys.crit +13.0% Spell.crit +5% Spell.pwr +25 (+7 eff.) Melee+ 45 arcane Dmg.mod +27% light +12% temporal +30% darkness +12% physical Res.pen +20% physical ----- def ----- Die.at -107.03 life ---------- misc Max.mana +120.00 Light +4 Infravis +4 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +20 Mag +13 Wil +20 Cun dps ---------- Spell.crit +30% Spell.pwr +25 (+7 eff.) S.pwr/crit +10 Dmg.mod +30% lightning +21% light ----- def ----- Resists +9% blight +9% darkness +6% lightning Confus- +27% ---------- misc Vim/s.crit +6.00 Max.vim +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Dex +6 Mag dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +18% lightning +42% cold +30% fire ----- def ----- Resists +24% lightning +12% cold ---------- misc Mana/turn +0.38 Max.mana +86.00 Light +4 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +25 (+7 eff.) Melee+ 28 fire Dmg.mod +30% acid ---------- misc See.Invis +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 greatmaul 2H weapon [Rare] Psionic Power 182% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +27 acid +35 mind +27 arcane On Crit.r2 +16 arcane On Hit: * 49% chance to reduce all saves and defense by 27 While equipped: Stats +10 Cun +10 Wil dps ---------- Dmg.mod +36% arcane +24% light Res.pen +20% acid ----- def ----- Resists +7% arcane +18% acid Def/telep +20 Res/telep +20% Dur/telep +20% Massive two-handed mauls. |
![]() 3.0 T2 longsword 1H weapon [Ego+] Nature Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +26 fire While equipped: dps ---------- All.spd +5% Res.pen +13% fire Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego+] Arcane/Master Power 145% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 111 damage While equipped: dps ---------- Phys.crit +12.0% Crit.mult +20.00% Apr +12 Sharp, long, and deadly. |
![]() 3.0 T5 waraxe 1H weapon [Ego++] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Res.pen +15% physical Acc +25 (+9 eff.) Apr +15 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego++] Master/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Con dps ---------- Phys.pwr +14 (+3 eff.) Res.pen +15% physical ----- def ----- Disarm- +35% One-handed war axes. |
![]() 3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +6% physical Res.pen +6% physical ----- def ----- Resists +6% physical Phys.save +5 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +5 (+1 eff.) ---------- misc Equi/ret +1.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+3 eff.) Melee+ 20 physical Dmg.mod +20% physical Res.pen +20% physical ----- def ----- Resists +18% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Dmg.mod +16% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +7.0% Acc +15 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T2 shot ammo [Ego+] Arcane Power 117% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 17 On Hit.r1 +11 fire On Hit: 20% Curse of Impotence 2 Shots are used with slings to pummel your foes to death. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 140% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +83 Melee+ +14 fire While equipped: Stats +4 Str dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 266 physical damage over 5 turns (1/turn) Melee Ret 15 fire ----- def ----- Armour +6 Fatigue +8% Resists +13% fire ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 151% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +225 On Hit: * Deal physical damage equal to your armor (99) While equipped: ----- def ----- Armour +24 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 177% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +205 Melee+ +20 fire +16 light +17 darkness While equipped: Stats +4 Str +9 Mag +11 Cun dps ---------- Dmg.mod +13% light +19% darkness Melee Ret 31 fire ----- def ----- Armour +10 Fatigue +8% Resists +18% fire +20% light +19% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 184% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +206 On Hit.r1 +20 fire While equipped: dps ---------- Melee+ 10 fire Melee Ret 20 fire ----- def ----- Armour +10 Fatigue +8% Resists +13% acid +11% fire +13% cold +9% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +18% blight +15% all Mind.save +30 (+8 eff.) Max.HP +100.00 HP.reg +6.00 Heal.mod +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +10 Con dps ---------- Dmg.mod +28% nature ----- def ----- Resists +15% all Poison- +50% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T1 light armor [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Mind.save +13 (+3 eff.) A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +12 Defense +20 (+17 eff.) Fatigue +8% Resists +15% acid +11% cold HP.reg +7.50 ---------- misc Stam/turn +2.10 Breathe water A suit of armour made of leather. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +17 Defense +4 (+4 eff.) Fatigue +12% Resists +12% acid +12% physical +12% fire +12% cold +10% lightning Max.HP +68.00 HP.reg +8.00 Heal.mod +17% A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +12% nature Res.pen +10% acid On Hit (Melee): * 27 arcane resource burn ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +12% Resists +30% acid +29% darkness +30% blight +7% arcane +12% nature Spell.save +9 (+2 eff.) Max.HP +65.00 HP.reg +9.00 Heal.mod +20% ---------- misc Light +2 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +7 Cun +9 Wil ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +12% Mind.save +25 (+6 eff.) Max.HP +60.00 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +16 Defense +5 (+5 eff.) Fatigue +12% Resists +15% acid +14% cold +30% darkness +30% blight ---------- misc Light +2 Breathe water A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+7 eff.) ----- def ----- Armour +50 Defense +40 (+27 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+9 eff.) Spell.save +35 (+7 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +2 Cun +4 Wil dps ---------- Dmg.mod +6% nature +6% acid Res.pen +26% acid On Hit (Melee): * 21% chance to reduce all saves and defense by 27 ----- def ----- Armour +16 Fatigue +22% Resists +15% acid +15% physical +15% fire +6% mind +13% cold +15% nature +15% lightning Disarm- +38% Stun/Frz- +38% Knockbk- +40% ---------- misc Max.hate +8.00 Max.psi +20.00 Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Wil +7 Cun +2 Con dps ---------- Dmg.mod +15% light Acc +25 (+9 eff.) ----- def ----- Armour +6 Defense +31 (+23 eff.) Resists +12% lightning +15% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+4 eff.) Mind.save +19 (+5 eff.) Stealth +14 ---------- misc Stam/turn +3.49 A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature While equipped: Stats +4 Mag +3 Wil +1 Cun dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +3% physical Acc +35 (+11 eff.) ----- def ----- Defense +3 (+3 eff.) Fatigue -10% Resists +14% nature +20% blight Spell.save +3 (+1 eff.) Die.at -40.00 life Max.HP +100.00 HP.reg +11.00 Heal.mod +20% ---------- misc Vim/s.crit +2.32 Max.stam +40.00 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness -30% arcane +20% fire +20% nature +20% cold Res.Cap +10% lightning +10% darkness -30% arcane +10% fire +10% nature +10% cold Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
![]() 2.0 T5 cloak armor [Ego+] Master While equipped: ----- def ----- Armour +9 Defense +18 (+16 eff.) Phys.save +25 (+7 eff.) Spell.save +25 (+5 eff.) Mind.save +24 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 2.0 T5 feet armor [Rare] Arcane While equipped: Stats +13 Dex +4 Mag +9 Wil +6 Con dps ---------- Dmg.mod +12% blight Melee Ret 13 arcane ----- def ----- Armour +5 Crit.chn- 20.07% ---------- misc Max.vim +66.90 Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex +5 Wil +8 Con dps ---------- Phys.crit +7.0% Res.pen +33% mind ----- def ----- Armour +5 Fatigue -3% Resists +40% lightning Phys.save +14 (+4 eff.) Max.HP +133.79 Blind- +27% Pinning- +27% ---------- misc Max.enc +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +6 Dex dps ---------- Phys.crit +6.0% Phys.pwr +31 (+7 eff.) Res.pen +20% mind +30% physical Apr +13 ----- def ----- Armour +21 Fatigue +4% Resists +7% physical Die.at -80.00 life Heal.mod +25% ---------- misc Max.stam +40.14 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% fire ----- def ----- Armour +14 Defense +8 (+8 eff.) Fatigue +5% Resists +6% lightning +15% temporal +12% darkness +21% cold +3% nature +6% all Phys.save +13 (+4 eff.) ---------- misc Breathe water A cap made of leather. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+10 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+10 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 1.0 T3 lite [Rare] Master While equipped: dps ---------- Res.pen +25% arcane +25% light Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Resists +18% acid +12% light Blind- +38% Confus- +22% ---------- misc Light +8 See.Stealth +17 See.Invis +17 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 40.92 cold damage and 51.73 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str dps ---------- Crit.mult +18.00% Phys.pwr +9 (+2 eff.) Dmg.mod +15% acid +15% cold Res.pen +25% physical Apr +7 Melee Ret 6 darkness On Hit (Melee): * 21% chance to reduce damage dealt by 22% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 704.66 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +11 Str dps ---------- Crit.mult +20.00% Dmg.mod +12% fire Res.pen +15% cold ----- def ----- Armour +20 Resists +21% blight Die.at -80.00 life ---------- misc Max.stam +40.14 Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 636 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +8 Dex dps ---------- Dmg.mod +18% fire Res.pen +20% blight +20% physical Acc +34 (+11 eff.) ----- def ----- Resists +12% fire Die.at -90.16 life ---------- misc Stam/turn +3.00 Blast the opponent's mind dealing 575 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() 2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
By DwarfPaladin the Dwarf Sun Paladin level 39
25th Gold 123rd year of Ascendancy at 14:47 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
14th Voratun 123rd year of Ascendancy at 01:40 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
39th Profit 123rd year of Ascendancy at 03:27 see stats
By DwarfPaladin the Dwarf Sun Paladin level 49
12nd Voratun 123rd year of Ascendancy at 07:16 see stats
By DwarfPaladin the Dwarf Sun Paladin level 41
16th Stralite 123rd year of Ascendancy at 10:58 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
23rd Profit 123rd year of Ascendancy at 21:31 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
33rd Profit 123rd year of Ascendancy at 03:47 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
26th Loss 123rd year of Ascendancy at 02:47 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
11st Profit 123rd year of Ascendancy at 06:13 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
22nd Shortage 123rd year of Ascendancy at 05:10 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
12nd Loss 123rd year of Ascendancy at 01:33 see stats
By DwarfPaladin the Dwarf Sun Paladin level 9
24th Voratun 122nd year of Ascendancy at 07:21 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
38th Profit 123rd year of Ascendancy at 10:55 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
30th Profit 123rd year of Ascendancy at 13:27 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
20th Voratun 123rd year of Ascendancy at 13:18 see stats
By DwarfPaladin the Dwarf Sun Paladin level 40
27th Gold 123rd year of Ascendancy at 08:58 see stats
By DwarfPaladin the Dwarf Sun Paladin level 33
42nd Dearth 122nd year of Ascendancy at 15:35 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
32nd Profit 123rd year of Ascendancy at 12:15 see stats
By DwarfPaladin the Dwarf Sun Paladin level 24
16th Wealth 122nd year of Ascendancy at 22:00 see stats
By DwarfPaladin the Dwarf Sun Paladin level 30
4th Dearth 122nd year of Ascendancy at 05:31 see stats
By DwarfPaladin the Dwarf Sun Paladin level 31
36th Dearth 122nd year of Ascendancy at 07:41 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
11st Shortage 123rd year of Ascendancy at 16:38 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
30th Profit 123rd year of Ascendancy at 17:37 see stats
By DwarfPaladin the Dwarf Sun Paladin level 47
7th Voratun 123rd year of Ascendancy at 16:29 see stats
By DwarfPaladin the Dwarf Sun Paladin level 35
15th Loss 122nd year of Ascendancy at 06:27 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
33rd Profit 123rd year of Ascendancy at 07:32 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
34th Profit 123rd year of Ascendancy at 01:49 see stats
By DwarfPaladin the Dwarf Sun Paladin level 10
3rd Acquisition 122nd year of Ascendancy at 02:20 see stats
By DwarfPaladin the Dwarf Sun Paladin level 20
33rd Profit 122nd year of Ascendancy at 20:06 see stats
By DwarfPaladin the Dwarf Sun Paladin level 30
3rd Dearth 122nd year of Ascendancy at 14:08 see stats
By DwarfPaladin the Dwarf Sun Paladin level 40
26th Gold 123rd year of Ascendancy at 18:22 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
12nd Voratun 123rd year of Ascendancy at 07:16 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
10th Shortage 123rd year of Ascendancy at 16:57 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
14th Shortage 123rd year of Ascendancy at 20:00 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
31st Dearth 123rd year of Ascendancy at 22:48 see stats
By DwarfPaladin the Dwarf Sun Paladin level 36
16th Shortage 122nd year of Ascendancy at 14:04 see stats
By DwarfPaladin the Dwarf Sun Paladin level 37
39th Steel 123rd year of Ascendancy at 12:24 see stats
By DwarfPaladin the Dwarf Sun Paladin level 25
18th Wealth 122nd year of Ascendancy at 03:45 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
20th Voratun 123rd year of Ascendancy at 18:18 see stats
By DwarfPaladin the Dwarf Sun Paladin level 6
19th Voratun 122nd year of Ascendancy at 02:34 see stats
By DwarfPaladin the Dwarf Sun Paladin level 40
8th Stralite 123rd year of Ascendancy at 23:56 see stats
By DwarfPaladin the Dwarf Sun Paladin level 10
3rd Acquisition 122nd year of Ascendancy at 02:21 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
9th Shortage 123rd year of Ascendancy at 23:46 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
27th Profit 123rd year of Ascendancy at 16:24 see stats
By DwarfPaladin the Dwarf Sun Paladin level 38
10th Gold 123rd year of Ascendancy at 21:39 see stats
By DwarfPaladin the Dwarf Sun Paladin level 37
39th Steel 123rd year of Ascendancy at 12:24 see stats
By DwarfPaladin the Dwarf Sun Paladin level 16
10th Profit 122nd year of Ascendancy at 14:13 see stats
By DwarfPaladin the Dwarf Sun Paladin level 38
9th Gold 123rd year of Ascendancy at 22:34 see stats
By DwarfPaladin the Dwarf Sun Paladin level 23
1st Wealth 122nd year of Ascendancy at 09:04 see stats
By DwarfPaladin the Dwarf Sun Paladin level 16
8th Profit 122nd year of Ascendancy at 17:23 see stats
By DwarfPaladin the Dwarf Sun Paladin level 50
19th Shortage 123rd year of Ascendancy at 08:03 see stats
By DwarfPaladin the Dwarf Sun Paladin level 48
10th Voratun 123rd year of Ascendancy at 23:37 see stats
By DwarfPaladin the Dwarf Sun Paladin level 39
25th Gold 123rd year of Ascendancy at 14:50 see stats
Log
Mayada the orc summoner HEALS from light damage!
DwarfPaladin receives 37 healing from Shield of Light.
DwarfPaladin hits Mayada the orc summoner for 0 light, 22 healing (0 total damage) [22 healing].
Searing Sight hits Mayada the orc summoner for 161 light, 99 healing (161 total damage) [99 healing].
Searing Sight hits DwarfPaladin for 66 light, 51 healing (66 total damage) [51 healing].
Mayada the orc summoner casts Entropic Gift.
Mayada the orc summoner's spell attains critical power!
DwarfPaladin is consumed by entropy!
Mayada the orc summoner's is no longer wasting away.
Mayada the orc summoner's spell attains critical power!
Mayada the orc summoner is wasting away!
--------------------------------
DwarfPaladin uses Disarm.
Mayada the orc summoner starts to bleed.
Mayada the orc summoner resists the blinding light!
Mayada the orc summoner resists the effect 'Disarmed'!
DwarfPaladin HEALS from light damage!
Mayada the orc summoner damages himself through Martyrdom!
Mayada the orc summoner HEALS from light damage!
DwarfPaladin hits Mayada the orc summoner for 129 light, 80 healing, 0 physical, 2 light, 1 healing, 1 mind, 83 light, 51 healing, 58 light, 36 healing (274 total damage) [168 healing].
Weapon of Wrath hits Mayada the orc summoner for 868 light, 533 healing, 384 fire (1252 total damage) [533 healing].
Weapon of Light hits Mayada the orc summoner for 329 light, 202 healing, 0 light, 102 healing (329 total damage) [305 healing].
Shield of Light hits Mayada the orc summoner for 0 light, 20 healing, 165 light, 102 healing, 114 light, 70 healing, 195 light, 120 healing (474 total damage) [311 healing].
Shield of Light hits DwarfPaladin for 37 healing, 37 healing (0 total damage) [74 healing].
Melee retaliation hits DwarfPaladin for 107 light, 82 healing, 106 light, 81 healing (214 total damage) [163 healing].
Mayada the orc summoner loses 42 health to the entropy.
DwarfPaladin deactivates Second Life.
DwarfPaladin has been healed by a blast of positive energy!
Mayada the orc summoner roars triumphantly.