











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Steamtech UI 1.1.4 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Superhuman |
Class | Adventurer |
Level / Exp | 69 / 35% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 1906 (base 79) |
Dexterity | 816 (base 79) |
Constitution | 1944 (base 79) |
Magic | 108 (base 79) |
Willpower | 123 (base 79) |
Cunning | 120 (base 79) |
Resources
Life | 12718/12718 |
Stamina | 584/584 |
Healing Factor | 2.4829661879701 |
Regeneration | 676.33009958254 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +59% |
Spell | 0% |
Global | +539.95815895707% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 42 |
See Stealth | 257.87658293813 |
See Invisible | 285.87658293813 |
Offense: Mainhand
Damage | 7465 |
Accuracy | 215 |
Crit Chance | 78% |
APR | 10 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 59 |
Crit Chance | 67% |
Speed | 1 |
Offense: Mind
Mindpower | 216 |
Crit Chance | 64% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +20% |
Temporal | +30% |
Arcane | +15% |
Cold | +20% |
All | 0% |
Offense: Damage Penetration
Lightning | +41% |
Light | +45% |
Cold | +60% |
Physical | +111% |
Fire | +77% |
All | +25% |
Defense: Base
Armour (hardiness) | 143.59026454439 (100%) |
Defense | 267 |
Ranged Defense | 267 |
Fatigue | 0 |
Physical Save | 242 |
Spell Save | 105 |
Mental Save | 105 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Physical | + 70%( 70%) |
Cold | + 70%( 70%) |
All | +602%( 70%) |
Darkness | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 70%( 70%) |
Fire | + 70%( 70%) |
Lightning | + 70%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Poison Resistance | 100% |
Blind Resistance | 60% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Tactical | 1.50 |
| 5 |
| 5 |
| 0 |
| 0 |
Technique / Tireless Combatant | 21.40 |
| 20 |
| 4 |
| 20 |
| 20 |
Technique / Skirmisher - Slings | 21.40 |
| 134 |
| 15 |
| 15 |
| 1 |
Technique / Munitions | 21.00 |
| 30 |
| 1 |
| 30 |
| 20 |
Technique / Buckler Training | 21.40 |
| 10 |
| 1 |
| 18 |
| 20 |
Cunning / Poisons | 22.40 |
| 30 |
| 5 |
| 30 |
| 0 |
Generic Talents
Cunning / Survival | 5.00 |
| 30 |
| 10 |
| 1 |
| 25 |
Technique / Unarmed training | 9.00 |
| 1 |
| 51 |
| 0 |
| 0 |
Undead / Ghoul | 9.00 |
| 70 |
| 0 |
| 0 |
| 0 |
Wild-gift / Harmony | 1.80 |
| 0 |
| 0 |
| 0 |
| 0 |
Technique / Conditioning | 1.00 |
| 5 |
| 5 |
| 0 |
| 0 |
Technique / Combat training | 9.00 |
| 65 |
| 3 |
| 27 |
| 18 |
| 0 |
| 0 |
| 0 |
Cunning / Scoundrel | 1.00 |
| 5 |
| 5 |
| 5 |
| 5 |
Undead / Skeleton | 9.00 |
| 70 |
| 1 |
| 8 |
| 0 |
Effects
talent | Pace Yourself |
talent | Insidious Poison |
talent | Incendiary Ammunition |
talent | Apply Poison |
talent | Numbing Poison |
talent | Counter Shot |
beneficial effect | Countering melee attacks: Has a 71% chance to get an automatic counter attack when avoiding a melee attack. (2.4 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 3. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +6 Con dps ---------- Crit.mult +10.00% ----- def ----- Armour +1 Resists +3% cold Mind.save +3 (+0 eff.) HP.reg +4.00 Knockbk- +20% Rush: Puts all charms on 4 cooldown Level 2.5 Pwr.cost 4 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Quiver | ![]() 3.0 T4 shot ammo [Ego++] Master/Psionic Power 54.0 - 64.8 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 21 On Hit: * 50% chance to put 1 talent on cooldown for 12 turns (checks Confusion immunity) On Crit: * Wound the target dealing 689 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +10% blight +9% darkness ---------- misc Light +8 Infravis +5 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 4 cooldown Level 31.5 Pwr.cost 4 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 1194 blight damage or heals 1792 life. Creatures standing in the retch also have 68% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +13% acid +13% fire +12% lightning +13% cold A cap made of leather. |
On hands | ![]() 1.0 T4 hands armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee+ 13 cold Dmg.mod +5% cold ----- def ----- Armour +3 Resists +15% lightning +9% cold +15% temporal Crit.chn- 10.00% Max.HP +80.00 Blind- +20% Confus- +20% Pinning- +20% Unarmed combat: Power 28.5 - 31.4 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Crit.r2 +14 ice On Hit: 10% Ice Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +7 Dex +9 Con dps ---------- Res.pen +29% physical +20% cold ----- def ----- Armour +8 ---------- misc Max.stam +34.86 Infravis +6 See.Invis +18 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Str +3 Wil +11 Cun dps ---------- Dmg.mod +30% temporal ----- def ----- Defense +12 (+1 eff.) Resists +9% light ---------- misc Light +3 Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Str +3 Dex dps ---------- Crit.mult +23.24% Res.pen +20% fire +25% physical Apr +5 ----- def ----- Armour +19 Resists +15% temporal Blind- +40% ---------- misc Stam/turn +3.49 Infravis +6 See.Stealth +21 See.Invis +21 Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+1 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | ![]() 4.0 T4 sling 1H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% On Crit.r2 +23 lightning +28 cold On Hit: * 20 arcane resource burn * 10% chance to slow global speed by 114% While equipped: Stats +10 Wil +6 Cun +13 Con dps ---------- Mov.spd +34% Phys.spd +10% Res.pen +16% lightning +15% cold ----- def ----- Resists +9% acid +3% temporal +3% darkness +9% cold Max.HP +67.00 Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() 1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +8 Dex +4 Wil +9 Cun +7 Lck ----- def ----- Phys.save +13 (+1 eff.) Spell.save +16 (+3 eff.) Mind.save +12 (+2 eff.) Stealth +10 ---------- misc T.Disarm +10 Infravis +4 A belt that goes around your waist. |
In off hand | ![]() 7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 43.5 - 52.2 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +142 Melee+ +14 lightning While equipped: Stats +3 Dex dps ---------- Melee Ret 19 lightning ----- def ----- Armour +8 Fatigue +8% Resists +13% lightning +14% physical ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +12 Wil dps ---------- Mind.crit +1% Res.pen +20% light ----- def ----- Defense +3 (+0 eff.) Resists +3% blight Phys.save +6 (+0 eff.) Spell.save +15 (+2 eff.) Mind.save +11 (+2 eff.) ---------- misc Psi/ret +0.12 Hate/m.crit +1.00 Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+1 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
![]() 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- S.pwr/crit +5 Res.pen +29% arcane +29% cold On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +17% temporal Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Mana/turn +0.60 Max.mana +60.00 Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% mind +11% cold ----- def ----- Defense +5 (+0 eff.) Resists +9% acid +22% cold Max.HP +20.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+0 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +6 Str +5 Con dps ---------- Dmg.mod +17% lightning On Hit (Melee): * 23% chance to slow global speed by 114% ----- def ----- Resists +34% lightning +12% darkness +15% acid Disarm- +23% Pinning- +23% ---------- misc See.Invis +27 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% acid +14% physical +30% mind +15% fire On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Resists +9% acid +14% physical Rings make your fingers look great! |
![]() 4.0 T1 sling 1H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +12 fire While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% fire Res.pen +5% darkness +6% physical On Hit (Ranged): * 20% chance to slow global speed by 114% ----- def ----- Resists +3% nature Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T1 sling 1H weapon [Normal] Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T1 sling 1H weapon [Ego] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: dps ---------- Phys.crit +2.0% Acc +6 (+0 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Hit.r1 +20 nature While equipped: Stats +6 Str dps ---------- Phys.crit +5.0% Acc +13 (+1 eff.) Apr +5 ----- def ----- Phys.save +9 (+0 eff.) ---------- misc Reload +4 Max.stam +30.00 Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T1 shot ammo [Rare] Nature Power 15.0 - 18.0 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Ranged+ +12 acid +10 cold On Hit.r1 +4 acid On Crit.r2 +12 acid +6 cold On Hit: * 20% chance to reduce armor by 38% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T1 shot ammo [Ego] Nature/Master Power 14.5 - 17.4 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 39 Ranged+ +6 nature While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T1 shot ammo [Ego] Arcane/Master Power 13.5 - 16.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 34 Ranged+ +5 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 28 While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T1 shot ammo [Normal] Power 17.0 - 20.4 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 23 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo [Ego+] Master Power 50.0 - 60.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +15.5% Capacity 17 On Crit: * Wound the target dealing 689 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Ego++] Master/Psionic Power 67.0 - 80.4 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +16.0% Capacity 20 On Hit: * 50% chance to put 1 talent on cooldown for 12 turns (checks Confusion immunity) On Crit: * Wound the target dealing 689 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 9.0 - 10.8 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T2 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 15.5 - 18.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +84 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +18% acid ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 9.0 T1 light armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +11 (+0 eff.) Dmg.mod +3% acid ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +9% darkness Phys.save +3 (+0 eff.) ---------- misc Stam/turn +3.00 A suit of armour made of leather. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +2 Dex dps ---------- Mov.spd +20% Dmg.mod +15% acid Res.pen +5% acid ----- def ----- Armour +4 Defense +10 (+0 eff.) Fatigue +7% Resists +19% acid +3% temporal Max.HP +20.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +10 (+1 eff.) ----- def ----- Armour +8 Defense +20 (+1 eff.) Fatigue +8% Resists +15% acid +12% physical +9% light +10% lightning +13% cold +5% arcane +38% fire Spell.save +9 (+1 eff.) Mind.save +15 (+2 eff.) Max.HP +60.00 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +7 Cun +9 Dex dps ---------- Melee+ 9 acid 18 fire Dmg.mod +12% cold Melee Ret 15 acid 13 fire 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +17 Defense +27 (+2 eff.) Fatigue +8% Resists +23% acid +6% temporal +16% light +28% fire +20% darkness A suit of armour made of leather. |
![]() 9.0 T5 light armor [Rare] Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Dmg.mod +18% cold +18% light +30% darkness Melee Ret 12 cold ----- def ----- Armour +8 Defense +20 (+1 eff.) Fatigue +8% Resists +9% light +9% mind Mind.save +25 (+4 eff.) ---------- misc Light +3 A suit of armour made of leather. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Mind.pwr +4 (+0 eff.) Res.pen +10% physical Acc +25 (+2 eff.) Apr +1 ----- def ----- Resists +3% mind Phys.save +3 (+0 eff.) Mind.save +6 (+1 eff.) A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Defense +8 (+0 eff.) Mind.save +5 (+1 eff.) Stealth +5 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Cun +5 Con dps ---------- Dmg.mod +12% arcane +6% darkness Res.pen +25% darkness +20% light ----- def ----- Resists +11% lightning +11% temporal +9% light A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% Phys.pwr +10 (+0 eff.) Mind.pwr +5 (+0 eff.) Res.pen +10% physical ----- def ----- Defense +7 (+0 eff.) Phys.save +6 (+0 eff.) Mind.save +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil ----- def ----- Defense +2 (+0 eff.) Spell.save +8 (+1 eff.) ---------- misc Max.mana +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 125% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
![]() 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 8.5 - 9.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +12 (+1 eff.) ----- def ----- Armour +2 Unarmed combat: Power 18.0 - 19.8 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +8.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +10% light +11% darkness A cap made of leather. |
![]() 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+0 eff.) Mind.save +12 (+2 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 5 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() 2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+1 eff.) ----- def ----- Defense +8 (+0 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 3.5 Pwr.cost 3 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 79.50 mind and 95.40 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 50% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 81. Terrified: Deals 20.50 mind and 24.60 darkness damage per turn and increases cooldowns by 118%. Haunted: Causes the target to suffer 30.81 mind and 36.97 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(166 power, based on Willpower). Uses 2 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +7 (+0 eff.) Mind.save +5 (+1 eff.) Heal.mod +12% ---------- misc Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+0 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 27 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Turbo Nerd the Superhuman Adventurer level 48
2nd Dusk 122nd year of Ascendancy at 21:34 see stats
By Turbo Nerd the Superhuman Adventurer level 69
5th Haze 122nd year of Ascendancy at 12:18 see stats
By Turbo Nerd the Superhuman Adventurer level 69
5th Haze 122nd year of Ascendancy at 22:29 see stats
By Turbo Nerd the Superhuman Adventurer level 10
75th Pyre 122nd year of Ascendancy at 01:04 see stats
By Turbo Nerd the Superhuman Adventurer level 20
78th Pyre 122nd year of Ascendancy at 01:13 see stats
By Turbo Nerd the Superhuman Adventurer level 30
3rd Mirth 122nd year of Ascendancy at 19:45 see stats
By Turbo Nerd the Superhuman Adventurer level 40
4th Mirth 122nd year of Ascendancy at 00:48 see stats
By Turbo Nerd the Superhuman Adventurer level 50
23rd Dusk 122nd year of Ascendancy at 17:14 see stats
By Turbo Nerd the Superhuman Adventurer level 28
1st Mirth 122nd year of Ascendancy at 01:57 see stats
By Turbo Nerd the Superhuman Adventurer level 50
23rd Dusk 122nd year of Ascendancy at 17:33 see stats
By Turbo Nerd the Superhuman Adventurer level 48
4th Mirth 122nd year of Ascendancy at 08:58 see stats
By Turbo Nerd the Superhuman Adventurer level 24
78th Pyre 122nd year of Ascendancy at 07:12 see stats
By Turbo Nerd the Superhuman Adventurer level 17
78th Pyre 122nd year of Ascendancy at 00:59 see stats
By Turbo Nerd the Superhuman Adventurer level 28
1st Mirth 122nd year of Ascendancy at 01:57 see stats
By Turbo Nerd the Superhuman Adventurer level 48
1st Summertide 122nd year of Ascendancy at 12:16 see stats
By Turbo Nerd the Superhuman Adventurer level 48
4th Mirth 122nd year of Ascendancy at 20:59 see stats
By Turbo Nerd the Superhuman Adventurer level 28
1st Mirth 122nd year of Ascendancy at 05:43 see stats
Log
Ran for 4 turns (stop reason: interesting terrain).
There is a A gate into the Maze here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
Today is the 9th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:01.
You don't see how to get there...
Today is the 10th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:03.
Today is the 11st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 09:18.
Today is the 12nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:33.
Today is the 13rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:35.
Today is the 14th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:50.
Today is the 15th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:51.
You don't see how to get there...
Today is the 16th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:53.
Today is the 17th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 09:55.
Ran for 4 turns (stop reason: hostile spotted to the east (ziguranth patrol)).
You don't see how to get there...
Today is the 18th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:10.