Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Dragon |
Class | Fire Drake |
Level / Exp | 17 / 70% |
Size | big |
Lifes / Deaths | Killed by Anklos at level 17 on the 75th Pyre 122nd year of Ascendancy at 21:51 / 1 |
Primary Stats
Strength | 20 (base 15) |
Dexterity | 8 (base 10) |
Constitution | 39 (base 37) |
Magic | 10 (base 10) |
Willpower | 40 (base 37) |
Cunning | 7 (base 10) |
Resources
Life | -25/772 |
Fury | 94/94 |
Stamina | 218/223 |
Equilibrium | 147 |
Healing Factor | 1.2081339712919 |
Regeneration | 8.9401913875598 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 12 |
Accuracy | 2 |
Crit Chance | 0% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 0% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 0% |
Speed | 1 |
Offense: Damage Bonus
Fire | +30% |
Offense: Damage Penetration
Fire | +15% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 23 |
Mental Save | 23 |
Defense: Resistances
Fire | + 32%(100%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Wild-heart / Savaging Claws | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Snarling Beast | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Fiery Breath | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-heart / Mighty Wings | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-heart / Dragon Scales | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Wild-heart / Hoarding Beast | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Ego / Dragon | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-heart / Dragon Brood | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Effects
talent | Boldly and Fiercely |
talent | Scale Release |
beneficial effect | You are boldly facing fire, gaining 32% resist and 16% afffinity to fire. Boldly |
detrimental effect | The target is burning vigorously, taking 74.60 fire damage per turn and spreading its flames to others around it. Ablaze |
beneficial effect | You are fiercely facing fire, gaining 30% damage and 15% penetration for fire. Fiercely |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Cloak | ![]() 2.0 T1 cloak armor [Ego+] Master While equipped: ----- def ----- Armour +4 Defense +13 (+10 eff.) Phys.save +16 (+8 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() 0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 25 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 14.00 nature damage per turn for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+8 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +7 See.Invis +7 Rings can have magical properties. |
![]() 14.0 T2 heavy armor Reqs Heavy Armour Training [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +14% Resists +17% lightning A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy Armour Training [Ego] Nature/Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +14% Max.HP +25.00 A suit of armour made of mail. |
![]() 1.0 T3 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 fire Dmg.mod +5% fire Acc +15 (+15 eff.) ----- def ----- Armour +2 Resists +7% fire Unarmed combat: Power 17.5 - 19.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Acc +8 Apr +3 Crit +10.0% Atk.spd 100% On Crit.r2 +6 fire On Hit: 10% Fire Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T2 torque charm [Ego] Psionic Teleport randomly (rad 33) Puts all charms on 35 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By Draco the Dragon Fire Drake level 10
74th Pyre 122nd year of Ascendancy at 23:46 see stats
Log
Ablaze from Anklos hits Tronos for 1 fire, 13 healing (1 total damage) [13 healing].
Ablaze from Anklos hits Draco for 51 fire, 28 healing (51 total damage) [28 healing].
Ablaze from Anklos hits Kanros for (1 resist armour), 0 fire, 13 healing (0 total damage) [13 healing].
Golden crystal's light area effect hits Draco for 17 light damage.
Draco uses Renewing Flames.
Anklos uses Burning Sphere.
Draco upchucks grounding iron helm of strength (+3) (0 def, 3 armour)!!
Draco upchucks pair of rough leather boots of uncanny dodging (2 def, 1 armour)!!
Draco upchucks iron torque of thermal psionic shield [power 25] (20 cooldown)!!
Draco upchucks insidious iron mace of massacre (17.5-24.5 power, 2 apr)!!
Draco upchucks acidic iron dagger (10-13 power, 5 apr)!!
Draco upchucks copper ring of aether (+11%)!!
citrine dissolves on the way out of Draco...
zircon dissolves on the way out of Draco...
zircon dissolves on the way out of Draco...
Ablaze from Anklos hits Draco for 51 fire damage.
Draco the level 17 dragon fire drake was blazed to death by a Anklos on level 20 of The Arena.
Ablaze from Anklos killed Draco!
Draco deactivates Boldly and Fiercely.
Draco deactivates Scale Release.
Draco's boldness fades.
Draco's fierceness fades.
Draco's fire dies out.
Anklos deactivates Admix Fire.
Anklos loses future sight.
Tronos's fire dies out.
Tronos deactivates Icy Skin.
Kanros's trance ends.
Kanros's fire dies out.