Deep in rock is where we go! the level 26 Dwarf Adventurer by Blossom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeNormal Exploration
SexMale
RaceDwarf
ClassAdventurer
Level / Exp26 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 30)
Dexterity21 (base 12)
Constitution15 (base 12)
Magic31 (base 33)
Willpower44 (base 35)
Cunning30 (base 28)

Resources

Mana420/420
Equilibrium15
Vim190/190
Life732/732
Stamina258/258
Steam80/100
Healing Factor1.0460311219418
Regeneration2.353570024369

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite7
Infravision11
See Stealth20
See Invisible20

Offense: Mainhand

Damage73
Accuracy31
Crit Chance36%
APR30
Speed1.11

Offense: Spell

Spellpower28
Crit Chance9%
Speed1

Offense: Mind

Mindpower33
Crit Chance9%
Speed1

Offense: Damage Bonus

Acid+10%
Light+9%
Blight+4%
Physical+6%
Darkness+11%
All0%

Offense: Damage Penetration

Arcane+15%
Nature+10%
All0%

Defense: Base

Armour (hardiness)52.904260213839 (65.897138898113%)
Defense18
Ranged Defense18
Fatigue0
Physical Save32
Spell Save30
Mental Save30

Defense: Resistances

Acid -1%( 70%)
Blight+ 7%( 70%)
Physical+ 1%( 70%)
Cold+ 12%( 70%)
All 0%( 70%)
Darkness+ 22%( 70%)
Light+ 12%( 70%)
Fire+ 6%( 70%)
Lightning+ 34%( 70%)

Defense: Immunities

Disarm Resistance78%
Teleport Resistance100%
Stun Resistance61%
Pinning Resistance35%
Instadeath Resistance100%
Knockback Resistance39%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
1/5
1/5
1/5
1/5
Technique / Berserker's strength1.00
1/5
3/5
2/5
0/5
Wild-gift / Earthen vines1.00
5/5
3/5
1/5
1/5
Technique / Two-handed assault1.00
2/5
1/5
4/5
1/5
Spell / Eldritch stone1.00
2/5
2/5
2/5
1/5

Generic Talents

Race / Dwarf1.00
1/5
2/5
1/5
1/5
Corruption / Demonic strength1.00
1/5
1/5
1/5
2/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
3/5
0/5
Wild-gift / Call of the wild1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
1/5
0/5
0/5
Steamtech / Physics1.00
2/5
2/5
1/5
0/5

Effects

talent
talent
talent
talent
detrimental effect

Quests

failed
done
failed
active
done
done
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold (Exploration mode) Buy an item from an AAA.
By Deep in rock is where we go! the Dwarf Adventurer level 4
19th Voratun 122nd year of Ascendancy at 20:10
see stats
Bringer of Doom (Exploration mode) Killed a Bringer of Doom.
By Deep in rock is where we go! the Dwarf Adventurer level 6
22nd Voratun 122nd year of Ascendancy at 21:07
see stats
Exterminator (Exploration mode) Killed 1000 creatures.
By Deep in rock is where we go! the Dwarf Adventurer level 23
30th Profit 122nd year of Ascendancy at 03:20
see stats
Infinite x10 (Exploration mode) Got to level 10 of the infinite dungeon.
By Deep in rock is where we go! the Dwarf Adventurer level 13
5th Profit 122nd year of Ascendancy at 11:31
see stats
Infinite x20 (Exploration mode) Got to level 20 of the infinite dungeon.
By Deep in rock is where we go! the Dwarf Adventurer level 24
33rd Profit 122nd year of Ascendancy at 14:03
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Deep in rock is where we go! the Dwarf Adventurer level 10
26th Voratun 122nd year of Ascendancy at 21:54
see stats
Level 20 (Exploration mode) Got a character to level 20.
By Deep in rock is where we go! the Dwarf Adventurer level 20
26th Profit 122nd year of Ascendancy at 18:14
see stats
That was close (Exploration mode) Killed your target while having only 1 life left.
By Deep in rock is where we go! the Dwarf Adventurer level 9
26th Voratun 122nd year of Ascendancy at 10:29
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By Deep in rock is where we go! the Dwarf Adventurer level 22
29th Profit 122nd year of Ascendancy at 05:42
see stats

Log

Talent Iron Grip is ready to use.
Deep in rock is where we go! starts regenerating health quickly.

Talent Rush is ready to use.
Deep in rock is where we go! stops regenerating health quickly.

Talent Resilience of the Dwarves is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).


Deep in rock is where we go! deactivates
Stone Vines.
Deep in rock is where we go! activates
Stone Vines.
Deep in rock is where we go! deactivates
Abyssal Shield.
Deep in rock is where we go! activates
Abyssal Shield.
Deep in rock is where we go! deactivates
Precise Strikes.
Deep in rock is where we go! activates
Precise Strikes.
Deep in rock is where we go! deactivates
Berserker Rage.
Deep in rock is where we go! activates
Berserker Rage.
EUREKA!
Learnt new tinker schematic:
Mental Stimulator
Resting starts...

Talent Blinding Speed is ready to use.
Rested for 55 turns (stop reason: all resources and life at maximum).


Deep in rock is where we go! uses
Create Tinker.
Created tinker:
stralite grounding strap

You detach
perfect waterproof coating from your thick cashmere cloak of protection (2 def, 8 armour).
You attach
stralite grounding strap to your thick cashmere cloak of protection (2 def, 8 armour) .

You collect a new ingredient:
lump of voratun (1).
You gain 0.05 gold from the melting of
perfect waterproof coating.